Walkthrough Tom Clancy's Vegas 3. Tom Clancy's Rainbow Six: Vegas Walkthrough

Developer: Ubisoft Montreal
Foreign publisher: Ubisoft
Publisher in Russia: Russobit-M
System requirements:
P4-2.0, 1GB RAM, 256MB 3D Card
Recommended:
P4-3.5, 2GB RAM, 512MB 3D Card
multiplayer: LAN (15), Internet (15)
Genre: Action, FPS
Rating: 8.5

Negotiation

Get down from the helipad to the room where the briefing will take place. Having received the task, go through the passage, which will be freed by a soldier in black uniform. When you come to the door leading inside the observatory, you will see the first enemy - kill him. Order the group to re-form (left "Alt") and go up the stairs.
After approaching the door, use the fiber optic camera by lowering the scope down and pressing the space bar. Inside the room you will see a couple of terrorists, mark them (the "T" key), and then give the command to assault. Next, go through the office, go down the stairs to the right and exit through the door to the street.
Walk forward to the corner, take position and look around the corner. A couple of militants are standing at the barrier. Killing them is not difficult if you use cover. Next, move forward to the door located under the gallery. Use the camera to assess the situation inside the room. There are a couple of terrorists in the room - mark them and give the command to destroy the enemy. Your people will quickly complete the task. After clearing the room, exit into the corridor through the wide doors. Follow it to the left to the next door, behind it is a room in which three terrorists are killing time. Once they're done, go up the stairs.
Open the door and shoot the terrorist standing at the fence, and then stand at the right wall. Look around the corner - you will see a sniper on the tower. Kill the enemy and move quietly to the end of the passage. Get down the ropes.
Once in front of the window, attack the militants inside the room. There will be three enemies in total. Next, exit the room and go right along the corridor. Leave your people at the first door. Use the camera to mark two fighters, and then go to the next door. While next to her, give the command to clear the room using a stun grenade and open your door. Your task is to kill the militant standing next to the exit to the stairs. Go outside and use the ropes to climb to the top floor. As you climb, you will be able to see the work of the Alpha team.
Walk forward to the corner. Looking out from behind it, you will see a couple of enemy soldiers standing near the window. You can deal with them without resorting to the help of your people. After clearing the sector, go through the door and up the stairs. Once at the top, order one of your fighters to defuse the explosive charge mounted on the door. Having done this, enter the room and take a position at the windows. Don't forget to turn on the assault mode so that your people fire to kill. Wait for the order to open fire and start shooting at the terrorists in the lower room. When the enemy is destroyed, go down and exit through the door on the right side. Along the corridor you will go outside.
Place your team behind the first concrete box, and slowly move to the left to deal with the sniper who has settled on the roof of the distant building. In the process of moving, you will have to shoot a couple more terrorists who will appear from around the corner on the right. Next, order your men to move to the second box and take up position there. While they will be exchanging fire with the militants appearing from the far right corner of the location, go to the building located on the right. Shooting at the enemy, go to the end of the corridor and take a position at the front door. From there, you can shoot the terrorists on the rooftops. Next, climb the iron stairs, open the door and destroy the militant standing with his back to you. After clearing the building, get down, collect your people and go through the gate.
Order your team to blow up (with the assault mode enabled) the first door on the left and clear the room. Themselves go along the corridor to the corner and shoot from there at the machine gunner. The second terrorist will hide behind the vending machine - be careful. When the sector is cleared, go to the end of the corridor and go up the stairs.
Take a position between the windows. Don't run straight ahead, because if you enter the area right away, you will be destroyed by the gas explosion. From your position, open fire on the terrorists that will appear from the doors on the right and left. When the wave of attackers subsides, send the group to the right door, and go to the door on the left hand yourself. Once in front of the entrance, give the order to assault. Terrorists distracted by your group will be a good target for you. Then go along the corridor to the next room - the room in which the bomb is located is guarded by a couple of militants. One grenade will be enough for them. Now you need to defuse the bomb, but before that, take a position in the corridor behind the fallen cabinet in order to see the door opposite. When your fighter defuses the bomb, a window will open, in which a machine gunner will stick out, and fighters will appear on the upper levels. After a while, the Alpha group will appear from the door - do not shoot your own.

Roofs

After jumping to the roof, go right along the wall, then up the stairs to the left. From there, move to the right until the end of the iron passage. There, look around the corner of the ventilation duct - at the end of the roof you will see a sentry. After dealing with the guards, go through the door around the corner. At the end of the corridor, look to the left around the corner - in the window you will see a couple of militants. One grenade thrown through the window will be enough to solve the problem, or sneak along the wall to the front door, use the camera to mark the opponents, and command your guys to clear the room.
Exit the room, go up the stairs and go left to the door. Use the camera. Mark two fighters as targets for your group, and then give the order to clear. Themselves, go to the right, go outside and climb the stairs to the roof. There, kill two snipers, one of which is on the stairs of the distant building. Approach the glazed part of the roof, from where the door is visible, and bring the group there. Having given the order to go in, go to the edge of the roof and help your fighters shoot down the terrorists. Get down.
Go to the far right corner to the fence. There, give the command to use the rope, and then give the command to break through the windows. You have to control the descent of your fighters and cover them from the roof. When the breakthrough is completed, go down to your group, clear the adjacent room and exit to the stairs. You will probably meet a couple more militants there who will try to prevent you from going down.
After entering the room, direct the group to the door in the far left corner. Go up the stairs to the second door on the right. Use the camera to mark targets and start attacking. In total, there should be three terrorists in the room.

Night club

Exit to the corridor through the stairs on the right. Inside the passage there are two green boxes from which you can replenish ammo and change weapons if you need it. At the exit from the corridor, shoot the sniper on the roof. Next, go to a huge advertising stand, where you can go down the rope, but first deal with the militants on the roof opposite. When you find yourself below, open fire on the terrorists who will appear on the roof of the opposite building near the large billboard. After finishing with them, go forward along the wall.
Peeking around the corner, shoot the terrorist, then go to the neighboring roof and take a position behind the nearest ventilation box. From there, open fire on the enemy at the end of the roof. You need to deal with the militants quickly, as they will throw grenades in your direction. After dealing with them, go up the stairs, go left and go through the door to the end of the corridor. Climb down the ropes and exit to the next roof.
Through the window you will see a hostage that you have to free. I don’t advise you to shoot through the windows, since you still won’t be able to save him. Climb the vertical ladder to the roof, give the order to your group to be ready to rappel. Next, take a position so that you can see the terrorists over the dead body of the hostage. Give the order to storm and open fire on the militants.
Having gone down, approach the corpse of the hostage, from there go to the right into the utility room. Place your guys near the door and use the camera to assess the situation. Behind the door you will see three militants - mark two of them, and then give the order to storm.
Upon entering the hall, immediately turn left to shoot the villain behind the bar. Next, help your guys finish off the terrorists in the back of the room. Go down the stairs to the left and take aim at the passage to your left - a couple more terrorists will appear from there. Go down, shoot the militant who will appear on the right, and then go to the hall on the left. It is guarded by four people. After dealing with them, exit through the glass doors.

Garage

Move forward to the first concrete pillars. At this moment, a pair of white minibuses will appear from around the corner, from which the militants will get out. After dealing with them, move forward, sticking to the right side of the garage. When you get to the turn, send your men behind the orange cover. While they move, cover them with fire, pay special attention to the machine gunner. Further, your group will conduct a firefight with the militants, and you move along the garage wall to the exit in order to go into the flank of the enemy. When the terrorists are finished, pull your entire group to your position and exit to the last turn. There you will have to shoot a couple of militants. Having done this, order the group to place themselves at the door on the left and give the command to assault. When your fighters are inside, go outside through the tunnel and hide around the corner. Open fire on the terrorists appearing from the left. Then move forward until the turn.
Place your fighters behind the tractor, and hide behind the van. From there, you can shoot the militants hiding behind the stacks of bricks. When the sector is cleared, move to the right. During the movement, control the windows of construction trailers, enemy arrows are hiding there.
When the bridge collapses, a small group of terrorists will appear on the construction site, they sat down behind wooden boxes and inside the construction trailer. The militants who are on the street will attack you from the left flank - keep this in mind. Coming out from behind the turn to the end of the construction site, you will stumble upon a trailer in which a machine gunner is sitting. After killing him, you will gain access to the door behind the wagon.

Workshops

After going through the door, use the green boxes on the right wall to replenish your supply of ammunition and ammunition. Further you leave into the following door and shoot two terrorists who lead the woman. Order your men to take position at the door, while you yourself hold the corner of the building at gunpoint, a couple more terrorists will appear from there. When you deal with them, give the order to clear. Your fighters will go inside, and you will take a position on the corner - from there you need to destroy the machine gunner, who has settled at the end of the warehouses, and the sniper on the roof of the far hangar on the right. Help your group clear the parking lot and go behind the machine gunner's position. To the left of her are the gates through which you must exit - the door will be opened by the woman you saved.
After blowing up the door, go inside the room. Shoot the terrorists guarding the warehouse through the windows. Next, exit the room through the door in the right corner and move left diagonally between the crates. After reaching the door of the second warehouse, order your group to take up position near the door. Use the camera to mark the two terrorists holding the hostages, and then order the group to clear the premises using a flash grenade.
Exit the room through the door marked "EXIT". Go to the main door of warehouse A-3 and use the fiber optic camera on its base. Having noted a couple of militants, start the assault. When you enter the room, keep your sights on the doorway in the left corner - a couple of militants will appear there. After dealing with them, climb the vertical stairs to the office.
Using the window, shoot the terrorist on the upper platform. Then go down, go to the corner office and go outside to the next warehouse.
After killing the guard who walks near the truck, take a position near the car. From there, it will be convenient for you to fire on the terrorists in the loading and unloading section of the warehouse. In addition to machine gunners who will hide behind columns and boxes, a terrorist with an easel machine gun is located in the depths of the section - he is the most dangerous, as he keeps the approach to the door leading into the depths of the warehouse. It is best to use smoke grenades to reduce visibility in the warehouse to a minimum, and then kill the machine gunner at close range.
After entering the second section of the warehouse, send the group to the door on the left. You yourself go to the right door and use the camera to mark targets, and then give the command to assault using a stun grenade. Frag grenades cannot be used, as there are hostages inside the room. When the civilians are released, go outside and get into the arriving helicopter.

Sanatorium

After landing from the helicopter, take cover behind the fence and open fire on the terrorists in the square. First of all, try to destroy the machine gunner who sat down near the distant building. Having done this, move along with the group along the right edge of the square, using the available shelters and shooting at the terrorists who are descending on ropes from the roof of the sports center. When the area is cleared, search the truck standing near the entrance to the building, and then go to the front doors.
Use the camera to mark targets. In total, there will be three militants in the hall: one opposite the door, the second to the right of the entrance, and the third on the upper level passage opposite the front door. After entering the hall, go to the right, go up the stairs and stop at the door. Use the camera. One terrorist is located opposite the door, the second walks along the passage to the right, and the third - along the passage to the left. Mark targets for your fighters and enter the hall.
After clearing the level, go to the central staircase leading to the lower hall. From there, you will have a beautiful view of the corridor in which the militants are hiding. You will be able to fire, hiding behind concrete pillars, both at the terrorists below, and at those who will descend from the roof on ropes. Using the advertising stands as cover, move to the end of the corridor and turn left to exit into the hall. At the exit from the corridor, linger on the corner and look into the hall - you will see a couple of militants at the fallen tables. Having dealt with the guards, move to the next corner and from there open fire on the terrorists who are hiding behind the tables on the right. Next, exit the hall through the passage in the far right corner. Walk along the corridor, open the door and go down one floor.
Having placed the group at the door, use the camera and assess the situation: one terrorist controls the approaches to the door, the second sat down in the window of the room located in the far part of the hall, the third militant is in the room on the right, the fourth is in the next room and the last is watching the lower level at the stairs. After dealing with them, get down and take a position at the door.
With the help of the camera, you can see the situation in the corridor. The passage is guarded by one terrorist, another one is at the end of the corridor. Mark the targets and enter the corridor. After clearing the sector, go through the door on the right. You will find yourself in the locker room, through which you will exit to the sports mountaineering hall.
After killing the soldier on the balcony of the second floor, go to the right along the perimeter of the hall. When you get to the passage between the training rocks, take a position and wait for the militants to appear - they will descend on ropes from the upper level of the room. Next, go right, go through the door and up the stairs. Go through the door, shoot the fighters that appear at the far end of the hall, and then climb up the ropes. Walk to the far left corner and go through the door.
Move along the wall to the right. Leave the group at the top door, and go down and go through the door near the stairs. Give the command to clear the room, then go upstairs and go outside through the door.
Using the fence as cover, open fire on the terrorists below and start moving to the right, eliminating the militants who will appear from the door of the building opposite. You just need to go through this door.
Head up the stairs and command the group to enter the door using explosives. Then go down and go into the corridor through the door to the left of the stairs. Through this passage you will reach the door leading to the street.
In the building opposite, in the window of the second floor, there is a machine gunner who controls the approaches to the main entrance. It is best to remove it by standing at the door. Next, send the group to the road along the right wall. Throw smoke grenades at the area near the main entrance to the Baker Arena and start the attack. When the enemy near the entrance to the arena is destroyed, take a position at the front door and destroy the second machine gunner, whose firing point is located opposite the entrance. Then go to the back of the hall, blow up the metal door and go to the opposite door - greenish smoke will pour out from behind it.
After the communication session with the center, go to the right and go through the door on the left. Once in the corridor, go to the first door on the left. After assessing the situation with the help of the camera, order your people to clear the room with a fragmentation grenade. When the enemy is destroyed, exit the room on the left door. In the next corridor you will have to deal with four militants. Then go to the end of the corridor - there is a door.
After leaving the warehouse, destroy the three terrorists hiding behind the shelves on the left side of the hall, and go up the stairs. Clean out a couple of storage rooms in which the militants are hiding. Next, go back down, go right up the stairs and enter the door. From the opened utility room you can go outside, where you will undergo a cleaning procedure.

Library

Move forward, hiding behind concrete blocks. It is better to move separately from the group, along the left edge of the site, let your fighters go along the right in order to control all directions of enemy attacks. When you get to the main entrance, turn left and go through the side door.
Climb the stairs and move along the corridor to the next building. On the way you will meet four terrorists. Entering the second building of the library building, go left to the door. Near it, use the camera to assess the situation, then order your people to break into the room using explosives. There will be four terrorists inside the office - three upstairs and one downstairs. If after clearing the room you are still upstairs, then go down to the first floor and go through the door on the left. Do not go up the stairs, but go through the next door. From there, go to the right into a small room, there is a door leading to the main hall of the library.
Place a group at the door, use the camera and mark the two militants standing on the right under the stairs, and then give the command to assault.
When you enter the hall, go to the right along the wall and make your way to the office on the right side of the hall. From its windows it will be convenient for you to attack the militants who will appear at the shelves on the second floor. Next, exit the office and hide behind the nearest column, and place the group behind the next one. So you can control the far part of the hall and destroy the enemy that appears there. Having finished with the sweep, go down into the hall and go to its far wall. From there to the right through the door.

Chase

After leaving the street, go to the right past the guys in protective suits. After you go up the stairs, the gunmen will appear in the parking lot. Hide behind the fence and open fire on the terrorists hiding behind the cars. Next, get to a small booth located in the parking lot and hide behind the right wall. Another group of militants will appear from the side of the cafe, and a couple of snipers will "draw" on the roof. When the bandits are finished, run forward along the left wall of the cafe.
Turning the corner, you will see Miguel, who will hide behind the gate of the fence of a private house. You need to take a position at the gate and from there destroy the terrorists in the courtyard. One will be to the left of the pool, the second is behind the pool, and the third, with a shield in his hands, will be hiding on the right side of the courtyard. You will find the fourth at the second gate, which leads to the neighboring yard. There you will meet three militants who will move from the left side of the courtyard, so if you stand at the gate and shoot them from there, then there will be no special problems.
After getting close to the third courtyard, kill the two terrorists who are in the gazebo. Next, place yourself behind a polygonal pedestal, from there it will be convenient to fire at the militants who are holding the defense in the neighboring yard, as well as at the villain who is hiding around the corner. From the last courtyard you will be able to go out to the street, which is under renovation. Do not jump out onto the roadway immediately, as there are four terrorists on the right - you can easily get a bullet. When the enemy is destroyed and you start moving forward along the street, a couple more militants will jump out of the construction trailer - keep this in mind. Next, you need to get through the gap in the wall and move along the passage between construction debris. In the process of moving, you need to use any cover, as there will be a lot of enemy soldiers hiding behind the garbage. And you better move in dashes, from one shelter to another.
Having reached the end of the passage, you will capture Miguel, and then shoot him, as the villain inadvertently grabs his gun. After that, you will only have to dive into the helicopter and go to the place of the next task.

South Exhibition Hall

After disembarking from the helicopter, get down from the roof on the ropes and break into the room through the windows.
Take a position behind the fence and open fire on the terrorists located at the bottom of the hall and on the second level. When you deal with the militants, get down and go through the hall.
Go right. Looking around the corner, shoot the terrorist standing at the entrance to the hall. Next, take a position behind the flowerbed opposite the entrance in order to fire at the militants inside the building from there. After that, take a position to the left and right of the entrance.
Go to the left side of the hall, turn right and walk along the shop windows to the exit to the next room. In the process of movement, you should meet only one unfinished terrorist. After turning the corner, use the green boxes to replenish supplies and move to the next corner. There are four terrorists and two hostages in the corridor, which means that fragmentation grenades cannot be used. Use a stun grenade and attack the enemy. Further, the corridor forks into two, you need to check both, otherwise you risk being attacked from the rear. When the terrorists in the corridors are destroyed, move forward to the stairs.
Having risen to the upper platform, you will immediately be attacked by terrorists from the third floor. After destroying the enemy, go to the right of the stairs to the corner. Leave your group there, and move to the right behind the billboard, and then open fire on the militants who climbed into the windows. Transfer fire to the far right corner on the machine gunner. When the firing point is suppressed, go forward and go through the door located behind the machine gun nest.

loading dock

Go down the stairs and open the door on the right. Kill the gunman standing next to the truck. Stay behind the trash can and direct the group behind the van. From there, your fighters will be able to shoot through the cargo area and fire at the machine gun point located in the warehouse door, while you can shoot from behind the garbage can at the sniper in the left corner of the room, as well as at the terrorist who is hiding behind the blue van. After eliminating all the militants, go to the van and order the fighters to search the car.
Climb the stairs, go through the first door and stop at the door at the end of the corridor. Use the camera to set targets and give the command to assault. After clearing the first warehouse, go left and exit it. Place an explosive charge on the door leading to the second warehouse - you will kill a couple of terrorists. Entering the room, take aim at the door located in the far left corner, three militants will appear from there. After killing them, hide behind the crate on the left. From there, shoot at the barrels at the entrance to the neighboring warehouse - a couple of terrorists with shields in their hands will be destroyed by the explosion. Exit the warehouse through the door in the left corner, a third warehouse will open behind it. Kill a couple of fighters who are standing at the top door, then take aim at the bottom door. You just have to wait for the terrorists to appear from there. When they are done with, exit the warehouse through the top door and go left to the end of the corridor.
Use the camera in front of the door - there is only one militant in the corridor. You can kill him yourself, without resorting to the help of your people. Further iditol along the corridor to the right and turn around the corner.
Use an explosive charge on the door, behind it there is a couple of terrorists. Entering the hall, stand behind the left column and open fire on the militants below, and then transfer the fire to the right to the upper window. Send your people to storm the room behind the door on the right. Next, go into a room with many monitors, there you will find a murdered hostage. After examining the body, give the order to your people to hack the computers. Then leave the room, go left and go down. On the way, by the way, you will be able to replenish the stock of grenades and cartridges from the green boxes standing near the wall.
After leaving the corridor, go to the right to the next door. Use the camera to look around, then go out and shoot the fleeing terrorist in the back. Go to the first slot machine hall. It is guarded by two militants. Next, go right and take a position at the entrance to the next room. There are a couple of militants on its far side - throw a grenade in their direction, and then enter the hall and kill another bandit hiding behind the column to the right. Exit the hall through the passage on the right.
Hiding behind a billboard, shoot the guard in the far part of the room. Go forward along the wall to the entrance to the billiard room. Another villain is hiding behind the far table. After killing him, go left past the tables to the exit from the hall and step left along the corridor.
Place the group at the large door, and go through the door on the left and go up to the second floor. Give the command to assault and enter the first door. Shoot at the terrorists below, there are three of them in total. Then send your guys to clear the bomb planted on the hostage. When the demining starts, hide behind the speakers on the stage. At the same moment, terrorists will begin to enter the hall through the doors of the first and second floors. Don't let them stop your man from rescuing the hostage! When the bomb is deactivated, leave the hall through the left door of the first floor.
Next, you need to return to the first game room, from where you started the path to the hostage. While moving there in every hall and every corridor you will have to engage in combat with the enemy, so move in dashes from cover to cover. When you get to the right room, exit it through the right door. Further along the corridor to the right and through the door to the left.

north hall

Place the group at the first door, and stay at the second. Use the camera to assess the situation - there are three terrorists in the hall. After that, let's command the assault. After clearing the hall, move along the wall to the stairs. At the corner, stop and open fire on three terrorists who are hiding behind an overturned table and a flower bed. Next, take their position to conduct targeted shooting at the militants in the depths of the passage. After destroying the main part of the group, move forward in dashes. When the passage is cleared, move to the left to the fence to be able to fire at the enemy soldiers located below. Then use the stairs or go down on the ropes to the first floor.
You need to go to the right side of the first floor and take a position behind the billboards in order to see the militants hiding behind the boxes and the stairs from where the enemy reinforcements will arrive. At the end of the fight, go behind the black boxes, replenish the ammo from the green box against the wall and go to the nearest door. Leaving the group there, go up to the second floor. There, go through the door on the left - you will find yourself in the toilet. From there, you can exit to the hall through the second door.
Before going out to the balcony, give the order to your group to storm the hall and enter the door. Kill the terrorist on the right, and then transfer fire to the machine gunner on the left. Use the machine gun to support your group with fire. When terrorists break into the windows of the hall, transfer fire to them, and then regroup at the entrance to the corridor on the second floor. Militants will hide behind billboards installed in the corridor. When you start moving forward, a couple more terrorists will come down from the roof.
At the turn of the corridor, go right to the door. Enter the room through it and clear it - there are two militants inside. Next, go to the door opposite, use the camera to mark the nearest targets, and then go out into the corridor and go forward along it to the end, finishing off the surviving terrorists. At the end of the passage, turn right and follow the corridor to the door leading to the next location.

monorail station

After leaving the station, take a position behind the concrete cubes, and then move forward along the right passage, hiding behind the fence. Get to the side stairs leading down and take up defense there. When the bulk of the opponents coming from the central and right stairs are destroyed, move to the main building of the station and climb the right stairs to the roof.
Through the glazed part of the roof, shoot the terrorists inside the room, and then go down. Once inside, take a position behind the bar and open fire on the militants in the lobby. When they are finished, leave the bar through the door on the right. Through an empty room, you will go out to the flank of the machine gunner, thereby securing yourself an advantageous position and easily shoot the enemies at the far end of the hall.
Go from the machine gun nest to the right corridor and stop at the door on the right. Behind it is a locker room, inside of which there are three terrorists. If you use the camera, you can wait for the right moment and use the explosives. By blowing up the door, you will destroy the militants at once. Next, go through the locker room to the next room and exit through the door in the right corner.
Immediately start shooting at the terrorists and move back and to the left to hide behind cover. First, shoot the militants who are on the right side of the hall, and then move to the left and finish the sweep there. After that, go to the stairs, but be prepared for the fact that two militants will start descending from above.
Take a position behind the columns opposite the stairs. Wait for the appearance of two militants with shields in their hands. After killing the terrorists, send your guys upstairs, climb up to half the stairs yourself and turn 180 degrees - and then throw a grenade up over the fence. With this maneuver you will destroy two more terrorists. Next, climb to the end and turn left to the trash can. Sitting behind her, shoot the two militants who appeared on the right from behind the booth. After that, send your fighters to clear the bomb located in the train car. Keep your sights on the stained glass window while the demining is in progress, as three more terrorists will land from the roof. You can shoot them in the process of rappelling. When the bomb does explode, climb onto the roof along the ropes hanging from there and get into the helicopter.

Penthouse

After descending from the helicopter on a rope, walk along the roof and go down the stairs. From there, go right to the door. In the doorway you will encounter a couple of terrorists. After killing them, go down even lower.
Approach the door to the left of the green boxes with equipment. Using the camera, you will see three terrorists to the left of the door - enter and destroy them. Go down the stairs and go right. When the iron door closes in front of your nose, go down the right stairs.
Use explosives on the door to kill the terrorists from the other side, and then go in and take aim at the front door and windows, since this is where a group of militants will appear. When the enemy is finished, go out the door and go to the right along the passage between the buildings.
Take a position by the window. Throw a grenade inside the room, and then open fire on the surviving terrorists. After that, climb inside the room through the window and exit to the balcony. There, order your people to use the ropes, go into the room on the right yourself and attach the rope to one of the windows. Having descended, let's command the assault.
Having cleared the room, go along the corridor to the front door - turn left into a separate room. From there, go into the next room and give the command to your people to take a position at the far door. You need to go to the nearest door to the room, and then give the command to blow up the door. Go out into the corridor to help your comrades clear the corridor. Next, go to the room at the end of the corridor. From its windows you can go down to the room on the floor below.
Coming out of it, kill a couple of militants and go into the next room. Two terrorists will meet you inside the first room, two more are waiting in the second room. Exit the second room to the corridor through the near door on the left, and give the group the task to leave the room through the far door. After clearing the corridor, go left to the windows, from where you can rappel down to the floor below.
After breaking through the windows into the hall, shoot the terrorists who are there, and then go to the room at the end of the corridor. Get out through its windows to the balcony. At this point, you will see how the militants will blow up the whole floor of the neighboring building.
After descending on the ropes, start moving to the right, hiding behind the tubs with palm trees to hide from the enemy fire, which is firing at you from the side of the bar. When you reach the bar, go through the door behind it to a hall with many elevators. Four terrorists were located inside the premises: two on the left at the front door, two on the right at the elevators. When the hall is cleared, go to the open elevator shaft and get down into it along the rope.

Casino

Start moving along the corridor in dashes from one shelter to another, as a group of militants will advance towards you. When you reach the end of the corridor, order the group to take a position in the right "sleeve", and you yourself take a position behind the concrete flower bed at the exit from the corridor. Then open fire on the militants who will appear on the balconies of distant buildings. Having dealt with them, transfer fire to the terrorists, who are hiding behind slot machines. Go to the main entrance to the casino.
Resupply the ammo from the green boxes and start moving along the right side of the hall. At the entrance you will be attacked by a couple of terrorists hiding in the left and right corners. After finishing with them, continue moving into the second section. When you enter there, from the balconies located in the left and right corners of the hall, machine gunners will open fire on you. If you take cover behind the first line of slot machines, then machine gun nests can be suppressed from there. Next, shoot a couple of gunmen behind the second line of slot machines. Go to the fence of the second floor, which is located between the stairs leading down. From this position, you can easily shoot down the terrorists below.

main stage

After going through the wide doors, replenish the ammunition from the green boxes and go right along the corridor. At the exit from it, help the fighters of another group to repel the attack of terrorists.
After a short conversation with the girl from the special forces, go forward along the corridor. When you approach the round hall, four militants will descend on ropes from above. After dealing with them, go up the stairs to the right. Next, go through the door and take a position on the corner. On the left you will see a couple of terrorists with shields in their hands and a machine gunner who has sat in the window of the inner room. Shield bearers can be destroyed with one fragmentation grenade thrown from around a corner, and a machine gunner can be blinded with a flash and noise, and then shot at him. Next, go to the room where the machine gun is installed. There, order your people to hack into the computer, and stand behind the turret yourself to cover your comrades with fire, as terrorists will soon appear from the door opposite and from around the corner to the right. Having received the necessary information, leave the room and go to the right through the door.
Climbing up the stairs, go through the door on the right and, once above the auditorium, open fire on the militants near the stage. You need to shoot the terrorists quickly, because there is a bomb on the stage, and its timer is already on.
After disarming the charge, exit through the door to the right of the scene. In the opened corridor you will need to kill four militants. Once at the end of the corridor, send a group to the door on the right and order to blow it up, and you yourself enter the first door and immediately take a position behind the boxes with equipment. From there, it will be difficult for the militants to get you, but you will get excellent visibility and the ability to fire in three directions. Having finished with the terrorists, exit the warehouse through the far door.
In the adjacent warehouse, leave the group at the first door, go right along the wall to the second door and use the camera. Inside the room you will see the hostages and a group of terrorists guarding them. It is clear from the current situation that it is impossible to use explosives - you risk killing the hostages. Give a command to the group to storm the room using a stun grenade and after its explosion, go inside.
After freeing the hostages, enter the stage and hide behind the equipment racks. Open fire on the militants located in the center of the hall. Once you're done with them, go through the main entrance door and up the stairs to the door. Through it, you will exit to the second floor of the round hall, where you will need to shoot three terrorists: two are in front of you, and the third will hide behind a column on the left side of the hall. Walk forward and go through the door on the right.

Evacuation

Moving along the corridor, you will have to shoot down a cloud of people who are pouring out of all the cracks. When you reach the stairs leading up, climb it to the end and exit through the door.
Kill the machine gunner, and send the group to take a position behind the ventilation ducts located behind the machine gun point. You will have an excellent position that will allow you to fire both on the lower part of the roof and on the top. Pay special attention to the machine gunners, who will be located at the corners of the roof. Feel free to use frag grenades. Having finished with the militants, go left to the helipad, where transport will already be waiting for you.

Reset

After landing on the roof, go down the open hatch and go through the open door. Next, move left along the corridor and go through the first door on the left to find yourself in the kitchen. Sowing behind the distribution shelf, open fire on the terrorists, who can be seen through the window on the right. At the same time keep the front door at gunpoint, the third terrorist will enter it. After killing him, get out through the window to the street and run to the burning fuel truck. Go down the stairs to his left and go forward. Going out to the checkpoint, shoot the machine gunner through the window and go right past the white van. Next, go left along the fuel trucks. At the last truck, stop and shoot the terrorist standing on the left, and then go through the door on your right.
Climbing up the stairs, kill the terrorist standing on the right, then go through the door on the left and hide behind the blue barrels. From this position, kill the fighter with the shield and the soldier hiding behind the post to the left of the loader. Next, run across to the pillar behind which the militant was hiding, and from there shoot another villain who sat down behind the barrels. At the end of the battle, go to the right along the passage.
Stop and shoot the gunman standing in the far left corner, then run over the post and shoot the terrorist on the right. Next, transfer fire to three militants located on the upper level. When they are done with, go to the far pillar and take a position there. At this moment, militants will start moving towards you. If you use the pillar and barrels as cover, it will not be difficult to deal with the numerous opponents. After destroying a group of terrorists, go down to the barrels and hide on the left side to see the right side of the complex, where the terrorists set up a machine gun point. After killing the shooter, move in that direction, but on the way to the fortification, hide behind a pillar to hide from the fire of the terrorists who have appeared. There will be three in total. Having finished with the militants, go past the machine gun and turn right to the railway tanks.

Furnaces

Hide behind the concrete barrier and open fire on the militants who are approaching you, moving between the tanks. Next, move to the right and go forward along the platform. When you get down from it and go to the blue barrels, look up. At the crossing you will see a couple of fighters - kill them before they go down the rope. After that, run across the tank and go along it to the next container. Hiding behind it, you can shoot at the machine gunner and the militants located to the right of the tracks. At the end of the fight, climb the vertical stairs to the passage and go through the door.
While inside the room, kill the militant standing in the far part of the hall, and then go to the right to the door leading to the corridor. After opening it, throw a grenade to destroy as many enemy soldiers as possible, and then open fire on the survivors. Next, go down the corridor to the stairs on the right and go down.
Go right through the doorway. Climb the stairs and go to the corridor on the right. At this point, a fire alarm will sound, you need to turn off the siren. Go left along the corridor to the door leading to the engine room. Upon entering, kill a couple of terrorists opposite the door in the far part of the room, then slowly move to the left, controlling each passage - an enemy may appear in any of them. In the far corner is a door that you need to go through to get outside. From there, go up the stairs, go through the door, kill the guard on the right, and go through the door on the left.

Factory

After replenishing the ammunition from the green boxes, go down the corridor to the room where there is a computer that controls the fire alarm. After turning it off, crouch and turn left to take aim at the door. Turn on the thermal imager and wait for the guests to appear.
After shooting a couple of terrorists, transfer fire to the machine gunner, located in the window of the building on the right. The second machine gunner will be located in the window of the building located behind you. Next, go out the door, shoot the militant hiding behind the concrete pillar of the support, then hide behind the fence and shoot at the terrorist sitting on the second floor. After that, you need to shoot the militants who are on the transport site. When they are finished, go left between the workshops.
Before climbing the stairs, shoot the sentry from around the corner. Next, stay at the barrels standing against the left wall and wait for the appearance of two terrorists, one of which will go along the transition from the columns, and the second will appear on the left from around the corner. Kill them with a silenced weapon, and then go up to the passage along the vertical yellow stairs.
After going through the door, go right along the corridor, go down the stairs and go along the corridor to the left to the end. After opening the door, shoot the militant standing at the far wall, then kill the terrorist walking along the passage above your head and, finally, wait for the terrorist to appear on the right. Next, go left, turn right and go through the door located in the left wall. From there, go right along the corridor, go up the stairs and open the door. There is a gunman right behind her, and another one outside the window - try to kill both of them. After that, go to the room located on the right along the corridor. As soon as you enter there, throw a grenade into the far left corner and take aim at the right one - a couple of terrorists will appear from there.
Exit the control room through the door in the right corner. Go through the pumping platform to the door located in the far wall. After opening it, shoot the two militants standing with their backs to you. Using the windows, shoot the terrorists below, then go downstairs and go through the door located behind the control panel. From there, go down the corridor.

Aerodrome

After leaving the door, hide behind the fence. From there, shoot at the militants that will appear on the platform below. Next, go down the stairs and go right along the passage. While moving, use the concrete cubes as cover. When you get to the metal bridge located on the left, take a position behind the pipes and wait for the sentry to appear. Killing him will wake up the rest of the guards. When they appear, throw a grenade through the pipes to destroy the entire group in one fell swoop.
After climbing over the pipes, go to the entrance to the building. To the right of the entrance there is a corridor, but it is guarded - keep this in mind. After killing the soldier in the right corridor, go left and stand on the corner, from there it will be convenient for you to fire on the two terrorists who are at the end of the corridor. You can fire at the red gas canisters to destroy the enemy with an explosion. Next, go down the passage to the right and exit through the door to the street. Go to the hangar and climb the vertical stairs to its roof. From there, rappel down through the window.
Inside the hangar, you will see a murder scene. After that, you need to hide behind the wooden boxes stacked by the white minibus.

Plot

After disembarking, take a position at the gazebo and open fire on the terrorists that will appear on the right side. There will be three of them. Then go along the right edge of the site to the second pavilion - take a position there and open fire on the militants approaching you. After clearing the yard, go left and up the stairs to the gym. Having taken a position at the door, kill the terrorists holding the room. Then go through the gym to the electrical room. Cut off the electricity and return to the courtyard with a fight. Go inside the building on the left.

Hacienda

After leaving the garage, kill two bodyguards standing by the car, and one more person at the gate of the second garage. Next, go through the second garage and take a position at the door at the end of the corridor. Use your camera to spot the Heavy at the far end of the yard and the Terrorist guarding the stairs leading up. Give the command to attack. When both terrorists are dead, take a position so that you can see the stairs, the militants will go down it.
Climbing upstairs, kill the bodyguard through the kitchen window and go right to the second door. Place your people near it, and then give the command to clear it. After bursting into the room, kill the militants who have descended from the roof on ropes. Then stand at the entrance to the room on the right. There are four more terrorists. After destroying them, go to the door located in the far right corner of the main room.
Go into the room on the left and exit it into the corridor - there are two doors there. Send a group to the far one, and stay at the near one yourself. Give the command to storm, open the door and start shooting at the militants who are on the second floor. Your guys will handle the rest of the adversaries. After cleaning the premises, the guys from the Alpha group will descend from the roof.
Go through the jacuzzi room to the stairs. Shoot one militant there and go upstairs. Leave the group at the first door, go down the corridor to the right to the second door. Give the command to storm, open the door, kill the militant and go left to connect with your guys. When you're done clearing, go to the closed door and order your men to blow it up. So you can immediately destroy the two militants hiding behind the shields. You will find another terrorist in the far part of the hall, hiding behind a tub of flowers.
After going through the door, send your people to clear the door, which is located behind the desk. Take a position in the right corner of the room and take aim at the glazed part of the roof - there will be militants in large numbers. When the attack is repulsed and one of your guys is cured, go through the cleared door and go down the stairs.

Heat

When you go out to the balcony and talk to Gabriel, there will be an explosion, and you, along with the balcony, will fall down. When you get back the ability to move, hide behind the stone ledge. From there, you need to fire at the engine compartment of the helicopter loitering over the tennis court, and the terrorists who will appear from the building located in the far left corner of the court. If you see that four smoky jets have separated from the helicopter, run to the right and hide behind the ledge at the gate. From there, continue to shoot back from the terrorists, which will become more, and fire at the helicopter hovering in the left corner of the court. Seeing that the winged car has gained altitude, run to the left to the destroyed fence. Shoot through it at the militants who are on the court, and when the rockets fired from the helicopter explode, return to the side gate and go through it.
Having taken a position at the windows of the building on the court, beat off two waves of enemy attacks and wait for the helicopter to fall. After that, exit the building to the crash site, where you can talk to the traitor. At the end of the conversation, you will have to shoot Gabriel.
End. To be continued.


Game Series Tom Clancy's Rainbow Six is experiencing a rebirth. If Rainbow Six 3: Raven Shield- a serious tactical action movie, where the ability to make the right decisions is valued more than accurate shooting, then Rainbow Six Lockdown has already slipped into an arcade action movie, in which only the name remains from the previous game.

Whether it’s bad or not is a topic for a separate discussion, but it’s already clear that it won’t be the same as before.

What is Tom Clancy's Rainbow Six: Vegas?

This is a heroic pathos about the interethnic anti-terrorism squad "Rainbow Six", which rushes around the globe and eliminates the next bad boys. So this time, trouble happened - the terrorists attacked Las Vegas. The city of the American Dream is on fire. One gets the feeling that a war has begun ... In general, the plot cannot surprise us with anything. However, we love this game not for a well-thought-out story, but for the gameplay, which we will talk about later.

We act as a team

Before we figure out how to play as a team, let's talk a little about management. In general, it is standard for action movies: W, A, S, D - move, left mouse button - fire, C - sit down and stand up, R - reload weapons, Q - throw a grenade, spacebar - action, middle mouse button - sight or optical aim.

Hold down the E key - a menu for selecting weapons and grenades will open, although they can also be changed by pressing the corresponding numbers in the top row. If you hold down the R key, a menu will appear in which you can choose which devices to attach to this weapon - a silencer, an optical sight, a laser sight, a recoil absorber, etc.

The silencer, although it is issued for free, cannot be screwed on all weapon models. Sniper rifles, shotguns, machine guns and some models of pistols fly past the cash register. But on machine guns and assault rifles - you are always welcome. The protagonist, apparently, carries a whole set with him, because a uniquely shaped muffler is placed on each model.

That the game began to gravitate towards the arcade, it became clear already in Rainbow Six Lockdown. Basically, Rainbow Six Vegas- also an arcade thriller with a slight interspersed with tactics, but the game concept has undergone significant changes. First rule- hide all the time. It happens like this. Get close to any object with a more or less straight surface - let it be a wall - and hold down the right button. The character will press against the wall, and you will be able to see what is happening behind his back. If you have played kill.switch or any part Splinter Cell, have seen the videos of Gears of War, then you will immediately understand what we are talking about. Finally, just take a look at the pictures.

In this position, we not only see what is not supposed to be seen at all, but we can also aim. Aim at the enemy sight - it will turn red - and press the movement key. The character will pop out and you can shoot. If you press the shooting button without leaning out, the main character will give a blind burst. This greatly reduces accuracy, but will help finish off the enemy if he gets too close.

Thus, the battle takes place approximately in the following key. They took aim, leaned out, gave a burst that should be fatal for the enemy, hid in a shelter. No dashing or hip-hopping - hide and shoot from cover. This second rule, which you need to remember for a successful game in Rainbow Six Vegas.

Two fighters of the Rainbow Six detachment are seconded to the main character, who must be led by virtue of their commanding talents. The management of partners is simple: spacebar - go to the indicated place (the order can also be given through the sight), Alt - follow me / hold the position, G - shoot / do not shoot.

It is clear that we are not in command of a division, so there is no need to talk about cunning tactical maneuvers. There are only two receptions. If there are few opponents, just set your partners on fire and wait until they put everyone down. If there are a lot of opponents, you also set your partners on fire, just don’t wait for your comrades to finish everyone off, but go in from the rear / flank with a roundabout maneuver and destroy the terrorists.

If several doors lead into the room, you can organize a simultaneous assault. Place your partners at one door, run to the other entrance yourself and, driven by the instinct of a voyeur, put a video camera under the door. After assessing the situation, you can mark the enemies (key T), which comrades must finish off first. Although the partners are already shooting at everyone they see so quickly, so you can do without marks.

Now you have to choose how to enter the room: B - enter and clear, V - blow up the door and clear, N - throw a grenade and clear. In the first case, the partners will simply open the door and start shooting. In the second, the terrorists standing at the door will die, plus you will stun the enemy. In the third, everyone who is in the blast radius will die, which is unacceptable when you free the hostages. If the mode is "Do not shoot", V is a blind grenade and clear, N is a smoke grenade and clear.

That's third rule- distract and bypass the enemy; simultaneous assault from different sides. There are also ladders and ropes. With ladders, everything is banal to disgrace: you can climb up / down, hoping that the enemy did not ambush.

Ropes are not so easy. You will also have to climb on them, but you can still effectively break out the windows, suddenly landing into the room and causing fear in the enemy. However, I strongly doubt the usefulness of this maneuver, because the enemy, although frightened, shoots accurately.

Therefore, before jumping in, finish off some of the opponents with a pistol, and so that you are not noticed ahead of time, turn upside down (key C). In other words, you go down to the window, show your ass to the sky, shoot at the enemy and give the order to your partners to start the assault. Then you join your comrades and help finish off the terrorists.

You will see all the paths, the movements of the noticed enemies, the places where you can go down the rope / ladder, on the most detailed map, which will open when you press the Tab key. The level map should always be studied before starting an assault or moving on.

If a partner is injured, within 2-3 minutes you need to make an injection, which will miraculously raise the wounded to his feet. Surprisingly, it is a fact: a) opponents do not finish off the wounded - they sacredly honor the provisions of the Geneva Convention; b) comrades almost never die from a hit - they will always allow themselves to be cured; c) syringes never run out.

No one will treat the main character, that's such mutual assistance. By the way, there is no health in the game in its usual form - percentages, divisions, etc. - it recovers over time. If you were hit and swam before your eyes, you need to look for shelter and wait a few seconds. If the screen turns red or black, then the main character is almost dead, you need to quickly run away and lie down in a safe place.

Concluding this chapter, I would like to praise a little artificial intelligence. Let the enemy jump out solely on the orders of the script, but skillfully use cover, try to get around from the flank / rear, shoot accurately and throw grenades, and also fire blindly. Of course, there are also enough mistakes - sometimes they blow themselves up with a grenade - but in general, the enemies leave a good impression.

Against the background of opponents, your partners seem to be geniuses of tactics and masters of shooting. They briskly run away from grenades, shoot accurately, choose the right cover and stop attempts to go around from the flanks. Sometimes you will let your comrades into the room, and when you go in yourself, all the enemies are dead. In the entire game, colleagues only died once due to stupidity. Therefore, feel free to use your teammates as a cover and a way to easily clear the rooms.

Weapons and devices

There are a lot of weapons in Rainbow Six: Vegas, but the difference is felt only between the classes. Models in the same group are so similar that the choice depends solely on personal preference. My "favorites" constantly changed throughout the game.

  • Automata. Weapons for combat at medium and close range. They are especially effective in the latter case - you can shoot from a machine gun on the move and accurately hit the target if it is at a distance of 5-10 meters. The main drawback, due to which the weapon is of little use in a single player game, is its low penetration power, which is strongly felt when meeting with an enemy in bulletproof vests.
  • machine guns. A hail of bullets, a lot of noise, you might kill someone. A support weapon that you probably won't need. Suppress with fire, the enemy cannot stick his head out - and who will bypass and destroy? In addition, the partner treats the machine gun with an “excellent” rating, there is no need to compete with him.
  • assault rifles. The weapon is great for close, medium and long range combat. Don't believe the characterization that claims that assault rifles are not accurate weapons. Very accurate, only you need to shoot not in bursts, and close to the scatter is practically not felt at all. From five meters it is difficult to miss, and 2-3 bullets are enough for a lethal outcome. Assault rifles are second only to sniper rifles and shotguns in terms of penetrating power.
  • Sniper rifles. They come in handy when you need to destroy the enemy at a great distance. With a sniper rifle, it is convenient to shoot an enemy who has settled in a shelter. An arm, leg, back, head or fifth point of support will definitely stick out - one shot, and the terrorist will go to hell.

Don't forget about machine gunners - they are almost impossible to destroy with other weapons. With a sniper rifle, it is enough to aim, wait for the enemy to start changing the clip, lean out of cover and finish off with an accurate shot. The only drawback: you need to distort the shutter yourself, which reduces the rate of fire.

  • Shotguns. Everyone probably knows that this is a melee weapon and is great for clearing rooms. Interestingly, in Rainbow Six: Vegas, shotguns hit at a decent distance, especially if you screw on the optical sight. Sounds crazy, but it's true.
  • Pistols. Weapons from the category of "I take because they give." All pistols have infinite ammunition, which, of course, is a plus, however, some dubious one. I only used the pistol 5-6 times when the main weapon suddenly ran out of ammo and the enemy was too close. Grab a Raging Bull or Desert Eagle for one-hit kills.
  • Shield. Entertainment that you try once and throw into the landfill. Walking around behind a shield, listening to the bullets bouncing off the armor, is certainly an exciting experience, but remember: a) you are open from behind; b) low speed of movement; c) it is impossible to use other weapons, except pistols; d) can enter through the eye hole. So think about how much use the shield is, although it is undoubtedly interesting to play with it.

Comrade is dead, I will take revenge, and my revenge will be terrible.

Having dealt with weapons, let's move on to devices that can be screwed.

  • Reflex Scope. A sight with a red dot that shows where the bullets will fly. When aiming from cover, the picture gets a little closer. It makes sense to screw on machine guns in order to shoot more accurately at medium distances.
  • The Rifle Scope. An ordinary optical sight, which must be put on assault rifles without fail. For the rest of the weapon is unlikely to come in handy.
  • Laser Sight. This device reduces dispersion when firing; now each bullet flies where the laser sight points. I won’t say that it’s very useful, it’s only useful in close combat - but at a distance of 5 meters, absolute accuracy is not needed.
  • Recoil Control Stick. Reduces recoil when firing a machine gun. Take without hesitation. For a "beast" that makes 400 rounds per minute, optical sights are not needed.
  • ACOG Scope. The best scope for an assault rifle. Zooms in at the optimal distance for this type of weapon - not too close, but not too far. Thanks to the scope, you can shoot with phenomenal accuracy at medium and long distances.
  • 6X Scope. Too close for a sniper rifle, too far for an assault rifle. In any case, it will be inconvenient, so I see no reason to use this scope.
  • 12X Scope. A good choice for a sniper rifle, if not for the next optical sight.
  • 6X, 12X Scope. An optical sight that combines the advantages of the previous two. With a 12x magnification, you can hit the enemy at a long distance, and a 6x magnification will allow you to successfully use a sniper rifle at medium distances.
  • High-capacity mag. More ammo will fit into the clip. Useful only for pistols, it is better to hang optical sights on other weapons, it will be more useful.

It remains only to remember about the additional equipment.

  • C4. They laid it down, moved away and blew it up. I have never used it, but it may be useful when you repel an attack and know exactly where the enemy will come from.
  • Breaching Charge. Also explosives, but to destroy doors. What for? Partners are great at this, your help is not needed.
  • Frag Grenade, Incendiary. Weapons of mass destruction. They threw it at the enemy, the enemy was amazed and died from numerous injuries incompatible with life.
  • Flashbang, Smoke. The blinding grenade is useful when storming rooms, so leave it to your comrades, let them throw it when they open the doors. The smoker would be useful for sneaking past the Heavy, but you can usually run through like that.

Throwing a smoke grenade, turning on the heat trap and shooting the enemy is not a bad idea. But the enemy will not sit still and try to escape from the smoke, plus the heat trap only works for a short distance.

  • Night vision device, heat trap. These devices are issued on a mandatory basis for each mission. The night vision device will come in handy a couple of times per game (but it will really help out), and thanks to the heat trap it is convenient to shoot the enemy in the dark or smoke. Just remember that the device operates at a short distance, so it cannot be used with an optical sight.

So what to take, what weapon to prefer? The optimal set looks like this: assault rifle, sniper rifle, Raging Bull or Desert Eagle, incendiary and fragmentation grenade. The machine gun is a support weapon, machine guns and shotguns are useless at long distances.

The Assault Rifle is an excellent medium to long range weapon; in close combat, it is inferior to an assault rifle and a shotgun, but still it will not let you down. Sniper rifle - to destroy machine gunners, enemies at very long distances and terrorists who have settled in cover.

With pistols, everything is clear without words, just look at the characteristics of the proposed models, and grenades ... One can argue here, but explosive and incendiary ones are more useless in a normal battle, and blinding and smoke ones are needed during the assault on rooms. Here let the partners and throw.

Now for some general advice. If you run out of ammo, you can pick up trophy weapons by holding down the E key. Given that a lot of ammo is consumed, sometimes you have to try out several types of weapons per level.

It is advisable to shoot in short bursts, and in some cases even in single-player mode. You not only save ammo, but also significantly increase the accuracy of shooting. Weapons and devices can be changed in the helicopter or in the ammo box. Similarly, the stock of cartridges and grenades is replenished.

Walkthrough

There are only six levels in Rainbow Six: Vegas, but each one takes from one and a half to two hours to complete. There are, of course, exceptions - some missions can be mastered in an hour; but, for example, the last one will eat all three hours. In general, you won’t be able to run the game in a couple of evenings, especially if you play on the Realistic difficulty level, where you can kill with a couple of hits and extremely tenacious enemies.

Certain problems can be delivered by the save system (although this is more of a matter of habit). The game is recorded only at checkpoints, which are placed sometimes in a very strange way. Sometimes saving through two rooms, but it happens that you have to go through almost half the level before you get to the desired goal.

mexican border

The first level, although partly training, is by no means easy. At first they will chew everything for you, but then they will give you a light in full. When the helicopter stops, go down the rope and go forward. Hide behind the crate on the right and wait for the soldier to come out. Finish him off and go to the square.

Hide behind the stone fence in the middle of the square and shoot the two soldiers. There were still so many left, and they hid well. Nothing, let's take a detour. Carefully come out of hiding and step into the alley on the left. You will go to the enemy from the flank and be able to finish him off with two well-aimed shots.

Do not rush to run out into the street with joyful cries - on the right, another couple set up an ambush. Carefully peek around the corner so you don't get shot. You can do as the developers advise - throw a smoke grenade and go around the alley opposite, but it's better not to suffer and shoot from behind cover or throw an explosive grenade.

Then look at the direction on the map, go to the window, screw on the silencer and finish off the guard. Go inside the building, open the door and shoot two soldiers who are too carried away by the conversation.

Go upstairs, go up the stairs and shoot the guard on the roof. Hook the hook on the iron bracket and go down on the rope. You will find yourself on the street, and the enemy is visible in the distance, so immediately run back and to the right. Once in cover, look at the map. We have two parallel streets, which are patrolled by one sentry, plus a certain number of enemies sitting in ambush.

Go down the left (when looking down) street and turn into the alley with the blue car. Wait for the sentry to show up and finish him off. Then look outside and open fire on the enemy, who is probably already in cover. Do not rush - wait until the enemy leans out to get a bullet between the eyes.

Go down the street and, after reaching the courtyard, hide behind the jeep. Finish off the guard on the balcony and two or three soldiers in the courtyard. Then look at the map to understand where to go next. Look around the corner, but don't touch the terrorist on the balcony yet. Soon a soldier will come running and start climbing over the fence. At this point, bring down both.

Climb over the fence and go down the street. From the helicopter they will report that partners will soon arrive and help in battle. We won't wait, so lean against the wall and look out into the square where the soldiers are running. They obviously do not expect a blow from the flank, so you can shoot almost everyone with impunity, and then your comrades will fly in and finish off the survivors.

Then go up to the roof to meet the fighters. The conversation will not be long, because a detachment of soldiers will appear on the roof opposite. Comrades are in a safe shelter, so you should not worry about them, it's better to hide yourself behind some stone flower bed. It is advisable to have a weapon with an optical sight, because the distance is decent, it is difficult to hit from a conventional machine gun. By the way, it seems that someone was twitching in the rear, but the partners quickly put down the enemies and there were no more people who wanted to vilely stab in the back.

After repulsing the enemy attack, go down the stairs and go to the church. Put your partners behind the pulpit, and hide yourself behind the column on the right (if you look towards the entrance). Opponents will begin to break through the door and windows and die together under automatic bursts.

After going outside, go to the gate and order your partners to install explosives. Hide yourself behind the jeep and wait until the explosion knocks out the doors and kills two soldiers. The enemy will move, but not fast enough, so you can have time to put down most of the people in the first seconds of the battle. Then drive your comrades inside, let them finally clear the territory.

Go to the building and put your partners near the door. Order them to storm, and you yourself go through another door. The enemy does not even have time to twitch - we are so quick. Go outside and go to the next house. Don't be smart - after throwing a grenade, enter the detachment through the lower door and clear the room. Climb up the ladder and down the rope.

After loading the level, run to the weapon box and grab an assault rifle with a scope, a sniper rifle with a 12x scope, and a revolver.

Go outside, switch to a sniper rifle and start shooting enemies. Pay special attention to the building on the right, a sniper is wandering around it, and a bored sentry is standing by the window. After getting rid of the enemies, move to the building, carefully looking to the right, sometimes curious muzzles of sentries flicker there.

Entering the building, go upstairs and see if someone hid on the second floor. Then go outside and deal with the enemies on the right. Now, clinging to the left wall, quietly move forward, looking at the ownerless machine gun in the car through the optical sight. He will not stand alone for long, soldiers will soon appear, and one will try to take a machine gun. Finish him off with your sniper rifle and then deal with the rest of the enemies. You can call your comrades to make it easier, although the enemy climbs into the scope, just have time to pull the trigger.

Then the railway makes a turn, and in order not to get into an ambush, it is better to make a detour, and not sneak along the wall. Now you need to go upstairs. Only in the right corner sat a lone sentry. Sneak up from behind and surprise him.

Once at the top, go to the room where the hostages are being held. You need to go in from two sides and throwing a blinding grenade so that the soldiers do not have time to twitch. After listening to what the civilians say, go outside, rummage through the weapons box and order your comrades to go down the rope.

Place them behind a wooden box, let them hold the defense. Take your own sniper rifle and start shooting enemies. When no one else wants to run in open areas, go down the rope, get the machine gun and go left.

We'll be doing a detour. Sitting at the top, you may have noticed that the cars are arranged in a semicircle. Here behind them are the soldiers, unsuccessfully trying to get their comrades. An enemy can sit right around the corner - this is the most dangerous moment. Then everything is much simpler - go, clinging to the cars, shoot enemies.

Call your partners and work together to clear the area. Then enter the building through the left entrance. There is only one enemy on the second tier, and he has taken a position so stupidly that he can be shot through an open door. Finish off the two soldiers sitting below with a pistol. They won't even understand where the fire is coming from.

Go downstairs and place your partners behind the concrete slab next to the wagon. Without stopping, run along the left wall, turn left and finish off two soldiers. Hide behind the crate and start shooting back.

Now a very crucial moment; You have to be careful not to lose. See the entrance to the warehouse? Place your partners on the left side, and stand on the right side yourself. Comrades will successfully shoot enemies, but your task is to finish off those who break through (the enemy does not expect someone to stand on the right side), and control the rear (sometimes they go down the ropes).

Climb up, go to the mines and go down the rope. While you are jumping down, the partners will shoot enemies with pistols. After reaching the lower floor, wait for the level to load.

First you have to run through the tunnels, but soon you will reach the room where the main terrorist is standing. Come in from two sides, kill the guards and throw grenades on the second floor - you never know who sat down there and waits for a moment to hit in the back.

After destroying the enemies, go into the next room and talk to the terrorist. The conversation will not end with anything good, because after the explosion you will wake up alone and with a gun (it was necessary to finish right away, so no - the authorities needed a live one). Modestly, but you need to somehow make your way further.

Go through the tunnel, shoot the guard on the left and hide behind the crate. Finish off the sentry that came running and take the shotgun. With him you will have to run most of the level. When you hear voices, look around the corner and shoot at the enemy. A detachment of soldiers will immediately come running, therefore, looking in turn into both tunnels, keep the defense.

Then there is another tunnel with a fork, but there are few opponents, so you will pass without difficulty. Here is the real problem. You need to go down, but there are soldiers sitting in the room on the right and left sides, and if you poke your head, you will fall under the crossfire. There are no grenades, so you have to suffer, carefully peeking around the corner and trying to hook someone. After going a little forward, you will be taken to a new level loading.

After reaching the shaft, climb the rope, but do not rush to climb over the railing, first shoot the guard in the head. Then quickly jump in, pull out a shotgun and fight off the oncoming soldiers. Pick up a weapon - it is advisable to find a machine gun with an optical sight - and move on.

Enter the room where the comrades were held and go through the red doors. Sit at the entrance on the left side and shoot the bustling opponents. True, some of the enemies will try to run into your shelter, so be careful and don't miss this moment. By the way, a sniper rifle will come in handy here, especially when you clear the lower tier.

The next fight will be much more difficult. Open the red doors and shoot the sentry. Then, without entering the room, shoot the enemies who try to pass from the right side and fire from the lower tier. When the opponents stop sticking out, run to the column on the left so as not to get under fire from the machine gunner.

Once in a safe place, eliminate the remaining enemies and the machine gunner - the latter can only be hooked with a sniper rifle. If there is none, try to go around from the side, but running under heavy fire is unpleasant and dangerous. When the room is cleared, go outside and wait for the helicopter.

Calypso casino

The main villain ran away, her comrades were not saved either, and you are urgently transferred from Mexico to Las Vegas. There is nothing surprising in this - the city was subjected to a terrorist attack, there is a real war on the streets; in general, we got stuck up to the ears.

When the helicopter stops, go down the rope and talk to your comrades. You need to get to the entrance to the casino, but the street is well guarded, and the corpses of the special forces eloquently testify that the enemy is well prepared and will not give up so easily.

Move your comrades behind the taxi next to the bus and order them to open fire on the enemy. Hide yourself behind the masonry in the passage on the left and shoot the terrorists running out. When the soldiers stop attacking, throw your comrades to the far (when viewed from the start of the level) passage and gradually squeeze out the enemy.

Order your comrades to take up defense in the passage and fire at the enemy on the parallel street. You yourself run to another passage (if you look from the start of the level - it will be close), cross the street, go around the bus and shoot the enemies from the flank.

Then hide behind a stone flower bed and wait a few seconds - you never know, the enemy will come running. If everything is quiet, throw your comrades behind a stone flower bed with a palm tree, which is practically opposite the passage where they sit. Colleagues will immediately begin a shootout with the soldiers. In general, the partners have a very good position, almost the entire street is shot through.

Most of the enemies running out of the far passage will immediately die from a well-aimed bullet. Terrorists who were smart enough to hide behind cars are severely restricted in their movements, and if they try to run across or get closer, they will also receive machine gun fire and calm down forever.

Your task is to run from cover to cover, move along the left side of the street, shoot soldiers who decide to take a detour, and destroy the enemy sitting behind the cars. Problems can be created by a machine gunner behind the barricades. It's better not to show up to his eyes at all - if you walk along the left side of the street, he should not notice - but, after destroying all the enemies, sneak up and throw a grenade.

The street is cleared - we move on. Go to the aisle and put your comrades behind the car that is in front of the bus. Go around the back of the bus yourself and run to the sidewalk on the other side of the street. Here, hide behind a stone flower bed and shoot the enemies, who, due to the simplicity of their souls, will try to bypass their partners from the flank and rear. The enemy is closely watching colleagues and does not pay attention to you until he receives a bullet.

When the enemy stops attacking, call your comrades and hide them behind a stone flower bed with a palm tree, which is practically opposite the passage. If there are no enemies nearby, throw your comrades behind the white car. By the way, here I advise you to use a sniper rifle - the distance is decent, and you can shoot enemies without attracting attention.

Then put your comrades behind the pickup truck, standing in the aisle on the left. The battle will immediately boil; if colleagues come under heavy fire, you can transfer them behind the orange car, which is a little further away. Shoot those you can reach and run to the barricade where the machine gunner was standing (yes, you're right, you have to return to the cleared street).

From behind the barricade with a sniper rifle, finish off opponents who are carried away by a shootout with comrades and do not notice anything. You will not completely clear the street, but reduce the number of enemies to a minimum. Now you can carefully go outside.

Return to your comrades and go to the left, constantly hiding behind the cars. Pay attention to the machine gun on the right, for some reason it was empty for me - probably, they killed the shooter and didn’t even notice it, but you shouldn’t forget about it, plus enemy snipers can sit in shelters.

Having dealt with the enemy - I, for example, brazenly fired from a sniper rifle - order your comrades to mine the wall, and then run away. In general, they themselves should retreat to a safe distance, but for some reason one day the partners stood indifferently and died from the explosion. After the detonation, enter the building where the long-awaited save point is waiting.

Once in the building, go to the double white doors and order your comrades to storm the room. Comrades will sweep away a lone terrorist without your help. You can enter the next office from two sides, but for the sake of two soldiers it is hardly worth suffering with a simultaneous assault. After clearing the room, go to the corridor and go into the next room.

So you made your way to the casino. Now we have to go through the slot machine hall. Look at the map and note that the room is shaped like an irregular letter G. The beginning of the assault is the most dangerous moment, because the enemy can attack from two sides. We will act decisively and quickly. Order your comrades to enter through the door next to which the level began, and use the second entrance yourself.

Having shot the sentries, order your comrades to take a position so that they shoot through the far corridor, and cover them yourself from the flank. The enemy will definitely try to get around, so do not miss this moment. After repelling the attack and making sure that there is no threat of outflanking, join your partners and finish off the enemy.

Having reached the car on the podium, you will receive a new portion of enemies. Let the comrades distract them with fire, go around the flank yourself and finish off the enemy. Now you need to think about how to smoke the terrorists out of a small room.

Approach the door and throw a grenade inside, then transfer your partners to the counter. When the enemy turns their attention to colleagues, lean out from behind the door and shoot one at a time, and if that doesn't work, try to get through the second door or throw grenades.

Replenish ammunition in the weapon box, go to the elevator shaft and go down the rope into the tunnel. After hearing the voices of the terrorists, give the command "do not open fire" and go through the ventilation shaft to the left. When you see two opponents, order your comrades to take a place at the grate and go to the farthest grate, through which you can see two more enemies. Command your partners to attack and open fire.

After destroying the enemy, do not rush to run into the room with the iron door, if you do not want to be ambushed and die ingloriously. First, shoot the soldier in the room and place the comrades at the door on the right side. Run into the room, hide behind a small table with a computer on the left side and take aim at the door on the left - the enemy will run out from there.

While the comrades are exchanging fire with the enemy, go through the door to the left and go around the enemy from the flank (unless, of course, he was killed earlier). Then you have to split up: go down the corridor, turn right and place your partners at the door on the right side.

Open the door and shoot the guard. The enemy will immediately fuss, but do not enter the room, let the comrades shoot back, standing at the door. You should not poke inside for a simple reason: the enemy often and accurately throws grenades, you don’t even have time to find a safe position.

While automatic bursts rumble and everyone is busy surviving, climb the stairs to the second floor, open the door and go into the office on the left. Open the door and shoot two soldiers. Then throw a grenade at the terrorists below. The surviving soldiers will decide to change position in order to get out from under the fire, and turn their backs on the comrades who are still sitting at the door.

After clearing the room, go to the room on the second floor and command to hack the computer. When the task is completed, a detachment of soldiers will come running. Order your comrades to hide behind the table, and hide yourself behind a leather chair and shoot enemies with a sniper rifle. Perhaps not the best position - I got shot down by one fighter - but breaking down is definitely not a good idea.

After repulsing the attack, get down and go to the opened door. Having passed the corridor, put your partners at one door and order them to storm, and you yourself go through the second door. Stomp further along the corridor, order your comrades to stand at the double door, throw a grenade and clear the room (there will be a surprise for two soldiers).

After going upstairs, order your comrades to stand at the double door with a red sign and look into the camera. Many soldiers; the layout of the room is unsuccessful for us and very successful for the enemy, who will have to repel the attack. We will act decisively. Order your partners to enter the room and immediately send them behind a square flower bed with a column, run up yourself and throw a grenade inside the bar. That's all.

But these were flowers - the berries will be a little later. Throw your comrades behind the flower bed so that they look at the stairs, and hide behind the stone pillar to the left of the stairs. Repulse the attack of the soldiers; if someone hid behind a stone slab (by the way, a machine gun is still installed on it), take a sniper rifle and shoot the terrorist through the holes in the slab.

After destroying the enemy, try to climb to the second floor. If soldiers appear, go down again and repel the attack. Repeat attempts until you can pass; I found it easier to climb the stairs on the left. Hide behind the column and shoot the terrorists who run in the line of sight.

Here the situation may develop differently. You are sitting in an open space, so it is quite possible that the enemy will try to approach from the flank, plus there is fire from the third floor. You can do this: call your comrades, climb the fire escape and go to the surprised enemy from the rear.

But if the fire is too dense, the comrades may not reach the second floor. I chose a different path - dangerous for me and safe for partners. First, I completely cleared the second and third floors with a sniper rifle. I won’t say that it was easy, they practically killed a couple of times, but the partners calmly climbed the stairs.

When the team is assembled, go up to the third floor using the fire escape. The fourth floor will have to climb the usual stairs, because the fire damaged by the explosion. Order your comrades to go upstairs, and run ahead yourself; immediately hide behind the pillar on the corner and finish off the soldiers who try to stand behind the machine gun. Partners, let them shoot the terrorists who run out of the door opposite. If they can’t cope, help when you deal with your “rams”.

Go to the fifth floor, there you will find a save point. Having reached the room where the hostages are being held, order your comrades to stand at the door leading to the hall, and yourself go to the door with the Exit sign, which leads to the stage. Order to throw a blinding grenade, go inside and shoot the guards until they figured out what was happening and finished off the hostages.

You could try the option when partners enter through the door with the Exit sign, and you, having climbed the stairs, shoot enemies from the upper tier. But I think it's too dangerous; there is a chance that they will notice ahead of time. After talking with the rescued hostages, run into the corridor, where a new level is waiting for you to load. You will not meet the enemy, so you can not hide.

Come into the hall and, moving along the edge - no matter the right or left - destroy the terrorists. There are few of them; however, some will hide to the last, which, however, will not save them. The real battle will begin when you approach the stairs. Order your comrades to take cover behind the central column, and hide yourself behind the left or right.

The enemy will come running and throw smoke grenades, which, however, is not a hindrance if you turn on the heat traps. When the enemy is destroyed, go down the stairs and hide your comrades behind the slot machine. Let your partners walk in the center of the hall, but go along the right side yourself, hiding behind a column and destroying the impudent terrorists who decided to go around from the flank.

The next hall is also full of enemies, so place your comrades on the left side of the entrance, stand on the right and shoot at the terrorists stubbornly climbing under the bullets. Then go through the lobby and turn into the corridor that is marked on the map. New subload; somehow quickly - don't you find it?

Your task is to save the hostage. Assault options: a wagon and a small cart. You can go down through the glass roof and finish off the guards. You can shoot the terrorists through the roof - for some reason they are in no hurry to kill the hostage - and order your partners to break the window. Or just go up the stairs and storm through the door. So, however, they may notice even on the way.

The fourth option is this. Hook on the brackets on the left, order your comrades to jump inside, shoot the two guards yourself through the window and also go down into the room. Then take a position behind the partition and shoot back from the soldiers who trample through the lower passage. The hostage at the bar will be scared, but he should not be hurt.

It was this option that I liked the most, because you immediately find yourself near the hostage and next to a convenient place to repel the attack, which significantly increases the chances of survival. But it is not enough to save a civilian, he must be taken out alive and unharmed.

To control the former hostage, use the commands - "stop" and "follow me." You don't need to carry a civilian around with you all the time. They left it in a safe place, cleaned the room and dragged it to a new place. In general, the standard scheme.

Open the door in the far corridor - there is a lone terrorist - and clear the room. Throw your comrades to the stairs - let them exchange fire with the soldiers on the first floor - and go up to the second floor yourself, finish off the terrorists and hide to the left of the entrance (there is, however, a workaround, but I did not like it).

Five or six soldiers will rise up the stairs opposite your shelter, who, due to their stupidity, will not even try to find shelter. After repulsing the attack, go down the stairs along which the enemies were walking, and help your teammates clear the room if they couldn't do it on their own.

Then stomp into the corridor, finish off the two terrorists and go into the underground garage, where the special services are waiting, who need to hand over a civilian. This long level is over, but the hard day is just beginning.

Downtown Vegas

The level will start on the roof of the casino. There are many descents, but it is better not to take risks and use the last one. Shoot the guards through the glass and jump into the room. When the partners put down the fussy guards, hide behind the stone tub and take the stairs at gunpoint. If no one comes running, quietly go upstairs, keeping the passage at gunpoint.

Soon you will reach a room with slot machines (look at the map, there are two more descents). Put comrades at one door, stand at the other yourself and at the same time run into the room. After placing sentries, hide behind the table and wait until the enemy starts to attack. Then it's a matter of technique - hide, shoot, hide again.

After repelling the attack, go downstairs and go into the corridor to the left. Run into the hall and immediately hide behind the tables. Get ready to hold the defense long and hard. However, if you are sure that your partners will not let you down - it is possible, the main thing is to choose the right position - return to the corridor and go up to the second floor.

Enter the room and finish off the sniper. Through the window, give enemies well-aimed bursts from the machine gun; if someone sits too far or hides well, take out a sniper rifle and surprise with an accurate shot between the eyes. There is also a machine gunner in the far right corner - it is better to shoot him from the room, and not clinging to the window, otherwise he will notice and will not let you shoot.

Then return to the hall, work together to finish off the enemies and climb the stairs. Go along the corridor and order your comrades to go down the ropes. Here is a new level.

Now you need to storm the room with the hostage. As usual, enter from both sides; Which option you choose doesn't matter, they are all equally good. The main thing is not to use explosive grenades, otherwise put the civilian along with the bandits.

However, one rescue is not limited, it is still necessary to repulse the attack of terrorists. Hide behind a flower bed and plant a number of comrades. Let them shoot back from the soldiers running from the right corridor, and you look after the stairs and help your colleagues if the enemy managed to break through.

Go to the stairs, but do not rush to climb, but choose a more comfortable cover and wait for the enemy to come running. The soldiers will run out into the open, where there is nowhere to hide, and die the death of fools. Now go ahead without fear of getting caught in the lead rain. You will not meet more enemies in the building.

Going out into the street - this, by the way, is one of the most interesting moments in the game - put your comrades behind some flower bed, let them exchange fire with the terrorists, and go up to the sign on the stairs to the left. Shoot enemies through the holes between the letters with a sniper rifle, who do not suspect anything and do not even guess to answer. So that the enemy does not have a chance, do not forget to transfer comrades closer. Just don't go past the intersection!

Then turn the corner, shoot the lone soldier and take out the machine gunner. Climb down and run to your comrades. You need to choose the next path. If you go down the street, you will run into machine gun fire. The machine gunner, of course, can be removed from a sniper rifle, but this is too difficult. Therefore, like all normal heroes, we will go around.

Go right and finish off the two soldiers at the building. Then turn left, shoot the surprised terrorists and go to the door marked on the map as the objective of the task. There, hook on the brackets and go down the ropes. Vengeful players can go upstairs and shoot down the Heavy, although this is not necessary.

From the bright streets of Las Vegas, the action has moved into the gloomy tunnels. Well, how could it be without them ... You will meet the enemy almost immediately, but the first two battles do not represent anything serious. You can completely give them at the mercy of your comrades. It will get hot when you reach the corridor with columns in the middle.

And it will become hot in the literal sense - the enemy not only rushes in a crowd, but also throws incendiary grenades. Given that the distance is small, it is impossible to miss in principle. There is no reception against scrap - except for another scrap! Therefore, having removed sentries, immediately hide behind a column and throw explosive grenades. Guaranteed to put down most of the enemies, which increases your chances of survival.

Having reached the door, order the team to prepare for the assault, and go around on the other side. Throw a grenade and give the order to clear the room. The room is problematic due to the peculiarities of the architecture - there are few enemies, but it is difficult to get close to them. Therefore, first of all, rely on yourself.

Climb the stairs, go right, open the door and stomp down the corridor. Having reached the room with five descents - look at the map so as not to miss - go inside and put a few guards. Order your comrades to take a position next to the place for the descent (where there are three brackets - do not confuse with two), let them fire at the guards below, and run yourself into the room where the bandits are sitting.

Finish off the hidden terrorists and go down the stairs, but do not enter the room. Carefully look into the opening. Do you see how the comrades famously water the bandits with lead rain? Help them, the enemy is not waiting for an attack from the flank, and whoever you can’t get out of the machine gun, throw grenades. Just be careful - the enemy throws incendiary grenades in revenge.

After destroying the enemy, order your comrades to go down the ropes and hide them so that they shoot through the place where they just came from. Now go to the corridor. An enemy will come running from behind and die from partners who cover your back.

In the tunnel, finish off the two soldiers and go up the stairs. You will find yourself in a room with several rooms. Here there is room for detour maneuvers, which, however, opponents will also try to take advantage of. If you don't want to make noise, put on mufflers.

Go up the stairs and order your partners to enter the room through the nearest door. Run to the far door yourself, open it and finish off the bandits who are carried away by the shootout. When the enemy is destroyed, hide behind the bar and order your colleagues to go into the corridor. The enemy will jump out and run into a bullet.

Going out into the street, set your partners on terrorists and help if necessary. Although the resistance is weak, they will cope on their own. Order your colleagues to hack the computer in the minibus, and hide yourself in the cover on the right and start shooting at the fleeing enemies. You need to hold out until a colleague copes with the defense, and to make it easier - the second fighter will help to the best of his ability.

The enemy runs bravely down the street, so you need to quickly aim and pull the trigger. A sniper on a tower can pose a certain danger, but for some reason he didn’t shoot at all for me. Only the soldiers changed when I killed the shooter, but the new sniper did nothing either.

When the computer is hacked, order the explosives to be planted and move away. After the explosion, run to the square where the enemy attacked from and wait for the helicopter. It was the shortest level in the game, which, however, you can’t say right away.

Vertigo Spire

The fourth level will also start on the roof - if you want, you can try your luck and go down the ropes, but I preferred to go down the stairs. So it's still more reliable. After going down the stairs, you will find yourself in a corridor with two doors. They lead to different rooms where the terrorists are sitting, but these rooms open onto the same hall.

Therefore, order your comrades to storm one room, and clean the other one yourself. There are two terrorists in the hall who love to hide behind the bar. The grenade will prove that there are no reliable shelters.

Then go down the stairs while firing at the enemy and run for cover. Enemies do not hesitate to use grenades, so do not hesitate to throw "lemons" in revenge. The most stubborn ones may need to be taken in a flanking maneuver, so make sure your teammates are nearby and can tie the enemy down in a fight.

Go down the hall and go right. In the dark room, which, by the way, ends in a dead end, destroy two soldiers. This must be done so that later you do not get a queue in the back. Returning to the hall, shoot the two terrorists who had previously sat in the toilet, and study the map. The room can be accessed through three doors, and it is worth taking advantage of this. Attack from two sides, after throwing a blinding grenade to demoralize the enemy. The enemy is basically hiding behind the counter, which can be bypassed from two sides.

Having reached the door with the Exit sign, order your comrades to clear the room, after throwing an explosive grenade. After shooting the soldiers who are spinning nearby, look for cover and hold the defense. The enemy throws grenades from time to time, so it is important to at least keep the terrorists at a distance of the throw, and as a maximum to quickly destroy them.

Half of the work is done. Now you need to knock out the remaining enemies. The problem is that they are stuck in the right and left aisles and categorically refuse to come out. We'll have to lure, trying not to get caught in the crossfire. Send your comrades to cover first. A little to the right of the center, between the sofa and the fence, a great place where partners will be protected from almost all sides. Let them sit there and not twitch.

Go a little ahead yourself and remove one of the terrorists sitting in the aisle on the left from a sniper rifle. After the shot, run back and help your comrades repel the attack - the enemy will jump out, who used to sit in the aisle on the right.

Again take care of the enemy in the passage on the left, but now finish it off completely. And finally, destroy the soldiers who are holed up in the passage on the right. In general, this is a very schematic description, basically you will have to navigate according to the situation and, depending on the situation, choose whom and when to attack. The main thing is not to go ahead. After clearing the area, go to the place of descent and use the ropes to get to the next level.

From one roof to another. Approach the signboard and go down on the ropes. Break the glass and destroy the enemy in the corridor. Then enter the room from two sides; although there are five terrorists sitting there, they will not even have time to twitch. Then there is a corridor with a small hall and three stupid soldiers who themselves will climb under the bullets.

Look at the map. So we got to the place where the hostage is being held. Order your comrades to stand at the side door, and take a position yourself at the central one (from where you can see the terrorist with the hostage on the balcony). Order to start the assault, open the door and finish off the terrorist on the balcony before he shoots the hostage, the rest of the enemies will be dealt with by the partners.

Go through the side door, refill ammo and grenades in the weapon crate. Walking a little further, you will come out to the slot machine hall. You can try to storm through the lower door, but this will put you in an uncomfortable position, plus the machine gunner at the top leaves almost no chance of survival. So let's go to the second floor.

Climb the stairs, open the door and shoot the machine gunner with machine gunners. Hide your teammates in such a way that they shoot through the enemy below and the left stairs. Run to the right yourself and hide behind a box labeled Change. So you can fire at the terrorists while controlling the stairs.

In boxes with weapons you can collect ammo and grenades.

When the enemy stops trying to climb the stairs, move from defense to attack. Lean out from behind the railing, shoot a couple of times - and back into cover, wait for the punitive squad that will run up the stairs. When the enemy refuses to even stick out, go down and finish off with a roundabout maneuver, after using your comrades as a distraction.

Then go out to the landing, shoot three soldiers and go down the hall. Finish off two sentries (you will meet one more along the way) and look at the map. We need to defuse the bomb, but the terrorists dug in well. Nothing, but we will strike simultaneously from both sides.

Order your comrades to take a position at the side door and stand at the main entrance. The assault must begin by throwing a grenade. The partners will independently figure out where to throw, but you throw it to the soldier behind the counter. Then quickly go upstairs and finish off the two terrorists. Order a colleague to defuse the bomb, and while he is fiddling with the mechanism, you can portray strong tension, although we know that it will not explode anyway.

It is interesting: in the video, in which the developers spoke in detail about the game, this level looked different. For example, there were hostages in this room, it was possible to enter from above, and most importantly, the tower opposite was spectacularly blown up.

Go back, shoot the enemy who has come from nowhere, climb the stairs to the roof. Get down on the ropes and run to the helicopter, which will take you to the next task. It is necessary to fight in the "hellish" casino!

Dante's Casino

As you probably already guessed, the level will start on the roof. Ignore the rappel and go straight ahead. Hide your comrades behind cover, from where they can fire on the terrorists running around on the lower tier, while you yourself go down the stairs and destroy the enemies by striking from the flank.

Just be careful. Firstly, here is a real labyrinth, you can miss the enemy, and it turns out that they will come to your rear. Secondly, a machine gunner lurks in an ambush, but he can be removed from a sniper rifle before he notices you. If the enemy sits in cover and flatly refuses to come out, and this can happen when you finish off most of the terrorists, pull up your comrades to clear the level together.

Having cleared the lower tier, climb the stairs, hide in a shelter and finish off the terrorists who for some reason sat on the upper tier. They apparently decided to proudly die in an unequal battle, rather than shoot down your squad when you climbed the stairs. Order your comrades down the ropes...

This is where I had a little incident. The comrades flatly refused to obey the orders, preferring to hang carelessly on the ropes. This bug is cured by reloading, but the next save point is not far away, so it's better to get to it than to storm the roof again. If you do not have such problems, it will be easier.

After going down to the window, shoot the soldiers with a pistol and jump into the room. Wait until something explodes and go down the stairs. Here is the save point - if the teammates are left on the ropes, reload the game.

Shoot the enemy hiding behind the box, go down the stairs and clear the floor. Go down the ropes ... yes, in such darkness you will not see anything, so turn on the night vision device or heat trap. You need to go down three floors to get to the casino.

Proceed according to the standard scheme: comrades distract, you go around from the flank and destroy opponents. Only darkness brings inconvenience; of course, night vision and a heat trap help, but when you get to the floor where the fire is blazing, you can’t see anything at all. This is especially unpleasant when you need to go down the stairs - you understand that you are taking a step into the unknown.

After going down to the first floor, destroy the terrorists and go into the room. Look at the map to get an idea of ​​the path ahead. You can enter the first room from two sides, which you need to use, because the enemy tries to immediately throw a grenade, but you cannot give him such an opportunity.

The next room will also have to be stormed from two entrances - there are too many enemies sitting there, but now the operation will take place in two stages. Order your comrades to wind the silencers, climb the small stairs and clear the room. The main thing is that the guard does not have time to shoot, otherwise the alarm may rise.

Return to the corridor and step to the second door. Give your comrades the order to throw a grenade and clear the room, open the door yourself and also throw a grenade. After such a massive attack, the enemy will be demoralized and will not be able to resist.

Next will be a room with two guards who nonchalantly turned their backs to the door. Order your comrades to clear the room. Resupply ammo from the weapon crate and stand by the door. Partners send to another entrance and at the same time go into the room.

A serious battle will take place in the repaired slot machine hall. You can get there through two entrances, but I recommend that the whole team enter through the side door. If you go through the main entrance, you will come under heavy fire. On the second floor, to the left of the entrance, sits a machine gunner who will not let you lean out.

Therefore, go through the side door, clear the lower hall, remove the machine gunner and climb the stairs. Hide your comrades behind a box opposite the stairs, hide yourself behind the slot machines and shoot back from the soldiers who come running. This is the most dangerous moment - if you hold out for the first minutes, consider that victory is yours.

Having reached the next room, order your comrades to start the assault, and when they finish off the guards at the door, send them behind the wooden partition. Join them and repel the attack of terrorists. Then come out from behind cover in such a way that the second floor is visible. If they start shooting from there, throw a grenade or set your partners on. Then go up to the second floor, destroy the terrorist patrol and go into the hall.

There is no one in it, only a bound partner, who, which is very suspicious, is not guarded by anyone. Not otherwise, it smells like an ambush, but there is no choice, so you don’t have to stick one finger into the trap, but desperately climb in with your head. When you free the prisoner and talk to him, the room will be stormed.

You need to quickly take a comfortable position, otherwise you won’t last even a minute. Put your comrades behind the slot machines in the right aisle. They will successfully shoot down the enemies that are scurrying around in the hall, plus they should eliminate the soldiers who will break through the stairs. Of course, partners can be hooked, the position is still not ideal, but it won’t take long to cure.

Sit behind the slot machine to the right of the stairs, take the stairs and the hall under the sight. The former prisoner will hide in a safe shelter, so you don’t have to worry about him. The fight will be brutal and long, so be patient - sit and wait until the enemy gets under the bullets, and don't go anywhere yourself. Only after destroying 90% of the enemies, you can move from defense to attack.

After clearing the room, go downstairs and wait until the prisoner begins to conjure over the remote control. Let him suffer, you also have to solve a difficult task. In the next hall there are five or six submachine gunners and two machine gunners. You will not even have time to run to the shelter, and if you still have time, you will be bombarded with grenades. You can forget about the help of partners, they will be shot instantly, so you will have to suffer in splendid isolation.

Open the door and finish off the guard. Take a sniper rifle and take out the soldier on the second tier. If he is not there, then he will come later. Then you can clean the room. Lean out from behind the corner, take a shot and hide behind cover again. When the enemy shoots back, lean out again and finish off another terrorist.

It is not necessary to kill everyone in the room. It is enough to destroy two machine gunners: one sits on the upper tier on the right, the other on the lower tier on the left. Then call your comrades and clean the room together. Then go down the stairs and wait for the level to load.

From the unfinished casino you get to the construction site. A rather unpleasant place, especially considering the complex architecture, which is ideal for ambushes. After leaving the site, find cover and open fire on the enemy; pay special attention to the top tier. True, if the terrorists sit down, it is almost impossible to smoke them out of there. There is nothing wrong with that, leave it for later.

After clearing the area, go down and go right. Lean out from behind the corner and shoot the machine gunner on the upper tier. Then call your comrades and go upstairs. While the teammates hold the center, go to the left and see if anyone is trying to flank. Then join your comrades, finish off the machine gunner on the left with a sniper rifle and go to the point marked on the map.

Replenish the ammo supply in the weapon box, go into the tunnel - there is a sentry wandering there - and go down the ropes to the lower level. Finish off the guard next to the prisoner and talk to the wounded comrade who was kidnapped in Mexico. It was not possible to save him ... Military honors will be given to him later, now you need to complete the task.

Before his death, a friend warned that an ambush awaits you ahead (a machine gunner is included). Therefore, do not climb forward, but climb the stairs. Go forward, shoot the sentry and order the detachment to hide behind the boxes on the corner - from here you can see the lower tier and the far end of the site. There are a lot of enemies, new ones constantly run out, so do not rush to leave an advantageous position.

For some reason, the enemy likes to suffer all sorts of nonsense. For example, he tries to go down the stairs, although he knows for sure that he will be shot. They obviously do not learn from mistakes, and after a while a bunch of corpses will accumulate below. When the attack bogs down, you can move to the point marked on the map, shooting the survivors.

In the hallway you will find a weapon crate. Order your comrades to clear the next room, and when they shoot the guards, hide behind the masonry opposite the door. Now sit and fight off the attacking terrorists, pay special attention to the flanks - the enemy loves flanking maneuvers. Also, the machine gunner can cause problems, but a sniper rifle will help to silence him. After repulsing the attack, clear the hall and go to the next room.

In principle, a typical room, so you don’t need to invent anything, use a proven tactic. You hide your comrades behind a column, you yourself hide behind a wooden box and shoot a machine gunner from a sniper rifle. Then you shoot the enemy for a long time, and when the attack bogs down, you clear the hall to the end and move on.

Ignoring the stairs, go to the hall and order to storm, having previously thrown grenades. Having beaten off the first attack, leave your comrades to sit in cover, and go to the entrance to the concert hall and run back. Fight off the second attack, refill your ammo and go up the stairs.

Once on the second floor, destroy the terrorists and exit to the balconies. Shoot down a patrol of 3-4 soldiers and open fire on the enemy on the stage and in the auditorium. Finish off the machine gunner on the left of the stage with a sniper rifle, and your comrades will deal with the rest of the enemies on their own.

For prevention, walk through the rest of the floors, then go down to the auditorium and destroy the squad of soldiers that has come running. Columns are great for hiding. Then go to the scene, shooting bored terrorists in the corridors. Once on stage, order your partner to hack the computer.

Now we have to go through the most unpleasant moment in the game. When your partner starts hacking the computer, terrorists will attack you: you will have to hold out for a certain time and not let the equipment be destroyed. What's unpleasant? How quickly you pass this section, not least depends on luck. Sometimes the enemy rushes in such a crowd, and even using smoke and explosive grenades, that it is almost impossible to survive.

Sometimes there are much fewer opponents, and they behave more modestly. That's when you need to take your chance. The best position is behind the box on which the machine gun is mounted (don't forget that standing behind the machine gun, you won't leave it). First, arrows on the balconies will appear - finish them off with a sniper rifle. Then a detachment of soldiers will come running to the auditorium. Switch to automatic and throw grenades if the enemy gets too close.

As a final chord, the enemy simultaneously attacks from the balconies and the audience hall. Finita la comedy. After you repulsed the attack, you will be informed that the computer has been hacked and you need to leave the building.

Go to the stairs (look at the map to determine the exact location), go up to the upper tier, shoot the soldier who ran out through the door, clear the room, go to the roof and get into the helicopter. There remains the last level, which will take place not in Las Vegas.

Nevada Dam

The last level can compete with the second in terms of duration, so get ready to spend 2-3 hours to finish the game. The mission will start on the bridge. Talk to the engineer, who miraculously survived the RPG shot, and order his comrades to take cover behind the police jeep. Stand on the left side of the bridge yourself and finish off the fleeing terrorists with a sniper rifle.

Now you need to go down. Maybe on ropes. Before you jump inside, finish off the guards with a pistol, otherwise you won’t even have time to twitch - they will instantly kill you. Or just go down the stairs without breaking your head with all sorts of tactics. In general, despite the fact that you attack from an unfortunate position, the enemy will offer almost no resistance.

After clearing the room, order your partners to defuse the bomb. It ticks suspiciously, but I haven't personally tested it to see if it can explode. By the way, according to the traditions of the genre, it will be neutralized in the last seconds. Be nervous so you don't get bored. After completing the task, go along the bridges and go down the rope.

Go down, methodically clearing room after room, there are one or two guards standing there. You can wind up the silencer so that the enemy does not start fussing. In addition, when you enter the hall with pipes, you will already get close to the hostage, so making noise is strictly contraindicated.

After finishing off the guards who were about to deal with the hostage, talk to the engineer. Here you have received a load of a civilian who needs to be brought to the control room. The engineer will open the door behind which the level loading is waiting for you.

Leave the engineer in the tunnel and go outside. Shoot the sentry coming down the stairs and start making your way to the control room. Run from cover to cover, shooting at running out opponents. After clearing the area, order your comrades to stand at the door and go up to the roof. Open fire through the glass and order your teammates to storm the room.

After destroying the enemy, run after the engineer and bring him to the control room. On this, our mission is completed, let the worker conjure over the remote control. Exit through the back door and go down the stairs. Place your comrades at the right door, go into the room on the left yourself and see what is happening behind the door: three opponents are talking about something.

Order your partners to start the assault, open the door and shoot at the fuel barrel. Two soldiers will die immediately, the third, as an alternatively gifted one, will rush to his comrades and put his back in line. By this time, the comrades should finish off the remaining enemies.

Now go to the control booth, order your comrades to hack the remote and get ready to repel the attack. A detachment of soldiers will come running from the side you came from, and three or four terrorists will attack from the back. In general, it is not too difficult to hold on, if you do not let it get close, otherwise you will be bombarded with grenades.

True, I failed to keep such a crowd in a decent state, therefore, having figured out where the soldiers were coming from - this is the hangar gate - I stood nearby and threw grenades when the doors began to open. Throwing three explosives - incendiary ones are not worth spending - he quickly ran to his comrades and helped repel the attack from the rear.

When the computer is hacked and water pours in, finish off the survivors and run to the hangar, from where the soldiers ran out. Climb the stairs, open the door and shoot the guards. After entering the huge hall, finish off the soldiers who jumped through the window, go to the stairs and order your comrades to hide behind the iron sheets, from where the lower area is shot through.

From above, the terrorists will begin to descend on the ropes, and one will land in the rear - do not miss this exciting moment if you do not want to get a turn in the back. After repulsing the attack, hide behind the iron sheet (the one on the left) and order your comrades to take cover behind the box opposite the stairs. A detachment of soldiers will descend again, and one - this is already becoming a bad tradition - behind the backs of his comrades. Shoot them too.

Run into the room opposite the stairs and shoot the guard. Open the door and order your comrades to hide behind the mechanism, while you yourself remain sitting at the door. The enemy will run out and open fire. Help your comrades - after all, a hail of lead will fall on them - with well-aimed shots from a sniper rifle. Then go up the stairs, go into the room and go down into the tunnels.

Screw on the silencer, open the door and finish off the guard. Go downstairs and, without entering the room, shoot three soldiers from the platform. If you haven't removed the silencer, chances are they won't even know where the fire is coming from. Then put your comrades behind the box so that they shoot through a long corridor with some kind of mechanisms.

After destroying the enemy - by the way, the sniper rifle helped me a lot - go to the room with the red door. Finish off the guard, go down the stairs, and then along the rope to the loading level.

Enter the garage and talk to the surviving employee, who will tell you a lot of interesting information. Walk a little forward, hide your partners behind the jeep or the wall on the left, and hide yourself behind the column. There are a lot of people running in the garage, but they will not cause problems; you need to pay attention to the far room, where there is a machine gun and a certain number of soldiers hang around.

The machine gunner and the rest of the brethren must be shot with a sniper rifle. Just be careful leaning out, they can catch a lot. When the machine gunner is destroyed, start moving forward. Let the comrades control the area directly, but you watch the flank - the enemy will definitely run from there.

After clearing the garage, go to the corridor - the one that connects to the room with the machine gun - put your comrades at the door and see what's going on inside. Two submachine gunners opposite. They seem to be standing, unprepared for an attack, but as soon as you open the door and go inside, the whole squad will immediately be put down. Therefore, give the order to first throw a grenade, and then storm. Even if it does not kill with an explosion, the enemy will lose time when he changes position.

You can enter the next room from two sides, which is worth using. Rush inside, having previously ordered your comrades to throw a grenade. Surprised that the next save point through such a short distance? Do not be surprised - this does not bode well.

Come into the room, ignore the machine gun and place your comrades at the window, let them exchange fire with the enemy. Run to the door yourself, open it and finish off the two soldiers on the left. Now lean out to the right - but do not go into the hall - and shoot at the fleeing terrorists. Your task is not only to destroy most of the enemies, but also not to let them get close to your comrades, otherwise they will be bombarded with grenades.

However, there is nothing difficult in this, especially if you blow up barrels of fuel; Maximum on the second try, but you will definitely pass. Then go into the hall and finish off the enemies. Now take a close look at the map. Here's the next room will cause a lot of problems. First, it's dark. Secondly, there are many enemies and there are no convenient shelters. Thirdly, it is worth going inside, as they will immediately throw grenades at you.

True, there are two ways to get there, but this does not make it easier. In general, we will begin to storm. Place your comrades at the side entrance and go to the door that leads directly to the hall. Partners let them stand and rest.

Open the door and finish off the terrorist, then throw an incendiary grenade inside in the hope of hooking the second terrorist, standing a little further away. If not, step back and wait until the enemy runs out of grenades. Turn on the night vision device, carefully look into the hall and try to shoot someone. When they start throwing grenades, run away again.

When the grenades run out, take out a sniper rifle and, without going inside, start looking for protruding body parts of terrorists. It is difficult to say who and where will stand, but you will definitely see the heads of the soldiers behind the most distant boxes. Do not forget that the enemy is hiding on the second tier.

Kill one and another will come running. Shoot him too, and if someone opens fire, it's okay, they still won't hit from such a distance. The main thing is not to meddle inside and shoot, hiding near the door. By the way, the enemy can only be seen through a night vision device, at such a distance the heat trap will not show anything. Keep shooting until only those enemies who can't be reached are left alive. Now give the order to storm and clear the hall with your comrades.

Then go to the tunnel, shoot the guard and move to the save point. How long have I been waiting for you! After passing the empty office, go to the laboratory and order your partners to stand near the door with the inscription Lab. Give the order to storm and shoot the terrorists, since they are not even hiding.

After passing the corridor, in which two guards hang around, you will go out into the office-laboratories. This is a real labyrinth. Send your comrades down the corridor, finish off the terrorists yourself, who will go straight through the office, then go to the office in the back to shoot two more through the glass. Then clear out the rest of the cabinets. It is difficult to advise something specific here: do not forget to cover your colleagues and see that they do not go in from the back - this is universal advice.

Having reached the room with the hostages, simultaneously go through different doors so that the terrorists do not have time to twitch. After the conversation, go upstairs. Put partners at the double doors, go through the single door yourself and attack the enemy.

Next will be a room with two floors, so pay special attention to the second tier. Having given the order to storm, immediately go after your colleagues, finish off the enemies on the second floor and hide behind the cover opposite the stairs. From here it is convenient to finish off the survivors.

Then go upstairs, killing the terrorists. They will try to attack suddenly, but it doesn’t work out very well for them - they die faster than they have time to realize their plans. Then there will be a typical assault on the room: two entrances, comrades go from below, you from above, destroy enemies with joint efforts.

Once in the warehouse, replenish ammunition, change weapons (the box with cartridges is nearby) and carefully look at the map. There are two ways to get to the next warehouse. Let the comrades enter through the side door and start a fight, and you open the central door and treacherously attack from the flank. The enemy will quickly die of surprise.

Then run to the computer and order your partner to start hacking. Finish off the enemy descending the stairs, then stand behind the pillar next to the wooden crate (it's the closest one). Shoot back from the enemy attacking straight and to the right. The partner must cope on his own, but if he fails, do not forget to help.

When the computer is hacked - and you will be informed about this - go up the stairs alone, shooting at the hiding terrorists. They, naive, believe that if a leg and an arm stick out from behind an iron shield, then no one will notice. When you see a terrorist, do not rush to open fire - she is behind bulletproof glass. It's better to go to the door and wait until your comrades open it (they are already running after you, so you won't be left alone).

Having reached the hall, do not go inside, but stand to the right of the passage, place your comrades on the left and shoot the terrorists together. If they don't get hit by a grenade—and that won't happen if you don't let them get too close—then in five minutes there will be no survivors inside. Then go upstairs and go to the door with the red sign.

The shotgun will come in handy when you clear the rooms.

In the corridor is the main terrorist who needs to be shot. After a long conversation, wait for the elevator doors to open, which will take you to the last task.

Directly opposite the elevator is an ammo box. You can go two ways. Immediately climb the stairs (be careful - there are few opponents), go outside (there are two doors), find a safe cover and shoot enemies for a long time.

Or go through the tunnel, kill the guard, go upstairs, finish off another guard and go outside. Shoot the terrorist near the machine gun - by the way, the fact that the enemy will no longer be able to shoot from it is a big plus. Order your partners to take a position at the red minibus on the left side, sit on the right side yourself and start shooting at the terrorists.

This option is especially attractive to me because of the minimization of risks. There will be a lot of soldiers, but they will come out from behind the car in such a way that they will immediately hit your sight. Just make sure to change clips. Loners will try to go from the other side, but their maneuvers are tracked on the map and simply stopped - they lean out a little further and shoot, since the enemy has nowhere to hide.

When the enemy is exhausted, approach the car and order to set the charge. Mission accomplished, get out of here. Go down the street to the side where the enemy attacked from. A little before reaching the evacuation point, you will be ambushed. So that no one dies, do not forget about the elementary safety rules: move from cover to cover. Then the partners will destroy the enemy faster than he has time to hide. After finishing with the terrorists, talk to your colleagues and watch the credits.

Thanks to you, the explosion - and, accordingly, a great catastrophe - was averted. The main terrorist we've been hunting for the whole game is dead - so the story is over? By no means! This is far from over. The developers are not just hinting at a continuation, they directly say - To be continued.

Table 1
Automata
Model Damage Range Accuracy Ammo in clip
MP5N 5 2 8 30
MP7A1 4 3 8 40
UMP .45 5 3 9 35
P90 4 2 7 50
MP9 5 2 9 30
MAC11 4 2 6 32
Table 3
assault rifles
Model Damage Range Accuracy Ammo in clip
552 commando 8 7 4 30
AK-47 7 5 4 30
AUG A3 7 2 5 30
FAMAS 7 6 4 25
G36C 7 6 5 30
2G3KA4 7 8 5 30
M8 7 6 4 30
MTAR21 8 6 4 30
SCAR-H CQC 7 8 5 30
Table 6
Pistols
Model Damage Range Accuracy Ammo in clip
MK.23 5 3 6 12
USP40 4 3 5 13
Glock 18 3 5 4 10
92FS 4 6 6 15
Raging Bull 9 6 6 6
Desert Eagle 8 6 6 7

Walkthrough Rainbow Six Vegas:

Mexican border

Return

After landing from the helicopter, go straight down the street. Before entering the square, hide behind a small stone slab and wait for the terrorist to appear from around the corner to the right. After killing him, go to the square, where hide behind the fence of the monument so that you can control the street where the cars are. A couple of enemy soldiers will soon appear from there. While holding the R key (by default), attach a silencer to your assault rifle so as not to attract attention with unnecessary noise, then kill the fighters that appear. Next, go to the far left corner of the square and go into the alley to flank the enemy soldiers located further down the street.

As you exit the alley, lean against the left wall to peek around the corner. At the end of the street you will see three fighters, throw a grenade in their direction. Exploding, it will kill two, but the third will hide behind a concrete slab and open fire. You need to throw a smoke grenade in his direction and, when the smoke spreads, run across the street and enter the alley opposite.

Having dealt with the remaining shooter, go right down the street to an open door in one of the houses, and then go inside the building. In the hallway is a terrorist who can be killed by leaning out from around the corner. Then go to the closed door and use the "spy eye" to assess the situation inside the room. After that, press against the wall to the left of the door, open it and throw a grenade into the room. Next, go up to the second floor and go through the open door to the left of the stairs. Once in the room, climb the vertical ladder to the roof. Shoot the guard and go to the left edge of the roof. There you will see an iron hook to which you can attach a rope.

Having gone down, go forward along the street, shooting a couple of terrorists, then turn left, onto a parallel street and go to its end. Return to the main street and walk along it to the building, the yard of which is fenced with an iron grate. The building is guarded by three fighters: the first is on the balcony of the second floor, the second is in the courtyard, and the third will come running to the left, from a parallel street, when you finish the first two. Then go along the street where the last fighter came from, to the corner of the house. There, press against the wall and look into the alley on the right. On the balcony of the second floor you will see a terrorist controlling the passage. He will notice you in any case, so shoot him as quickly as possible and switch to the second villain who will appear from behind a low fence.

After finishing the fight, climb over the fence and go down the alley. At the exit from it, press against the left wall and look around the corner. Near the cars standing on the sidewalk, you will see a couple of thugs shooting at the roof of the church where your guys are defending. Open fire on the terrorists and wait for the moment when one of your comrades throws a smoke grenade on the road. When the smoke closes the enemy's view, run inside the temple and climb to the roof.

Having reunited with your group, repel the attack of the enemy, who will attack you from the roofs of the houses to the left and right of the church. Next, go down to the main hall, where you will again have to fight a little to stop the enemy from entering through the main entrance. After the fight, go outside and follow the road to the gate located behind the jeep standing by the sidewalk. Give your guys the command to blow up the gate and take position behind the car. When the gate is destroyed, open fire on the enemy.

After clearing the street from the enemy, go forward. At the end of the street, turn right and walk between the houses to get to the warehouse building. Once there, send the group to the door. When your soldiers are in position, order them to go inside and clear the room (B by default). Next, go through the warehouse to the far gate and exit through them to the street. There will be a building in front of you that you have to get into. Send your fighters to the lower doors, and climb the stairs to the upper door yourself. There, use the spy camera to find out what's going on behind the door. There are a couple of terrorists behind her. After you've completed your inspection, order the fighters to break into the doors and at the same time get inside the building through the top door. After killing the villains standing outside the door, hide behind the fence and from there open fire on the enemy occupying the upper level of the building. After cleaning the territory, go to the far right corner of the hall, where there is a passage to the railing. There, give your fighters the order to go down the rope.

Depot

First, open the green box. This will allow you to replenish ammo and change weapons. After that, exit through the door into fresh air. Move along the carriages to the two-story building, keeping to the left wall. When you get there, order your soldiers to take position at the door, and then go inside and clear the room.

After passing through the first floor, go outside and continue along the wall. The enemy will mostly be to your right, hiding near the wagons and behind the containers. When you get to the main depot building, climb up the vertical ladder that runs along the post. Enter inside the building and go to the next room through the door opposite. There is the only passage leading to the room where the hostages are being held.

Position a group near the door and scout with the spy camera to mark targets for your teammates, then order them to break into the room using blind grenades.

After freeing the hostages, exit through the right door. When you get to the balcony, pay attention to the building located behind the train tracks. You need to get there.

Get down and go along the cars to the right, then turn to the depot. All enemies will remain on the left side of the paths, so the danger can only come from there. When you get to the building, exit onto a small bridge from which you and your teammates can rappel down.

Once on the rails, move along the locomotive deep into the building. The entrance is guarded by just a couple of terrorists - one is near the locomotive, and the second is hiding in the upper room. After dealing with them, continue to move towards the locking plates. Once near them, take a position with your team and be ready to repel the attack of enemy soldiers emerging from the depths of the depot. After the resistance is broken, cross the railroad tracks and go to the hall where some units are installed. From there, climb the stairs to the next room and go through the door located at the end of the corridor. From there, go down. You need to go to the far shaft to secure the ropes and go down to the lower level.

Mines

After leaving the corridor, go to the left of the central tunnel. To your right you will see a hole in the wall - go through it. At the end of the corridor you will find two doors. Send your partners to the first one, indicating to them the priority targets using the spy camera. After that, take a position at the second door and give the command to break into the cave using flash grenades. Irene - the leader of the terrorists - will be able to hide behind the iron door in the depths of the cave. You can destroy the barrier with the explosives that your guys have.

You will not succeed in capturing the ataman - thundered explosions will send you into unconsciousness. When you wake up, you realize that you are alone. You have to find out where your partners have gone.

Standing on your feet, go along the tunnel to the right to a small platform. From there, go to the left corridor. When you enter it, keep an eye on the left wall so you don't miss an opening through which you can "slam" one of the terrorists. At the fork in the tunnel, shoot another bad guy at the top of the stairs. Having done this, go left along the corridor. At the next fork, hide behind a box to ambush the militants standing in the right tunnel. After clearing the passage, follow it to the end. At the place where the tunnel forks, go left. Deal with militants as they appear. When you go down the stairs, be prepared for the fact that you will have to fight off terrorists from both the left and right sides. After cleaning, go to the right side of the hall and go through the door without fear of anything.

The escape

After passing through the second door, run to the end of the passage. There is a rope hanging along the left wall, along it you need to climb to the very top. The exit from the mine is guarded by three militants: the first stands at the railing, the second behind the stacked bags, and the third behind the door. After dealing with them, go to the next room and go through the door into a small room. From there, exit through the locked double door.

In the opened room, try to move more quietly, go forward, crouching. When you turn the corner, look around - at the window you will see a militant who is standing with his back to you. Hide behind the pillar on the left. From there, shoot the sentry using a weapon with a silencer. The noise of a fallen body will alarm the militants below, so take aim at the vertical ladder near the pillar. Another person will climb up it very soon. After finishing with him, turn around to the window to meet the terrorists hurrying from below.

After clearing the second level, go to the railing to the left of the pillar you were hiding behind, and get down from them along the rope. From there, go straight along the passage, meeting with fire the militants running towards you. When you go down the stairs, go to the back of the hall. There will be another staircase to the right, go up it and go through the door on the left side into a large warehouse. To the left of the door you will see a guard. He will be alone. Sneak up to him, hiding behind the boxes, as close as possible, and then shoot the head with a pistol, just do not forget to screw on the silencer. Then move along the wall to the far part of the hall, to the stairs. Carefully approach the railing - at the machine gun turret below you will see another militant. Treat him the same as you would your friend. Next, go down to the turret and hide behind the boxes, this will allow you to open fire on the militants below. I do not advise you to use a machine gun, practice has shown that this is very inconvenient, you will probably be shot faster than you can deal with all opponents.

Game Series Tom Clancy's Rainbow Six is experiencing a rebirth. If Rainbow Six 3: Raven Shield- a serious tactical action movie, where the ability to make the right decisions is valued more than accurate shooting, then Rainbow Six Lockdown has already slipped into an arcade action movie, in which only the name remains from the previous game.

Whether this is bad or not is a topic for a separate discussion, but it is already clear that it will not be the same as before.

What is Tom Clancy's Rainbow Six: Vegas?

This is a heroic pathos about the interethnic anti-terrorism squad "Rainbow Six", which rushes around the globe and eliminates the next bad boys. So this time there was trouble - the terrorists attacked Las Vegas. The city of the American Dream is on fire. One gets the feeling that a war has begun ... In general, the plot cannot surprise us with anything. However, we love this game not for a well-thought-out story, but for the gameplay, which we will talk about later.

We act as a team

Before we figure out how to play as a team, let's talk a little about management. In general, it is standard for action movies: W, A, S, D - move, left mouse button - fire, C - sit down and stand up, R - reload weapons, Q - throw a grenade, spacebar - action, middle mouse button - sight or optical aim.

Hold down the E key - a menu for selecting weapons and grenades will open, although they can also be changed by pressing the corresponding numbers in the top row. If you hold down the R key, a menu will appear in which you can choose which devices to attach to this weapon - a silencer, an optical sight, a laser sight, a recoil absorber, etc.

The silencer, although it is issued for free, cannot be screwed on all weapon models. Sniper rifles, shotguns, machine guns and some models of pistols fly past the cash register. But on machine guns and assault rifles - you are always welcome. The protagonist, apparently, carries a whole set with him, because a uniquely shaped muffler is placed on each model.

That the game began to gravitate towards the arcade, it became clear already in Rainbow Six Lockdown. Basically, Rainbow Six Vegas- also an arcade action game with a slight touch of tactics, but the game concept has undergone significant changes. First rule- hide all the time. It happens like this. Come close to any object with a more or less straight surface - let it be a wall - and hold down the right button. The character will press against the wall, and you will be able to see what is happening behind his back. If you have played kill.switch or any part Splinter Cell, have seen the videos of Gears of War, then you will immediately understand what we are talking about. Finally, just take a look at the pictures.

In this position, we not only see what is not supposed to be seen at all, but we can also aim. Point the sight at the enemy - he will turn red at the same time - and press the movement key. The character will pop out and you can shoot. If you press the shooting button without leaning out, the main character will give a blind burst. This greatly reduces accuracy, but will help finish off the enemy if he gets too close.

Thus, the battle takes place approximately in the following key. They took aim, leaned out, gave a burst that should be fatal for the enemy, hid in a shelter. No dashing or hip-hopping - hide and shoot from cover. This second rule, which you need to remember for a successful game in Rainbow Six Vegas.

Two fighters of the Rainbow Six detachment are seconded to the main character, who must be led by virtue of their commanding talents. Management of partners is simple: spacebar - go to the indicated place (the order can be given through the sight), Alt - follow me / hold the position, G - shoot / do not shoot.

It is clear that we are not in command of a division, so there is no need to talk about cunning tactical maneuvers. There are only two receptions. If there are few opponents, just set your partners on fire and wait until they put everyone down. If there are a lot of opponents, you also set your partners on fire, just don’t wait for your comrades to finish everyone off, but go in from the rear / flank with a roundabout maneuver and destroy the terrorists.

If several doors lead into the room, you can organize a simultaneous assault. Place your partners at one door, run to the other entrance yourself and, driven by the instinct of a voyeur, put a video camera under the door. After assessing the situation, you can mark the enemies (key T), which comrades must finish off first. Although the partners are already shooting at everyone they see so quickly, so you can do without marks.

Now you have to choose how to enter the room: B - enter and clear, V - blow up the door and clear, N - throw a grenade and clear. In the first case, the partners will simply open the door and start shooting. In the second, the terrorists standing at the door will die, plus you will stun the enemy. In the third, everyone who is in the blast radius will die, which is unacceptable when you free the hostages. If "Do not shoot" is selected, V is a blind grenade and clear, N is a smoke grenade and clear.

That's third rule- distract and bypass the enemy; simultaneous assault from different sides. There are also ladders and ropes. With ladders, everything is banal to disgrace: you can climb up / down, hoping that the enemy did not ambush.

Ropes are not so easy. You will also have to climb on them, but you can still effectively break out the windows, suddenly landing into the room and causing fear in the enemy. However, I strongly doubt the usefulness of this maneuver, because the enemy, although frightened, shoots accurately.

Therefore, before jumping in, finish off some of the opponents with a pistol, and so that you are not noticed ahead of time, turn upside down (key C). In other words, you go down to the window, show your ass to the sky, shoot at the enemy and give the order to your partners to start the assault. Then you join your comrades and help finish off the terrorists.

You will see all the paths, the movements of the noticed enemies, the places where you can go down the rope / ladder, on the most detailed map, which will open when you press the Tab key. The level map should always be studied before starting an assault or moving on.

If a partner is injured, within 2-3 minutes you need to make an injection, which will miraculously raise the wounded to his feet. Surprisingly, it is a fact: a) opponents do not finish off the wounded - they sacredly honor the provisions of the Geneva Convention; b) comrades almost never die from a hit - they will always allow themselves to be cured; c) syringes never run out.

No one will treat the main character, that's such mutual assistance. By the way, there is no health in the game in its usual form - percentages, divisions, etc. - it recovers over time. If you were hit and swam before your eyes, you need to look for shelter and wait a few seconds. If the screen turns red or black, then the main character is almost dead, you need to quickly run away and lie down in a safe place.

Concluding this chapter, I would like to praise a little artificial intelligence. Let the enemy jump out solely on the orders of the script, but skillfully use cover, try to get around from the flank / rear, shoot accurately and throw grenades, and also fire blindly. Of course, there are also enough mistakes - sometimes they blow themselves up with a grenade - but in general, the enemies leave a good impression.

Against the background of opponents, your partners seem to be geniuses of tactics and masters of shooting. They briskly run away from grenades, shoot accurately, choose the right cover and stop attempts to go around from the flanks. Sometimes you let your comrades into the room, and when you go in yourself, all the enemies are dead. In the entire game, colleagues only died once due to stupidity. Therefore, feel free to use your teammates as a cover and a way to easily clear the rooms.

Weapons and devices

There are a lot of weapons in Rainbow Six: Vegas, but the difference is felt only between the classes. Models in the same group are so similar that the choice depends solely on personal preference. My "favorites" constantly changed throughout the game.

  • Automata. Weapons for combat at medium and close range. They are especially effective in the latter case - you can shoot from a machine gun on the move and accurately hit the target if it is at a distance of 5-10 meters. The main drawback, due to which the weapon is of little use in a single player game, is its low penetration power, which is strongly felt when meeting with an enemy in bulletproof vests.
  • machine guns. A hail of bullets, a lot of noise, you might kill someone. A support weapon that you probably won't need. Suppress with fire, the enemy cannot stick his head out - and who will bypass and destroy? In addition, the partner treats the machine gun with an “excellent” rating, there is no need to compete with him.
  • assault rifles. The weapon is great for close, medium and long range combat. Don't believe the characterization that claims that assault rifles are not accurate weapons. Very accurate, only you need to shoot not in bursts, and close to the scatter is practically not felt at all. From five meters it is difficult to miss, and 2-3 bullets are enough for a lethal outcome. Assault rifles are second only to sniper rifles and shotguns in terms of penetrating power.
  • Sniper rifles. They come in handy when you need to destroy the enemy at a great distance. With a sniper rifle, it is convenient to shoot an enemy who has settled in a shelter. An arm, leg, back, head or fifth point of support will definitely stick out - one shot, and the terrorist will go to hell.

Don't forget about machine gunners - they are almost impossible to destroy with other weapons. With a sniper rifle, it is enough to aim, wait for the enemy to start changing the clip, lean out of cover and finish off with an accurate shot. The only drawback: you need to distort the shutter yourself, which reduces the rate of fire.

  • Shotguns. Everyone probably knows that this is a melee weapon and is great for clearing rooms. Interestingly, in Rainbow Six: Vegas, shotguns hit at a decent distance, especially if you screw on the optical sight. Sounds crazy, but it's true.
  • Pistols. Weapons from the category of "I take because they give." All pistols have infinite ammunition, which, of course, is a plus, however, some dubious one. I only used the pistol 5-6 times when the main weapon suddenly ran out of ammo and the enemy was too close. Grab a Raging Bull or Desert Eagle for one-hit kills.
  • Shield. Entertainment that you try once and throw into the landfill. Walking behind a shield, listening to the bullets bouncing off the armor, is certainly an exciting experience, but remember: a) you are open from behind; b) low speed of movement; c) it is impossible to use other weapons, except pistols; d) can enter through the eye hole. So think about how much use the shield is, although it is undoubtedly interesting to play with it.

Comrade is dead, I will take revenge, and my revenge will be terrible.

Having dealt with weapons, let's move on to devices that can be screwed.

  • Reflex Scope. A sight with a red dot that shows where the bullets will fly. When aiming from cover, the picture gets a little closer. It makes sense to screw on machine guns in order to shoot more accurately at medium distances.
  • The Rifle Scope. An ordinary optical sight, which must be put on assault rifles without fail. For the rest of the weapon is unlikely to come in handy.
  • Laser Sight. This device reduces dispersion when firing; now each bullet flies where the laser sight points. I won’t say that it’s very useful, it’s only useful in close combat - but at a distance of 5 meters, absolute accuracy is not needed.
  • Recoil Control Stick. Reduces recoil when firing a machine gun. Take without hesitation. For a "beast" that makes 400 rounds per minute, optical sights are not needed.
  • ACOG Scope. The best scope for an assault rifle. Zooms in at the optimal distance for this type of weapon - not too close, but not too far. Thanks to the scope, you can shoot with phenomenal accuracy at medium and long distances.
  • 6X Scope. Too close for a sniper rifle, too far for an assault rifle. In any case, it will be inconvenient, so I see no reason to use this scope.
  • 12X Scope. A good choice for a sniper rifle, if not for the next optical sight.
  • 6X, 12X Scope. An optical sight that combines the advantages of the previous two. With a 12x magnification, you can hit the enemy at a long distance, and a 6x magnification will allow you to successfully use a sniper rifle at medium distances.
  • High-capacity mag. More ammo will fit into the clip. Useful only for pistols, it is better to hang optical sights on other weapons, it will be more useful.

It remains only to remember about the additional equipment.

  • C4. They laid it down, moved away and blew it up. I have never used it, but it may be useful when you repel an attack and know exactly where the enemy will come from.
  • Breaching Charge. Also explosives, but to destroy doors. What for? Partners are great at this, your help is not needed.
  • Frag Grenade, Incendiary. Weapons of mass destruction. They threw it at the enemy, the enemy was amazed and died from numerous injuries incompatible with life.
  • Flashbang, Smoke. The blinding grenade is useful when storming rooms, so leave it to your comrades, let them throw it when they open the doors. The smoker would be useful for sneaking past the Heavy, but you can usually run through like that.

Throwing a smoke grenade, turning on the heat trap and shooting the enemy is not a bad idea. But the enemy will not sit still and try to escape from the smoke, plus the heat trap only works for a short distance.

  • Night vision device, heat trap. These devices are issued on a mandatory basis for each mission. The night vision device will come in handy a couple of times per game (but it will really help out), and thanks to the heat trap it is convenient to shoot the enemy in the dark or smoke. Just remember that the device operates at a short distance, so it cannot be used with an optical sight.

So what to take, what weapon to prefer? The optimal set looks like this: assault rifle, sniper rifle, Raging Bull or Desert Eagle, incendiary and fragmentation grenade. The machine gun is a support weapon, machine guns and shotguns are useless at long distances.

The assault rifle is an excellent medium to long range weapon; in close combat, it is inferior to an assault rifle and a shotgun, but still it will not let you down. Sniper rifle - to destroy machine gunners, enemies at very long distances and terrorists who have settled in cover.

With pistols, everything is clear without words, just look at the characteristics of the proposed models, and grenades ... One can argue here, but explosive and incendiary ones are more useless in a normal battle, and blinding and smoke ones are needed during the assault on rooms. Here let the partners and throw.

Now for some general advice. If you run out of ammo, you can pick up trophy weapons by holding down the E key. Given that a lot of ammo is consumed, sometimes you have to try out several types of weapons per level.

It is advisable to shoot in short bursts, and in some cases even in single-player mode. You not only save ammo, but also significantly increase the accuracy of shooting. Weapons and devices can be changed in the helicopter or in the ammo box. Similarly, the stock of cartridges and grenades is replenished.

Walkthrough

There are only six levels in Rainbow Six: Vegas, but each one takes from one and a half to two hours to complete. There are, of course, exceptions - some missions can be completed in an hour; but, for example, the last one will eat all three hours. In general, you won’t be able to run the game in a couple of evenings, especially if you play on the Realistic difficulty level, where you can kill with a couple of hits and extremely tenacious enemies.

Certain problems can be delivered by the save system (although this is more of a matter of habit). The game is recorded only at checkpoints, which are placed sometimes in a very strange way. Sometimes saving through two rooms, but it happens that you have to go through almost half the level before you get to the desired goal.

mexican border

The first level, although partly training, is by no means easy. At first they will chew everything for you, but then they will give you a light in full. When the helicopter stops, go down the rope and go forward. Hide behind the crate on the right and wait for the soldier to come out. Finish him off and go to the square.

Hide behind the stone fence in the middle of the square and shoot the two soldiers. There were still so many left, and they hid well. Nothing, let's take a detour. Carefully come out of hiding and step into the alley on the left. You will go to the enemy from the flank and be able to finish him off with two well-aimed shots.

Do not rush to run out into the street with joyful cries - on the right, another couple ambushed. Carefully peek around the corner so you don't get shot. You can do as the developers advise - throw a smoke grenade and go around the alley opposite, but it's better not to suffer and shoot from behind cover or throw an explosive grenade.

Then look at the direction on the map, go to the window, screw on the silencer and finish off the guard. Go inside the building, open the door and shoot two soldiers who are too carried away by the conversation.

Go upstairs, go up the stairs and shoot the guard on the roof. Hook the hook on the iron bracket and go down on the rope. You will find yourself on the street, and the enemy is visible in the distance, so immediately run back and to the right. Once in cover, look at the map. We have two parallel streets, which are patrolled by one sentry, plus a certain number of enemies sitting in ambush.

Go down the left (when looking down) street and turn into the alley with the blue car. Wait for the sentry to show up and finish him off. Then look outside and open fire on the enemy, who is probably already in cover. Do not rush - wait until the enemy leans out to get a bullet between the eyes.

Go down the street and, after reaching the courtyard, hide behind the jeep. Finish off the guard on the balcony and two or three soldiers in the courtyard. Then look at the map to understand where to go next. Look around the corner, but don't touch the terrorist on the balcony yet. Soon a soldier will come running and start climbing over the fence. At this point, bring down both.

Climb over the fence and go down the street. From the helicopter they will report that partners will soon arrive and help in battle. We won't wait, so lean against the wall and look out into the square where the soldiers are running. They obviously do not expect a blow from the flank, so you can shoot almost everyone with impunity, and then your comrades will fly in and finish off the survivors.

Then go up to the roof to meet the fighters. The conversation will not be long, because a detachment of soldiers will appear on the roof opposite. Comrades are in a safe shelter, so you should not worry about them, it's better to hide yourself behind some stone flower bed. It is advisable to have a weapon with an optical sight, because the distance is decent, it is difficult to hit from a conventional machine gun. By the way, it seems that someone was twitching in the rear, but the partners quickly put down the enemies and there were no more people who wanted to vilely stab in the back.

After repulsing the enemy attack, go down the stairs and go to the church. Put your partners behind the pulpit, and hide yourself behind the column on the right (if you look towards the entrance). Opponents will begin to break through the door and windows and die together under automatic bursts.

After going outside, go to the gate and order your partners to install explosives. Hide yourself behind the jeep and wait until the explosion knocks out the doors and kills two soldiers. The enemy will move, but not fast enough, so you can have time to put down most of the people in the first seconds of the battle. Then drive your comrades inside, let them finally clear the territory.

Go to the building and put your partners near the door. Order them to storm, and you yourself go through another door. The enemy does not even have time to twitch - we are so quick. Go outside and go to the next house. You shouldn't be smart - after throwing a grenade, enter the detachment through the lower door and clear the room. Climb up the ladder and down the rope.

After loading the level, run to the weapon box and grab an assault rifle with a scope, a sniper rifle with a 12x scope, and a revolver.

Go outside, switch to a sniper rifle and start shooting enemies. Pay special attention to the building on the right, a sniper is wandering around it, and a bored sentry is standing by the window. After getting rid of the enemies, move to the building, carefully looking to the right, sometimes curious muzzles of sentries flicker there.

Entering the building, go upstairs and see if someone hid on the second floor. Then go outside and deal with the enemies on the right. Now, clinging to the left wall, quietly move forward, looking at the ownerless machine gun in the car through the optical sight. He will not stand alone for long, soldiers will soon appear, and one will try to take a machine gun. Finish him off with your sniper rifle and then deal with the rest of the enemies. You can call your comrades to make it easier, although the enemy climbs into the scope, just have time to pull the trigger.

Then the railway makes a turn, and in order not to get into an ambush, it is better to make a detour, and not sneak along the wall. Now you need to go upstairs. Only in the right corner sat a lone sentry. Sneak up from behind and surprise him.

Once at the top, go to the room where the hostages are being held. You need to go in from two sides and throwing a blinding grenade so that the soldiers do not have time to twitch. After listening to what the civilians say, go outside, rummage through the weapons box and order your comrades to go down the rope.

Place them behind a wooden box, let them hold the defense. Take your own sniper rifle and start shooting enemies. When no one else wants to run in open areas, go down the rope, get the machine gun and go left.

We'll be doing a detour. Sitting at the top, you may have noticed that the cars are arranged in a semicircle. Here behind them are the soldiers, unsuccessfully trying to get their comrades. The enemy can sit right around the corner - this is the most dangerous moment. Then everything is much simpler - go, clinging to the cars, shoot enemies.

Call your partners and work together to clear the area. Then enter the building through the left entrance. There is only one enemy on the second tier, and he has taken a position so stupidly that he can be shot through an open door. Finish off the two soldiers sitting below with a pistol. They won't even understand where the fire is coming from.

Go downstairs and place your partners behind the concrete slab next to the wagon. Without stopping, run along the left wall, turn left and finish off two soldiers. Hide behind the crate and start shooting back.

Now a very crucial moment; You have to be careful not to lose. See the entrance to the warehouse? Place your partners on the left side, and stand on the right side yourself. Comrades will successfully shoot enemies, your task is to finish off those who break through (the enemy does not expect someone to stand on the right side), and control the rear (sometimes they go down the ropes).

Climb up, go to the mines and go down the rope. While you are jumping down, the partners will shoot enemies with pistols. After reaching the lower floor, wait for the level to load.

First you have to run through the tunnels, but soon you will reach the room where the main terrorist is standing. Come in from two sides, kill the guards and throw grenades on the second floor - you never know who sat down there and waits for a moment to hit in the back.

After destroying the enemies, go into the next room and talk to the terrorist. The conversation will not end with anything good, because after the explosion you will wake up alone and with a gun (it was necessary to finish right away, so no - the authorities needed a live one). Modestly, but you need to somehow make your way further.

Go through the tunnel, shoot the guard on the left and hide behind the crate. Finish off the sentry that came running and take the shotgun. With him you will have to run most of the level. When you hear voices, look around the corner and shoot at the enemy. A detachment of soldiers will immediately come running, therefore, looking in turn into both tunnels, keep the defense.

Then there is another tunnel with a fork, but there are few opponents, so you will pass without difficulty. Here is the real problem. You need to go down, but there are soldiers sitting in the room on the right and left sides, and if you poke your head, you will fall under the crossfire. There are no grenades, so you have to suffer, carefully peeking around the corner and trying to hook someone. After going a little forward, you will be taken to a new level loading.

After reaching the shaft, climb the rope, but do not rush to climb over the railing, first shoot the guard in the head. Then quickly jump in, pull out a shotgun and fight off the oncoming soldiers. Pick up a weapon - it is advisable to find a machine gun with an optical sight - and move on.

Enter the room where the comrades were held and go through the red doors. Sit at the entrance on the left side and shoot the bustling opponents. True, some of the enemies will try to run into your shelter, so be careful and don't miss this moment. By the way, a sniper rifle will come in handy here, especially when you clear the lower tier.

The next fight will be much more difficult. Open the red doors and shoot the sentry. Then, without entering the room, shoot the enemies who try to pass from the right side and fire from the lower tier. When the opponents stop sticking out, run to the column on the left so as not to get under fire from the machine gunner.

Once in a safe place, eliminate the remaining enemies and the machine gunner - the latter can only be hooked with a sniper rifle. If there is none, try to go around from the side, but running under heavy fire is unpleasant and dangerous. When the room is cleared, go outside and wait for the helicopter.

Calypso casino

The main villain ran away, her comrades were not saved either, and you are urgently transferred from Mexico to Las Vegas. There is nothing surprising in this - the city was subjected to a terrorist attack, there is a real war on the streets; in general, we got stuck up to the ears.

When the helicopter stops, go down the rope and talk to your comrades. You need to get to the entrance to the casino, but the street is well guarded, and the corpses of the special forces eloquently testify that the enemy is well prepared and will not give up so easily.

Move your comrades behind the taxi next to the bus and order them to open fire on the enemy. Hide yourself behind the masonry in the passage on the left and shoot the terrorists running out. When the soldiers stop attacking, throw your comrades to the far (when viewed from the start of the level) passage and gradually squeeze out the enemy.

Order your comrades to take up defense in the passage and fire at the enemy on the parallel street. You yourself run to another passage (if you look from the start of the level - it will be close), cross the street, go around the bus and shoot enemies from the flank.

Then hide behind a stone flower bed and wait a few seconds - you never know, the enemy will come running. If everything is quiet, throw your comrades behind a stone flower bed with a palm tree, which is practically opposite the passage where they sit. Colleagues will immediately begin a shootout with the soldiers. In general, the partners have a very good position, almost the entire street is shot through.

Most of the enemies running out of the far passage will immediately die from a well-aimed bullet. Terrorists who were smart enough to hide behind cars are severely restricted in their movements, and if they try to run across or get closer, they will also receive machine gun fire and calm down forever.

Your task is to run from cover to cover, move along the left side of the street, shoot soldiers who decide to take a detour, and destroy the enemy sitting behind the cars. Problems can be created by a machine gunner behind the barricades. It's better not to appear in front of him at all - if you walk along the left side of the street, he should not notice - but, after destroying all the enemies, sneak up and throw a grenade.

The street is cleared - we move on. Go to the aisle and put your comrades behind the car that is in front of the bus. Go around the back of the bus yourself and run to the sidewalk on the other side of the street. Here, hide behind a stone flower bed and shoot the enemies, who, due to the simplicity of their souls, will try to bypass their partners from the flank and rear. The enemy is closely watching colleagues and does not pay attention to you until he receives a bullet.

When the enemy stops attacking, call your comrades and hide them behind a stone flower bed with a palm tree, which is practically opposite the passage. If there are no enemies nearby, throw your comrades behind the white car. By the way, here I advise you to use a sniper rifle - the distance is decent, and you can shoot enemies without attracting attention.

Then put your comrades behind the pickup truck, standing in the aisle on the left. The battle will immediately boil; if colleagues come under heavy fire, you can transfer them behind the orange car, which is a little further away. Shoot those you can reach and run to the barricade where the machine gunner was standing (yes, you're right, you have to return to the cleared street).

From behind the barricade with a sniper rifle, finish off opponents who are carried away by a shootout with comrades and do not notice anything. You will not completely clear the street, but reduce the number of enemies to a minimum. Now you can carefully go outside.

Return to your comrades and go to the left, constantly hiding behind the cars. Pay attention to the machine gun on the right, for some reason it was empty for me - probably, they killed the shooter and didn’t even notice it, but you shouldn’t forget about it, plus enemy snipers can sit in shelters.

Having dealt with the enemy - I, for example, brazenly shot from a sniper rifle - order your comrades to mine the wall, and then run away. In general, they themselves should retreat to a safe distance, but for some reason one day the partners stood indifferently and died from the explosion. After the detonation, enter the building where the long-awaited save point is waiting.

Once in the building, go to the double white doors and order your comrades to storm the room. Comrades will sweep away a lone terrorist without your help. You can enter the next office from two sides, but for the sake of two soldiers it is hardly worth suffering with a simultaneous assault. After clearing the room, go to the corridor and go into the next room.

So you made your way to the casino. Now we have to go through the slot machine hall. Look at the map and notice that the room is shaped like an irregular letter G. The beginning of the assault is the most dangerous moment, because the enemy can attack from two sides. We will act decisively and quickly. Order your comrades to enter through the door next to which the level began, and use the second entrance yourself.

Having shot the sentries, order your comrades to take a position so that they shoot through the far corridor, and cover them yourself from the flank. The enemy will definitely try to get around, so do not miss this moment. After repelling the attack and making sure that there is no threat of outflanking, join your partners and finish off the enemy.

Having reached the car on the podium, you will receive a new portion of enemies. Let the comrades distract them with fire, go around the flank yourself and finish off the enemy. Now you need to think about how to smoke the terrorists out of a small room.

Approach the door and throw a grenade inside, then transfer your partners to the counter. When the enemy turns their attention to colleagues, lean out from behind the door and shoot one at a time, and if that doesn't work, try to get through the second door or throw grenades.

Replenish ammunition in the weapon box, go to the elevator shaft and go down the rope into the tunnel. After hearing the voices of the terrorists, give the command "do not open fire" and go through the ventilation shaft to the left. When you see two opponents, order your comrades to take a place at the grate and go to the farthest grate, through which you can see two more enemies. Command your partners to attack and open fire.

After destroying the enemy, do not rush to run into the room with the iron door, if you do not want to be ambushed and die ingloriously. First, shoot the soldier in the room and place the comrades at the door on the right side. Run into the room, hide behind a small table with a computer on the left side and take aim at the door on the left - the enemy will run out from there.

While the comrades are exchanging fire with the enemy, go through the door to the left and go around the enemy from the flank (unless, of course, he was killed earlier). Then you have to split up: go down the corridor, turn right and place your partners at the door on the right side.

Open the door and shoot the guard. The enemy will immediately fuss, but do not enter the room, let the comrades shoot back, standing at the door. You should not poke inside for a simple reason: the enemy often and accurately throws grenades, you don’t even have time to find a safe position.

While automatic bursts rumble and everyone is busy surviving, climb the stairs to the second floor, open the door and go into the office on the left. Open the door and shoot two soldiers. Then throw a grenade at the terrorists below. The surviving soldiers will decide to change position in order to get out from under the fire, and turn their backs on the comrades who are still sitting at the door.

After clearing the room, go to the room on the second floor and command to hack the computer. When the task is completed, a detachment of soldiers will come running. Order your comrades to hide behind the table, and hide yourself behind a leather chair and shoot enemies with a sniper rifle. Perhaps not the best position - I got shot down by one fighter - but breaking down is definitely not a good idea.

After repulsing the attack, get down and go to the opened door. Having passed the corridor, put your partners at one door and order them to storm, and you yourself go through the second door. Stomp further along the corridor, order your comrades to stand at the double door, throw a grenade and clear the room (there will be a surprise for two soldiers).

After going upstairs, order your comrades to stand at the double door with a red sign and look into the camera. Many soldiers; the layout of the room is unsuccessful for us and very successful for the enemy, who will have to repel the attack. We will act decisively. Order your partners to enter the room and immediately send them behind a square flower bed with a column, run up yourself and throw a grenade inside the bar. That's all.

But these were flowers - the berries will be a little later. Throw your comrades behind the flower bed so that they look at the stairs, and hide behind the stone pillar to the left of the stairs. Repulse the attack of the soldiers; if someone hid behind a stone slab (by the way, a machine gun is still installed on it), take a sniper rifle and shoot the terrorist through the holes in the slab.

After destroying the enemy, try to climb to the second floor. If soldiers appear, go down again and repel the attack. Repeat attempts until you can pass; I found it easier to climb the stairs on the left. Hide behind the column and shoot the terrorists who run in the line of sight.

Here the situation may develop differently. You are sitting in an open space, so it is quite possible that the enemy will try to approach from the flank, plus there is fire from the third floor. You can do this: call your comrades, climb the fire escape and go to the surprised enemy from the rear.

But if the fire is too dense, the comrades may not reach the second floor. I chose a different path - dangerous for me and safe for partners. First, I completely cleared the second and third floors with a sniper rifle. I won’t say that it was easy, they practically killed a couple of times, but the partners calmly climbed the stairs.

When the team is assembled, go up to the third floor using the fire escape. The fourth floor will have to climb the usual stairs, because the fire damaged by the explosion. Order your comrades to go upstairs, and run ahead yourself; immediately hide behind the pillar on the corner and finish off the soldiers who try to stand behind the machine gun. Partners, let them shoot the terrorists who run out of the door opposite. If they can’t cope, help when you deal with your “rams”.

Go to the fifth floor, there you will find a save point. Having reached the room where the hostages are being held, order your comrades to stand at the door leading to the hall, and yourself go to the door with the Exit sign, which leads to the stage. Order to throw a blinding grenade, go inside and shoot the guards until they figured out what was happening and finished off the hostages.

You could try the option when partners enter through the door with the Exit sign, and you, having climbed the stairs, shoot enemies from the upper tier. But I think it's too dangerous; there is a chance that they will notice ahead of time. After talking with the rescued hostages, run into the corridor, where a new level is waiting for you to load. You will not meet the enemy, so you can not hide.

Come into the hall and, moving along the edge - no matter the right or left - destroy the terrorists. There are few of them; however, some will hide to the last, which, however, will not save them. The real battle will begin when you approach the stairs. Order your comrades to take cover behind the central column, and hide yourself behind the left or right.

The enemy will come running and throw smoke grenades, which, however, is not a hindrance if you turn on the heat traps. When the enemy is destroyed, go down the stairs and hide your comrades behind the slot machine. Let your partners walk in the center of the hall, but go along the right side yourself, hiding behind a column and destroying the impudent terrorists who decided to go around from the flank.

The next hall is also full of enemies, so place your comrades on the left side of the entrance, stand on the right and shoot at the terrorists stubbornly climbing under the bullets. Then go through the lobby and turn into the corridor that is marked on the map. New subload; somehow quickly - don't you find it?

Your task is to save the hostage. Assault options: a wagon and a small cart. You can go down through the glass roof and finish off the guards. You can shoot the terrorists through the roof - for some reason they are in no hurry to kill the hostage - and order your partners to knock out the window. Or just go up the stairs and storm through the door. So, however, they may notice even on the way.

The fourth option is this. Hook on the brackets on the left, order your comrades to jump inside, shoot the two guards yourself through the window and also go down into the room. Then take a position behind the partition and shoot back from the soldiers who trample through the lower passage. The hostage at the bar will be scared, but he should not be hurt.

It was this option that I liked the most, because you immediately find yourself near the hostage and next to a convenient place to repel the attack, which significantly increases the chances of survival. But it is not enough to save a civilian, he must be taken out alive and unharmed.

To manage the former hostage, use the commands - "stop" and "follow me." You don't need to carry a civilian around with you all the time. They left it in a safe place, cleaned the room and dragged it to a new place. In general, the standard scheme.

Open the door in the far corridor - there is a lone terrorist standing there - and clear the room. Throw your comrades to the stairs - let them exchange fire with the soldiers on the first floor - and go up to the second floor yourself, finish off the terrorists and hide to the left of the entrance (there is, however, a workaround, but I did not like it).

Five or six soldiers will rise up the stairs opposite your shelter, who, due to their stupidity, will not even try to find shelter. After repulsing the attack, go down the stairs along which the enemies were walking, and help your teammates clear the room if they couldn't do it on their own.

Then stomp into the corridor, finish off the two terrorists and go into the underground garage, where the special services are waiting, who need to hand over a civilian. This long level is over, but the hard day is just beginning.

Downtown Vegas

The level will start on the roof of the casino. There are many descents, but it is better not to take risks and use the last one. Shoot the guards through the glass and jump into the room. When the partners put down the fussy guards, hide behind the stone tub and take the stairs at gunpoint. If no one comes running, quietly go upstairs, keeping the passage at gunpoint.

Soon you will reach a room with slot machines (look at the map, there are two more descents). Put comrades at one door, stand at the other yourself and at the same time run into the room. After placing sentries, hide behind the table and wait until the enemy starts to attack. Then it's a matter of technique - hide, shoot, hide again.

After repelling the attack, go downstairs and go into the corridor to the left. Run into the hall and immediately hide behind the tables. Get ready to hold the defense long and hard. However, if you are sure that your partners will not let you down - it is possible, the main thing is to choose the right position - return to the corridor and go up to the second floor.

Enter the room and finish off the sniper. Through the window, give enemies well-aimed bursts from the machine gun; if someone sits too far or hides well, take out a sniper rifle and surprise with an accurate shot between the eyes. There is also a machine gunner in the far right corner - it is better to shoot him from the room, and not clinging to the window, otherwise he will notice and will not let you shoot.

Then return to the hall, work together to finish off the enemies and climb the stairs. Go along the corridor and order your comrades to go down the ropes. Here is a new level.

Now you need to storm the room with the hostage. As usual, enter from both sides; which option you choose - it doesn't matter, they are all equally good. The main thing is not to use explosive grenades, otherwise put the civilian along with the bandits.

However, one rescue is not limited, it is still necessary to repulse the attack of terrorists. Hide behind a flower bed and plant a number of comrades. Let them shoot back from the soldiers running from the right corridor, and you look after the stairs and help your colleagues if the enemy managed to break through.

Go to the stairs, but do not rush to climb, but choose a more comfortable cover and wait for the enemy to come running. The soldiers will run out into the open, where there is nowhere to hide, and die the death of fools. Now go ahead without fear of getting caught in the lead rain. You will not meet more enemies in the building.

Going out into the street - this, by the way, is one of the most interesting moments in the game - put your comrades behind some flower bed, let them exchange fire with the terrorists, and go up to the sign on the stairs to the left. Shoot enemies through the holes between the letters with a sniper rifle, who do not suspect anything and do not even guess to answer. So that the enemy does not have a chance, do not forget to transfer comrades closer. Just don't go past the intersection!

Then turn the corner, shoot the lone soldier and take out the machine gunner. Climb down and run to your comrades. You need to choose the next path. If you go down the street, you will run into machine gun fire. The machine gunner, of course, can be removed from a sniper rifle, but this is too difficult. Therefore, like all normal heroes, we will go around.

Go right and finish off the two soldiers at the building. Then turn left, shoot the surprised terrorists and go to the door marked on the map as the objective of the task. There, hook on the brackets and go down the ropes. Vengeful players can go upstairs and shoot down the Heavy, although this is not necessary.

From the bright streets of Las Vegas, the action has moved into the gloomy tunnels. Well, how could it be without them ... You will meet the enemy almost immediately, but the first two battles do not represent anything serious. You can completely give them at the mercy of your comrades. It will get hot when you reach the corridor with columns in the middle.

Moreover, it will become hot in the literal sense - the enemy not only rushes in a crowd, but also throws incendiary grenades. Given that the distance is small, it is impossible to miss in principle. There is no reception against scrap - except for another scrap! Therefore, having removed sentries, immediately hide behind a column and throw explosive grenades. Guaranteed to put down most of the enemies, which increases your chances of survival.

Having reached the door, order the team to prepare for the assault, and go around on the other side. Throw a grenade and give the order to clear the room. The room is problematic due to the peculiarities of the architecture - there are few enemies, but it is difficult to get close to them. Therefore, first of all, rely on yourself.

Climb the stairs, go right, open the door and stomp down the corridor. Having reached the room with five descents - look at the map so as not to miss - go inside and put a few guards. Order your comrades to take a position next to the place for descent (where there are three brackets - do not confuse with two), let them fire at the guards below, and run to the room where the bandits are sitting.

Finish off the hidden terrorists and go down the stairs, but do not enter the room. Carefully look into the opening. Do you see how the comrades famously water the bandits with lead rain? Help them, the enemy is not waiting for an attack from the flank, and whoever you can’t get out of the machine gun, throw grenades. Just be careful - the enemy throws incendiary grenades in revenge.

After destroying the enemy, order your comrades to go down the ropes and hide them so that they shoot through the place where they just came from. Now go to the corridor. An enemy will come running from behind and die from partners who cover your back.

In the tunnel, finish off the two soldiers and go up the stairs. You will find yourself in a room with several rooms. Here there is room for detour maneuvers, which, however, opponents will also try to take advantage of. If you don't want to make noise, put on mufflers.

Go up the stairs and order your partners to enter the room through the nearest door. Run to the far door yourself, open it and finish off the bandits who are carried away by the shootout. When the enemy is destroyed, hide behind the bar and order your colleagues to go into the corridor. The enemy will jump out and run into a bullet.

Going out into the street, set your partners on terrorists and help if necessary. Although the resistance is weak - they will cope on their own. Order your colleagues to hack the computer in the minibus, and hide yourself in the cover on the right and start shooting at the fleeing enemies. You need to hold out until a colleague copes with the defense, and to make it easier - the second fighter will help to the best of his ability.

The enemy runs bravely down the street, so you need to quickly aim and pull the trigger. A sniper on a tower can pose a certain danger, but for some reason he didn’t shoot at all for me. Only the soldiers changed when I killed the shooter, but the new sniper did nothing either.

When the computer is hacked, order the explosives to be planted and move away. After the explosion, run to the square where the enemy attacked from and wait for the helicopter. It was the shortest level in the game, which, however, you can’t say right away.

Vertigo Spire

The fourth level will also start on the roof - if you want, you can try your luck and go down the ropes, but I preferred to go down the stairs. So it's still more reliable. After going down the stairs, you will find yourself in a corridor with two doors. They lead to different rooms where the terrorists are sitting, but these rooms open onto the same hall.

Therefore, order your comrades to storm one room, and clean the other one yourself. There are two terrorists in the hall who love to hide behind the bar. The grenade will prove that there are no reliable shelters.

Then go down the stairs while firing at the enemy and run for cover. Enemies do not hesitate to use grenades, so do not hesitate to throw "lemons" in revenge. The most stubborn ones may need to be taken in a flanking maneuver, so make sure your teammates are nearby and can tie the enemy down in a fight.

Go down the hall and go right. In the dark room, which, by the way, ends in a dead end, destroy two soldiers. This must be done so that later you do not get a queue in the back. Returning to the hall, shoot the two terrorists who had previously sat in the toilet, and study the map. The room can be accessed through three doors, and it is worth taking advantage of this. Attack from two sides, after throwing a blinding grenade to demoralize the enemy. The enemy is basically hiding behind the counter, which can be bypassed from two sides.

Having reached the door with the Exit sign, order your comrades to clear the room, after throwing an explosive grenade. After shooting the soldiers who are spinning nearby, look for cover and hold the defense. The enemy throws grenades from time to time, so it is important to at least keep the terrorists at a distance of the throw, and as a maximum to quickly destroy them.

Half of the work is done. Now you need to knock out the remaining enemies. The problem is that they are stuck in the right and left aisles and categorically refuse to come out. We'll have to lure, trying not to get caught in the crossfire. Send your comrades to cover first. A little to the right of the center, between the sofa and the fence, a great place where partners will be protected from almost all sides. Let them sit there and not twitch.

Go a little ahead yourself and remove one of the terrorists sitting in the aisle on the left from a sniper rifle. After the shot, run back and help your comrades repel the attack - the enemy will jump out, who used to sit in the aisle on the right.

Again take care of the enemy in the passage on the left, but now finish it off completely. And finally, destroy the soldiers who are holed up in the passage on the right. In general, this is a very schematic description, basically you will have to navigate according to the situation and, depending on the situation, choose whom and when to attack. The main thing is not to go ahead. After clearing the area, go to the place of descent and use the ropes to get to the next level.

From one roof to another. Approach the signboard and go down on the ropes. Break the glass and destroy the enemy in the corridor. Then enter the room from two sides; although there are five terrorists sitting there, they will not even have time to twitch. Then there is a corridor with a small hall and three stupid soldiers who themselves will climb under the bullets.

Look at the map. So we got to the place where the hostage is being held. Order your comrades to stand at the side door, and take a position yourself at the central one (from where you can see the terrorist with the hostage on the balcony). Order to start the assault, open the door and finish off the terrorist on the balcony before he shoots the hostage, the rest of the enemies will be dealt with by the partners.

Go through the side door, refill ammo and grenades in the weapon crate. Walking a little further, you will come out to the slot machine hall. You can try to storm through the lower door, but this will put you in an uncomfortable position, plus the machine gunner at the top leaves almost no chance of survival. So let's go to the second floor.

Climb the stairs, open the door and shoot the machine gunner with machine gunners. Hide your teammates in such a way that they shoot through the enemy below and the left stairs. Run to the right yourself and hide behind a box labeled Change. So you can fire at the terrorists while controlling the stairs.

In boxes with weapons you can collect ammo and grenades.

When the enemy stops trying to climb the stairs, move from defense to attack. Lean out from behind the railing, shoot a couple of times - and back into cover, wait for the punitive squad that will run up the stairs. When the enemy refuses to even stick out, go down and finish off with a roundabout maneuver, after using your comrades as a distraction.

Then go out to the landing, shoot three soldiers and go down the hall. Finish off two sentries (you will meet one more along the way) and look at the map. We need to defuse the bomb, but the terrorists dug in well. Nothing, but we will strike simultaneously from both sides.

Order your comrades to take a position at the side door and stand at the main entrance. The assault must begin by throwing a grenade. The partners will independently figure out where to throw, but you throw it to the soldier behind the counter. Then quickly go upstairs and finish off the two terrorists. Order a colleague to defuse the bomb, and while he is fiddling with the mechanism, you can portray strong tension, although we know that it will not explode anyway.

It is interesting: in the video, in which the developers spoke in detail about the game, this level looked different. For example, there were hostages in this room, it was possible to enter from above, and most importantly, the tower opposite was spectacularly blown up.

Go back, shoot the enemy who has come from nowhere, climb the stairs to the roof. Get down on the ropes and run to the helicopter, which will take you to the next task. It is necessary to fight in the "hellish" casino!

Dante's Casino

As you probably already guessed - the level will start on the roof. Ignore the rappel and go straight ahead. Hide your comrades behind cover, from where they can fire on the terrorists running around on the lower tier, while you yourself go down the stairs and destroy the enemies by striking from the flank.

Just be careful. Firstly, here is a real labyrinth, you can miss the enemy, and it turns out that they will come to your rear. Secondly, a machine gunner lurks in an ambush, but he can be removed from a sniper rifle before he notices you. If the enemy sits in cover and flatly refuses to come out, and this can happen when you finish off most of the terrorists, pull up your comrades to clear the level together.

Having cleared the lower tier, climb the stairs, hide in a shelter and finish off the terrorists who for some reason sat on the upper tier. They apparently decided to proudly die in an unequal battle, rather than shoot down your squad when you climbed the stairs. Order your comrades down the ropes...

This is where I had a little incident. The comrades flatly refused to obey the orders, preferring to hang carelessly on the ropes. This bug is cured by reloading, but the next save point is not far away, so it's better to get to it than to storm the roof again. If you do not have such problems, it will be easier.

After going down to the window, shoot the soldiers with a pistol and jump into the room. Wait until something explodes and go down the stairs. Here is the save point - if the teammates are left on the ropes, reload the game.

Shoot the enemy hiding behind the box, go down the stairs and clear the floor. Go down the ropes ... yes, in such darkness you will not see anything, so turn on the night vision device or heat trap. You need to go down three floors to get to the casino.

Proceed according to the standard scheme: comrades distract, you go around from the flank and destroy opponents. Only darkness brings inconvenience; of course, night vision and a heat trap help, but when you get to the floor where the fire is blazing, you can’t see anything at all. This is especially unpleasant when you need to go down the stairs - you understand that you are taking a step into the unknown.

After going down to the first floor, destroy the terrorists and go into the room. Look at the map to get an idea of ​​the path ahead. You can enter the first room from two sides, which you need to use, because the enemy tries to immediately throw a grenade, but you cannot give him such an opportunity.

The next room will also have to be stormed from two entrances - there are too many enemies sitting there, but now the operation will take place in two stages. Order your comrades to wind the silencers, climb the small stairs and clear the room. The main thing is that the guard does not have time to shoot, otherwise the alarm may rise.

Return to the corridor and step to the second door. Give your comrades the order to throw a grenade and clear the room, open the door yourself and also throw a grenade. After such a massive attack, the enemy will be demoralized and will not be able to resist.

Next will be a room with two guards who nonchalantly turned their backs to the door. Order your comrades to clear the room. Resupply ammo from the weapon crate and stand by the door. Partners send to another entrance and at the same time go into the room.

A serious battle will take place in the repaired slot machine hall. You can get there through two entrances, but I recommend that the whole team enter through the side door. If you go through the main entrance, you will come under heavy fire. On the second floor, to the left of the entrance, sits a machine gunner who will not let you lean out.

Therefore, go through the side door, clear the lower hall, remove the machine gunner and climb the stairs. Hide your comrades behind a box opposite the stairs, hide yourself behind the slot machines and shoot back from the soldiers who come running. This is the most dangerous moment - if you hold out for the first minutes, consider that victory is yours.

Having reached the next room, order your comrades to start the assault, and when they finish off the guards at the door, send them behind the wooden partition. Join them and repel the attack of terrorists. Then come out from behind cover in such a way that the second floor is visible. If they start shooting from there, throw a grenade or set your partners on. Then go up to the second floor, destroy the terrorist patrol and go into the hall.

There is no one in it, only a bound partner, who, which is very suspicious, is not guarded by anyone. Not otherwise, it smells like an ambush, but there is no choice, so you don’t have to stick one finger into the trap, but desperately climb in with your head. When you free the prisoner and talk to him, the room will be stormed.

You need to quickly take a comfortable position, otherwise you won’t last even a minute. Put your comrades behind the slot machines in the right aisle. They will successfully shoot down the enemies that are scurrying around in the hall, plus they should eliminate the soldiers who will break through the stairs. Of course, partners can be hooked, the position is still not ideal, but it won’t take long to cure.

Sit behind the slot machine to the right of the stairs, take the stairs and the hall under the sight. The former prisoner will hide in a safe shelter, so you don’t have to worry about him. The fight will be fierce and long, so be patient - sit and wait until the enemy gets under the bullets, and don't go anywhere yourself. Only after destroying 90% of the enemies, you can move from defense to attack.

After clearing the room, go downstairs and wait until the prisoner begins to conjure over the remote control. Let him suffer, you also have to solve a difficult task. In the next hall there are five or six submachine gunners and two machine gunners. You will not even have time to run to the shelter, and if you still have time, you will be bombarded with grenades. You can forget about the help of partners, they will be shot instantly, so you will have to suffer in splendid isolation.

Open the door and finish off the guard. Take a sniper rifle and take out the soldier on the second tier. If it's not there, then it will come later. Then you can clean the room. Lean out from behind the corner, take a shot and hide behind cover again. When the enemy shoots back, lean out again and finish off another terrorist.

It is not necessary to kill everyone in the room. It is enough to destroy two machine gunners: one sits on the upper tier on the right, the other on the lower tier on the left. Then call your comrades and clean the room together. Then go down the stairs and wait for the level to load.

From the unfinished casino you get to the construction site. A rather unpleasant place, especially considering the complex architecture, which is ideal for ambushes. After leaving the site, find cover and open fire on the enemy; pay special attention to the top tier. True, if the terrorists sit down, it is almost impossible to smoke them out of there. There is nothing wrong with that, leave it for later.

After clearing the area, go down and go right. Lean out from behind the corner and shoot the machine gunner on the upper tier. Then call your comrades and go upstairs. While the teammates hold the center, go to the left and see if anyone is trying to flank. Then join your comrades, finish off the machine gunner on the left with a sniper rifle and go to the point marked on the map.

Replenish the stock of cartridges in the weapon box, step into the tunnel - there is a sentry wandering - and go down the ropes to the lower level. Finish off the guard next to the prisoner and talk to the wounded comrade who was kidnapped in Mexico. It was not possible to save him ... Military honors will be given to him later, now you need to complete the task.

Before his death, a friend warned that an ambush awaits you ahead (a machine gunner is included). Therefore, do not climb forward, but climb the stairs. Go ahead, shoot the sentry and order the detachment to hide behind the boxes on the corner - from here you can see the lower tier and the far end of the site. There are a lot of enemies, new ones constantly run out, so do not rush to leave an advantageous position.

For some reason, the enemy likes to suffer all sorts of nonsense. For example, he tries to go down the stairs, although he knows for sure that he will be shot. They obviously do not learn from mistakes, and after a while a bunch of corpses will accumulate below. When the attack bogs down, you can move to the point marked on the map, shooting the survivors.

In the hallway you will find a weapon crate. Order your comrades to clear the next room, and when they shoot the guards, hide behind the masonry opposite the door. Now sit and fight off the attacking terrorists, pay special attention to the flanks - the enemy loves flanking maneuvers. Also, the machine gunner can cause problems, but a sniper rifle will help to silence him. After repulsing the attack, clear the hall and go to the next room.

In principle, a typical room, so you don’t need to invent anything, use a proven tactic. You hide your comrades behind a column, you yourself hide behind a wooden box and shoot a machine gunner from a sniper rifle. Then you shoot the enemy for a long time, and when the attack bogs down, you clear the hall to the end and move on.

Ignoring the stairs, go to the hall and order to storm, having previously thrown grenades. Having beaten off the first attack, leave your comrades to sit in cover, and go to the entrance to the concert hall and run back. Fight off the second attack, refill your ammo and go up the stairs.

Once on the second floor, destroy the terrorists and exit to the balconies. Shoot down a patrol of 3-4 soldiers and open fire on the enemy on the stage and in the auditorium. Finish off the machine gunner on the left of the stage with a sniper rifle, and your comrades will deal with the rest of the enemies on their own.

For prevention, walk through the rest of the floors, then go down to the auditorium and destroy the squad of soldiers that has come running. Columns are great for hiding. Then go to the scene, shooting bored terrorists in the corridors. Once on stage, order your partner to hack the computer.

Now we have to go through the most unpleasant moment in the game. When your partner starts hacking the computer, terrorists will attack you: you will have to hold out for a certain time and not let the equipment be destroyed. What's unpleasant? How quickly you pass this section, not least depends on luck. Sometimes the enemy rushes in such a crowd, and even using smoke and explosive grenades, that it is almost impossible to survive.

Sometimes there are much fewer opponents, and they behave more modestly. That's when you need to take your chance. The best position is behind the box on which the machine gun is mounted (don't forget that standing behind the machine gun, you won't leave it). First, arrows on the balconies will appear - finish them off with a sniper rifle. Then a detachment of soldiers will come running to the auditorium. Switch to automatic and throw grenades if the enemy gets too close.

As a final chord, the enemy simultaneously attacks from the balconies and the audience hall. Finita la comedy. After you repulsed the attack, you will be informed that the computer has been hacked and you need to leave the building.

Go to the stairs (look at the map to determine the exact location), go up to the upper tier, shoot the soldier who ran out through the door, clear the room, go to the roof and get into the helicopter. There remains the last level, which will take place not in Las Vegas.

Nevada Dam

The last level can compete with the second in terms of duration, so get ready to spend 2-3 hours to finish the game. The mission will start on the bridge. Talk to the engineer, who miraculously survived the RPG shot, and order his comrades to take cover behind the police jeep. Stand on the left side of the bridge yourself and finish off the fleeing terrorists with a sniper rifle.

Now you need to go down. Maybe on ropes. Before you jump inside, finish off the guards with a pistol, otherwise you won’t even have time to twitch - they will instantly finish off. Or just go down the stairs without breaking your head with all sorts of tactics. In general, despite the fact that you attack from an unfortunate position, the enemy will offer almost no resistance.

After clearing the room, order your partners to defuse the bomb. It ticks suspiciously, but I haven't personally tested it to see if it can explode. By the way, according to the traditions of the genre, it will be neutralized in the last seconds. Be nervous so you don't get bored. After completing the task, go along the bridges and go down the rope.

Go down, methodically clearing room after room, there are one or two guards standing there. You can wind up the silencer so that the enemy does not start fussing. In addition, when you enter the hall with pipes, you will already get close to the hostage, so making noise is strictly contraindicated.

After finishing off the guards who were about to deal with the hostage, talk to the engineer. Here you have received a load of a civilian who needs to be brought to the control room. The engineer will open the door behind which the level loading is waiting for you.

Leave the engineer in the tunnel and go outside. Shoot the sentry coming down the stairs and start making your way to the control room. Run from cover to cover, shooting at running out opponents. After clearing the area, order your comrades to stand at the door and go up to the roof. Open fire through the glass and order your teammates to storm the room.

After destroying the enemy, run after the engineer and bring him to the control room. On this, our mission is completed, let the worker conjure over the remote control. Exit through the back door and go down the stairs. Place your comrades at the right door, go into the room on the left yourself and see what is happening behind the door: three opponents are talking about something.

Order your partners to start the assault, open the door and shoot at the fuel barrel. Two soldiers will die immediately, the third, as an alternatively gifted one, will rush to his comrades and put his back in line. By this time, the comrades should finish off the remaining enemies.

Now go to the control booth, order your comrades to hack the remote and get ready to repel the attack. A detachment of soldiers will come running from the side you came from, and three or four terrorists will attack from the back. In general, it is not too difficult to hold on, if you do not let it get close, otherwise you will be bombarded with grenades.

True, I failed to keep such a crowd in a decent state, therefore, having figured out where the soldiers were coming from - this is the hangar gate - I stood nearby and threw grenades when the doors began to open. Throwing three explosive - incendiary is not worth spending - quickly ran to his comrades and helped repel the attack from the rear.

When the computer is hacked and water pours in, finish off the survivors and run to the hangar, from where the soldiers ran out. Climb the stairs, open the door and shoot the guards. After entering the huge hall, finish off the soldiers who jumped through the window, go to the stairs and order your comrades to hide behind the iron sheets, from where the lower area is shot through.

From above, the terrorists will begin to descend on the ropes, and one will land in the rear - do not miss this exciting moment if you do not want to get a turn in the back. After repulsing the attack, hide behind the iron sheet (the one on the left) and order your comrades to take cover behind the box opposite the stairs. A detachment of soldiers will descend again, and one - this is already becoming a bad tradition - behind the backs of their comrades. Shoot them too.

Run into the room opposite the stairs and shoot the guard. Open the door and order your comrades to hide behind the mechanism, while you yourself remain sitting at the door. The enemy will run out and open fire. Help your comrades - after all, a hail of lead will fall on them - with well-aimed shots from a sniper rifle. Then go up the stairs, go into the room and go down into the tunnels.

Screw on the silencer, open the door and finish off the guard. Go downstairs and, without entering the room, shoot three soldiers from the platform. If you haven't removed the silencer, chances are they won't even know where the fire is coming from. Then put your comrades behind the box so that they shoot through a long corridor with some kind of mechanisms.

After destroying the enemy - by the way, the sniper rifle helped me a lot - go to the room with the red door. Finish off the guard, go down the stairs, and then along the rope to the loading level.

Enter the garage and talk to the surviving employee, who will tell you a lot of interesting information. Walk a little forward, hide your partners behind the jeep or the wall on the left, and hide yourself behind the column. There are a lot of people running in the garage, but they will not cause problems; you need to pay attention to the far room, where there is a machine gun and a certain number of soldiers hang around.

The machine gunner and the rest of the brethren must be shot with a sniper rifle. Just be careful leaning out, they can catch a lot. When the machine gunner is destroyed, start moving forward. Let the comrades control the area directly, but you follow the flank - the enemy will definitely run from there.

After clearing the garage, go to the corridor - the one that connects to the room with the machine gun - put your comrades at the door and see what's going on inside. Two submachine gunners opposite. They seem to be standing, unprepared for an attack, but as soon as you open the door and go inside, the whole squad will immediately be put down. Therefore, give the order to first throw a grenade, and then storm. Even if it does not kill with an explosion, the enemy will lose time when he changes position.

You can enter the next room from two sides, which is worth using. Rush inside, having previously ordered your comrades to throw a grenade. Surprised that the next save point through such a short distance? Do not be surprised - this does not bode well.

Come into the room, ignore the machine gun and place your comrades at the window, let them exchange fire with the enemy. Run to the door yourself, open it and finish off the two soldiers on the left. Now lean out to the right - but do not go into the hall - and shoot at the fleeing terrorists. Your task is not only to destroy most of the enemies, but also not to let them get close to your comrades, otherwise they will be bombarded with grenades.

However, there is nothing difficult in this, especially if you blow up barrels of fuel; Maximum on the second try, but you will definitely pass. Then go into the hall and finish off the enemies. Now take a close look at the map. Here's the next room will cause a lot of problems. First, it's dark. Secondly, there are many enemies and there are no convenient shelters. Thirdly, it is worth going inside, as they will immediately throw grenades at you.

True, there are two ways to get there, but this does not make it easier. In general, we will begin to storm. Place your comrades at the side entrance and go to the door that leads directly to the hall. Partners let them stand and rest.

Open the door and finish off the terrorist, then throw an incendiary grenade inside in the hope of hooking the second terrorist, standing a little further away. If not, step back and wait until the enemy runs out of grenades. Turn on the night vision device, carefully look into the hall and try to shoot someone. When they start throwing grenades, run away again.

When the grenades run out, get a sniper rifle and, without going inside, start looking for protruding body parts of the terrorists. It is difficult to say who and where will stand, but you will definitely see the heads of the soldiers behind the most distant boxes. Do not forget that the enemy is hiding on the second tier.

Kill one and another will come running. Shoot him too, and if someone opens fire, it's okay, they still won't hit from such a distance. The main thing is not to meddle inside and shoot, hiding near the door. By the way, the enemy can only be seen through a night vision device, at such a distance the heat trap will not show anything. Keep shooting until only those enemies who can't be reached are left alive. Now give the order to storm and clear the hall with your comrades.

Then go to the tunnel, shoot the guard and move to the save point. How long have I been waiting for you! After passing the empty office, go to the laboratory and order your partners to stand near the door with the inscription Lab. Give the order to storm and shoot the terrorists, since they are not even hiding.

After passing the corridor, in which two guards hang around, you will go out into the office-laboratories. This is a real labyrinth. Send your comrades down the corridor, finish off the terrorists yourself, who will go straight through the office, then go to the office in the back to shoot two more through the glass. Then clear out the rest of the cabinets. It is difficult to advise something specific here: do not forget to cover your colleagues and see that they do not go in from the back - this is universal advice.

Having reached the room with the hostages, simultaneously go through different doors so that the terrorists do not have time to twitch. After the conversation, go upstairs. Put partners at the double doors, go through the single door yourself and attack the enemy.

Next will be a room with two floors, so pay special attention to the second tier. Having given the order to storm, immediately go after your colleagues, finish off the enemies on the second floor and hide behind the cover opposite the stairs. From here it is convenient to finish off the survivors.

Then go upstairs, killing the terrorists. They will try to attack suddenly, but it doesn’t work out very well for them - they die faster than they have time to realize their plans. Then there will be a typical assault on the room: two entrances, comrades go from below, you from above, destroy enemies with joint efforts.

Once in the warehouse, replenish ammunition, change weapons (the box with cartridges is nearby) and carefully look at the map. There are two ways to get to the next warehouse. Let the comrades enter through the side door and start a fight, and you open the central door and treacherously attack from the flank. The enemy will quickly die of surprise.

Then run to the computer and order your partner to start hacking. Finish off the enemy descending the stairs, then stand behind the pillar next to the wooden crate (it's the closest one). Shoot back from the enemy attacking straight and to the right. The partner must cope on his own, but if he fails, do not forget to help.

When the computer is hacked - and you will be informed about this - go up the stairs alone, shooting at the hiding terrorists. They, naive, believe that if a leg and an arm stick out from behind an iron shield, then no one will notice. When you see a terrorist, do not rush to open fire - she is behind bulletproof glass. It's better to go to the door and wait until your comrades open it (they are already running after you, so you won't be left alone).

Having reached the hall, do not go inside, but stand to the right of the passage, place your comrades on the left and shoot the terrorists together. If they don't get hit by a grenade - and that won't happen if you don't let them get too close - then in five minutes there will be no survivors inside. Then go upstairs and go to the door with the red sign.

The shotgun will come in handy when you clear the rooms.

In the corridor is the main terrorist who needs to be shot. After a long conversation, wait for the elevator doors to open, which will take you to the last task.

Directly opposite the elevator is an ammo box. You can go two ways. Immediately climb the stairs (carefully - there are few opponents), go outside (there are two doors), find a safe cover and shoot enemies for a long time.

Or go through the tunnel, kill the guard, go upstairs, finish off another guard and go outside. Shoot the terrorist near the machine gun - by the way, the fact that the enemy will no longer be able to shoot from it is a big plus. Order your partners to take a position at the red minibus on the left side, sit on the right side yourself and start shooting at the terrorists.

This option is especially attractive to me because of the minimization of risks. There will be a lot of soldiers, but they will come out from behind the car in such a way that they will immediately hit your sight. Just make sure to change clips. Loners will try to go from the other side, but their maneuvers are tracked on the map and simply stopped - they lean out a little further and shoot, since the enemy has nowhere to hide.

When the enemy is exhausted, approach the car and order to set the charge. Mission accomplished, get out of here. Go down the street to the side where the enemy attacked from. A little before reaching the evacuation point, you will be ambushed. So that no one dies, do not forget about the elementary safety rules: move from cover to cover. Then the partners will destroy the enemy faster than he has time to hide. After finishing with the terrorists, talk to your colleagues and watch the credits.

Thanks to you, the explosion - and, accordingly, a great catastrophe - was averted. The main terrorist we've been hunting for the whole game is dead - so the story is over? By no means! This is far from over. The developers are not only hinting at a continuation, they directly say - To be continued.

Table 1
Automata
Model Damage Range Accuracy Ammo in clip
MP5N 5 2 8 30
MP7A1 4 3 8 40
UMP .45 5 3 9 35
P90 4 2 7 50
MP9 5 2 9 30
MAC11 4 2 6 32
Table 3
assault rifles
Model Damage Range Accuracy Ammo in clip
552 commando 8 7 4 30
AK-47 7 5 4 30
AUG A3 7 2 5 30
FAMAS 7 6 4 25
G36C 7 6 5 30
2G3KA4 7 8 5 30
M8 7 6 4 30
MTAR21 8 6 4 30
SCAR-H CQC 7 8 5 30
Table 6
Pistols
Model Damage Range Accuracy Ammo in clip
MK.23 5 3 6 12
USP40 4 3 5 13
Glock 18 3 5 4 10
92FS 4 6 6 15
Raging Bull 9 6 6 6
Desert Eagle 8 6 6 7

1 2 3 All

The original Rainbow Six Vegas revived interest in the fading series. The game turned out to be extremely successful, so there is nothing surprising in the fact that the developers quickly announced the beginning of the development of the sequel.

Since sequels have become so reminiscent of expansions lately, Rainbow Six Vegas 2 wasn't expected too much. It is all the more pleasant to realize that we made a mistake in the forecasts and the second part really turned out to be new. Let not always and not in everything.

Return to Sin City

The first part ended, to put it mildly, indefinitely, and the finale opened a direct path for continuation. However, Rainbow Six Vegas 2 does not continue the storyline, but tells a parallel story that complements the events told in the first part of the game.

Now, instead of Logan Keller, you have to play for Bishop, the commander of the second group of the detachment. As befits a special forces operative, you fight terrorists, trying to eliminate the criminals before Las Vegas is destroyed. The story is quite simple and does not claim to be original, do not look for well-developed characters and complex characters here.

But for an action movie about how, the plot is tight and keeps it on its toes. Due to the nature of the gameplay in Rainbow Six Vegas 2, there are not too many memorable scenes; however, by abandoning the dynamic development of the story, the developers were able to maintain the desired tension thanks to radio communications. It is from them that we learn the latest information.

As in the first part, under your command are two politically correct operatives - Jung Park and Michael Walter. A Korean special forces soldier is an excellent sniper and electronics hacker, a black SAS fighter is a specialist in heavy small arms and explosives.

True, the specialization of comrades practically does not affect the game. Jung Park is always tinkering with computers, and Michael Walter is always fiddling with explosives - that's probably the only difference. It is not entirely clear why it is impossible to choose weapons and body armor for partners, because this greatly impoverishes tactics. The only thing the operatives agree to is to change the color of the camouflage.

Companions under the control of artificial intelligence behave extremely adequately. They vigilantly inspect the area, destroy the enemy in short bursts. Once under fire, they skillfully seek cover from where they can continue to kill terrorists.

The more ridiculous sometimes the stupidest mistakes they make look. Once, carefully examining the room, the partners in the most stupid way ran past twice and did not notice the terrorist sitting at the table with a shotgun. Fortunately, such punctures are rare ...

Fashion trends

The gameplay has not undergone major changes. You, as in the first part, will have to actively hide in shelters in order to occasionally lean out and destroy the enemy in short and accurate bursts. In this, apart from the possibility of running short distances, the sequel is no different from the original.

But the complexity of the battles has greatly increased, as well as the possibility of tactical techniques. In Rainbow Six Vegas 2, even at the average difficulty level, it will be hard. The terrorists have grown wiser and do not disdain to cover each other with fire. Attacks from the flank became the norm. Moreover, the enemy will not be too lazy to make a long circle to go from behind.

It is clearly seen that the game as a whole was primarily created for co-op. Practically every level is planned so that there are always several ways to approach. During the assault, precise coordination of actions and a clear distribution of roles are required.

Artificial intelligence, for all its merits, cannot be compared with a living person. But if you do not have the opportunity to play together, do not be upset. Although Rainbow Six Vegas 2 loses some of its charm, it doesn't make it any less interesting. Although be prepared that sometimes there will be situations when you have to replay dozens of times. Unfortunately, the balance is not always maintained.

An interesting innovation was the system of levels and specializations. Now the character for killing terrorists receives experience points and specializations, for which new ranks, weapons, body armor and uniforms are issued.

A similar system is used in Call of Duty 4, but only in online play. In Rainbow Six Vegas 2, it is used in both multiplayer and single player modes. But do not think that by completing the story campaign, you will get full access to the equipment. To reach the rank, as well as get the twentieth level in each of the three specializations, you will have to beat the game at least three to four times on a difficult level.

It is much more pleasant and faster to develop characters in a multiplayer game. True, here, in order to avoid fraud, a tricky experience system is used, in which the number of points depends on the number of players. The network game turned out to be decent, but clearly inferior in terms of fascination to Call of Duty 4, which is partly to blame for mediocre maps. However, thanks to various devices in Rainbow Six Vegas 2, there is more depth and more options for tactics.

The graphics make an extremely contradictory impression. It can be seen that the engine is capable of producing a decent picture, and the animation of the fighters was especially good, but some of the levels look frankly weak. All sorts of warehouses and industrial shops are a dull sight - a mishmash of black and gray, with low-quality textures.

Rainbow Six Vegas 2 is literally amazing. Complexity. Options for the development of events. Tension in fights. At the moment - perhaps the best tactical action movie of all that came out in the last two years. A teeth-grinding single-player campaign, a great co-op mode that brings out the full potential of the game, and great multiplayer modes. Of course, they are not threatened by the wild popularity of Call of Duty 4, but Rainbow Six Vegas 2 has much more opportunities for tactics.

Outfit for the weather

When creating a character, you can choose the gender, type of appearance and coloring on the face - however, the appearance does not affect anything.

This is interesting: if you have a webcam, you can take a picture and then admire your own face in the game.

Head to the Outfitting menu. Choose from two types of primary weapons (automatic rifles, assault rifles, sniper rifles, machine guns and shotguns), secondary (pistols) and two types of special equipment or grenades.

Then you should think about the armor. It covers the forearm, shoulder, legs and torso. The stronger the defense, the slower the character moves. It is not necessary to take all the armor, you can combine parts from different body armor.

In this case, only the general indicator of protection is taken into account, appearance does not play any role. Thus, there are two types of hits - to the head and ... hmm ... anywhere. A helmet that can be put on a character does not protect, it is even in the uniform menu. Therefore, any headshot is fatal.

Choose armor depending on your goals. True, in a single player campaign there is an iron rule - the better the defense, the higher the chances of success. Other research must be carried out in a network game.

Armor begins to absorb damage better after reaching a certain level of protection (protection blocks can be from zero to ten). Movement speed drops constantly, so it's worth adding at least one block.

Character development and reward system

For killing terrorists in a certain way, you will receive experience points and specialization points. Earning experience points earns you new ranks, which unlock new uniforms, armor, and different camouflage colors.

Specialization points increase the level in one of three classes - attack aircraft, gunner and CQB. Each new level gives an additional weapon or a bonus in the form of experience points. What's nice is that both systems work in parallel, so you can get both experience points and specialization points for one kill.

This is interesting: the current rank can be found by looking at the patch on the sleeve of the protagonist. And the bar at the bottom of the screen shows how many experience points you need to reach the next rank. Just like in Call of Duty 4.

Experience Points

You start the game as an inexperienced fighter, and you will have to work hard to get new titles. Experience points are awarded for killing opponents and winning online battles. Yes, multiplayer and the single player campaign now use the same account. This is very convenient, although it leaves room for cheating dishonest players.

The number of experience points earned can be viewed if you go to a special menu or look at the indicator bar at the bottom of the screen. When it is completely filled, that is, reaches the right side of the monitor, you will receive a new rank. The new rank gives armor, headgear (these include helmets and all kinds of hats), as well as uniforms and camouflage colors.

The amount of experience gained for killing an enemy in a single or co-op game depends on the selected difficulty level. On hard you will get much more experience than on medium, not to mention easy. However, experience can not only be added, but also decreased for killing partners and civilians. In doing so, however, you cannot lose the rank.

In a multiplayer game, to avoid cheating, the amount of experience gained depends on how many players are fighting on the server. Therefore, the cheating situations that are so common in Call of Duty 4 are excluded. If you play together, you get only 20% of the experience from the right.

Specialization

The specialization system consists of three categories - marksman, attack aircraft and CQB (close combat). Each category has twenty levels. Each odd level grants a bonus in the form of experience points, and each even level unlocks a new weapon.

To earn points in each category, you need to destroy the enemy in a certain way.

For example, for shooting - to demonstrate the skill of shooting. For an attack aircraft - handling explosives and grenades. And for CQB - killing at close range. It is clear that it will not work to simultaneously receive points in all categories, just as it is impossible to reach the maximum level in one passage. To reach the heights of skill, you will have to turn to network battles.

Basic tricks

Movement

The speed of movement determines how accurately you will shoot, and the noise produced. With a quick step to full height, the scope disappears altogether, and although you can shoot, you are unlikely to hit the target. Unless you shoot point-blank.

Also, with a quick step, the character makes a loud noise, which alerts terrorists who are nearby. To keep the noise to a minimum, it is best to squat down. In this position, you can almost normally shoot on the move, but still, to increase accuracy, it is better to stop completely.

In addition to reducing noise and increasing shooting accuracy, the character's movement speed also drops. While crouching, the character becomes less visible and can hide behind low objects, such as a barrel or a low fence. If not for the low speed, this method of movement would be optimal.

The ability to make a quick dash for short distances appeared only in the second part. Sprinting is useful when you need to move under enemy fire, as well as if you are being bombarded with grenades or trying to surround you. The probability that the enemy will hit a running fighter is quite low.

While running, you cannot shoot, and in order to make a new breakthrough, you need to take a break for some time. Choose the right distance and the object you want to run to. The speed and range of running depend on the weight of the armor. In general, the ability to dash is quite useful, especially on hard difficulty, where the kill is quick and it's dangerous to just lean out.

Fast rappelling

With the help of ropes, you can quickly descend from a great height. However, you cannot control the rate of descent, nor can you use weapons. In addition, it takes the character some time after landing to unhook the rope. Before descending, make sure that you do not come under enemy fire. Otherwise, the chances of salvation are too small.

Rope descent

With the help of some ropes, you can go down slowly (the type of descent depends on the architecture of the building). So you can control the speed - in short bursts or steps - and also use a gun.

Before entering the room, and this always happens through the window, you can turn upside down to carefully scan the room. In this case, the enemy is unlikely to notice the character. From such a position, by the way, it is convenient to fire - only the head and hands of the character are visible, and it is problematic to hit him.

To get into the room, keep going down until the inscription appears. Press the key to make the character break the window and jump inside. But the roar will attract the attention of the enemy. It is usually more profitable to send partners ahead, and cover them with pistol fire yourself.

Level navigation

There are two ways to navigate the map in a single player game. The white marker shows how many meters are left to the target and what you need to get to it: climb or descend. To understand exactly where to go, this is more than enough.

More information is needed to develop a plan and decide how to proceed. For this, a level map is useful, on which all descents, stairs, corridors, doors and large objects are marked. The map also shows the location of comrades seen by civilians and terrorists.

Using Objects

Rainbow Six Vegas 2 has a context interface for interacting with most objects. It is enough to approach a door, a ladder or a low fence, through which you can jump, as the screen will show which key (and it is, in fact, the same) you need to press in order to perform an action.

Similarly, you can give orders to comrades. Being at some distance from the target, point the sight at the object and press the key indicated on the screen. Here is a short list of the main orders: take position at the door, descend the rope, climb the ladder, go to the indicated place, defuse the bomb, heal the wounded.

Weapon Handling

To skillfully shoot from game weapons, you need to follow some basic rules.

Weapon choice

You can choose weapons in the main menu, before starting a mission in a helicopter or during a mission in special containers (by the way, they still replenish ammunition) placed for operatives by none other than good terrorists. True, containers can be used no more than twenty times (ten times per box).

Pick up weapons in accordance with the terrain. Shotguns for tight spaces, sniper rifles for large spaces, etc. Also, additional equipment can be hung on each weapon, which expands its capabilities. It's nice that this does without penalties to the characteristics.

This is important: if you run out of ammo and there are no weapons crates nearby, pick up the terrorist weapons. It often also has additional equipment installed.

Weapon customization

If you hold down the reload key, a menu will appear in which you can configure some weapon parameters. For assault rifles, assault rifles and machine guns, these are the firing modes: automatic, semi-automatic (three rounds each, not available for all models) and single. Automatic fire will do in most cases, and single fire when the target is at a great distance.

All Assault Rifles, Assault Rifles, and Pistols have silencers that allow you to fire without revealing your location. The enemy, having heard the shot, will be alarmed, but he will be able to detect the character only visually. In the same menu, the laser pointer is turned on and off.

Aiming

If the enemy is at some distance from you, use zoom to increase your accuracy. Thus, hitting the enemy, especially in the body or head, will become much easier. If a sight is installed on the weapon, it will be used when aiming - otherwise you will have to aim through the front sight.

Recoil and corrections when shooting

After each shot, the recoil gradually knocks down the sight, lifting the barrel up and to the side, and also increases the dispersion of bullets. Therefore, long bursts of automatic weapons are acceptable if the enemy is very close. Try to shoot bursts of three to five rounds, hiding behind cover after each burst.

Recharge

Reloading is a simple matter: press the R key and wait until the character changes the clip. In Rainbow Six Vegas 2, the enemy is not a bastard, so you need to carefully choose the time for reloading. There is nothing more unpleasant than a situation when a clip suddenly ends, and the enemy goes on the assault. Remember - if you stop shooting, the terrorists can launch a counterattack.

Ballistics

Bullets do not ricochet, they always fly straight to the target, spitting on the laws of physics and weather conditions, but now they pierce light materials. The wooden crate can no longer be considered safe cover. Shoot through. Remember this - because terrorists periodically forget.

There are plenty of grenades in the game, but they are thrown in exactly the same way. There is always some time before the explosion, which is useful when you need to hit the victim around the corner. Or get back in the forehead - that's how lucky ... Throwing a grenade, remember that they also shoot at a protruding hand, and in some cases they can even kill you.

Special observation devices

Whether you're playing alone or participating in a multiplayer battle, you always have a hidden camera, a night vision device and a thermal imager. Also in a single player game, you have a miracle device - a thermal scanner that can scan the area for living terrorists and display the data on the screen.

hidden surveillance camera

When approaching the room, you can stick a hidden surveillance camera under the door to assess the situation before the assault. You can rotate the camera to look around the room, as well as change the zoom and view mode - from night vision to thermal. The enemy cannot notice the camera in principle.

In the single-player campaign, you can use the hidden camera to mark the opponents that the teammates need to destroy first after entering the room. All enemies that you see with a hidden surveillance camera are displayed on the map. Therefore, when looking around the room, do not forget to look at the map of the area in order to better plan the assault.

Night vision device and thermal imager

The night vision device in Rainbow Six Vegas 2 is very dubiously useful. Of course, with its help you can see in pitch darkness, but this is rare. At dusk, when there is at least some source of light, the image deteriorates greatly, which makes it difficult not only to shoot accurately, but also to detect the enemy.

And there are more than enough such situations. Often, a night vision device has to be turned on in order to turn it off almost immediately. If you don’t want to suffer, drearily trying to see at least something in a hodgepodge of green and black, you can unscrew the brightness in the game settings. This is much more effective than a night vision device.

The thermal imager produces a picture much poorer in detail than a night vision device. Small and medium-sized objects with the same temperature merge into a monotonous mass, which sometimes causes a lot of problems. But with its help you can accurately determine the location of the enemy.

With the help of a thermal imager, you can detect the enemy through thin ceilings and smoke screens. It is especially fun to throw smoke bombs at the passage, go inside and shoot the enemy with a weapon with a silencer.

He will not even be able to determine your position. The disadvantages of a thermal imager are a small viewing radius and a blurry picture. It is also difficult to use the appliance if there are strong heat sources nearby.

Thermoscanner

The thermal scanner appeared only in the second part. Thanks to this device, you can conduct reconnaissance of the area. By the way, it is run by Sharon Judd, an intelligence officer who directs the operation from a helicopter.

At the request of his comrades, he will scan the area and display a map-plan on the screen, which displays the location of all living people. Other heat sources are not displayed. Please note that hostages and teammates are also displayed on the screen. Therefore, it is important not to confuse them with the enemy.

The thermal scanner works in real time, so you can track the movement of the enemy. You can turn on the general map to get a better overview of the area. The scanner runs for thirty seconds and cannot be used more than once every two minutes. Therefore, do not use it thoughtlessly.

Hiding in shelters in Rainbow Six Vegas 2 will have to constantly. No matter how well protected you are, three or four bullets to the body or one to the head are guaranteed to kill the character. Always move from cover to cover. They can be almost any object - poles, cars, fences, walls ...

When you get close to cover, the game switches to third person. From this angle it is convenient to inspect the area. You can also preliminarily aim at the enemy with a sight, so that later you can lean out and give an automatic burst. Just remember that some of the shelters, even walls, can be shot through, especially if the fire is from large-caliber weapons.

Shelter selection

Before hiding somewhere, you need to evaluate how safe the shelter is. Wooden and plastic objects are best avoided. Not even large-caliber weapons will pierce through them. Be suspicious of cars and other objects that do not completely hide the character.

Choose covers that will not stick out parts of the character's body. Of particular value are monolithic walls, cement blocks, as well as stone and metal objects. They are impossible to break through. But even in this case, you need to look at the terrain and evaluate the chances of an enemy attack from the flank. Better be an unreliable passenger car that cannot be bypassed than a solid cement block that leaves the flank uncovered.

Aimed fire

Once in the shelter, proceed to the second phase - the destruction of the enemy. First you need to carefully move to the edge. In this case, the camera will move from the center in the desired direction. Spot the enemy, aim at him with a sight - this can be done without showing your eyes - lean out of cover and give a burst.

Then, regardless of the result, hide in cover in order to fire again after a while. If you are playing online - although this also applies to single player - it is highly desirable to constantly change the position for shooting. First they shot while standing, then sitting, then from the left side, ran over to another cover, etc. The predictable player is too easy prey.

fire blindly

If the enemy gets too close and you can't get out because of the dense fire, try to finish him off by shooting blindly. To do this, just aim and, without looking out of cover, press the fire button. By the way, terrorists love to do such tricks when you decide to go into close combat.

If the enemy is at a distance of up to four meters, the chances of hitting the target are quite large. But even if you don’t finish him off, you will definitely scare him away and force him to retreat. You can shoot from all types of weapons, including pistols and sniper rifles. But, for obvious reasons, the greatest effect is achieved when firing submachine guns and machine guns.

Grenade Throw

Grenades can also be thrown blindly from cover. Explosive and incendiary are great for disrupting an enemy attack. It is especially nice to surprise opponents with armored shields who think they are not in danger. A blinding grenade will help stop an attack, and a smoke grenade will allow you to change position if the suppressive fire is too dense.

Squad management

Fighter behavior

You can set two lines of behavior for fighters - shoot at the enemy without warning or shoot only in response. In the first case, the comrades use the main weapon and open fire, as soon as they see the enemy. In the second, they use a secondary weapon equipped with a silencer and do not open fire until they come under fire.

What types of behavior to use, look at the situation. If you've been spotted, it's too late to hide. Let the comrades shoot to kill - in this case, aggressive behavior is more than justified. If you are not noticed, it makes sense to order not to open fire. Check out the area first. You may be able to get close to the enemy without drawing attention.

Movement orders

You can order your comrades to follow you, hold positions or regroup. At the same time, the partners do not behave like logs, they skillfully hide in shelters, as soon as the bullets whistle in the air. You can also order the fighters to take a specific position. To do this, aim at the place where you want to send comrades, and press the appropriate key.

Although the comrades are smart enough - and they will seek cover anyway when the firefight starts - give orders more carefully. Try to indicate the exact position, otherwise, while they are looking for where to escape, irreparable things may happen. Also, make sure that the shelter is secure and protects colleagues from all sides. Of course, there are two of them, and they shoot accurately, but anything can happen.

Throwing grenades

In the second part, the partners learned to throw grenades on orders. To do this, you need to make sure that the comrades see the area where you need to throw a grenade, and also are not too far away. Otherwise, they may be slightly wedged.

Partners can throw all types of grenades, so colleagues can be used to create a smoke screen, undermine the enemy with explosives, or arrange some other muck. The only annoying thing is that it is quite difficult to accurately mark the place for the throw. In addition, the enemy does not like to stand still and is constantly moving.

Partner Healing

If a partner is hit by a bullet, he will fall to the floor with a slight cry and will wait for a miraculous injection. An injection of adrenaline will immediately lift a wounded soldier to his feet. You can make an injection personally or send a comrade to this noble cause.

When you make an injection, the character cannot move and is especially vulnerable. If you get under heavy fire, throw a smoke grenade before you start healing. If you do not pay attention to the wounded for a long time, he will die. Its status can be checked using the pulse indicator on the left side of the monitor.

Attack of specific terrorists

During an open battle or when viewing the area through the camera, you can mark opponents that your comrades need to destroy first. Note that enemies will be destroyed in the order in which you marked them. For killing marked enemies by teammates, you get more experience.

By marking enemies, you can not only correctly distribute forces in order to effectively destroy the enemy with minimal difficulty, but also track their routes. Marks are visible from afar, terrorists are not saved even by shelters. The icon is visible through the wall. Thus, it is convenient to observe patrols.

But the most important thing is that the partners will not rush after the marked terrorist across the entire map. They will consistently destroy enemies in their line of sight. Designate all the terrorists in a row, perhaps, is not worth it. Mark only problematic opponents and those who are far from the battlefield. It makes no sense to put a mark if you know that the enemy will be killed in a second.

The first step is to mark and kill the commanders. They wear red berets and are usually armed with pistols. After the death of the leader, the terrorists will begin to act much less effectively. In addition, only killing the commander will help save the hostages if you are noticed.

But the commanders are in no hurry to get under the bullets and in the event of a shootout they try to retreat to cover. Watch out for the viper if you don't want to earn a lot of trouble on your head. The penalties for the death of civilians are quite high, and a failed assault hurts pride and forces you to replay the episode again.

Storming the premises

When you order your comrades to move towards the door, they will take up their starting position for the assault and will await your further orders. There may be five in total.

Come in and clean up

Comrades just open the door and clear the room. A rather dangerous method of storming premises if there are a large number of terrorists inside, but you seriously save time. However, before giving an order, it is still advisable to inspect the room using the camera and mark the opponents who need to be destroyed first.

Throw a smoke grenade and clear

You can give this order if your teammates are ordered to shoot only in return. The comrades open the door, throw a smoke grenade, turn on the thermal imagers and destroy the terrorists from behind the curtain. It makes sense to use the order when you do not know if there is an enemy in the room, and also if you go out into open spaces or into a large room and do not want to get under fire from terrorists. While the smoke clears, you will have time to find cover.

Throw a stun grenade and clear

This order is also available if teammates are ordered to shoot back only. The comrades open the door, throw a noise grenade and begin the assault. The grenade stuns enemies in its blast radius, but does no damage and is therefore great when you're rescuing hostages. Just remember to turn away so you don't go blind yourself.

Throw an explosive grenade and clear

This order is available only with the aggressive behavior of the fighters. Comrades open the door, throw a grenade, and after the explosion they clean the room. Explosive grenade is most effective in small rooms, not crowded with objects. Partners try to throw a grenade at the enemy, but if there are too many objects, the grenade may bounce and the damaging effect will be small. In any case, you can use explosive grenades if you are sure that there are no hostages in the room.

Blow up the door and clear

Explosives are set on the door, after which an explosion occurs and the partners clear the room. Everyone who turned out to be closer than six meters will die from the shock wave, others will be shell-shocked. We get an effect similar to the effect of a stun grenade, and it will not be difficult to finish off the shell-shocked. Use explosives with caution if there are hostages in the room.

Clearing the area

Before you get involved in a firefight, ideally you need to conduct reconnaissance of the area and draw up a plan of action. Therefore, you must necessarily constantly think about the following things.

How many terrorists?
How far is the enemy from your penetration point?
How are the terrorists armed?
Where can they get help?
What are the alternative entry points?
What is the intended route of movement and optimal shelters?
What special equipment can be used?

After examining the area, you can begin to make a plan. First, determine the entry point. Try to find the best option - so that the comrades are covered from the flanks, but the room is well shot through. Consider what would be the best entry behavior. Maybe it makes sense to order to shoot only in response?

When using grenades, try to achieve the maximum effect. The more opponents you neutralize, the easier it will be later. Remember that in the first seconds you have a surprise effect. Then the enemy will figure out what is happening, and it will be much more difficult to knock him out.

Always try to enter the room from an additional entrance. So comrades will not interfere with you, and you will be able to act more efficiently. Once in the room, be sure to tag the terrorists to make it easier to track their movements. If you get under heavy fire - do not hesitate to retreat. If necessary, use smoke bombs to hide your movement.

General tactics

As you remember, partners have two types of behavior - hidden and aggressive. It is on the behavior of partners that two main tactics in the game are built. If you're playing the single player campaign with a live partner, the tactics change slightly, but the principle remains the same.

stealth

Of course, the longer you remain incognito, the higher the chances of success. Therefore, having cleared the area, order your teammates to switch to mode and follow you. Squat down and slowly move forward, constantly examining the map of the area and listening to the comments of your comrades.

You need to look around the corner, always clinging to the wall so that the enemy cannot detect you visually. Try to stay in dark corners, walk past the windows crouching and pressing against the wall. Inspect each room with a hidden camera - if there is a door where you can stick it.

By default, consider that every unchecked room is full of terrorists. Even noticing the enemy, do not rush to open fire. Think - maybe there is an opportunity to finish off several terrorists without attracting attention. Remember that even if the terrorists find the corpse of their own, they will be wary, but will not raise the alarm.

You will be invisible until you give yourself away visually and by shooting without a silencer (in this regard, a silenced sniper rifle is quite useful). However, pretending to be an elusive saboteur, do not get too carried away. You need to clearly understand when you need to hide, and when it's time to open fire from all barrels.

Aggressiveness

The second phase is aggressive. You can still use a weapon with a silencer, but teammates must definitely open fire at the sight of the enemy. The terrorists must be destroyed - quickly and effectively. If you scouted the area in the covert phase of the operation, you should already have a rough plan of action in your head.

Use all available equipment and weapons. Try to always attack from different entrances, since in most missions it is possible to choose several directions of attack. Sometimes you can even attack enemies from the rear while your comrades distract them with shooting. I have already said that in the first seconds you have a big advantage. Destroy as many opponents as possible and take good positions from which you can continue to attack.

Speed ​​is important, but safety is paramount, so don't get carried away. Overestimating your strength, you can get a problem in the form of a suddenly come running squad of terrorists. Especially the enemy likes to unexpectedly descend on the ropes from the upper tiers. Calculate possible scenarios for the development of events and ways of retreat.

Movement during combat

During combat, and even when the enemy is not visible, it is best to move in short dashes from cover to cover. This is the practice. You sit in cover and order your comrades to move to the next cover - ahead. While they are moving, you cover them with fire and destroy opponents. When comrades gain a foothold in position, run forward to the next shelter.

Try to send partners ahead. First, you think, not they. Secondly, if a comrade catches a bullet, he can be cured. Unfortunately, there is no main character. Thus, by covering each other and using smoke grenades if necessary, you will minimize the risk. The main thing is to choose the right cover: so that you are covered from the flanks and can cover your comrades, as well as shoot through the area.

Flanking

Once under fire, the terrorist tries to immediately hide in a shelter. Sometimes it’s not easy to smoke him out of there, especially if you don’t have a sniper rifle (with its help you can hit even a protruding heel with a shot). The enemy can stubbornly sit still, logically believing that you should attack.

In this case, you can use the attack from the flank. You constantly fire at the enemy, not allowing him to stick out, and order your partners to go around. Even if the terrorist notices his comrades and decides to escape before they bypass him, he will certainly fall into your sight.

If, due to the terrain, it is impossible to give exact orders to your partners, you will have to go around by yourself. But here you need to be especially careful, because a trigger may work and reinforcements will come running to the terrorist - then you will have to flee. Therefore, try to send comrades ahead.

The squad almost always has to fight with a superior enemy, so ambushes are more relevant than ever. The most important thing, of course, is not to betray your presence until the last moment and choose the right position.

Having found a position, and it must be safe and the terrain must be well shot from there, order your comrades to shoot only in response. Take the chosen position and mark the opponents on which the partners should open fire. They won't fire, but they will confirm that the terrorists are in the line of fire.

Choose a terrorist, take him at gunpoint and order your partners to open fire. In the first second of the battle, you can destroy a significant part of the enemies. For greater effect, after destroying the first enemies, you can throw a stun grenade to prevent the terrorists from regrouping and running for cover.

Climbing stairs

Climbing stairs in Rainbow Six Vegas 2 is the most frustrating moment. You should always move by pressing against the wall and keeping an eye on the top flight. In general, it is advisable to send comrades to inspect the stairs. They have a great reaction, besides there are two of them.

If you know exactly what is waiting for you, first throw an explosive grenade up so that the enemy does not relax. Then throw a smoke and give the order to your partners to rise. If desired, you can throw a noise to blind the enemy. Climbing stairs is just as dangerous, but in this case you have a better position.

weapon shop

Submachine guns

Range: 3

Accuracy: 8

Penetrating power: 4

Clip capacity: 25

Conditions for obtaining: 18 level CQB

The Austrian AUG Para is a compact variant of the AUG A1. The barrel is drastically cut to increase mobility. To get this submachine gun, you need to reach CQB level 18 (which, believe me, is not easy), although there is nothing special about it, and the magazine is slightly smaller than similar models.

Range: 3

Accuracy: 3

Penetrating power: 3

Clip capacity: 32

Conditions of receipt: no

A submachine gun for very close combat. The MAC 11 has a small size and a good rate of fire, which allows it to operate effectively in small spaces. It does not hinder the movement of the fighter. But at a distance of more than ten meters, the MAC 11 begins to give way to other models. Affect mediocre damage and firing range.

Range: 4

Accuracy: 8

Penetrating power: 4

Clip capacity: 30

Conditions of receipt: no

The classic submachine gun that is put into almost every game about special forces. Rainbow Six Vegas 2 has more powerful submachine guns with good range, but the MP5N has the best accuracy in its class and minimal recoil. Also a plus are a rich selection of shooting modes and a nice appearance.

Range: 3

Accuracy: 7

Penetrating power: 3

Clip capacity: 40

Shooting modes: automatic, single

Conditions for obtaining: 12 level CQB

The MP7A1 has a fairly compact size, which provides excellent maneuverability. In addition, this model, compared to other small submachine guns, has a good range, shooting accuracy and penetration power. A clip of forty rounds allows you to conduct long-term suppression fire.

Range: 3

Accuracy: 7

Penetrating power: 3

Clip capacity: 30

Shooting modes: automatic, single

Conditions of receipt: no

MP9 is comparable in size to MAC 11, but this model wins in accuracy. Due to the high rate of fire, MP9 quickly consumes ammunition, so carefully monitor the number of rounds and change clips in time. By the way, fighters controlled by artificial intelligence use this particular model.

Range: 3

Accuracy: 7

Penetrating power: 3

Clip capacity: 50

Shooting modes: automatic, semi-automatic, single

Conditions for obtaining: 10 level CQB

Frankly, not the most successful model of a submachine gun. Despite the large clip - and fifty rounds is quite serious - the rate of fire and accuracy, the P90 is very lousy at penetrating armor. This can be partly offset by firing long bursts at the upper torso, hoping to hit the head. But I would still recommend stopping at another submachine gun.

Range: 3

Accuracy: 8

Penetrating power: 4

Clip capacity: 50

Shooting modes: automatic, semi-automatic, single

Conditions for obtaining: 16 level CQB

Despite the fact that it does not sound very proud, the Type 05 is a fairly good alternative to the MP5N. The characteristics are approximately the same, and the clip is like that of the P90 - for fifty rounds. Therefore, if you are not shy about using Chinese weapons, skillfully copied from Western models (I, for example, could not overcome this shameful complex), use it to your health, you will be satisfied.

Range: 4

Accuracy: 8

Penetrating power: 4

Clip capacity: 25

Shooting modes: automatic, semi-automatic, single

Conditions for obtaining: 4 level CQB

The largest of the submachine guns, which makes it very difficult to move in small spaces. The UMP45 has a lot of recoil and a 25-round clip, but thanks to its lethal power, even an enemy with a bulletproof vest needs one or two bullets. Use semi-automatic shooting mode.

Range: 3

Accuracy: 3

Penetrating power: 3

Clip capacity: 30

Shooting modes: automatic, single

Conditions for obtaining: 14 level CQB

The funny-looking Czech submachine gun pleasantly surprises with its size, accuracy and rate of fire, but unpleasantly upsets with its range and lethal power. The VZ 83 can only be used normally at a distance of up to ten meters. However, at his distance, he copes with the tasks set perfectly.

assault rifles

Range: 7

Accuracy: 8

Penetrating power: 7

Clip capacity: 30

Shooting modes: automatic, semi-automatic, single

Conditions of receipt: no

Not too accurate, but powerful enough assault rifle. Therefore, when firing at long distances, switch to semi-automatic shooting mode. This model is available from the very beginning, and until you get a new weapon, it will serve you faithfully.

Range: 5

Accuracy: 6

Penetrating power: 6

Clip capacity: 30

Shooting modes: automatic, single

Conditions for obtaining: level 18 attack aircraft

The native Soviet AK-47 in Rainbow Six Vegas 2 looks as ridiculous as a Chinese submachine gun. But what to do - a tribute to tradition. Great lethal force, low range and accuracy, high recoil - in general, a standard set of pluses and minuses for this model. However, you won’t get the AK-47 soon, you won’t earn level 18 attack in one playthrough of the game.

Range: 5

Accuracy: 6

Penetrating power: 6

Clip capacity: 30

Shooting modes: automatic, single

Conditions for obtaining: level 12 attack aircraft

The shortened version of the AK-47 is no different from its older brother in terms of characteristics. However, due to the short barrel and smaller size, the fighter becomes much more mobile. This helps during sweeps of small rooms and assaults on tight spaces.

Range: 5

Accuracy: 8

Penetrating power: 5

Clip capacity: 30

Shooting modes: automatic, single

Conditions for obtaining: 12 level shooter

Good penetrating power and compact dimensions of the assault rifle make it effective at close range. Here with distant and average serious problems already begin. Therefore, it is better to use it inside buildings when you know for sure that you will mainly have close combat.

Range: 6

Accuracy: 9

Penetrating power: 6

Clip capacity: 25

Shooting modes: automatic, single

Conditions of receipt: no

Due to its small size, it does not restrict the movements of the fighter. High accuracy, one of the best in its class, allows you to fire at long distances. True, the impression is spoiled by average damage and high recoil, and the latter is not even particularly treated by firing in short bursts. In general, a rather specific assault rifle, which still needs to get used to.

Range: 5

Accuracy: 8

Penetrating power: 5

Clip capacity: 30

Shooting modes: automatic, single

Conditions of receipt: no

An ordinary rifle, which practically does not stand out from the background of other models. Standard pros and cons for the class. But, probably, due to the global popularity of FNC, almost half of the terrorists in the game wear it. Such an international weapon.

Range: 6

Accuracy: 8

Penetrating power: 6

Clip capacity: 30

Shooting modes: automatic, single

Conditions of receipt: no

Well balanced rifle with big pluses and minor minuses. It has been practically proven that the G36C is perfect for firing at close, medium and long distances. The recoil is not too big and the accuracy is good. Although it is possible to fire at particularly long distances only with single shots. The G36C is available from the start, so stick with it until you get access to more advanced models.

Range: 8

Accuracy: 8

Penetrating power: 6

Clip capacity: 30

Shooting modes: automatic, single

Conditions for obtaining: level 6 attack aircraft

My personal favorite in Rainbow Six Vegas 2. Despite its large size and average penetration, this is the most accurate and long-range rifle. You won't find a better model for long and medium range combat. True, for close combat, maneuverability is significantly lacking, which causes a lot of trouble.

Range: 6

Accuracy: 9

Penetrating power: 5

Clip capacity: 25

Shooting modes: automatic, single

Conditions for obtaining: level 18 shooter

Due to its compact size, the L85A2 is ideal for urban combat, excelling at medium to close ranges. But, like the FAMAS, this model has serious problems with recoil and accuracy. And a 25-round clip is not too big for this fast-firing assault rifle.

Range: 5

Accuracy: 8

Penetrating power: 6

Clip capacity: 30

Shooting modes: automatic, single

Conditions for obtaining: level 6 shooter

M468 is an upgraded version of the American M16/M4 assault rifle. From it, you can effectively hit an enemy in a bulletproof vest from a long distance, even if he is hiding behind a wooden shelter. That's just a rather big size makes it uncomfortable when fighting in a small room.

Range: 6

Accuracy: 9

Penetrating power: 5

Clip capacity: 30

Shooting modes: automatic, single

Conditions for obtaining: level 16 shooter

The M8 is a fantastic variant (and look at the look of the weapon!) G3KA4, only with a lower range. Pleasantly surprised by the accuracy and range. During the assault on small rooms, it desperately interferes due to its large dimensions. To get this beauty, you first have to grow up to level 16 shooter.

Range: 8

Accuracy: 8

Penetrating power: 5

Clip capacity: 30

Shooting modes: automatic, single

Conditions of receipt: no

Another assault rifle with a short barrel, which is great for close to medium range combat. And not at all suitable for long-range combat due to high recoil. However, just like with the G3KA4 you can get used to clearing small rooms, so with the SCAR-H CQC you can hit from a distance of 30 meters.

Range: 6

Accuracy: 6

Penetrating power: 4

Clip capacity: 30

Shooting modes: automatic, single

Conditions for obtaining: level 4 shooter

An almost perfect melee weapon.

Phenomenal penetrating power allows you to destroy the enemy in heavy body armor with a single hit. At long range, the TAR21 is not such an evil rifle, but the accuracy is quite on the level. I advise you to use this rifle in missions where you have to constantly fight in warehouses, offices, etc.

machine guns

Range: 5

Accuracy: 6

Penetrating power: 6

Clip capacity: 100

Shooting modes: automatic

Conditions for obtaining: 2 level attack aircraft

The 21E machine gun has an average firing range and lethal force, but it has the best accuracy among all machine guns. From this model, you can quite successfully shoot long bursts, while the accuracy will be quite on the level.

Range: 6

Accuracy: 4

Penetrating power: 5

Clip capacity: 100

Shooting modes: automatic

Conditions for obtaining: level 14 attack aircraft

Powerful machine gun with indecently large recoil. Yes, it can be used for long range shooting. Here the barrel is pulled up too high and it is constantly necessary to correct the sight. However, if you fire while squatting, and even put an improved handle on the machine gun, then you can pacify this beast.

Range: 6

Accuracy: 8

Penetrating power: 5

Clip capacity: 100

Shooting modes: automatic

Conditions of receipt: no

A stationary machine gun that enemies usually shoot at you with. Powerful and accurate, it leaves no chance for the enemy if he decides to go ahead. That's just the shooter is practically not protected by armor, which makes him an easy victim for snipers. The machine gunner is especially vulnerable while reloading weapons.

Range: 5

Accuracy: 4

Penetrating power: 7

Clip capacity: 100

Shooting modes: automatic

Conditions for obtaining: level 8 attack aircraft

MG36 in its characteristics is more like an assault rifle than a machine gun. He has the best accuracy of fire and the smallest return. If you put an optical sight and adapt to the features of the model, you can generally abandon the assault rifle. In addition, a clip of a hundred rounds makes you forget about constant reloading.

Range: 6

Accuracy: 4

Penetrating power: 6

Clip capacity: 100

Shooting modes: automatic

Conditions of receipt: no

Despite the same accuracy characteristic of the M249 SPW and MK46, the second model has much less recoil. This allows you to fire more effectively over long distances, especially if you first put an improved handle. Therefore, if the MG36 is not yet available to you, but you want to shoot from a machine gun, it is better to opt for the MK46.

Shotguns

Range: 1

Accuracy: 2

Penetrating power: 9

Clip capacity: 8

Shooting modes: pump action

Conditions for obtaining: 20 level CQB

This 12-shot shotgun reloads slightly faster than other models. This is the biggest plus, which is quite important during close combat, especially if you miss and do not kill the enemy with the first shot. True, in order to get 500 Tactical, you will have to reach the 20th level of CQB.

Range: 1

Accuracy: 2

Penetrating power: 9

Clip capacity: 8

Shooting modes: pump action

Conditions of receipt: no

If the previous model is in service with the army, then the 870MCS is a police shotgun. In the pros, you can write down a little more accuracy, as well as accessibility from the very beginning of the game. Nothing else stands out.

Range: 1

Accuracy: 2

Penetrating power: 9

Clip capacity: 8

Shooting modes: pump action

Conditions of receipt: no

Almost a complete copy of the 870MCS, only deals less damage and works better on opponents in light body armor.

Range: 1

Accuracy: 2

Penetrating power: 9

Clip capacity: 8

Shooting modes: pump action

Conditions for obtaining: 2 level CQB

Another copy of the 870MCS. Characteristics one to one, differs only in appearance. Although this is not bad, it gets boring to run the whole game with one barrel.

Range: 1

Accuracy: 1

Penetrating power: 8

Clip capacity: 5

Shooting modes: automatic, single

Conditions for obtaining: 6 level CQB

The only shotgun that can fire in automatic mode and does not require reloading after each salvo. The automatic firing mode is actually complete nonsense. Five rounds are consumed instantly, and there is no particular benefit. But a single shot is ideal. There is no reload time, and you can instantly finish off the enemy. That's just for the convenience of shooting you have to pay with reduced damage and range.

Sniper rifles

L96 ARCTIC WARFARE

Range: 10

Accuracy: 10

Penetrating power: 10

Clip capacity: 5

Conditions for obtaining: level 20 shooter

The L96 Arctic Warfare sniper rifle was specifically designed for use in low temperature areas. It's just great, but we'll play in Las Vegas, which, as you remember, is far from the Far North. Therefore, the L96 here is a beautiful, but standard sniper rifle.

Range: 10

Accuracy: 10

Penetrating power: 10

Clip capacity: 5

Shooting modes: manual reload

Conditions for obtaining: level 10 shooter

An upgraded version of the M40 sniper rifle, which was used by the Americans during the Vietnam War. After each shot, the shooter has to manually reload the weapon.

Range: 9

Accuracy: 10

Penetrating power: 10

Clip capacity: 5

Shooting modes: single

Conditions for obtaining: level 14 shooter

A semi-automatic German sniper rifle that allows you to fire continuously without being distracted by reloading after each shot. PSG1 deals less damage but is handy, which is especially felt when you need to hit multiple targets in a short period of time.

Range: 10

Accuracy: 10

Penetrating power: 10

Clip capacity: 5

Shooting modes: manual reload

Conditions of receipt: no

According to the characteristics - an exact copy of the M40A1. Only this model is available from the very beginning of the game, and a shorter barrel allows you to quickly look out, and then hide in cover when shooting.

Range: 8

Accuracy: 10

Penetrating power: 10

Clip capacity: 5

Shooting modes: single

Conditions of receipt: no

The only sniper rifle with a silencer and semi-automatic (single) fire mode. Thanks to the silencer, in certain situations, you can eliminate a significant number of opponents without giving away your position. The best rifle for covert operations. That's just to kill a terrorist, you need to shoot in the head or torso. If you hit the hand, he will survive and raise the alarm.

Range: 10

Accuracy: 10

Penetrating power: 10

Clip capacity: 5

Shooting modes: manual reload

Acquisition conditions: level 2 shooter

The Russian sniper rifle was obviously added to the game to make it more exotic. However, thanks to Russian or Soviet weapons and a distinctive camouflage color, you can create a Russian Bishop commando to fight terrorism in America.

Pistols

Range: 3

Accuracy: 8

Penetrating power: 6

Clip capacity: 15

Shooting modes: single

Conditions for obtaining: level 8 shooter

The 92FS, one of the most popular handguns in the world, has a modest role in Rainbow Six Vegas 2. He, despite the best accuracy of fire among pistols and a large clip, is seriously inferior in penetrating power and range to other models.

Range: 8

Accuracy: 6

Penetrating power: 8

Clip capacity: 7

Shooting modes: single

Conditions for obtaining: level 7 attack aircraft

The second most powerful pistol, one shot from which is guaranteed to finish off the enemy. True, due to the colossal recoil, you have to re-aim after each shot. A clip of seven rounds runs out quickly and usually at the most inopportune moment. Nevertheless, players love the Desert Eagle, if only because it is a legendary (in the sense - in games) pistol.

Range: 1

Accuracy: 5

Penetrating power: 5

Clip capacity: 10

Shooting modes: automatic, single

Conditions for obtaining: 8 level CQB

The only plus of the GLOCK 18 is the ability to fire automatically. He has no other merit. Small stopping power, small magazine, average accuracy. It is better to opt for another pistol.

Range: 4

Accuracy: 7

Penetrating power: 6

Clip capacity: 12

Shooting modes: single

Conditions of receipt: no

Surprisingly well balanced pistol. Good accuracy, excellent penetration and damage. Most opponents, even in body armor, are killed with one or two hits. If you are not a die-hard fan of the Desert Eagle, I advise you to stay on this model.

Range: 3

Accuracy: 7

Penetrating power: 6

Clip capacity: 12

Shooting modes: single

Conditions of receipt: no

A good pistol, but nothing more. Accuracy and penetrating power are good, but there are problems with range and damage. Although the 12-round clip allows you to partially mitigate these shortcomings.

Range: 8

Accuracy: 6

Penetrating power: 9

Clip capacity: 6

Shooting modes: single

Conditions for obtaining: level 10 attack aircraft

Strong, but stupid. One shot at the enemy, even in heavy body armor, guarantees success. Here are just a small clip and a large return cross out all the pluses. And if you run out of ammo, it will take a very long time to reload. This revolver is more for beauty than for real combat.

Range: 3

Accuracy: 6

Penetrating power: 6

Clip capacity: 13

Shooting modes: single

Conditions of receipt: no

USP40 is slightly better than GLOCK18 and much worse than MK.23. Good accuracy and penetrating power are spoiled by low range and damage. The enemy will need two or three rounds. Although this is not so critical as to put an end to USP40.

Weapon add-ons

One device can be attached to each weapon, which expands the capabilities of the model.

ACOG scope

An almost perfect optical sight for assault rifles. It magnifies, of course, not like 6x optics, but we, in fact, don’t need more, since we don’t shoot from sniper rifles.

Optics 6x

Optical sight with 6x magnification. The default is on all sniper rifles, but can also be installed on assault rifles. For some models, this is a good addition - for example, the G3KA4 becomes a kind of hybrid of an assault rifle and a sniper.

Optics 12x

Optical sight with 12x magnification. It can come in handy when the firefight takes place in open areas and at a great distance. Such situations in Rainbow Six Vegas 2 almost never occur, so you can save this optic for online battles.

Optics 6x/12x

Optical sight with 6x and 12x magnification. In theory, it combines the advantages of the two previous sights, but to change the aiming mode, you need to click on the mouse button. This can become a problem in certain situations where aiming speed is important.

High capacity clip

A clip that holds more ammo. You need to put it only on pistols, which usually have a small clip. However... how often will you use a gun in the game?

laser sight

The laser sight in Rainbow Six Vegas 2, in my opinion, is useless. It doesn't give you a big increase in accuracy when shooting, but it gives away your position to the enemy (which is why the device can be turned off), which is especially fraught in a multiplayer game. Putting a laser sight makes sense only on pistols and shotguns.

Reinforced handle

The improved stock for machine guns reduces recoil, allowing you to fire in short bursts with minimal loss of accuracy. If you use a machine gun, put an improved butt without fail, otherwise you will suffer with recoil.

Optics for rifles

An optical sight that reduces recoil when shooting. Nothing else stands out. You can put on machine guns, shotguns and machine guns.

Reflex sight

A collimator sight is a special case of an optical one. But the optical one usually has a crosshair, and the collimator one has a luminous dot that must be aligned with the target. Collimator increases much less, but it is much easier to aim with it. You can bet on all types of weapons, except for sniper rifles and pistols, but the greatest sense is when used with machine guns and assault rifles.

Other equipment and grenades

You can take two different types of equipment and grenades on a mission. True, some of the equipment is available only in a network game.

explosives

With the help of explosives, you need to knock out doors - while all opponents who are within a radius of six meters will be killed (provided, of course, that they are not in shelter), those who were standing nearby will be shell-shocked. Explosives are great for assaulting when the enemy is close to the door, but make sure there are no hostages inside. In a multiplayer game, it is convenient to use it for defense and ambushes.

C4 in Rainbow Six Vegas 2 is used as a kind of mine. Attach it to any surface and wait until an enemy is nearby to activate the detonator. The explosion radius of the C4 is about the same as that of an explosive grenade.

Noise Grenade

In a single player game, the stun grenade is usually used during the assault on the premises where the hostages are located. During the explosion, the enemy and civilians do not get injured, but they go blind for a while. However, the grenade can be used during attacks and defense. Just remember to look away so you don't go blind yourself.

explosive grenade

The best tool for destroying large groups of enemies. When throwing, keep in mind that the grenade does not fly as far as we are used to in other games. The explosion can detonate fuel kegs and cars, which increases the lethal force.

GPS receiver

GPS-receiver (device available only in the network game) scans the area and shows the location of the enemy on the map. Information about enemies is visible to all team members. Needless to say, that this device is trying to take with them all without exception, the players.

incendiary grenade

After the grenade explodes, burning phosphorus scatters, which instantly burns the enemy. Phosphorus burns for a few seconds, resulting in a kind of barrier. This is useful during the defense of positions. Also, the incendiary grenade has a frightening psychological effect.

Motion Sensor

By installing a motion sensor (the device is available only in a multiplayer game), you can track the movements of the enemy in a certain area. The sensor can be destroyed, but before that it will transmit the latest information about the enemy. The device is convenient for controlling the territory if you are afraid of an attack from the flank or rear.

jammer

When the enemy is surrounded by motion sensors and happily wipes the screens of GPS receivers, all that remains is to turn on the electronic jammer to hide their movement. The device covers a certain distance around the player, which allows you to move in large groups. The main thing is that at least one fighter has the device.

Mask

If opponents in a multiplayer game often use tear gas, a gas mask is the best remedy for endless sobs. There are two types of gas masks, but apart from their external appearance, they do not differ from each other in any way.

The armored shield is available if you have the twentieth level of attack aircraft. If you pick up a shield, you can only use a pistol, while you have to stick out your hand a little to shoot, which reduces protection. Movement speed with a shield is much slower, and you can't use cover. The armored shield does not protect against explosive and incendiary grenades and explosives.

Despite the disadvantages and inconvenient use, the shield is useful in multiplayer, especially if it is in capable hands. You can shoot at a fighter with a shield as much as you like, it will not impress him. The approach is very annoying, distracting and makes you do stupid things. A pistol is a serious weapon even at medium distances.

Smoke grenade

The smoke screen hides you from the enemy, and you can quickly change position. It is very useful in a single player game: they threw a smoke grenade, turned on the thermal imager and shot the opponents.

In online mode, all players, without exception, are equipped with thermal imagers, so the benefits of smoke are significantly reduced. True, the range of the thermal imager does not exceed twenty meters, so smoke grenades are still effective against snipers and at long distances.

Tear gas

An enemy who inhales tear gas will experience an unpleasant effect in the form of blurring the image. It is clear that, while sobbing over a machine gun, it is difficult to shoot accurately. Gas grenades are equally effective in defense and attack. If you throw a grenade in the desired corridor, the enemy will not be able to pass there for twenty seconds.

It is convenient for attackers to expel defenders from their familiar positions. Skillfully thrown grenades allow you to drive the enemy to where he will later be destroyed. True, tear gas is useless against players in gas masks.

Walkthrough

After leaving the helicopter, run down the stairs to the operative waving his hands. Enter the room and listen to the instructions. When the commander finishes talking, exit through the second door and go to the far building. Get a weapon with a silencer and finish off the lone guard. Then go up the stairs and order your comrades to stand at the door.

Stick a camera under the door and mark two terrorists. Then give the order to assault and wait until the partners clear the room. Go outside and carefully look around the corner. Wait until the sentries turn their backs and quickly shoot at the head. Go to the next building and enter the room from two doors. Two terrorists will not even have time to utter a word...

The next room can also be accessed from two sides. Only to the second door will have to go squatting and pressing against the wall. Climb up, finish off the sentry and look around the corner. See the sniper on the roof of the building? Switch your assault rifle to single-shot mode and finish him off.

Then use the ropes to start your descent. Turn upside down, order your partners to start the assault, and cover yourself with pistol fire.

Jump into the room. Having reached the corridor, put your partners at the left door and go to the door at the opposite end. Come in at the same time and destroy the enemy.

Climb up the ropes and finish off the two terrorists on the veranda. They are almost on the same line, so usually one queue is enough. Enter the building, go upstairs and order your partners to defuse the bomb on the door. Once indoors, first look at the negotiations with the terrorists, and then open fire on the enemy. The main thing is to cover the retreat of the hostages at the very beginning of the battle. Further it will be easier, especially if you throw grenades at the hall.

After destroying the enemies, exit through the door and search the boxes with weapons. You no longer need to hide your presence, so you can take a machine gun or a shotgun. A large squad of terrorists is waiting for you on the street. First you need to knock out the patrols and destroy the snipers on the roof. Repel the attack - and the enemy will definitely take it - go into the building and go up to the second floor.

Send your partners along the left path. They must destroy the terrorists who try to get into the building or go around from the rear. Your task is to control the doors where the enemy will come from and finish off the snipers on the roof. Enter the building and place your partners at the door on the left. Go further along the corridor, clinging to the wall so that the machine gunner does not notice you.

Having taken a position, order your partners to blow up the door and carry out a sweep. Throw a grenade to the machine gunner yourself. That's all. Climb up the stairs and out into the yard. There will be a lot of enemies here, besides, during the firefight, the gas will explode. Therefore, stand at the column and stubbornly shoot back. After the explosion, throw your teammates over the blocks on the right. Now it remains to wait until all the enemies die from their own impatience.

Come into the building and finish off the surviving opponents who decided to ambush. Step into the next room and destroy the terrorists. Given that the timer is ticking on the bomb, this needs to be done quickly. Therefore, actively use grenades. Send one partner to mine, stand behind the column and get ready to repel the attack. The enemy will go from two sides, so you have to spin.

As a result, the partner, busy with the bomb disposal, will still be wounded, but by this time the second detachment of operatives will come to the rescue. This will end the mission. On the next level, we will be in Las Vegas.

Having landed on the roof, go forward and finish off the lone sentry with a pistol. Once in the corridor, finish off the two terrorists through the glass. If desired, you can crawl to the door. They will not notice you if you squat. Move on and clear the room; You can attack through two doors. Terrorists will shoot at you through a hatch in the ceiling, so look up carefully.

Exit to the balcony and go up the stairs to the roof. Shoot the shooter on the far side of the building and clear the roof. Now you need to get into the room on the floor below. This can be done by fast rappelling or simply rappelling through a window. The first method is faster, but first you have to throw a few grenades. The second one is slower, but you can shoot the guards through the window with a pistol.

Once downstairs, turn on the thermal imager to see through the smoke, and throw a grenade into the next room. Continue moving through the building, shooting terrorists through the windows. Having gone out onto the roof, order your comrades to shoot only in response and go into the attic. Quickly go to the door before the terrorists notice you. Then mark the enemies, order them to throw a stun grenade and clear the room.

In the next room you will find weapon crates. Get an assault rifle and a sniper rifle. Shoot the sentry on the roof and use the sniper rifle to finish off the terrorists on the adjacent rooftops. Climb down the rope to the roof below and immediately hide for cover. Now you will be fired upon from the house opposite and to the right. Let the comrades deal with the terrorists on the right, but you shoot the enemies descending the ropes from the house opposite.

After repelling the attack, continue moving along the roof. In the next sector, the enemy will fire from a vantage point and, in addition, throw grenades with incredible accuracy. So don't jump ahead. Send your comrades for reconnaissance, while you yourself stand around the corner and cover them, shooting accurately from a sniper rifle.

Entering the building, go down the ropes and order your comrades to shoot only in response. Ignore the terrorists in the window. They don't need to know about your presence right now. Climb the stairs to the roof and enter the room using the quick drop or through the window. There will be many opponents, so it is advisable to throw a noise grenade before the assault for prevention.

The bar can be accessed through two doors. Determine where there are more opponents, and send partners to this door. Have them start the assault with a C4 blast. In general, this is a difficult part of the level. A large hall, many approaches, terrorists attack from different sides ... Do not rush forward and hold the defense until the enemy stops attacking. Then carefully inspect the second floor and finish off the terrorists hiding on the first floor through the railing.

Order your comrades to go down the stairs. Stay upstairs yourself; if you catch a bullet now, it will be very disappointing to start over. In addition, in addition to potential enemies who are sitting in ambush, two more soldiers will come running from the main entrance, it may turn out that you will be surrounded. Keep smoke grenades at the ready, or better yet, throw them in advance before descending.

Next, you need to go through the slot machine hall. It's much easier here. First, hold the defense, and when the enemy runs out of steam, start slowly moving forward, finishing off the surviving terrorists. To prevent the enemies from having a chance, send your teammates to the left side of the room, and move along the right side yourself.

After loading the level, you will find yourself in a garage. This is where the standard combat scheme will take place. Partners go on the right edge, you - on the left and destroy the enemy with a cross angle. A machine gunner is waiting for you around the corner, so carefully look around the corner and use a smoke grenade if necessary.

The garage will end and the street will begin. Let the partners go through the room on the left, and you along the road. Look carefully to the right, a terrorist may be hiding around the corner. Then switch your attention to the left side of the road and, together with your partners, destroy the terrorists. After passing through the road, you will find yourself at a construction site.

The construction site is full of enemies, but thanks to the terrain - lots of blocks and boxes - you have ample opportunity to attack from the flank. True, the enemy also likes to use it and tries to sneak up unnoticed from the side to throw a grenade. But most of all, you should be wary of snipers on the roof and a machine gunner in a trailer at the exit from the construction site.

Replenish the ammo in the room and go outside. Quickly shoot the two terrorists and talk to the rescued girl. She will help to go further, so you will have to temporarily take on the duties of a defender. If you go directly along the road, you will come under fire from a sniper and a machine gunner. Go through the booth on the left and move through the parking lot, hiding behind the cars. This way you can outflank the machine gunner and sniper.

When you reach the gate, wait until the girl opens it. Then the comrades will install explosives on the door and begin the assault. After recapturing the room and destroying the opponents in the warehouse, go to the room at the far end. There are hostages in it, so you need to enter from two doors, after throwing a noise grenade. Just first order your comrades to shoot only in response and move on your haunches so that you will not be noticed through the window.

After saving the hostages, go outside and replenish your ammunition. Quietly finish off the two sentries in the room and order your comrades to stand at the door. Climb the stairs yourself and give the order to storm. Clear the second floor and exit to the stairs. From here you will be able to destroy the terrorists from the back, leading a firefight with partners.

Go outside and finish off the sentry at the car. Then stand by the cab of the truck yourself, and put your partners at the column a little to the right. After destroying the machine gunner and other terrorists, go to the room where the hostages are. Three inputs. Place your comrades at any door, and try to sneak up from the side of the window yourself. From here, the entire room is shot through, but it is quite difficult to take a position without raising an alarm.

If you are constantly noticed - do not suffer from sneaking up and get up at the second door. The assault takes place in the standard way: a noise grenade and simultaneous entry from two directions. After talking to the hostages, run towards the helicopter that is already waiting to take you to the next level.

The landing will not go smoothly. As soon as the helicopter hovers over the square, the terrorists will open fire on you. Climb down and hide behind the benches. When the comrades are on the ground, start knocking the enemy out of position. Only first, finish off the machine gunner with a sniper rifle, and then look behind the machine gun so that no one stands up for it. The enemy will go down the roof on the ropes. Some of the enemies can be shot down before they hit the ground.

After clearing the area, inspect the minibus and step into the building. They are already waiting for you there, so throw a stun grenade before entering. Then you can attack from two directions. Let the comrades clear the lower floor, and you move along the upper one. Just be careful when you come to a long corridor, a squad of terrorists is waiting for you there. However, a few grenades will help knock them down.

Then you will go to the office. Here the terrorists will open fire on the fleeing hostages, so try to cover the civilians with fire. When civilians are out of sight, throw a grenade into the room. Go down the stairs and order your partners to stand at the door. Go to the lower level yourself and order the assault to begin. It is advisable to use a silencer so that the terrorists do not divert their attention from their partners.

Three terrorists walk in the next corridor, but it will not be difficult to deal with them. Much harder to storm the next room. When you enter it, the terrorists will open fire from the upper tier, so choose such positions to cover each other and also avoid crossfire.

After repulsing the attack, climb the ropes to the second floor and again get ready to hold the defense. By the way, the partitions behind which the terrorists are hiding are perfectly shot from a machine gun. Having reached the third tier, go through the door into the corridor and replenish the ammunition in the weapon box.

Finish off the terrorist in the corridor and go outside. After destroying the guards, hide behind the concrete flower beds and get ready to defend. The enemy will fire from the upper levels, and some of the terrorists will go up the stairs. Control the passage and keep your grenades ready if the shield fighters get too close. Then go up the stairs and go into the building.

The next room needs to be stormed from two directions. I advise you to go through the door, which is closer to the stairs, and immediately after the attack, throw a grenade on the second floor to finish off the terrorists who have come running. Alternatively, enter through the door on the second floor, but in this case you need to wait a bit. Let the comrades start shooting, and then you hit the enemy in the back.

Then you have to walk for a long time along empty corridors until you get to the street. Heavy fire will be opened on you from the building on the opposite side. There are a lot of terrorists, try to destroy them at the exit from the building and not let them spread along the street. Having dealt with the enemies, go into the building and order your comrades to blow up the closed passage.

After a creepy scene, go to the warehouses and order your partners to storm the rooms. Control the corridor yourself and shoot terrorists trying to attack from the flank. Keep moving through the warehouses, killing the terrorists. Be careful in a large room - the enemy attacks from the second tier, they can throw a grenade at you. Then you will meet a scientist, and after the conversation, the level will start loading.

Refill your ammo and move forward. Now is a difficult moment. The enemy shoots from the second tier, often in the back. Make sure your teammates cover the rear. Accurately shooting terrorists, go upstairs and go into the building. Go to the door and order your teammates to throw a grenade and clean it up. While they're searching the lower level, head up the stairs and throw a grenade at the second floor. If they shoot often, you can run back.

Resupply ammo in the next corridor and step onto the roof. You can’t enter the library, there are too many opponents and an uncomfortable position for an assault. On the roof, open fire on the terrorists through the glass. When all opponents are dead, go down the ropes. Take positions at the front desk in the middle of the room. This will be very helpful, because the terrorists will launch a counterattack.

Then replenish your ammo and go outside. After a short conversation with the scientists, a shootout will begin. The street is large enough, carefully track the movements of enemies. Don't forget to take out the snipers on the roof. After clearing the street, go around the building and run after the chemist.

At first, your path will pass through small courtyards. There are many opponents, do not hesitate to throw grenades. Then the action will smoothly flow into the dump of scenery. At first it will be quite simple: the terrorists look at the helicopter, and you shoot them briskly. Then, due to the terrain, as well as the lack of normal shelters, the mess will become really hot.

Send comrades ahead and cover them with fire. Approaching the chemist - he stands at the end of the map - order your partners to shoot only in response, otherwise they may accidentally finish off the fugitive, which will lead to a loss. After clearing the area, talk to the chemist, and when he reaches for a gun, quickly shoot. It remains to sit on the helicopter to finish the level.

After landing on the roof, change the weapons in the boxes if you are tired of the old models, and start going down the ropes (the one on the roof, not in the attic). Comrades, as usual, send to the assault, and shoot yourself through the window with a pistol. After passing a small corridor, you will find yourself in a huge hall.

It is full of terrorists, and because of the complex architecture, you can miss the enemy. Therefore, before you go on the assault, stubbornly hold the defense near the entrance, and then slowly move forward. Let the partners be in the forefront, you cover the flanks and rear. After clearing the hall, replenish the ammunition in the weapon crates. Terrorists with shields are waiting for you in the next corridor, prepare grenades.

Then the corridor bifurcates. There are much more terrorists on the left, so think about which side to send partners on. But in any case, we will have to split up here in order to prevent a bypass from the rear. Then you have to climb the stairs. She shoots from above and to the right, and at some point, help to the terrorists will descend along the ropes. Therefore, do not rush anywhere and keep ready smoke and explosive grenades.

The next corridor is also full of terrorists, but given the long distance, you don't have to worry about that. If you have a sniper rifle or an accurate assault rifle, you will take down enemies without too much trouble. And the comrades will finish off those who managed to break through and pose a threat. When you reach the exit, you will receive a level reload.

Replenish ammo in the weapon boxes and go outside. The enemy has fortified himself in the opposite building, but in this case, a long distance is in your favor. With a sniper rifle, you will kill everyone in less than a minute. Then inspect the minibus and go upstairs. Put your partners at one door, stand at the other door yourself and start the assault. After destroying the enemy at the top, pay attention to the lower tier. There are definitely some terrorists hiding there.

Then you need to decide: go up or go down to the lower tier. If you play together with live players, you can split up, it's even more profitable. Otherwise, it is better to move with the whole team. There are too many enemies, coordinated actions and maximum firepower are required. But be sure to clear the room, search the upper and lower tiers. Someone can survive and try to hit from behind.

After passing the corridor with a lone guard, proceed to storm the room. You need to enter, as usual, from two sides, and you can do it without grenades. By tradition, let the partners lead the way. Having reached the control room, order your comrades to take care of the computer and run to the weapon boxes to replenish ammunition.

Then go down the corridor and finish off the three sentries. Keep moving forward. There are suspiciously few terrorists, which leads to sad thoughts about future problems. Soon you will reach the hall where the hostage is being held. Well, the problems begin...

Get ready to storm the hall. The situation is this. The hostage sits in the center of the hall with explosives on his chest. It is guarded by three bandits. Your task is to quickly destroy the enemy and prevent the death of the prisoner. To complete the task, use a noise grenade and a simultaneous attack from different directions.

When your partner starts to remove explosives, stand behind the column, turn on the thermal imager and wait. Soon the terrorists will try to recapture the hostage. They throw smoke bombs and go on the assault. Fortunately, the enemies walk in friendly ranks, so you can not be afraid that they will scatter around the hall. You can generally, in which case, throw grenades.

When the explosives are defused, you will have to return along the old path. But this time there are much more terrorists and they occupy advantageous positions. The number of bandits increases with each meter almost in an arithmetic progression, so try to quickly destroy them in the aisles until they run away to cover. As a result, you will reach the stairs, where the reloading of the level will begin.

After passing the corridor with a detachment of terrorists - there are long distances, so the assault rifle decides everything - shoot the enemies from above and go down the ropes. I categorically do not advise using the stairs because, going along it, you will fall under heavy fire, and you do not have much time to find shelter.

Next, you have to clear the next corridor and climb the stairs. On the second floor you will find hostages. Go to the toilet and exit into the hall. You will be behind the machine gunner. Finish him off and start shooting terrorists on the first floor and at the stairs. Clear another corridor and replenish the ammo in the weapon box.

Finish off the two terrorists in the room and take on the enemy in the corridor. After a little wandering along the corridors, you will come out to the boxes with weapons. Behind the next door is the street. True, there is nothing good there: two machine gunners and a bunch of terrorists. Therefore, stubbornly sit in cover and shoot back from enemies until you kill everyone. Only then start climbing the stairs.

I advise you to storm the building through the roof. But first, throw down an explosive, and then a smoke grenade. There are a lot of enemies in the hall, but the machine gunner on the right is the biggest concern. The rest of the terrorists can be thrown with explosive grenades, hiding in thick smoke.

Two terrorists with shields are waiting for you in the locker room, but it's better not to waste grenades on them. They will come in handy now in large numbers. You need to storm the hall from two directions. Come in through the left door, and let the partners go through the right one, after throwing a noise grenade.

The main thing is to remove the machine gunner at the very beginning of the battle. Then do not climb forward, but sit on the defensive and shoot at the terrorists. After repelling the attack, go to the free escalator (the second one is littered with debris) and finish off the descending terrorists. Make sure no one is left in the hall. The most difficult part of the operation lies ahead.

The stairs are shot through from two sides, which drastically reduces the chances of survival. In addition, when you step on the escalator, a bomb is activated, which takes a little time to clear mines.

You need to act quickly and boldly. Order to throw smoke bombs on the escalator, throw the second tier with explosive or incendiary grenades, then throw some noise bombs and send your partners to assault.

The enemy is unlikely to be able to oppose something to such a massive attack. Order a comrade to take care of the bomb, while you yourself carefully look at the very top of the large window. When legs appear there, shoot the terrorists. After the departure and explosion of the train, go out onto the balcony and climb the ropes to the roof. There is a helicopter waiting for you.

The landing will not be entirely successful, therefore, once on the roof, first of all, finish off the sniper. Then go down the stairs and shoot the two terrorists who came running. Then get down into the building. In the first room there are three soldiers who can be put down in one exact burst. Therefore, do not bother yourself with a simultaneous assault.

Go down the stairs and open fire on the terrorists in the room. Three more enemies will come running from the balcony, so you can throw an explosive grenade to the right door in advance. Keep going down. On the next floor, it is already desirable to storm simultaneously from different directions. After destroying the enemy in the room, immediately find a convenient position from where the windows and the entrance to the balcony will be shot through. Three or four terrorists will now come running from there, which, with a certain amount of luck, can be put down with one grenade.

Replenish the ammo in the weapon crates and go to the next part of the room. Stand on the corner yourself to control the balcony, put your comrades near the glass and open fire on the enemy. There are many terrorists, but they are easy to throw grenades at. The only serious problem is the machine gunner. It is better to destroy it from afar.

Then go down the ropes to the floor below. From the pistol, hanging upside down, shoot the terrorists and climb into the room. Refill ammo and go to the corridor. See where the enemy is standing and stand at that door. Put your partners at the other door and order them to throw a noise grenade and clean it up. Wait for the explosion and finish off the terrorists at the door. It is likely that the survivors will be hiding in the next room, so send your teammates to scout.

Get down on the ropes to the floor below, and when the lights go out, turn on the night vision device. There are few terrorists in the next corridor and room, you can do without grenades. But it is better to use a weapon with a silencer so as not to betray your presence. In the room in the middle of the floor you need to go with caution. The enemy can generally open the door on his own and attack. Act as carefully as possible.

The last room and the corridor adjacent to it are full of terrorists, so grenades and a simultaneous assault are indispensable. The next floor can be reached through a window, but one fighter can go down through the elevator shaft. In a multiplayer game, this would be a neat maneuver. Partners distract the enemy by shooting through the window, you jump out of the elevator shaft and shoot the terrorists in the back. If the comrades are controlled by AI, it is better to attack together through the window. That will be safer.

Finish off two terrorists in the next room, replenish ammo and use the fast roping again. You will find yourself on a balcony bar full of terrorists. Move in the usual way - partners go ahead, and you cover them. In principle, you can use a stationary machine gun on the bar. It's just turned in the right direction.

When you reach the entrance to the building, do not spin around the glass inserts on the sides of the door so that you will not be noticed ahead of time. Then open the door, throw a grenade, and after the explosion, finish off the surviving terrorists. By the way, there is a little trick here. In principle, you can go not through the main entrance, but through the utility room. True, it is not displayed on the map, so look for the door on the right. Go down the elevator shaft and wait until the level loads.

After passing two corridors, in each of which there will be two guards, you will go outside. There are a lot of terrorists here, but the terrain is convenient for defense, so find a nicer stone pedestal and stubbornly sit behind it, shooting back from the enemy. Don't forget the balcony, there are a few shooters there.

The next hall is large enough, but there are few opponents - they won't keep you for long. Then replenish ammunition and send partners to the right door, and run to the left yourself. The main thing is that your movements are not noticed through the main entrance. So stick to the walls. In general, this section is quite simple. The best option is to move along the right edge, and let your partners go along the left. Or vice versa, it doesn't matter. Thus, you will keep at gunpoint side passages through which terrorists can pass, as well as shoot through the center of the room. Even if the enemy breaks through, he is destined to die quickly in the crossfire. Problems start a little further.

There are two machine guns on the balconies next to the stairs. It is better to destroy shooters without partners and from a sniper rifle. The distance is decent, and not every assault rifle will fit here. Having reached the stairs, throw two grenades on the first floor, one to the right, the other to the left. Finish off the survivors of the explosion with the forces of your partners and go down.

Refill ammo and run into the corridor. There, SWAT soldiers are holding the line, but one commando has already been wounded. Set partners on the terrorists, and after the enemy is torn to pieces, talk to the police girl. She will give the latest information, after which we can go further. True, do not particularly accelerate, because the enemy will counterattack.

After repelling the attack, go up to the second floor. Enter the room carefully, after throwing a smoke grenade into the corridor. This will hide you from the machine gunner. While the comrades, turning on the thermal imagers, shoot the terrorists, you can sneak up to the control room through the room on the right and throw an explosive grenade to end the battle.

Order your comrades to take care of the computer, stand behind the machine gun yourself and beat off two terrorist counterattacks. The main thing is not to get carried away with fighters with shields, otherwise other opponents may scatter or even shoot you. Then go up the stairs and replenish your ammo. Now there is a dangerous operation in which you are very limited in time. We'll have to storm the hall under the ticking of the bomb timer.

First of all, order your partners to shoot only in response. Screw a silencer on the machine and remove the lone sentry. Now carefully look down and count the number of enemies. Remember the routes, mark the terrorists and place your partners in such a way that they shoot through the maximum area. Think about which ropes you can quickly go down and take an advantageous position.

Then open fire. With proper preparation, terrorists will be killed in a split second. But this is only the beginning, because a large reinforcement will immediately come running. The enemy will take two main routes, so throw plenty of grenades at them. Leaked enemies blind with noise and finish off. The reflection of the attack must pass very quickly, there is practically no time. In extreme cases, send your partners to deal with the bomb, and cover their retreat yourself, destroying the surviving terrorists.

After disarming the bomb, go to the warehouse. You are in an awkward position, so there is no point in using grenades. But the next warehouse can and should be stormed from two directions, after throwing a noise grenade. Just be prepared that reinforcements will come to the aid of the enemy. If it gets really hot, return to your original positions.

Hostages are being held in the next room, so be sure to attack from two directions, after ordering your teammates to throw a stun grenade. Talk to the rescued and go on stage. There are many terrorists in the hall, and a machine gunner is shooting from the balcony. But it's not all bad. Your position is advantageous, and most importantly - do not fuss, but slowly and confidently shoot enemies. Those who get too close will be stopped by partners.

After destroying the enemies, go upstairs and clear the corridor. If you wish, you can organize an assault from two directions, but I do not see much point in this. Not a large number of terrorists to run up the stairs for a long time. It is better to throw a smoke grenade at the doors and calmly shoot the bandits. Then go into the next corridor and wait until the level loads.

Turning the corner, you will come under fire. But this is nonsense, although there are many enemies, you have an excellent position. You should only be afraid of attacks from the balcony or through the windows. Therefore, throw a smoke bomb in advance to eliminate the possibility of an unexpected attack. Go to the stairs, shoot the terrorists who have come down from the roof for no reason and go upstairs.

Resupply your ammo and place your teammates at the door next to the weapon crates. Climb the stairs yourself and exit to the upper tier of the roof. Order your comrades to start the assault, look around the corner and finish off the machine gunner. It is desirable to do this from a weapon with a silencer so that you are not noticed.

Now you need to repel the attack of the terrorists, who will run to the roof in a huge crowd. You can try to destroy them with a machine gun. From this position, the entire roof is just shot through. But there are many enemies, and you still need to manage to survive under return fire. In addition, they will shoot back from the second stationary machine gun.

The second option is to use your comrades as bait and quietly shoot terrorists from a sniper rifle with a silencer. It's longer, but safer, and you can always run away if something goes wrong. After clearing the roof of the enemies, run to the helipad to fly away to the sixth mission.

The sixth mission is the hardest in the game. Not because there is anything special about it, but because you will have to act alone and without a thermal scanner. This is quite sad, so get ready for the fact that the passage will take an indecently long time.

Since we are acting alone, a weapon with a silencer is a must.

Pick up an assault rifle on your own, but be sure to take a sniper rifle with a silencer.

After landing on the roof, change weapons if necessary (the boxes are nearby), and get down. Without attracting the attention of terrorists, go to the parking lot through the right window and hide behind the car. Then start shooting enemies one at a time. Try not to betray your presence for as long as possible.

After destroying the enemy in the parking lot, move to the plant. Do not pass along the road, there is a fuel truck on fire. However, there are two passages on the sides. There are a lot of enemies near the building, but you can destroy almost everyone with a sniper rifle without giving away your position. Even if someone fails to get it, it's okay. Dealing with two terrorists is much easier than dealing with six or seven.

When you enter the factory, you will have to go through a hall full of terrorists. It will not be possible to slip unnoticed, so do not rush anywhere and shoot the stubbornly climbing terrorists, sitting in a safe shelter. It's best to stand on the corner first, and then move behind the pillar in the center of the room. Do not forget that the enemy is still firing from the second tier.

After destroying the enemy, run to the next column. This will provoke a new terrorist attack. But a significant part of the enemies will run in a kind of recess in front, so you can donate two grenades to destroy most of the enemies at once. After fighting off the attack, do not climb up, but slowly move from right to left to make sure that you have cleared the entire room.

Terrorists will come down the ropes once, so be prepared. Approaching the corridor, you will receive another squad of enemies. Be ready for this and quickly shoot the terrorist who will run towards the machine gun. In the next room, three sentries walk between the cars. They can be quietly finished off with a sniper rifle.

Now comes the difficult part. As soon as you start approaching the stairs, the terrorists will come down the ropes from above. From the second floor, the second squad will run up the stairs, and a machine gunner will appear. You can not let the enemy disperse - in this case, someone will definitely go around from the back. The optimal position is the pillars on the right side, preferably closer to the stairs. Silence the enemies descending along the ropes with a grenade, destroy the rest on the stairs. You can leave the machine gunner for last, he does not interfere too much.

Then go to the next room. Here you can climb the stairs to shoot the enemy from the second tier. But there are few terrorists, so you can not suffer and just put everyone down by shooting through the window by the door. When you go out into the corridor, the alarm will turn on, which you will be asked to turn off.

Now is the most difficult part of the level. There are four doors to the room - two upstairs, two downstairs. We discard the upper ones immediately. First, they will throw grenades at you. Secondly, if they don’t throw grenades, someone will definitely come running through the second door and shoot from a shotgun. So you have to attack from below.

Here they will not try to throw grenades at you or outflank you. Therefore, turn on the thermal imager to better see the enemies (twilight and gratings are very disturbing), and run from one door to another to prevent the enemy from orienting themselves. If you can't reach the terrorists from below, you can use the doors on the upper tier. But this should be done only if there is no other way out.

When you open fire and kill someone, you will most likely be discovered. Therefore, quickly run back and wait in the corridor. You never know, they will start throwing grenades or a curious terrorist with a shotgun will appear ... It also makes sense to go to the lower tier when there is no one there anymore, quietly reach the terrorist and shoot through the bars.

After clearing the room, go outside and step into the next building. There are two guards in the corridor, who do not suspect anything. Open the door and shoot both of them in the head with a silenced pistol. Don't worry, they won't hear the pop - the alarm muffles all sounds. Then there will be a subload of the level.

Refill your ammo and run to the control room. Find the computer and press the button to turn off the alarm. Immediately take aim at the window with the machine gun in front of the computer. There is also a second machine gun, but we are not too interested in it yet. When the shooter appears, shoot him with an accurate burst, and then switch to the door. They will take it out with an explosion, throw a smoke bomb (turn on the thermal imager), and two terrorists will go on the assault. Shoot them in the opening, turn around and finish off the second machine gunner.

Go to the exit, and when the bullets whistle, step back. First, remove the terrorist behind the column. Then, through the window with a sniper rifle, finish off the shooter on the second floor. Exit the building and run to the left. Hide behind a pillar and finish off the enemies that come running. After making sure that no one else is trying to break through, go right and hide behind the column again.

The car park downstairs is full of bandits, so shoot them with accurate shots from a sniper rifle. Don't try to use the machine gun, it's useless. After clearing the parking lot, again run to the left and begin to slowly move forward. Try to shoot terrorists from afar with a sniper rifle so that they don't make a fuss. Carefully search the building where the machine gun is installed, and exit to the parking lot.

Finish off the lone sentry at the entrance to the building and go inside. There are a few patrolmen walking around here, but they can be quickly finished off without raising an alarm. A sniper rifle with a silencer will solve all problems. Then you can go along the upper tier or make your way through the basement. I preferred the first option. This way you are in a more advantageous position, and it is more difficult for the enemy to outflank you.

Climb the stairs, finish off the shooting bandit in the corridor and carefully look into the office. There are three terrorists here who can be successfully blown up with one grenade. Replenish ammo and run to the corridor. There are two sentries, which it is desirable to remove without making a fuss. You can throw a noise grenade so that they do not have time to twitch.

Several doors lead to the next room. It is full of terrorists, but no one will try to throw grenades or go around from the flank. You can safely run from one door to another, shooting the enemy from a position convenient for you. The poor fellows won't know which side to stand on to hide.

The machinery room is full of terrorists, but you can shoot them all with a sniper rifle without making a fuss. The main thing is to carefully study the routes and choose the right shelters. Enter the next corridor on the right side. Shoot the terrorist on the right, throw a grenade into the central passage (this will kill a lot of people) and finish off the sentry at the far end of the corridor.

Nothing left until the end of the level. Go outside, climb the stairs and go down to the hangar. After the conversation, they will open fire on you, but the main thing is to hold out for a few seconds. So just hide behind the boxes. Then an explosion will rumble, and the shell-shocked protagonist will be dragged into a helicopter.

After landing from the helicopter, immediately get up at the right corner of the gazebo and throw a grenade at the terrorists. Continue to hold the defense until the enemy stops attacking. Before moving on, make sure you finish off the enemy on the balcony.

Then go to the next gazebo and again hold the defense. It’s better to put your comrades where the glass is, and stand on the corner yourself. First of all, finish off the machine gunner on the balcony. After passing the courtyard, turn right and with an interval of two seconds, throw two grenades into the building to the door. The explosion will kill most opponents. The rest you will get yourself.

Order your partner to do electronics, stand at the door and repel the attack of terrorists. Then step into the house and replenish ammunition. Get out into the yard, finish off the guards at the car and beat off the attack. Then go along the left edge and throw a grenade at the machine gunner. Quickly take a place behind the machine gun, place your comrades nearby and shoot the terrorists on the second floor.

Climb to the second floor and order your comrades to stand at the first door. Run to the second door yourself and finish off the bandit in the room. Order your partners to start the assault, and hide yourself under the broken window. When the terrorists come down the ropes, throw a grenade at them. Clear the hall on the left - be careful, there will be two - throw grenades on the second floor and go to the door (it's the only one there).

After destroying the guards, you will meet operatives who rush to the rescue. After the conversation, go up the stairs and order your partners to stand at the first door. Go to the second door yourself, at the end of the corridor. Let the comrades storm, after throwing a grenade. While they deal with the resorting bandits, your task is to shoot the guard, and also through the window to kill the terrorists on the roof and in another window.

Then join your partners and clear the room together. The rooms, by the way, are small, so the active use of grenades is approved. Once in the office, order your partners to deal with explosives and a computer, and stand behind the column from the entrance. Now one partner will be wounded, and a crowd of terrorists will fall from the second tier. The room is small, so it will be difficult.

First you need to quickly hide behind the next column of the second comrade, until he was shot. Then, if possible, throw a noise grenade to blind the enemy. Then finish off everyone who went down into the room. Then throw a few grenades on the second tier, send a partner to reconnaissance and destroy the remaining enemies. All this must be done quickly, before the wounded man goes to heaven.

After repelling the attack and curing your partner, go to the boxes of ammunition. Be sure to take a machine gun and an assault rifle. Going out onto the balcony, you will learn the power of TNT and fall to the ground. Waking up, run to the fence and hide behind the rightmost pillar (the one where the fence turns 90 degrees).

Shoot back from the terrorists coming from the side of the tennis court (you can't let them get too close - they throw grenades aptly), and finish off the bandit who will go down the rope to the right. When your partner finishes talking on the radio, pick up a machine gun and shoot at the helicopter.

Hearing your partner's voice again, cease fire and switch to the terrorists on the court. When the missiles explode, stay where you are and still fire at the enemies as well as at the helicopter. The second rocket salvo will take out the gate, and you can run to a small house on the court. Here you have to keep the defense. In principle, the enemy can enter the site only one way. Therefore, the main thing is to shoot the climbing terrorists in time and fight off the enemies that have made their way with grenades.

Soon this madness will end and the helicopter will be shot down. Go through the breach and talk to Gabriel. The conversation will end in nothing, and Gabriel will try to shoot you. This cannot be allowed, so shoot early. After that, partners will enter the battlefield, and at this level the level will end.

Everything ended well, and the world's evil was defeated again. I am sure that we will meet with the team more than once, if not in Las Vegas, then somewhere else. No wonder Tom Clancy sold Ubisoft permission to use his name without any commission...

Additional mode and network play

Additional scenarios based on levels from the single player game. Your task is to destroy all the terrorists and survive yourself. You can go through Terrorist Hunt alone, together with partners under the control of artificial intelligence, as well as in a cooperative game mode. The latter is definitely more interesting.

In the Terrorist Hunt menu, you can choose the level, equipment, difficulty level, play alone or with partners, and the number of opponents in the level. The latter is calculated by vague definitions, and. For each level, the numbers are different, and rightly so - at least some balance is maintained.

In general, it would be more correct to call the mode Rainbow Six Hunt, because usually it’s not you who hunt, but you. After the first shot, the enemies begin to crowd to the battlefield from all over the map. The terrorists move slowly, like zombies, but inevitably. Hold the line stubbornly until you are sure no one else will come, and also always cover the rear.

From weapons, take assault rifles, machine guns and submachine guns. Sniper rifles and shotguns are irrelevant, there is practically nowhere to use them. Grenades are needed only explosive and incendiary. You can also try C4, but it's less useful. Take a bulletproof vest with maximum protection. You don't have to run, mostly sit under fire.

Multiplayer game types

Although the network game in Rainbow Six Vegas 2 is inferior in terms of fascination to Call of Duty 4 (and the games are direct competitors, there is too much in common), it still turned out quite worthy. What interesting modes appeared in?

hostage rescue

One team must steal and escort the hostages to the extraction point. The other is to finish off all the fighters of the enemy team or prevent the rescue of the captives. So that life does not seem like a raspberry, the hostages, of which there are only two, are in different parts of the map. The prisoners understand two orders - stand still and run after me. They are not trained to go down the ropes, so you have to use ladders.

Terrorists, paradoxically, are not allowed to kill hostages. For one shot, they receive a serious fine, and if both are killed, they lose. However, the same applies to the special forces. Therefore, carefully watch where you shoot, and forget about explosive and incendiary grenades. In general, such a harsh punishment leads to ridiculous situations when both teams hide behind hostages.

Item theft

The commandos must kidnap and bring the diplomat to the evacuation point; terrorists - guard it until the end of the level or destroy the opposing team. Defenders cannot pick up an item; if the special forces seized and dragged away the suitcase, and then their courier was shot, he will remain lying in a new place and the terrorists will be forced to re-organize the defense.

In this mode, fighters without body armor are in demand, who can quickly grab and drag a suitcase to the evacuation point. Smoke grenades, stun grenades and tear gas are also very useful. Sometimes it's easier to blind, stun and quickly hide in a smoke screen than to break into defenses with brute force.

Destruction

There are two targets that the special forces must protect, and the terrorists must destroy (you need to blow up one of your choice). Unlike the first Rainbow Six Vegas, the terrorists now have to pick up the bomb and carry it to the target. Therefore, the Demoman becomes an important person who must be carefully guarded.

If the terrorists fail to plant a bomb or destroy the special forces before the end of the round, they lose. The planted bomb explodes after 60 seconds, and the commandos have time to defuse the explosives.

Fight to the death

All players fight against each other. The player with the most points wins. Points are given for killing enemies. Fight to the death is quite cruel, brute force is more valued here. However, special equipment can also be used properly, but in any case, tactics are much less than in other game modes.

Team Deathmatch

The same fight to the death, with the only difference that the players are divided into two teams and together they try to shoot as many opponents as possible. A fairly dynamic mode, but not depleted in tactics. The situation is constantly changing, we have to look for new schemes of attack and defense. However, for an intelligent game, you need a well-played team, otherwise a team fight to the death turns into a mess.

Absolute conquest

Interestingly beaten popular mode. There are three points on the map that need to be captured. However, no points are awarded for capturing, as is usually the case in other games. The team that can hold all three dots or two dots at the end of the round for thirty seconds wins.

A lot of options for the development of events: when to attack, how many fighters to send to the point ... In this mode, like nowhere else, it is important to be able to guess the plans of the enemy. Play a competent combination that will become understood by the enemies when it is already too late; find an original solution; launch a surprise attack. In general, be unpredictable.