Game the pirates caribbean hunt secrets. How The Pirate Caribbean Hunt Hack Works

The Pirate Caribbean Hunt for android is an exciting novelty of 2016 that has joined the ranks of simulators for mobile devices. Download its latest version and mod a lot of money for free, you can below. The game came out very dynamic and exciting, because you have to become a real captain of a pirate ship, surf the seas and oceans in search of treasure and profit. The Pirate Caribbean Hunt for Android boasts beautiful graphics, gameplay dynamics, a variety of missions and tasks, beautiful locations, and the presence of the Russian language.

At the beginning of the game, you will find yourself in the expanses of the Caribbean, from where you will start your journey. Raise your sails and set off on a dangerous adventure, where danger will be waiting for you at every corner! You will appreciate the convenient control, which is optimized for small screens of smartphones. For successfully completed tasks, you will receive money that you can spend in the game store. More than 11 classes of ships await you, including more than a hundred models for every taste, which can then be improved. Also, it is possible to improve the skills of your captain. One cannot but rejoice at the very realistic physics, duels, the capture of the enemy ship and its production, the purchase and sale of goods. Below you can download both the latest version and a mod a lot of money, which will make it easier for you to pass The Pirate Caribbean Hunt for android.

Latest version in Russian

Mod a lot of money

The Pirate Caribbean Hunt for android secrets, walkthrough


They often say about various small toys with rather monotonous gameplay: "I wish it were on a mobile platform" (if the thing was originally developed for the PC). Or: "I can immediately see that it came from the mobile platform" (if indeed it was so).

So, from The Pirate: Caribbean Hunt, the mobile spirit really carries a couple of nautical miles, no less. And to the mobile spirit, a subtle flavor of browser games is also added. No, no, I don't want to say that it's very bad. Just, as usual, you need to immediately imagine what you will get by contacting this game.

For the sake of fairness, we note right away: I did not write "buying this game" because PCH is distributed for free. Well ... shareware. We'll talk about this at the very end.

Let's take the bull by the horns right away: we have a classic, unfading privateer/trader scheme polished for decades. The very one, the foundations of which were laid by the first Elite, and its marine incarnation finally took shape thanks to Pirates! (by the way, next year we will celebrate the thirtieth anniversary of its release). Yes, of course, there are certain nuances and variations. But they are everywhere. In general, we will talk about them. Because everything else is so well known to everyone.

But let's start with the general
As you might guess, we have to operate in the Caribbean. But - an interesting point - the time frame is noticeably shifted to the "side of modernity." The action does not take place in the 17th century, as in Sid Meier's Pirates! And not even in the "golden age of piracy" (this is approximately from 1700 to 1720). The game starts somewhere in the year 1760; when it ends, it is possible to determine doesn't appear to be in. Anyway, it has this:


- and the list of participating nations looks like this:


Well, at least here the authors managed to surpass the creation of Grandpa Sid.

Plot? Well, yes, there is something similar. Here, in fact:

Actually, this is story line Kill everyone, stay alone. And Hartham has the flag of Henry Avery, de la Place has the flag of Jack Rackham, Olone has the flag of Steed Bonnet, and Henry Morgan, who died 80 years ago, here cuts under the flag of Edward Teach, commonly known as Blackbeard. For this you have to kill, I completely agree.


No one will give you elegant quests in the spirit of Tempest (a simple presentation, but an amusing plot). Governor's daughters are also not provided.

Which is not too surprising. We will remember that we have a mobile port in front of us. Five minutes to the usual time-killer. At the forefront are repetitive actions without any frills.

Kill from a distance
Let's move on to the key moment of all pirate games: artillery combat and boarding, that is. And there are some really original moments here.

First, hits in PCH are to a certain extent pinpoint. The level of damage to the hull is calculated separately for the port and starboard sides. When one of the sides is completely destroyed, the enemy ship sinks, even if the other side remains safe and sound. Such a gameplay move is not unique, but still very, very rare.

Same story with sails. The entire sailing area is divided into two parts - let's call them "bow" and "stern". The same rules apply here as in hitting the sides. Being on parallel courses with the enemy to his left, you will not be able to hit his starboard side in any way. It's the same with sails: chasing the enemy from the stern and shooting with knippels from running cannons, you will never knock down his "bow" sails.

Secondly, the broadside here is generally a rather thin matter. In all "sailing" games, aiming cannons is done in their own way. PCH in this regard is the epitome of simplicity: there are no guns at all. But they do not shoot strictly perpendicular to the board at all (as, say, in Wind of Luck). They have the most natural aiming point - yes, about the same as the cannons and machine guns of WWII era fighters. (Well, it’s true that fighters could have more than one point, and its position could be varied, but let’s not get hung up on details). The consequences are quite curious: you watch with dumb surprise as your frigate's devastating broadside broadside, a point-blank broadside that was supposed to tear the lousy enemy ketch to shreds, suddenly completely misses. But a few ketch cannons shoot over and over and do not think to miss. You have to get used to this new thing.

Thirdly, the game has a truly terrible weapon - Floating Powder Kegs. The idea is simple. They are chasing us, we are running away, the pursuer in the wake. This is where we throw such a barrel from the stern. And if everything goes right, the pursuer will successfully run into her (AI cannot avoid such surprises).

See everything! Death number! A pirate brig is sinking a Spanish frigate without firing a cannon shot!


The explosion of the barrel gives a terrible effect (especially if you pump the appropriate skill). Relatively small ships sink instantly. Having a sufficient number of barrels and knowing how to use them, it is possible, having only one brig, to multiply three or four battleships by zero. True, you will not immediately master this “ability to apply”, there are also all sorts of tricks there. But once you get the hang of it...

Here is an analogue of torpedoes. And guided torpedoes. And you control not a torpedo, but a target. How? That's how. The enemy, chasing you, seeks to accurately direct his nose at you. And you, of course, perform sharp turns left and right so that the enemy, having turned on you, will thereby turn on the abandoned barrel, if it suddenly lies a little away from the desired position.

This mark is exactly under the setting sun - the point where mortar bombs will fly. It is necessary, as you understand, that they fly to that fort. Forts are destroyed surprisingly easily.


And fourthly, you can (and should) put a special weapon on your boat - a mortar. Mortar is needed to destroy forts when capturing cities. (What does it mean "in the second half of the 18th century, this almost never happened"? We will. And almost every day). In general, the forts here are surprisingly weak opponents. And unlike any other games, their power does not depend on the size of the city being covered. They are always the same chubby. True, the city is always covered by a ship formation, and often quite powerful, but - look at the "third" point.

Boarding
But here he is surprisingly primitive. Especially against the backdrop of everything else. We come close, an icon with a "cat" appears on the screen, click on it ... Then everything is determined by the usual numerical balance of forces. Messages pop up in a special window like: "We killed two", - "We killed two", - "We killed two" - and so on, until someone runs out of people. Here, of course, you can pump the appropriate skill and equip the ship, as a result of which the messages will change to something like this: "We killed five" - ​​"we killed two." Which makes it possible to fight with an enemy with a certain numerical superiority.

Of course, here, as elsewhere, immediately before boarding, it is recommended to thin out the enemy crew with buckshot. But either I didn’t figure it out, or the authors were too smart about something ... In general, it’s very difficult to give a really effective shotgun volley here. It's easier to hook up right away. Otherwise, while you are dancing around the enemy, trying to cover him with small iron, he may well have time to disfigure you so that the boarding simply does not pay off - more money will be spent on repairs.

But again, maybe I didn't get it.

Two sails and tack
How realistic is PCH when it comes to sailing?

Let's just say that it is noticeably more realistic than the recently released Tempest final release and Man o "War: Corsair, which is still in early access.

To begin with, the ships here are exactly what they are called. If they show you a ship and say that it is a schooner, you clearly see that it is indeed a schooner. This makes a favorable impression. Especially after Tempest, where they showed you a brig, but called it a frigate, and the brig was three-deck, no worse than any battleship. A lot can be said about Corsair, but here you have to make allowances for the fact that this is happening in the Warhammer universe, and you yourself know what it is.

Unlike the same games here, leventik is a real dead zone into which you "get stuck". Frankly, I have already begun to somehow wean from such rigor.

In general, the local AI cannot be called completely stupid. In combat, he acts quite competently. But for some reason, he doesn’t know how to go around such atolls at all, tightly resting on the bank. Until then, you moron.


Finally, here the rigging really affects how your boat behaves in different winds. In ships with oblique rigging, the speed in jibe and backstay is somewhat worse than in ships with direct rigging. But close-hauled, on the contrary, is better. And the dead zone is noticeably narrower.

And there is one more thing. Extremely unusual. Perhaps even unique (I don’t remember another game where it would be - if anyone remembers, tell me).

In general, here the points of application of the thrust of the sails are not one (as everywhere), but two. Fore and aft. We will again conditionally call them "bow" and "stern" masts. In practice, this gives amazing results. Let's explain with an example.

Let's say we're on a hauled course, port tack, and we want to turn onto starboard tack. For this you need to do what? - that's right, children, tack. Left.

How do we act in a normal sailing game? It's simple: we press the "A" key, as if we were a class enemy, and we sadly watch how the ship is driven to the wind, and our speed drops. And the more it falls, the more sluggishly we turn around. If the speed was not enough - get stuck.

How is it done in The Pirate: Caribbean Hunt? We tap on "W" - "remove the sails on the" bow mast ". Your boat immediately begins to turn to the left, towards the wind, by itself - the thrust has become asymmetric. If you help it with the rudder (same "A"), it will roll rapidly. We cross the wind We immediately tap again on "W" - "set bow sails" and on "S" - "remove stern sails". We do not release the "A" key. Now we are already drifting away into the wind, and with no less speed: the thrust is again asymmetric And finally, having completely left the dead zone, we release "A" and for the last time we knock on "S" - "put stern".

No, like everywhere else here, too. But I have described to you what is called "advanced technique". The turn speed with it increases two times, no less. And you can use it at any turn, not only when tacking. For example, in order to quickly catch up with an onboard salvo of some lamer who cannot do this. (By the way, AI can't do that either.)

How realistic is that? To be honest, not really. A real sailboat does not have abstract "bow" and "stern" masts; each raised sail creates its own thrust vector, and in addition the hull of the ship does the same, because it also has a sail. But from a gameplay point of view, this is a great find: an advanced maneuvering technique that YOU yourself master (rather than taking the appropriate skill when leveling up). The technique, by the way, is not so simple - at first you will constantly get confused in the keys. Moreover, there still needs to be done very quickly.

Such things could greatly diversify PvP matches. The only problem is that multiplayer in PCH is currently dead. I simply could not grapple with anyone - there was no one.

Your few sheds
The promotional video for the game showed the construction of a pirate base and did not sin against the truth: everything is exactly as it was shown. But de facto, the development of infrastructure here is at the same primitive level as boarding. We build a warehouse, then a store (a little money starts to drip), then a cotton factory (cotton can be sold), then a shipyard (you can repair your boat at a discount), after that, having accumulated money, we will upgrade what we already have and build what not yet…

Personally, I did not find anything interesting here.

open world
In the training mode, tasks are thrown to you right on the map: click on this icon with the mouse and you will be transported here, but here's what you need to do. Because of this, some poor people believe that you can only travel in the RCH with a map. And they even write about it in their reviews in the Steam store.


No matter how. Call up the map, but click not on the destination, but on the "Open World" button. And voila: from now on, you will sail the Caribbean by hand. Of course, you will have to be patient - although the modes of three and five times the acceleration of time are at your service. But on the other hand, we are not in a hurry to go anywhere. Let me remind you that before us five minutes to a time-killer with a mobile past.


Exactly at " open world"You will find all sorts of interesting things. Like secret settlements. Or sailors on rafts (and sailors have maps of the Treasure Islands in their bosoms). Or drawings of advanced ships. Or just boxes with all sorts of good things that sway in an ownerless way on the waves. Yes, and fat merchants will meet on the road much more often.

True, you can get out of this mode only by mooring in the port. You will have to cut manually to the port, at least with a fivefold acceleration. Well, you have to pay for everything.

burning question
As mentioned, the toy is distributed free of charge. But once you run it, you will see this very quickly:


It is not difficult to guess that many, at the sight of this, emit a terrible howl: Donat! Pay to Win!

I have to say the following. There are no vital things in this list at all. If you buy in-game gold, exp and premium ships for real money, then this is not a problem with the game, but with you personally. Both the first and second are earned quite quickly "honestly", and the third is simply not needed.

Let's just say a few words about three paid add-ons - "Pack of cities", "Pack of buildings" and "Forts". You can do without them too. But if you take it (I took it for the sake of experiment), then in total they will cost you less than 200 rubles.

Consider that this is the real price of The Pirate: Caribbean Hunt. I've seen a lot of shitty games that sell for a lot more money.

There are things like this...
...Which you don't want to get even for free. And sometimes he is ready to pay extra himself, if only the devil took them somewhere far away. You can’t say the same about The Pirate: Caribbean Hunt, but still…

In my opinion, the main problem of the game is that it somehow got stuck halfway from a mobile time-killer to a full-fledged product for PC. For PC, this thing has too monotonous, too monotonous gameplay. Plus, outwardly, she, let's say, does not really shine. But for a mobile application, which is good to tinker with in some next waiting room or already, so to speak, on board a vehicle, on the contrary, it is rather complicated, you constantly have to think and make decisions in it (and in some cases it is also very difficult to do it). quickly).

However, here everything is individual, of course. And it's easy to figure it out: absolutely free The Pirate: Caribbean Hunt will show you more than enough to understand if you should have messed with her.

Personally, I do not regret that I spent three dozen hours on this little thing. And I don’t even regret spending two hundred rubles. Although this was already a real, reference waste of money.

================================

Don't misunderstand me: I'm not going to make any conditions. Perhaps an analogy with a street musician would be appropriate here. He does not sell tickets for his performance. And if you don't put anything material for him in an open violin case, he won't stop playing. But if you still put it, then, firstly, it will just be very nice of you, and secondly, you will add inspiration to him for further play.

I also note that a lot is not required. Seriously, you need to make money in a different way. If I just had the opportunity to regularly get acquainted with new interesting projects in early access, that would already be great.

Anyway. In a word:

My Yandex wallet: 41001973442959
Virtual card of the POISON wallet: MasterCard 5106 2160 0269 7864
My WebMoney wallet: R170437059232
Postal address for PayPal: hornett-ac dog mail.ru

And a Yandex button, so as not to go far:

And just in case, my Steam username is -- SunburnNN. If you take a look at my Wish List, you can support me even better than a simple monetary donation.

Thanks a lot in advance. I'll try not to disappoint you.

Hack The Pirate: Caribbean Hunt. Cheat on resources.

Hack The Pirate: Caribbean Hunt and defeat all enemies!


The Pirate: Caribbean Hunt- Pirate: Caribbean Hunt - exciting naval battles where you can play the role of the fearless captain of the ship "Jolly Roger". Take part in battles and raids, complete dangerous missions and visit all remote corners of the planet - from protected ports to uninhabited islands. Manage a huge number of ships of 16 classes, constantly upgrading them with the right items. Attack pirate bases and conquer them - they will become your ports and will bring you profit. Build your cities and settlements, constantly improving them so that they bring you gold. Use various pirate tricks: false flags, explosive barrels, fire on the water and capture other pirate ships, rob them and force the crew to join you.
If you encounter problems while completing the game or you do not have enough resources of your own, download cheat on The Pirate: Caribbean Hunt for IOS and Android.


Hacking The Pirate: Caribbean Hunt will allow you to improve your entire fleet and conquered cities, make the necessary purchases for free. With this program, which is installed in one click, you will receive 9999999 coins and additional bonuses: various equipment, guns and shells.


Cheat on The Pirate: Caribbean Hunt will give you full access to the store, as well as provide a complete database of secret ports of other pirates and their ships. This program will allow you to improve your piracy skills to the maximum - you will have access to all the tricks and tricks of the highest level. With it, you can become the Scarlet King of the Antilles.
Download the hack for the game right now and you will be able to go through all the various missions, equip your ships with powerful weapons and capture all the ports and ships of opponents. Embark on an exciting voyage, Captain!

The Pirate: Caribbean Hunt guide contains frequently asked questions regarding the gameplay mechanics and game features. It also contains tips on how to earn gold, expanding fleet and more.

Can I lose a premium ship?

No, If you lose a battle or a premium ship set to AI control, ship will be spawned in the Cabo de la Vela port.

How do I find the treasure maps, what can I find on treasure island?

Treasure Maps are found in open world sailing. They can be found on survivors, at shipwrecks, on the abandoned ghost/mystery ships, in claimed treasure chests and it's rumored that some captains on captured ships have them. To view the location of a treasure island after locating a treasure map, open your menu, go to overview, go to treasure maps tab, select show on map. Treasure islands can only be found by sailing to the location in open world. After obtaining a treasure map, you should explore the island before you can collect another map.

Treasures you find on island are random. You can obtain:

  • Blueprints
  • Map of another treasure island

Can I capture the pirate ships?

Pirate ships cannot be captured on in-port based missions or on confederacy encounters when you teleport from port to port, but they can be captured in open world based sailing.

How to locate hidden ports?

Hidden smuggler ports and premium ports (also available for purchase in the premium shop under Total Town Pack) can be located by sailing in open world. It "s recommended to sail near the mainland, islands and explore the rivers of Brazil to locate these.

How to find blueprints and build ships from them?

You can collect blueprints for ships in open world to build ships at your bases. 100% of a blueprint is required to build. You can build the shipwright which aids in completing fragmented blueprints by collecting rubies from completing the daily challenges, win rubies as an award in multiplayer tournaments periodically, or purchase them in the premium shop.

To find blueprints sail close to the beaches, and you will see the wrecks of ships. Stop by the wreck and your crew will search for blueprints.

If you want to build a ship you must construct a shipyard on a port that you own. (build it in city menu).

If you have a port, select the menu button in the upper left corner, then select “Overview” button and then select “Blueprints” button.

Select the ship you want to build and use “Build the ship” button.

What is the letter of marque?

National flags can be flown only by purchasing a letter of marque with the desired nation. To do this, sail to a port of the desired nation, open menu and tap the freelance flag and purchase a letter of marque. National flags are only available per in game timeline and the year of availability found next to the nation in the reputation list.

Your jolly roger can be changed by the same method as above, but they are only available if you have sunk a pirate hosting the desired flag of choice and earned the right to hoist it.

Note: You can choose to hoist one flag on all masts by selecting the option fly flag on all masts.

Ship spawning basics

Ships spawn at random in open world. Different ship types unlock with the in-game currency purchase of map expansions found in the port shops. Premium ships found in the premium shop, or under the premium tab in the book of ships never spawn in open world, and are not available for purchase in port per in-game currency.

Only select military and civil class ships are available for capture or in port purchase per in-game currency.

How do I find in the open word?

Generation of ships on missions, vessels you encounter in the open world, blueprints and treasure maps don’t depend on area of ​​the game world you’re currently in. Their level (Tier) depends on how many maps you own. If you own more maps there is more probability that better ship can be spawned. The best ships will be spawned if you discover Panama Coast. Discovering remaining regions doesn't affect the ship spawning. Expansion of the map needs to have consideration given to that the difficulty of enemies will be increased.

Order of the maps:

  • Windward Islands
  • Puerto Rico
  • Hispaniola
  • Bahamas
  • Florida
  • panama coast
  • Yukatan
  • Louisiana
  • mexico coast
  • Brazil coast

How to capture the ship?

All ships found in open world are available for capture. To capture a ship, it is recommended that you take more than one ship for the needed minimum crew to sail requirement.

Methods of capture

To capture a ship by boarding you must have the Captain Skill Corsair equipped. You approach the desired vessel, a hook icon will appear when in range, click this icon and a boarding mini-game will appear. Click the icons to kill the crew of the ship.

Another method, take grapeshot with you as well as cannon balls or bombs, take the hull down on at least one side of the vessel to 50% with standard ammo, then switch to grapeshot and kill the crew.

Sailing tips and recommendations/requirements

To sail more than two ships, you must equip Captain Skills Commodore 1 & 2.

Sailing requires skill and knowledge. It is recommended to fully upgrade your vessels to utilize their full potential.

Using rum to increase your full sail speed and damage dealt is extremely helpful.

Also learn the skill of using your sails by opening and closing them with and against the wind to turn faster. Also, use the turn lock arrows located near the wheel to aid in turning.

Utilize your compass to navigate in the open world.

Pay attention to wind direction vs the dead angle of your ship. This will aid in turning and speed.

Ship repair tips and requirements

These repairs can only be made when not in battle sails mode.

Hull repair

To repair damage to your ship's hull you must have Captain Skill Axeman equipped and have lumber on board your ship.

Sail repair

To repair damaged sails you must have Captain Skill Bosun equipped and have sailcloth on board your ship.

Cannon repair

To repair damaged cannons you must have Captain Skill Quartermaster equipped and have cannons on board your ship.

Note: These items are available for purchase in the port shop.

Repair kits

Another method for repair is to utilize repair kits. These kits can be gained by watching videos, playing the daily bonus game, exchanging skill points for them and as rewards periodically for multiplayer tournaments. They can also be purchased from the premium shop in the Dead Man's Chest, Treasure Chest or as separate bulk packages. Please be advised that these now repair cannons.

Attacking ports and ships and the uses of ammunition

Accuracy depends on distance, and your ability to aim. There are a variety of Captain Skills that improve these functions as well.

Mortars

These are a useful form of self defense and needed to destroy the forts when attacking a port. They are also extremely helpful for sinking ships. To utilize mortars, you must equip these in ship upgrades, and carry bombs on board your ship. The mortar fire button is located above your ammo selection button only in battles sails mode. You can toggle the direction of projection by tapping the button above the fire button.

Cannon Balls

Standard ammunition, used in single or double load to damage the hull of a ship. Please note that double loaded cannons have decreased range and increased reload time, but deal double the damage.

Chain Balls

Standard ammunition used to damage the sails of a ship, effective for immobilizing a ship.

Grapeshots

Standard ammunition used to rip the crew of a ship to shreds, effective for capturing a ship.

Bombs

Standard ammunition used as mortar ammo, but extremely effective as standard cannon ammo. Please note that bombs as cannon ammo has a decreased range and increased reload time.

oil

This is a specialized ammunition. The Captain Skill Firebug is required to be equipped to utilize this ammo. This ammo is extremely useful in more than one way, and just cool to use.

Gun Powder

This is also a specialized ammunition. The Captain Skill Trapmaster is required to be equipped to utilize this ammo. It is extremely effective for damaging the hull of a ship. Be careful though, they can be a double edged sword if the enemy shoots them to close to your ship as you drop them!

Earning gold coins (in-game currency)

  • Attacking ports - yields 5,000 gold coins.
  • Capture and sell ships and their supplies separately, this includes pirate ships in open world.
  • Take in port and map based smuggler missions.
  • Buy cargo at cheap prices and sell at expensive prices. These are highlighted next to ports on the map by a red and green icon. Be sure to read the port news to see what cargo is rare.
  • The best way to build gold is to keep crew levels at minimum levels on ships not used regularly. Be sure to keep a minimum required maintenance crew so your ships don't become damaged.
  • Reduce the frequency of that weekly crew payment by sailing in open world, pay attention to the time required to sail port to port if you use this method of sailing. One week equals a crew payment, travel further distances.
  • If you have not built the merchant guild yet by collecting rubies from completing the daily challenges, winning rubies as an award in multiplayer tournaments periodically, or purchasing them in the premium shop, be sure you visit your bases often to sell the items produced in your buildings. Remember, it's easier to keep even a sloop at each base for crew payment purposes, and not sail port to port racking up crew payments. Simply switch to each base with this method.
  • Build and upgrade all available buildings at your bases. There is a premium package available in the premium shop called Pile O Houses, this aids in increasing gold earned.
  • Gold and experience points can also be earned by playing pve and pvp in multiplayer mode.
  • There are a variety of in port and map based missions that you can earn gold by completing them.
  • Collect treasure maps and locate treasure, this amount increases by 200 coins with each completion.
  • Locate the hidden smuggler ports, yields 3,000 gold coins to keep their location secret.
  • Remember you "re a pirate, raid, pillage and plunder!

reputation

nation reputation

Having a good reputation with nations decreases docking fees. Carrying a letter of marque increases in port prices when you trade cargo with that nation, and aids in open world as your allied nation will not attack you and will come to aid you in attacks if present. Attacking a port will drop your reputation to pirate with that nation and you will not be able to enter that nations ports. But don't worry, you can repair a damaged reputation by purchasing a letter of parole and trade with that nation.

Smuggler Reputation

The higher your reputation with the smugglers, the more they pay you for cargo. Attack them or bring the wrong cargo and your reputation will decrease. This must be unlocked by equipping the Captain Skill Smuggler.

captain reputation

This one is very important. The higher your reputation, the more crew you will find available in ports. Your crew payments will be less, your hiring price will be less and they won't lead a mutiny against you. Dismissing crew when selling ships and not paying your crew on time will decrease your reputation, so you should avoid doing these.

Ferryman Reputation

This one increases how much you are paid for transporting passengers from port to port. This must be unlocked by equipping the Captain Skill Ferryman.

Base siege

Defend your base by responding to the prompt. Premium item Base Forts aids in this. There is no required response time either, your base will not be destroyed if you don't respond.


Cheats for Pirates of the Caribbean


/GAMEDIR/PROGRAM
and
/PROGRAM/CONTROLS/init_pc.c
to directory:
/GAMEDIR/PROGRAM/CONTROLS.

[Y] - God Mode
[U] - Shooting mode
[I] - 100,000 gold
[O] - 50 experience
[P] - Reputation is neutral

Secrets to Pirates of the Caribbean

Here are some useful secrets and tips for playing Pirates of the Caribbean:

How easy it is to make money.
In the tavern, approach the hired officer and start talking to him. He will ask you if you need an officer. To which you will answer what is needed and after which he will tell you at what price he will go to you. You should answer him: "Doesn't he ask too much for himself?" Then the officer will reset the price by 200 gold. You can continue like this until he resets the price to 0, after which he will go into the red (that is, he will pay you to take him to your place).

If you want to gain experience quickly, then when you board a ship, drag all the valuables from it and sink it. Just need to immediately drown, press the barrage, I did this 30 times.

In order to use the codes, you need to copy 2 files:
/PROGRAM/seadogs.c to the directory:
/GAMEDIR/PROGRAM
and
/PROGRAM/CONTROLS/init_pc.c
to directory:
/GAMEDIR/PROGRAM/CONTROLS.

Now during the game, use the keys:

[Y] - God Mode
[U] - Shooting mode
[I] - 100,000 gold
[O] - 50 experience
[P] - Reputation is neutral

Codes for Pirates of the Caribbean

Pirates of the Caribbean

In the game folder, find the "PROGRAM" directory and copy
from it 2 files ("seadogs.c" and "init_pc.c") in
folder "PROGRAM/CONTROLS").
Then start the game and use the following keys:

[Y] - invulnerability on/off.
[U] - first-person mode on / off.
[I] - +100000 gold coins
[O] - +50 experience points
[P] - set relations with all nations as neutral

How to make money easily:
At the very beginning of the game, it is quite difficult to earn money.
But there is a method by which they can be earned without coming to trade.
Go to the tavern and find the person who will offer
become your officer. Start bargaining with him and reduce
price (even if he starts to refuse) in minus
(this means that he will give you money).
This way you can earn 50,000 gold coins.

Hero leveling:
At the beginning of the game, Fort OXBEY is immortal (French for now),
we get a better ship, we buy culverins, we wet the guards
(we shoot from a safe distance), then we swim up to
Fort OXBEY and also shoot it from a safe distance.
Volley +500 EXP and upgrade the hero to SUPERMAN and enjoy.
If the problem is with money, then use the loan shark trick
and his chest.

To Malcolm's offer at the beginning of the game to train, refuse,
but ask him to escort you ashore. At the pier, tell Malcolm
to lead to the seller. When he comes off the pier, shoot him:
- shot - put the block - shot.
When Malcolm dies, on level 6, in the location "Weird House"
you will be given the sword the destroyer of mills!

How to protect yourself from pirates:
At the beginning of the game, pirates will always be a big problem for you,
but you can do a little trick.
When you see pirates nearby, switch from the world map
on the battle map before they get close,
and then back to the world map. Voila!, the pirates are gone.

Easy to Smash Fort:
It is enough to have 1 Battleship and 24 Kulivrins and approach with the help of .
Then start firing from one side moving towards the center.
And all the ford you are broken!

Need experience?
Buy a ship of at least tier 3, put the cheapest ones on it
beams (shoot almost the same, but reload faster), move off
and capture the manovar, and on the monovar go break the forts, 1 shot -
approximately 1000 experience, and for a completely bombed fort they give 20,000 experience!!!
This way you will make a lot of enemies, but on the pirate island there are
a person (in a tavern) who can improve your relations with any power,
for a small amount of money.

The Highlander sword can be found in the catacombs below Redmond.
But he's not that good!

A bad reputation can be increased in the church, you just need to go to the priest and give a donation to the church. For about 60,000 thousand piastres, you will have an excellent reputation!