Cheat codes for oblivion association for armor. TES IV: Oblivion, Reference, Console Commands

Press the "~" button to open the console and enter commands. Some commands assume that objects must be selected with the mouse before being called. Sometimes the console is not called up by pressing a key, in this case the parameter can help -devuser, added to the game's launch file.

addspell X- add spell number X to the hero;

advlevel- add a level (level) to the hero;

advskill skill X- increases the skill level by X, for example advskill blade 4;

caqs- completes the task (quest);

coc testing hall— teleport the player to the area with all objects, monsters and interlocutors (NPC) of the game;

coc toddtest— teleport the player to the testing area;

hairtint (red/green/blue)- changes hair color;

help- show a list of console commands;

kill— kill the selected object;

lock X- close the lock or container;

modpca X attribute- adds X points to an attribute (for example, luck (luck));

modpcs skill X- adds X points to the skill (skill);

movetoqt- teleport the player to the goal of the task;

player.additem 0000000F "X"- adds X coins;

player.additem item_number quantity- adds the given item;

player.completequest X- destroys, but does not complete the selected task (quest);

player.payfine- the guards stop attacking the hero, and the ransom is paid;

player.removeitm X amount— removes object number X;

player.removespell X- remove the given spell;

player.setAV X- increase or decrease the ability (ability) or attribute (attribute) by X;

player.setcrimegold X— set the size of the bounty for the hero's head to X (to remove the bounty, enter 0), may not work within the city;

player.setlevel X- changes the level (level) of the hero to X (from 1 to 255);

player.setstage set_number stage— transfers the task to the required stage;

pov X or setcamerafov X- changes the viewing angle to X (by default it is 75);

psb— adds to the hero all spells (spells);

qqq— exit from the game;

resurrect- resurrect the selected monster or hero;

setpcfame- set the level of fame (fame);

setpcinfamy- set the level of notoriety (infamy);

setscale X- change the size of the object X times (from 0.5 to 2; 1 - normal size);

sexchange- changes sex;

showbirthsignmenu- allows you to change the sign of the zodiac (birthsign);

showclassmenu- allows you to change the class (class);

showfullquestlog X— show all entries for job number X;

showquestlog— show records by task;

showquestlog 0— show records for the current task;

showquestlog 1— show records of the completed task;

showquesttargets- show the goals of the current task;

showracemenu- allows you to change the name (name), race (race), appearance (appearance);

showsubtitle— enable/disable captions during conversations;

ssg- creates a script viewing window;

tai— switch artificial intelligence;

tcai- switch combat artificial intelligence;

tcl— enable/disable the hero's collisions with objects;

tdt- turn on the debug screen;

tfc- "ufo cam", free camera;

tfh— show/hide tooltip;

tfow- enable/disable "fog of war";

tg— show/hide grass;

tgm- invulnerability;

tll— enable/disable LOD;

tlv— show/hide leaves;

tm— enable/disable the menu;

togglemapmarkers— show all areas (locations) on the map;

ts— enable/disable the sky;

tt— enable/disable trees;

tws- turn on / off the water;

unlock- opens the selected door or container.

Many codes (especially additem) require hexadecimal object codes as a parameter. Unlike standard decimal codes, hexadecimal codes use 16 digits instead of 10. The numbers from 0 to 9 do not change their meaning, and the characters A, B, C, D, E, F are added after them, meaning numbers from 10 to 15 in decimal system reckoning. The entry "10" in hex actually means 16, "11" means 17, and so on.

Thus, the range of numbers from 108 to 10C includes 108, 109, 10A, 10B and 10C, and the range from 509 to 510 consists of 509, 50A, 50B, 50C, 50D, 50E, 50F and 510. Groups of game objects can be distinguished :

from 0002299C before 000229A5- steel and elven armor;

from 000229A6 before 000229B2, from 00048981 before 00048992 - clothes,

from 0001FED0 before 0001FED2, from 000ADD4E before 000ADDAA, from 0018AE4B before 0018AE4F- Imperial armor;

from 000CA152 before 000CA159— unique weapons;

from 000CA10F before 000CA11C— unique armor;

from 000CA11D before 000CA120— unique scrolls;

from 000CA121 before 000CA12C— unique clothes and rings;

from 0002C212 before 0002C24E, from 0003633F before 0003635C, from 0003E9AE before 0003E9C1- a variety of armor;

from 00098417 before 0009845D- rings, necklaces, amulets;

from 000387A6 before 000387BE, from 0003A856 before 0003A867, from 0003B3FF before 0003B40F, from 0003D7B7 before 0003DB26, from 000977C3 before 000977D2- weapon.

Long distances are pleasant for natural travelers: what an adventure today is without a long journey! Unfortunately, for the second time the path does not bring the same pleasure. The developers have provided the ability to instantly move around the areas: just enter the code " coc place" (without quotes, of course) . The magazine format did not allow for a complete list of available areas, but even a shortened list of the most important areas of the game will help get you to the right area. Long live the magic subway!

Amelion Tomb— Amelion Family Tomb;

Ancestor Moth Crypt TempleOfTheAncestorMothCrypt;

Anga— Anga;

Anutwyll— Anutwyll;

Anvil Lighthouse— Anvil Lighthouse;

Arpenia— Arpenia;

Attar— Attar;

Bawn— Bawn;

Bedrock Break— Bedrock Break;

Belda— Belda;

Beldaburo— Beldaburo;

Belletor's Folly— BelletorsFolly;

Book Warehouse— Warehouse Books;

Borba's Goods and Stores— Cheydinhal Borbas Goods and Stores;

Carac Agaialor— Paradise Camoran Fortress;

Castle Bravil Barracks— BravilCastle Barracks;

Castle Bruma Barracks— Bruma Castle Barracks;

Castle Chorrol Barracks— ChorrolCastle Barracks;

Castle Kvatch Passageway— KvatchCastle Passageway;

Castle Leyawiin County Hall— LeyawiinCastleCountyHall;

Castle Skingrad Barracks Skingrad Castle Barracks

Castle Varaldo Interior— CastleVaraldo;

catacombs— JakbenTombInterior;

Ceyatatar— Ceyatatar;

Clothing Warehouse— WarehouseClothes;

Crime Warehouse— WarehouseCrime;

Crowhaven— Crowhaven01;

Culotte— Culotte;

Dagon Shrine— Lake Arrius Shrine Dagon;

Dark Fissure— Dark Fissure;

Dasek Moor— DasekMoor;

Drakelowe— DrakeloweFarm;

Elenglynn— Elenglynn;

Eyes of the Serpent— PalePass01;

Fanacas— Fanacas;

Fanacasecul— Fanacasecul;

Fighting Dojo— Warehouse Fight;

fire and steel ChorrolFireAndSteel;

Fort Alessia— Fort Alessia;

Fort Ash— Fort Ash01;

Fort Aurus— FortAurus;

Fort Black Boot— FortBlackBoot;

Fort Blueblood— Fort Blue Blood;

Fort Caractacus— Fort Caractacus;

Fort Carmala— Fort Carmala;

Fort Cedrian— FortCedrian01;

Fort Chalman— FortChalman;

Fort Coldcorn— FortColdcorn;

Fort Cuptor— FortCuptor;

Fort Dirich— Fort Dirich;

Fort Doublecross— FortDoublecross;

Fort Empire— FortEmpire;

Fort Entius— FortEntius01;

Fort Facian— Fort Facian;

Fort Farragut— FortFarragut;

Fort Flecia— FortFlecia;

Fort Gold Throat— Fort Gold Throat;

Fort Hastrel— FortHastrel01;

Fort Homestead— FortHomestead01;

Fort Horunn— FortHorunn;

Fort Irony— Fort Irony;

Fort Istirus— Fortistirus;

Fort Linchal— Fort Linchal;

Fort Magic— Fort Magia;

Fort Naso— FortNaso;

Fort Nikel— Fort Nickel;

Fort Nomore— FortNomore;

Fort Ontus— FortOntus;

Fort Rayles— Fort Rails;

Fort Redman— FortRedman01;

Fort Redwater— FortRedwater01;

Fort Roebeck— FortRoebeck01;

Fort Scinia— FortScinia01;

Fort Sejanus— FortSejanus01;

Fort Strand— FortStrand01;

Fort Sutch— FortSutchInterior;

Fort Teleman— FortTeleman;

Fort Urasek— Fort Urasek;

Fort Variela— FortVariela;

Fort Virtue— FortVirtue;

Fort Vlastarus— FortVlastarus;

Fort Wariel— Fort Wariel;

Fort Wooden Hand— FortWoodenHand01;

Garlas Agea— GarlasAgea;

Gottlefont Priory— GottlefontPrioryMonastery;

Great World Interior— GretWold;

Greyland— Greyland;

Gweden Farm— GwedenFarmInterior;

Hame-Hame;

Hammer and Ax— BrumaHammerAndAxe;

Hammer and Tongs SkingradHammerAndTongs;

Harborside Warehouse— Anvil Harborside Warehouse;

Harm's Folly— HarmFolly;

Henantier's Dream— DreamHub;

Hrotanda Vale— Hrotanda Vale;

Kemen— Kemen;

Knights of the Thorn Headquarters—CheydinhalKnightsoftheThorn;

Lighting Warehouse— Warehouse Light;

Lindai— Lindai01;

Lipsand Tarn— LipsandTarn;

Mackamentain— Mackamentain;

Malada— Malada01;

Miscarcand—Miscarcand01;

Moraham— Morahame;

Moranda— Moranda;

Mouth of the Serpent— Pale Pass;

Nagastani— Nagastani;

Narfinsel— Narfinsel;

Nenalata— Nenalata;

Nenyond Twyll— NenyondTwyll;

Ninendava— Ninendava;

Niryastare— Niryastare;

Nonungalo— Nonungalo;

Nord Winds— Bruma NordWinds;

nornal— Nornal;

Nornalhorst— Nornalhorst;

Northern Goods and Trade— ChorrolNorthernGoodsAndTrade;

Novaroma— Bruma Novaroma;

Odiil Farm— OdiilFarm;

Olav's Tap and Tack— BrumaOlavsTapAndTack;

Ondo— Ondo;

Piukanda— Piukanda;

Redwater Slough— Redwater Slough;

Rielle— Rielle;

Roland Jenseric's Cabin— Roland Jensersics Cabin;

Sage Glen Hollow— SageGlenHollow;

Sancre Tor— SancreTor01;

Sardavar Leed— SardavarLeed;

Sedor— Sedor;

Sercen— Sercen;

Serpent's Trail— Serpent Trail;

Shardrock Interior— Shardrock;

Shetcombe Farm— Shetcombe Farm;

Silorn— Silorn;

Talos Plaza Sewers— Imperial Sewer System Talos Plaza;

Talwinque— Talwinque;

telepe— Telepe;

Temple of the Ancestor Moths TempleOfTheAncestorMothMonastery;

Tent— KvatchTent01;

The Beast's Maw— The Beasts Maw;

The Hunter's Run— HuntersRun01;

The Oak and Crosier— Chorrol The Oak and Crosier Tavern;

Trumbe— Trumbe;

Two Sisters Lodge— SkingradTwoSistersLodge;

Upper Class Clutter Warehouse— WarehouseUpperClass;

Vahtacen— Vahtacen;

Varondo— Varondo;

Wayond— Wayond;

Vilverin— Vilverine;

Vindasel— Vindasel;

Weatherleah— WeatherleahInterior;

Welke— Welke;

Wendelbek— Wendelbeck;

Wendir— Wendir;

Wenyandawik— Wenyandawik;

Weye— Weye;

Weynon Lodge— WeynonPrioryLodge;

White Stallion Lodge— WhiteStallionLodgeInterior;

Whitmond— Whitmond Farm.

The Elder Scrolls IV: Oblivion is a role-playing game developed and published by Bethesda in partnership with 2K Games. On the PC and Xbox 360 gaming platforms, the game went on sale on March 20, 2006. Oblivion was released on the PlayStation 3 in April 2007 in Europe.

The main storyline in the game revolves around a hostile cult that worships Mehrunes Dagon (the Daedric Prince of Destruction) and wants to create a special portal to Tamriel from a parallel world in order to conquer the empire with the help of an army of evil. Naturally, the main character must interfere with the plans of a sinister cult. But following the tradition of previous games in the series, the player in Oblivion does not have to immediately start completing the missions of the main plot. The game world is absolutely open and free. The main character can perform any other secondary tasks and explore the world around him, since he is not limited in time.

When creating the landscape, the surrounding world, cities and their elements, designers and developers used real photographs from their travels and various books dedicated to nature. Thanks to the newly developed technology, the process of creating many realistic landscapes of the area has become much easier. Unlike Morrowind, in which designers created the entire world almost by hand, Oblivion used special software that did all the routine work of aligning landscape objects instead of artists.

Compared to the previous parts of the series, the passage of Oblivion takes significantly less time. This situation was explained by project director Todd Howard. According to him, the developers decided to prioritize the quality of quests, not their quantity. In addition, a lot of time was spent on creating modern graphics and improved physical models in the game, which, of course, had a detrimental effect on the overall number of missions.

Thanks to the use of the Havok physics engine, the realistic interaction of all effects, objects and characters with each other when using such spells as paralysis, telekinesis, etc. became possible in the game. After the explosion of the fireball, according to all the laws of physics, objects scatter along the perimeter from the epicenter, and arrows, hitting the target, get stuck in it, increasing the workload. Also in Oblivion, a new artificial intelligence was used to control NPCs. Now, unlike previous games in the series, they can perform various actions without limiting themselves to scripted scenes.

Press the [~] (tilde) key while playing? to open a console window.
Then enter one of the following cheat codes:

TGM - invulnerability
ToggleGodMode - invulnerability
player.setlevel - set player level
showbirthsignmenu - show the screen(menu) of the selected sign
PlayerSpellBook - add all spells for the player
showsubtitle - toggle (to) subtitles in NPC conversation
Unlock - open the specified object
showclassmenu - change your class
ModPCA - change character value (Example: modpca luck, 10)
PlayerSpellBook - add all spells
tdetect - switch (to) AI detection mode
advskill [skill] - increase skill one level up
showclassmenu - show the screen (menu) of the selected class
CompleteQuest - complete the current quest
ModPCSkill - Modify the Players Skill.
showquestlog 0 - show the log file of the current task
AdvSkill - increase skill level
tdt - toggle (to) error screen
savegame - save the game
sexchange - change your gender
Help - show all cheat codes
tai - switch (to) AI
showquesttargets - show current quest targets
togglefogofwar - toggle the rouge of war
caqs - all quest levels
tws - switch (to) water
ModPCS - change character skills (Example: modpcs Blunt, 10)
psb - add all spells
tlv - switch (to) leaves
ts - switch (to) sky
psb - add all spells for the player
player.additem 0000000b "100" - give the player 100 skeleton keys
tt - switch (to) trees
hairtint - set hair color
showbirthsignmenu - change your birth sign
COC (destination) - teleport
player.coc [destination] - teleport
addspell [spell number] - get the specified spell
tcai - switch (to) AI combat mode
killall - kill everyone
player.additem 0000000f 1000 - Get 1000 gold
CompleteAllQuestStagesSets - all quest levels
player.additem 0000000a "100" - give the player 100 lock picks
qqq - end the game immediately
tm - toggle (to) menu
player.additem [item code] - get the specified item
showquestlog - show the quest log file
player.additem 0000000c "100" - give the player 100 repair hammers
twf - switch (to) wireframe
tfh - switch (to) full help
AdvLevel - increase experience level
tg - switch (to) grass
movetoquesttarget - move to the target of the current task
additem [item number] - get the specified item
tfc - free camera movement
showquestlog 1 - show log of completed task
togglemapmarkers - show all locations on the map

If you are not satisfied with the cheat codes found by us, use the program for hacking games or

Found an error? Have something to add? - Write to us via ! Or in the comments below

Also in our database, in addition to cheat codes for The Elder Scrolls 4: Oblivion, there are cheats for such popular games as:

2. Teams

2.1. How to read command table

When a command requires arguments, such as "additem ", parentheses<>indicate that this (identifier) ​​must be replaced with the corresponding code, and - the right amount of something. Parentheses are not part of the syntax! Therefore, the command "additem " you need to write, like, "additem 0002299c 1"

2.2 Command table

Team

Why do you need

Description

Commands on/off

These commands turn something on or off.

showsubtitle

show dialogue subtitles

enable/disable

Artificial Intelligence

This command can be addressed to:

1. Any NPC (you need to write a command, click on it with the mouse and press enter).

2. To the hero himself ("player.tai" - there will be a complete paralysis of the hero).

3. All at once (if the team does not specify a target).

enable/disable

combat intelligence

Works like the previous one, only paralyzes those involved in the fight.

enable/disable

obstacles

You can fly everywhere and unhindered. The command can be addressed. If nothing is written after it, then the hero himself will fly. However, the horse is considered separate from the hero, and therefore, if the hero is stuck on a horse somewhere, then the horse must be pointed out.

controls

environment detection

May also be addressed. If the target of the command is not selected, then the detection of all non-scripts is turned off. If the NPC attacks, then after this command, he ceases to see the hero and fight with him. But this command will not stop the guards going to arrest the hero.

displays

debug text

Displays or hides debug text, including "fps" (frames per second) information.

flying camera

Sets the location of the third person camera.

enable/disable fog of war

enable/disable

complete hint

enable/disable t grass

enable/disable

"God 'mode"

No damage, no mana wasted, all spells can be cast, complete weightlessness of inventory items.

enable/disable

distant landscape LOD

enable/disable

foliage

enable/disable

all menu

Great feature for a photographer!

tmm<значение>

enable/disable

all map markers

To show everything<значение>should be 1 and 0 hide everything. It's funny, but all markers will hide - and cities too.
ts

enable/disable

sky

enable/disable

trees

twf

enable/disable

grid mode

tws

water rendering

fov [1 to 180]

Changes the field of view

The default is 75. For example, fov 125 .
Address commands These commands require addressing someone or something (you can manually enter the "address" - ID , select something (someone) with the mouse in the console, or use the command with the "player." prefix to address the hero).
additem

adds item to inventory

See list of item codes. It is very useful to add a lot of money to yourself at once, for example, 10,000 rubles:player.additem 0000000f 10000
removeitem

removes an item from inventory

See list of item codes.
addspell

adds a spell

See list of spell codes.
removespell

removes the spell

It can be used to remove built-in and native spells.See the list of built-in spell codes.
createfullactorcopy

clones a character

This creates a clone of the NPC, even if it is already dead (you can also create your own clone).
getav<атрибут/навык>

returns the current values ​​of an attribute or skill

<атрибут> < навык>- 21 game skills
get base-av<атрибут/навык> returns the base values ​​of an attribute or skill <атрибут>- these are either eight main attributes (strength - strength, intelligence - intelligence, etc.), or 3 derived attributes (Health - health, Mana - magicka, Vigor - fatigue, Carrying capacity - encumbrance) and Skills (blade, blunt, and etc.).< навык>- 21 game skills. In principle, any parameters can be viewed.
setav<атрибут/навык> <значение>

sets the attribute value/skill

It is not recommended to do this if you want to level up (see below and).
s etav<параметр > <значение >

Changes various options goals

Values ​​from 1 up to 100 mean percentage effect, and the values ​​0 or 1 turn the effect on or off. For most parameters, the value " 0" removes the effect.
kill

kills the target

lock<значение>

closes the lock

<значение>sets the difficulty (1-99). 100 - this means that the key will be needed.
unlock

opens the lock

move to<место>

teleport to target

<место>is the identifier from the editor column Form ID, not the location code, as in the "coc" command (see ).
payfine

t fine

The fine will be paid, but the hero will not be taken to prison. However, all stolen items will be confiscated. They can be found in the prison in the evidence box.
placeatme

places the target in front of the hero

- it Form ID, which can be viewed in the Construction Set editor (may be an object, non-script, etc.). The full list of codes can be found here. PlanetElderScroll l A clone of the object will appear in front of the hero. For example, "player.placeatme 00028FB6" will place a copy of an orc selling a house in Skingrad (Shum gro-Yarug) in front of the hero. In some quest cases, the copy may not work like the original.

Note: Useful for "reviving" killed (in an unknown place for the hero) master trainers (such as the master of destruction, archery), which often happens to them.

resurrect

revives the target

setactorfullname<имя>

changes the hero's name

<имя>- the name, which must be in quotes, like player.SetActorFullName "The coolest guy in our state farm."
set crime gold<штраф>

sets a penalty for the target

If set to 0, it will not automatically stop the guards going to arrest the hero. You still have to give up.
setlevel<значение>

changes target level

stopcombat

Stops the fight

Stops NPC attacks. But he can immediately rush into battle again.
CloseOblivionGate

closes the selected Oblivion portal

CloseCurrentOblivionGate

closes the current Oblivion portal

Closes the portal where the hero is located, and the latter teleports from Oblivion to the sinful land of Cyrodiil
getdisposition

shows the attitude of the non-writer to the hero

The real relationship can be found through the console commandgetdisposition , where ID is the identifier of the non-script whose relationship you want to know. That is, you write in the console getdisposition, then click on the inscription with the mouse and press enter. The real ratio can be much more than 100.
coc<локация>

teleport to location

See the list of location codes. Precisely the place of teleportation can be "very inconvenient" for the hero.
get stage

returns the current stage of the specified quest

Or the current quest. 10 means the quest is "accepted".
get stage <стадия>

sets the stage of the specified quest

Quest stages can be viewed in the editor.
set tage < стадия>

Setsthe stage of the specified quest

This command sets a specific quest stage with ID . Applied when the quest "freezes". Using the command SQT, you can determine the current quest ID and its stage.
Complete Quest

completes quest

Completes the current quest.
swdp

brings out the one who sees the hero

Information about which creatures see the hero.
SetEssential< ID>

Makes the target unkillable

Makes the NPC or creature with ID unkillable (N=1) or killable (N=0) .
Player.SetScale<значение>

Changes the height of the hero

Changes the size of the hero 0 (smallest) and 2 (largest). N- positive real number with two decimal places.The increase is not directly proportional, if you put 2, then this will increase the hero by 4-5 times.
Player.SetActorRefraction

chameleon effect

Makes you a chameleon. 0 - not a chameleon, 10 - 100% chameleon.
Player.PayFineThief

pay a fine

Removes the penalty, but leaves all stolen items in inventory. Only fine money is removed. Works like a team Player.PayFine , but more efficient.
Player.SetFactionRank FactionID

Sets the rank of the guild character

Sets a certain rank in a guild. N=0 .... 7, if N = -1, then this means expulsion from the guild.
target_id.DuplicateAllItems

Makes duplicates of all items

Makes duplicates of all items in the inventory of the hero, NPC or in the container.
RemoveAllItems

removes all items

Removes all items of the selected NPC or container.
Disable

removes an item from the game

Removes anything from game world.
ModDisposition Player<значение>

changes the character's attitude

Changes the attitude of one NPC to another or to a hero.
SetBarterGold<значение>

sets the amount of money the merchant has

SetIgnoreFriendlyHits 1

Changes the character's reaction to the hero's hits

Changes the NPC friend's reaction to being hit.
SetOwnership

establishes ownership of an object, a horse

Click on the item you like, the horse, and it will all become yours!
SetCellOwnership

establishes ownership of the premises

SetQuestObject

quest item attribute

Sets the attribute of the quest item in the inventory.N=1 - quest item, do not throw it out of the inventory (useful insurance so as not to throw away the right one). N = 0 is not a quest item.
Other commands Do not belong to any category.
advlevel

increases the level of the hero

The Level Up dialog will appear. The level of the hero will increase, but his basic skills will remain the same. Those. for a normal transition to the next level, increase skills and for the previous cheat increase.
advskill<навык>

increases the skill of the hero

This is safe to use for skill up (as opposed to player.setav<навык> <уровень>and modpcs<навык> <уровень>), because this command does not "freeze the skill level".
caqs

completes all stages of the quest

Complete completion of all (!) quests in the game.
help

Displays help on commands

Shows all console commands.
ModPCMiscStat< номер_статистики> <значение>

adds (subtracts) a value to a specific statistic

modpca<атрибут> <значение>

adds the value of the items to the attribute

modpcs<навык> <значение>

Adds a points value to a skill

Skill modification. The name of the skill is written without spaces, such as "handtohand" (hand-to-hand combat) Attention! In the unpatched version, this command "freezes" the skill at a new level. However, the skill starts to grow again when the hero's actual experience equals the required for a given skill value. Those. the hero must earn this promotion. Team advskill<навык> <значение> will solve this problem if you change the internal value of the skill by the same number of points.
movetoqt

teleports to the target of the quest stage

Useful if you get stuck somewhere.
prid

select by id

Selecting an object by its reference IDrefidas if it were selected with the mouse from the console.
psb

adds all spells

qqq

Exit the game bypassing the menu

save<имя>

save game

Saves the game with a name. If you write an optional "1", this will also save a text file (name.esm.txt) containing information about the save.
set<переменная >to<значение >

sets a global variable

Sets a value <значение > global variable <переменная > . The "show" command will show the current value of the variable.
setdebugtext

Selects the category of debug information

Selects what the "tdt" command shows.
setpcfame<значение>

establishes the hero's repute

setpcinfamy<значение>

establishes the hero's infamy

SetWeather

changes the weather

show

shows the current value of a global variable

showbirthsignmenu

birth sign change

Using these codes, you can change what you need, but your achievements will be reset, or even just glitch, and all skills will be, for example, under 5-9 at level 40. Or, on the contrary, something will jump under 255... Even if you haven't made any changes, the development of skills will still be reset. Use is NOT RECOMMENDED!

Note . For codeshowracemenu there is a painless way to use it if you want to make changes in appearance that do not affect anything else - for example, change your hairstyle or change your age. To do this, enter the code, make changes to your character and, without closing this window, press Esc, and then save. Load a new save immediately. The appearance of your character will change, and everything else will remain exactly the same as it was. Achievements in skill development will not be reset. But! Be sure to save to a new save so as not to spoil the game, and check if all the values ​​have really changed, and also if the active magical effects have disappeared. (Note Investigator "a).

showclassmenu

class change

showracemenu

opens a menu where you can change the race, gender and customize the appearance of the hero

sex change

sex change

Yes Yes Yes! Now it's possible in the game.
r eseth-ealth Full health! Don't let yourself die
sq

shows all quests

Shows all quests in the game and their current stages.
sqt

shows current quest

ssg

creates a window with full graphics of the moment

You need to press Alt-Tab, and switch from Oblivion. It is better to press it from the console.
EnablePlayerControls Enables control of the hero in those moments when it is turned off according to the plot. If it glitches, then reboot and drive again.
ModAmountSoldStolen<значение>

sets the amount of stolen items

Sets the amount of gold received for stolen items.

3. Using console commands

3.1. Find NPC

It is possible not to clone the NPC with the player.placeatme command, but to teleport to it. This is more difficult, but does not create a clone, which may affect gameplay.

Call the console;

3.2. Oblivion Portal Control

If you enter the command in the console closeOblivionGate, click on the Oblivion portal and press enter, the portal will close.

If you type in the console when the hero is in Oblivion, CloseCurrentOblivionGate, the portal will close and the hero will be transported back to Cyrodiil.

3.3. Vampirism and treatment of vampirism through the console
This will work even if you were already a vampire and healed by becoming immune to it. Enter set PC Vampire to 2 and Player.SetAV Vampirism 25. Everyone, vampire! And no prior hemophilia. Moreover, you immediately get 50% of the ability to vampirism, so do not enter these commands in the sun.
Treatment of vampirism can be done in two ways.

1. Add "Cure Vampirism" potion to inventory with console command Player.AddItem 977E4 1 and drink on an empty stomach. But this may not work for various reasons. Then use the second method.

2. Enter all these commands in sequence:
Set PC Vampire to -1
player.setfactionrank playervampirefaction -1
player.removespell vampirism100
player.removespell vampirism75
player.removespell vampirism50
player.removespell vampirism25
player.removespell vampirism100att
player.removespell vampirism75att
player.removespell vampirism50att
player.removespell vampirism25att
player.removespell vampirism100skills
player.removespell vampirism75skills
player.removespell vampirism50skills
player.removespell vampirism25skills
player.removespell vampirehunterssight
player.removespell vampireembraceofshadows
player.removespell vampirereignoferror
player.removespell vampireseduction

Back

General information

The console is opened with the "~" button (or some other, depending on your keyboard). After opening the console in the lower left corner of the screen, you can write commands, completing them by pressing Enter, move up / down / right / left through the lines or scroll through them using the "Page Up" and "Page Down" buttons.

The console is case insensitive: typing "TDT" or "tdt" will be the same. Commands that are shorthand for words can also be run with their full name, such as "tai" = "toggleai" and "getav" = "getactorvalue".

When executing a command on a target, you must first select an NPC / object and make it active, otherwise it will affect your character. To address a command to your character, you can use "player.command", and to an NPC with a known RefID - "RefID.command", or simply click on it with LMB. When an NPC/object is selected, its name/name and hexadecimal code will be displayed at the top center of the screen. For example, to unlock a locked door, open the console, LMB on that door so that its name and RefID appear at the top of the screen, and then enter the unlock command.

Some commands require a FormID and some require a RefID. There are a lot of articles on this site with given item IDs, you can also download an archive (165kb) with a list of IDs (this is a download of all the names from the Russian Gold Edition of TES IV). If you need an earth ring ID, for example, then the line you are looking for in this file looks like this:

FormID: 0009844B EnchRingMundane CLOT Earth Ring

It is much more difficult to find out the correct ID for items from plugins. in this case, modindex is also needed - the first two digits in the FormID, which can vary depending on the number of connected plugins and the order in which they are connected: 01, 02, 03, etc., up to FE (Oblivion.esm is always loaded first, so for him modindex is 00, both in CS and in the game). Ways to find modindex plugin:

  • find the NPC / object brought into the game by this plugin, open the console and click on it with LMB, then you will see the FormID, where the first two digits are exactly the same modindex;
  • if you are using the Oblivion Mod Manager, the modindex will be shown when hovering over the plugin name in the list of connected mods;
  • if you are using Wrye Bash, the modindex for all active plugins can be viewed in the second column on the Mods tab;
  • The FormID of items, objects, and characters can also be determined in-game using the FormID Finder plugin.

Note: if you have problems opening the console (this happens in Windows Vista), then try to bypass it again using plugins:

  • Ring of Console - adds a ring to the inventory, which, when equipped, opens the console;
  • Change Console Key - Changes the standard key that opens the console.

Warning: Use console commands with care!

Switch Commands

  • pcb(Purge cell buffer) - allows you to free up used memory, often increasing fps;
  • showsubtitle- shows/hides subtitles for conversations between NPCs;
  • tfh(Toggle full help) - shows/hides help;
  • tdt(Toggle debug text) - shows/hides debug texts on the screen (first enter sdt N, then tdt):
    • sdt 0 - in-game day of the week, date, time, EditorID of the current cell and its name displayed on the map,
    • sdt 8 (Magic Info) - the stock of the character's magic and all active spells with the amplitude and duration of their action,
    • sdt 9 (Actor Info) - all values ​​of the character's current/base attributes and skills,
    • sdt 10 (Skill Usage) - current values ​​of all skills and their values ​​required for levelup;
  • tai(Toggle AI) - selectively enables/disables artificial intelligence (AI);
  • tcai(Toggle combat AI) - selectively turns on / off the combat AI (if you do not select anyone, it will affect everyone);
  • tdetect(Toggle AI detection) - enables/disables AI detection (if no one is selected, it will affect everyone);
  • tgm(Toggle god mode) - enables / disables the invulnerability mode (only affects your character);
  • tcl(Toggle collision) - selectively enables/disables obstacles (your character will be able to fly!);
  • tfc(Freeflying camera) - enables/disables the free camera (the character remains in place);
  • tg(Toggle grass) - shows/hides grass;
  • tll(Toggle land LOD) - shows/hides the remote terrain (LOD);
  • tlv(Toggle leaves) - shows/hides leaves;
  • ts(Toggle sky) - shows/hides the sky;
  • tt(Toggle trees) - shows/hides trees;
  • tm(Toggles menus) - shows / hides the menu (for taking screenshots, that's it!);
  • tmm N(Show/hide all map markers) - shows(N=1)/hides(N=0) all markers on the map;
  • tfow(Toggle fog of war) - opens / hides as yet unexplored areas on the terrain map;
  • twf(Toggle wireframe mode) - shows/hides the mesh.

Teams on target

  • additem BaseID N- adds N items with the specified BaseID to the inventory;
  • removeitem BaseID N- removes from the inventory N items with the specified BaseID;
  • equipitem BaseID- equips an item with the specified BaseID on the NPC / creature (provided it is in the inventory);
  • removeallitems- removes all items from the target's inventory (does not affect non-playable items);
  • addspell SpellCode- adds a spell with the specified ID;
  • removespell SpellCode- removes the spell with the specified ID;
  • dispel SpellCode- dispels a certain magical effect from the target;
  • dispelallspells- dispels all imposed magical effects from the target;
  • prid RefId- selects an NPC with the specified RefId (this NPC will become the target for all subsequent commands);
  • disable- removes the selected object/NPC from the game world;
  • enable- returns the object/NPS deleted by the disable command;
  • kill- kills the selected creature/NPC;
  • resurrect- resurrects the selected dead creature/NPC;
  • createfullactorcopy- creates an exact copy of the selected NPS;
  • deletefullactorcopy- deletes the created copy of the selected NPS;
  • DuplicateAllItems RefID- copies all items from the target's inventory to a container with the specified RefID;
  • moddisposition ActorId N- changes the location of the selected NPC to the player (-N decreases the location);
  • SetActorFullName name- sets a new name for the selected NPC/creature;
  • placeatme BaseID- creates a new copy of the selected NPC/creature and places it in front of the character;
  • moveto RefID- teleports the character to the place where the NPC with the specified RefID is currently located;
  • set crime gold N- "hangs" a fine of a certain amount on the target;
  • payfine- "repays" the penalty of the target;
  • getav attribute- shows the value of the specified target attribute;
  • setav attribute N- sets the given value to the specified target attribute;
  • setlevel N- changes the level of the target;
  • lock N- locks the selected door/container (difficulty can be selected from 0-99);
  • unlock- unlocks the selected door/container;
  • SetOpenState state- changes the state of the selected door (1 unlocks and opens, 0 closes without locking);
  • SetOwnership owner- changes the owner of an object/building to another NPC, some faction or your character;
  • startcombat- makes an NPC/creature attack another creature/NPC/player;
  • stopcombat- forces the NPC/creature to stop fighting.

Other commands

  • qqq- Exit the game without calling the menu;
  • save Name- saves the game under the selected name;
  • saveini- saves the oblivion.ini file with the current settings;
  • swdp- shows a list of those who noticed your character;
  • psb- adds to your character all the spells available in the game;
  • advlevel- opens the level up window, where you can level up the character;
  • advskill skill N- increases the selected skill of the character by N units;
  • modpca attribute N- adds N units to the specified character attribute;
  • modpcs skill N- adds N units to the specified character skill;;
  • setpcfame N- sets the character's reputation value;
  • setpcinfamyN- sets the character's infamy value;
  • sex change- changes the gender of your character;
  • showbirthsignmenu- allows you to change your character's birth sign;
  • showclassmenu- allows you to change the class of your character;
  • showracemenu- allows you to change the race of your character;
  • setquestobject BaseID flag- sets(flag=1)/removes(flag=0) the status of the quest item;
  • killall- kills all NPCs and creatures in the area (with the exception of quest immortals);
  • completequestquestid- completes the quest with the specified ID;
  • caqs- completes all quests;
  • getstage questid- returns the current stage of the quest with the specified ID;
  • setstage quest stage- sets the selected stage for the quest with the specified ID;
  • movetoqt- moves the character to the current goal of the active quest;
  • sq- shows a list of all quests;
  • sqt- shows the status of the active quest;
  • enableplayercontrols- includes character control during cinematic cutscenes;
  • coc CellName- moves the character to the location with the specified CellName;
  • coeX,Y- moves the character to the location with the specified coordinates;
  • fw ID- changes the current weather to another one with the specified ID (see the list of weather identifiers below in the spoiler);
  • show-enchantment- opens the enchantment window;
  • show-spell-making- opens the spell creation window;
  • set timescale to N- sets the speed of the game time;
  • set globalvar to value- sets the selected global variable to the specified value;
  • show globalvar- shows the current value of the specified global variable;
  • getgs game_setting- returns the default value for the selected game setting in the current save;
  • setgs game_setting value- sets the value for the selected game setting in the current save.

Notes:

You can find all FormID, BaseID, SpellCode, CellName and other identifiers in this archive, a list of possible weather IDs for Cyrodiil, Oblivion and the Shivering Isles:

  • 000370CE Paradise (CamoranWeather);
  • 00038EEE Clear;
  • 00038EF0 Cloudy;
  • 0000015E DefaultWeather;
  • 00038EEF Fog;
  • 00032e15 OblivionDefault;
  • 00067198 Oblivion Electrical;
  • 000671A1 OblivionMountainFog;
  • 000C0999 Oblivion Sigil;
  • 00067199 OblivionStorm (Oblivion);
  • 000836D5 OblivionStorm (Tamriel);
  • 0006bC8B OblivionStorm (MQ16);
  • 00038EEC Overcast;
  • 00038EF2 Rain;
  • 000C42DE Sigil Whiteout;
  • 00038EED Snow;
  • 00038EF1 Thunderstorm;
  • 00008BBC Thunderstorm (Kvatch);
  • 000452B5 SI - Summoning Weather (SE09);
  • 000825A6 SI - Jiggy Weather (SE13);
  • 00015883 SI - Gloom Storm (SE32);
  • 00044F58 SI - ClearBlue;
  • 00078801 SI Clear;
  • 0006D221 SI - Clear01;
  • 0006D222 SI - Clear03;
  • 0008EF42 SI - ClearTrans;
  • 00044F59 SI - Cloudy;
  • 00044F5A SI - Fog;
  • 00079D76 SI - Mania Fog;
  • 00077C0A SI - Ordered Fringe;
  • 00077B28 SI - Overcast;
  • 00044F5C SI - Rain;
  • 00071D2F SI - TestAsh;
  • 00044F5D SI - Thunderstorm;
  • 00077B56 SI - WaitingRoomWeather;
  • 00041775 SI - Test Bliss Clear.

Almost all of the above console commands also work in Fallout 3 and Fallout: New Vegas, because these games are made on the same (improved) Gamebryo engine.

Questions about the use of console commands for your particular case can be


Oblivion: Console commands
This article contains some commands that can be entered during the game in the game console and thereby perform some manipulations on the character and the game world. Here is only a small part of the existing commands and functions.

Calling the console in the game is done by pressing the '~' key. To enter a command, you need to open the console ‘~’, type the desired command and press Enter. The console is closed using the same '~' key.

Help - displays a list of debug commands with a brief description in English.

ToggleGodMode(TGM) - Turns god mode on and off. In god mode, no damage is inflicted on the character, magicka and stamina are not consumed, overload with things does not occur.

Map manipulation
ShowMap - puts a marker on the map
Command syntax: ShowMap MapMarkerID, enableFastTravel – marks the location of the MapMarkerID object on the global map. The enableFastTravel parameter is optional and is responsible for the ability to quickly travel to the object (enableFastTravel=1)

ToggleFogOfWar (tfow) - Turns the fog of war on and off.

ToggleMapMarkers (tmm) - shows all objects on the global map.
ToggleMapMarkers 1 - show all, ToggleMapMarkers 0 hide all.

Manipulation of items and spells
AddItem - Adds an item to the inventory
Function Syntax: AddItem ObjectID, Count
To add an item to the character's inventory in the console, type Player.AddItem ObjectID, N
Example: player.additem 00000A 1
The ObjectID is not EditorID, but FormID. player.additem lockpick 1 is not a valid command. FormID can be viewed in the editor, the field with its value is located immediately after the field with EditorID, but you can not notice it, since the width is minimized.

RemoveItem - Removes an item from the inventory. The syntax is similar to AddItem, but there may or may not be one more parameter.

PlaceAtMe - adds an object
Function syntax: Player.PlaceAtMe ItemID, N, distance, direction - will place N ItemID objects in direction at distance distance from the character. This command works with both items and NPCs and monsters. Direction: 0-front, 1-back, 2-left, 3-right.
When entering a command using the console, you must also use the FormID as the ItemID, and not the EditorID.

AddSpell - adds a spell to the specified character /
player. AddSpell SpellID - Adds a spell with the SpellID to the player's book.

RemoveSpell - Removes a spell from the list, syntax is similar to AddSpell.

Fast travel commands
CenterOnCell (coc) - move the character to the specified location.
Syntax: CenterOnCell CellID - move the character to the location with the CellID identifier.

CenterOnExterior (coe) - move the character to the specified cell of the current area.
Syntax: CenterOnExterior X Y - moves the character to the cell of the current area with coordinates (X,Y). The location name (CellID) and cell coordinates (X,Y) can be viewed in the TES Construction Set editor.

Changing character parameters
ModPCAttribute (modpsa) - Increases the value of a character's attribute.
Command syntax: ModPCAttribute StatName, N - increments the StatName parameter by N units.
For example, typing ModPCAttribute Strength, 1 or (ModPCA Strength, 1) into the console will increase your character's strength by 1.
The following parameters can be used as StatName: Strength - strength Speed ​​- speed
Intelligence - intelligence Endurance - endurance
Willpower - willpower Personality - attractiveness
Agility - dexterity Luck - good luck
The ModPCAttribute command increases the constant "base" part of the characteristic.

ModPCSkill (modpcs) - Increases the character's skill value.
Syntax: ModPCAttribute SkillName N - increments the SkillName parameter by N points.
Unlike the ModPCAttribute command, the N parameter in the ModPCSkill command cannot be negative, i.e. You cannot lower the value of a skill with the ModPCSkill command. To lower the value of a skill, you can use the SetActorValue function.
Example: If you type in the console ModPCSkill Blade 1, then there will be an increase in the skill of the blade by one.
SkillName can be one of the following: Armorer Alchemy Acrobatics
Athletics Alteration LightArmor
Blade Conjuration Marksman
Block Destruction Mercantile
Blunt Illusion Security
HandToHand Mysticism Sneak
HeavyArmor Restoration Speechcraft

SetActorValue (SetAV) – the function sets a new parameter value for the specified character.
Syntax: SetActorValue StatName value Example. Player.SetActorValue Alchemy 50 - Sets the character's alchemy skill to 50. As a StatName, you can use: Strength Intelligence Willpower
Agility Speed ​​Endurance
Personality Luck Health
Magicka Fatigue Encumbrance
Acrobatics Armorer Athletics
Blade Block Blunt
HandToHand HeavyArmor Alchemy
Alteration Conjuration Destruction
Illusion Mysticism Restoration
LightArmor Marksman Mercantile
Security Sneak Speechcraft
Aggression Confidence Energy
Responsibility Bounty MagickaMultiplier
NightEyeBonus AttackBonus DefendBonus
CastingPenalty Blindness Chameleon
Invisibility Paralysis Silence
Confusion DetectItemRange SpellAbsorbChance
SpellReflectChance SwimSpeedMultiplier WaterBreathing
WaterWalking StuntedMagicka DetectLifeRange
ReflectDamage Telekinesis ResistFire
ResistFrost ResistDisease ResistMagic
ResistNormalWeapons ResistParalysis ResistPoison
ResistShock Vampirism Darkness
ResistWaterDamage

ModActorValue (ModAV) - the function will change the value of the parameters of the specified character.
Syntax: ModActorValue StatName value
Example: Player. ModActorValue Speed ​​-10 - will reduce the speed of the character by 10 points. As StatName, you can take the same values ​​as for SetActorValue.

GetActorValue(GetAV) - returns the value of the parameter.
Syntax: GetActorValue StatName

GetBaseActorValue - Returns the base value of the parameter. The syntax is the same as for GetActorValue.

SexChange - sex change to the opposite.

showracemenu - Calls up the race selection menu.
showclassmenu - Calls up the class selection menu.
showbirthsignmenu - Calls up the sign selection menu.
After confirmation, the character's statistics are re-installed.

Factions and relationships to the character
ModFactionReaction - the function changes the reaction of the faction.
Syntax: ModFactionReaction FactionID, TargetFactionID, N - Changes the ratio of FactionID to TargetFactionID by N units.
Example: ModFactionReaction FightersGuild playerFaction 10 - will improve the ratio of the warriors guild to the character by 10 points.