Quest - what is it in simple words. I passed the quest in reality

Quests for the whole family! Quests will tear your child away from the computer! There are no tempting slogans for these games. They were conceived as a return of children and adolescents to reality, a mood for team games, a common brainstorming session. But only more and more often you can meet already professional "questers" who only live games with names that, let's say, speak for themselves: "The Curse", "A Nightmare on Elm Street", "Zombie Hour", "In the Mouth of Madness ". The question naturally arises: are such quests useful, and is it worth playing such games at all?

A bit of history

Quest is an adventure game, one of the main genres of computer games. Main character explores the world of the game, solves puzzles and in the end comes to the final goal. The very concept of "quest" appeared in the 1980s at the dawn of the development of computer games. Games of this kind have received different plot ramifications. Some sent the hero to the world of the jungle, others were in the nature of an action movie, others were forced to look for a way out of a closed room. That's just on the basis of these latest games and was born new idea! A group of people decided to bring to reality computer quests like "escape the room" (which means "leaving the room"), which were popular in the early 2000s, for example, the game Crimson Room).

Crimson Room, better known as the Red Room, is a computer game by Toshimitsu Takagi. The only thing known about the protagonist is that he “drank too much last night.” He wakes up in a strange red room. The door is locked. In the room there is a bed, a bedside table, a music center, a saucer, a window. The player has to find 13 hidden objects and understand the relationship between them in order to open the door.

How it works?

It was this room that they decided to recreate in reality. Escape rooms appeared in Japan and China in 2007. In parallel, similar quests began to appear in Europe, so that soon enough - in six years - to be in Russia. So the word "quest" acquired a new meaning, they began to designate a short story game in a real room.

Players (quests are always completed in a company) enter a room stylized according to a certain plot, it can be Baba Yaga's hut, a professor's laboratory, an abandoned dusty attic. The door closes behind the players... the game has begun. We need to look for another way out. To do this, they usually explore the room, find various objects, clues, hints. Players must understand the cause-and-effect relationship, find codes for puzzles, remember history, literature, mathematics (everything that the quest developers have guessed on the topic) and correctly apply the keys received.

The game in reality very quickly came to people's taste. Of course, one cannot fail to note the novelty of the approach. Each developer of a computer game strives to immerse the player in his world and plot as much as possible, to make him live the game. For this, three-dimensional glasses and game devices are invented. And here - a completely different view. Not a person is transferred to the game, but the game itself is transferred to the person. The benefits of such gaming quests immediately spread rumors. We can list a whole list of advantages that these games bring to the life of the players:

  • tear a person away from a computer screen;
  • unite players into teams, promote live communication between people;
  • develop resourcefulness, ingenuity, observation, make them "wiggle their brains";
  • sometimes require physical dexterity, encourage movement.


And, of course, they give a charge of positive emotions from overcoming all difficulties, increase adrenaline, help to relax in an unusual way.

It is not surprising that after the first two rooms equipped for quests from one company, others began to appear instantly. And now questomania covers not only two capitals, but all major cities of our country. People unite in communities of interest. They share information about completed games, their impressions, develop strategies for the fastest passage of all obstacles.
All quests that are so popular today in the entertainment industry can be divided into two types. The "escape room" already covered by us and the quest in reality, a quest performance, a quest with actors. The differences mainly lie in the goal of the game.

"Escape room" - one or three rooms, once in which, players solve one single task. We need to find another way out. The area of ​​​​such rooms is not amazing. Usually these are small spaces. An hour is enough to leave the premises. By the way, one of the first and most famous quests was called “Get Out in 60 Minutes”. Usually, the interiors of the rooms are full of logical and search riddles, sometimes not very connected in terms of plot.

A quest in reality or a performance or a quest with actors - the names are different everywhere, the essence is the same. It is dominated by mystery, entourage, plot. The main thing is not to get out of the room, but to find some object, stuff a suitcase with money, live the storyline in an hour, feeling like a hero of your favorite movie. In such quests, the interior is not just bright, but thoughtful and connected in a single storyline. Often trained actors participate in the game. Sometimes the participants themselves dress up in costumes appropriate to the plot.

Usually, companies offering quests to visitors do not divide them into categories, but the name and description most often speaks for itself, warning you whether you will have to get into a themed fairy tale or just go out after finding the key to the front door in a distant cache.
The very principle of the game is very simple, and in general, if a person once found a way out of the room, it would be interesting for him to go to such an event again. To keep the interest of the players, the authors of the quests come up with new and new stories, puzzles, non-trivial moves, stylization. This is how whole sections of games appeared: scary, based on films / books, performance quests with actors, mystical ones.

It's interesting that computer games initially focused on children and teenagers, but now not all quests are marked “for children”. Most of the games are designed for young people over 18 years old.

As soon as you open the page with the proposed quests, the names “Saw. Atonement”, “Madhouse”, “Night of Fear”. As you remember, the room itself, in which the action takes place, is always stylized as a plot. So visitors find themselves in gloomy basements, where the walls are painted with “blood” or behind bars next to a zombie mannequin. Yes,
it's just a game, an entourage. But people experience real emotions in it. Often in the reviews of such quests you can read: “It was scary, we screamed, the girl burst into tears from despair that she could not remove the handcuffs. But it was cool, great game." These are seemingly incompatible feelings.

Psychologists have long recognized the existence of computer addiction. But apparently soon they will have to expand their definitions and include quest dependency. People, wanting to get another dose of adrenaline, become regulars in such "escape rooms", choosing more and more scary stories, striving for complete immersion and dissolution in the game. When a person loses connection with the real world from the fullness of impressions and complete styling, the game ceases to wear positive features.

That for which everyone scolded computer games so much, for detachment from reality, for the development of excessive aggressiveness, nervousness, turned out to be inherent in the new fun. So what's the difference then? Does a person have a feeling of mixing reality: here in this room there is a game, but outside the door it is no longer there.

You have never been to the quest rooms and you have questions? We will try to answer the most common ones.

1. What is a quest in reality?

2. Which quest to choose for the first time?

We have selected a small list of quests that are suitable for beginners. If the choice caused difficulties or you prefer to communicate with our consultant, then just call us at +7-900-300-5744 - we will be happy to select a quest just for you.

Be prepared to answer basic questions about the number of players, gender composition, age and preferences (hidden object quest, technical quest, scary, family or children's quest).

3. How is the game booked?

You need to choose a date and time convenient for you. Our consultant will check the availability of a free game and book it for you. After that, the quest administrator will contact you to confirm the reservation.

As a rule, on weekdays, many of the quests have free time, so you can complete the quest today. The greatest demand for quests occurs on weekends and holidays, so it is better to book games for a weekend in advance (2-4 days in advance).

4. How is the game paid for?

Payment for the game occurs directly in the quest itself before the start of the game. The price is indicated for the entire team (up to 4 people), on average it is 2000 rubles. on weekdays and 2500 rubles. on the weekend. For the 5th and 6th players (if the room allows you to increase the number of players), as a rule, there is an additional payment of 300-500 rubles per person.

5. Is it possible to give the game to a friend or loved one for a birthday or other holiday?

Oh sure. You can come to our office (or order delivery) and purchase a gift certificate for completing the quest. The certificate is universal and is valid in any of the more than 40 quests in the city. The cost of the certificate is 2500 rubles.

6. How long does the quest take?

The game itself usually lasts about 60 minutes (there are quests up to 90 minutes). We recommend that you arrive 5-10 minutes earlier than the booked time so that you can find the quest without haste (as a rule, most quests are located in the basement), take off your outerwear and listen to a brief briefing and background.

7. How many people can play the quest?

Usually a team of 2-4 people is allowed in the room. Optimal composition- 3-4 people. This limitation is due to the small area of ​​the rooms themselves (it will be cramped for a large number of players) and the number of puzzles designed just for 3-4 people.

Some quests (with a larger area and several locations) allow teams of 5-6 people to play, but in most cases you will have to pay an extra 300-500 rubles for each additional player. You can find a list of such quests on this page.

8. And if there are more than 6 of us?

Unfortunately, Voronezh quest rooms are currently not ready to accept a team of more than 6 people. But you have 2 options:

  • Choose a quest where 2 or more rooms are available, split into 2 teams (4 players each or 3 and 4 players) and go through different quests at the same time. You can find a list of such quests on the corporate events page;
  • Divide into 2 teams (4 players each or 3 and 4 players) and go through the same quest in turn, arranging a small competition with each other.

The quests have comfortable receptions where one team can drink tea or play board games while the other team is on the quest.

9. If I am alone or are there only two of us?

If the proposed options do not suit you, then you can call us, and our consultant will be happy to select a quest according to your preferences.

10. What will happen if we do not understand anything and do not know what to do and how to get out of the room?

This happens very rarely. The quest itself is difficult to explain, but very easy to understand on the spot :)

In any case, the quest administrator will look after you through the cameras, and if you find it difficult to pass, you can ask him for tips. If 60 minutes have elapsed, but it was not possible to get out, the administrator will let you out. You can ask him questions about the quest and find out the answer, or return to the quest in order to defeat him on your own from the 2nd attempt.

11. Can children play quests?

They can and love it. For children, special quest rooms have been developed with simplified tasks and appropriate surroundings. Most children's rooms are designed for children aged 7-12 years. Some quests can be completed by children from 6 years old, accompanied by an adult - a parent or an animator of the quest room. .

As for age, there is practically no upper bar. Although most players are between the ages of 14 and 35, quests are also very popular with the older generation. So, up to 60 years old, you can definitely go for this entertainment, especially since among the quests there are also historical quests that cause nostalgia, for example, Time Machine - Back to the USSR.

12. Is it possible to drink tea or celebrate the birthday of a child or an adult player in the quest?

If you came to the game on the birthday of one of the players and want to drink champagne (hard drinks are prohibited) or eat cake (very popular for children), then in some quests you can rent a room for 1 hour at a price of around 1000-1500 rubles.

13. How to dress for the quest? Do you need a change of shoes?

We recommend dressing in comfortable casual clothes such as jeans, sneakers or boots. White or light is better not to wear. In many quests, you will have to look somewhere, crawl somewhere, unscrew something, so high heels or evening dresses it is better to leave at home, changing to something more universal.

14. We are late for 5-10 minutes. Should we call and worry?

Punctuality is the courtesy of kings. However, there are situations when, due to circumstances, you are a little delayed. 5-10 minutes will not play a role (especially if there is no other game after you), but if you are late for 15 or more minutes, we recommend calling and notifying the administrator about this.

Quest restrictions.

In addition to age restrictions (there are quests with a limit of 18+) and a limit on the number of players, there is also a “classic” ban - you cannot play quests while intoxicated or intoxicated. The administrator will not allow you to play in this state. In addition to the fact that in this state you will not enjoy the game, the game can become dangerous for your health.

Have a good game!

Do you have any questions? Call +7-900-300-5744. We will be happy to answer you!

The New Year holidays are a great chance to get together with friends and not spend time corny at dining gatherings, but go test yourself on quests. True, despite the fact that their market has been actively developing in Russia for the fourth year, not everyone considers the new type of entertainment safe.

And these fears are not unfounded. There were three accidents at the quests this year alone. In January, a metropolitan student became a victim of an actor who got too used to his role and hit the guy on the head with an ax. Two girls were burned during a "fiery" quest in Saratov, and a month ago 8 people fell to the floor below during a horror quest.

In order to understand whether a quest can really be safe, how to choose it and what you need to know in order to avoid accidents, the AiF.ru correspondent went through several quests in reality.

Immersion in the atmosphere of the quest begins at the entrance. Photo: Grigory Nadtok

look up

The first thing to do before going to the game is to open a special aggregator: "Quest World". The site collects all the quests that are available in Russia today and arranges them in descending order: from best to worst. Here you can also find out reviews from visitors to a particular quest, ask questions to operators and choose a game according to the preferences of your company.

World of Quests CEO Igor Bobb. Photo: Grigory Nadtok

“We focus on the feedback of visitors and make a national rating. All customers leave an assessment, because we contact each one by mail and phone. Top-rated games come out ahead, says CEO of Quest World Igor Bobb.“If an emergency occurs or the player, for objective reasons, speaks negatively about the quest, we turn to its creators for explanations.”

Bobb assures that if they find out about the violent methods on the quest, then he is immediately removed from the site.

Today in Russia there are more than 5 thousand rooms with games, while in the USA - 1500, and in Europe the figure does not even reach 1000.

“The Russian quest market is distinguished by the desire to immerse visitors in the atmosphere of action. For example, if the quest is connected with solving riddles about a mummy or pyramids, then you will get a complete feeling that you are in Egypt,” Igor Bobb assures.

Russian quests are distinguished by the presence of entourage and a believable picture of what is happening. Photo: Grigory Nadtok

Safe points

Every week, the Quest World team goes to the venues to personally verify their safety and reliability.

The first thing experts pay attention to is whether it is easy to find a quest by its description. The next item is the work of the administrator. “We're not just looking at the hospitality of the service, but its ability to describe the action within the game,” explains Bobb. - And, of course, we evaluate the surroundings: how much it corresponds to the story told before. It is clear that boring quests will not attract a single visitor. If there is no entourage, then there should be the most interesting and understandable tasks.”

If the quest is a performance in which actors participate, experts evaluate their performance as well. They should be as believable as possible and not harm the participants by their actions. “But beyond that, we're looking at how the mechanisms work, whether there's a chance a person could get hurt inadvertently,” adds Bobb. “In addition, each performance quest must have a fire extinguisher, but, unfortunately, not everyone fulfills this condition.”

The quality of riddles, the correspondence between price and quality, dynamism are another items on the list of the staff of the Quest World. If the quest is intended for children, experts even examine the level of cleanliness in the room.

Nobody is holding

But perhaps most important is the presence emergency button, when pressed, the player will be able to leave the room.

“We can stop the game at any time, even if the players themselves are embarrassed to ask for it. "Correct" quest in without fail must have cameras in each of game rooms and an employee who monitors what is happening on them, - says Elena Tarasova, marketing director at Streets of Quests. - There are performances based on horror films, and sometimes people ask to go to them themselves. Of course, we cannot prevent this.”

The operator monitors what is happening on the quest, and in which case you can stop the game. Photo: Grigory Nadtok

Often in horror performances, both players and actors can get hurt. The only way to avoid this is not to engage in feedback with the actor. “The actor is behaving according to the script and will not intentionally harm the contestant. At the same time, the players, frightened of the actor, can strongly push or hit him. Such contact is prohibited, and in order to protect themselves, quests are usually asked to sign the appropriate paper, ”explains Igor Bobb.

But, according to him, sometimes it is the fault of the organizers in accidents. “If they decide to add some zest to the performance, for example, a chainsaw, although we categorically do not welcome this in our rating,” says Bobb, “then they usually put caps on it that prevent the chain from touching something or hurting the player . But recently, such a plug fell off the actor, but he did not notice this in the heat of the game and injured the participant. In this case, the fault lies entirely with the organizer.”

At the same time, Bobb assures that there is no need to be afraid of quests, because such accidents occur very rarely and only on sites that have not proven themselves. “Large companies will not sacrifice their reputation and will do everything to make the quest bring only positive emotions,” Igor Bobb assures.

At first there were text quests in the console on the computer. Later they were replaced by quests with 2D graphics. Then there was a wave of “Get out of the room” browser quests, which also migrated to smartphones.

Quests in reality are the next turn of the spiral. This is an attempt to take avid questers offline and a new entertainment that has millions of fans around the world.

In 2007 they appeared in Japan. The first Russian quests were "Ward No. 6" and "Start" from the "Snail" company in Yekaterinburg, and two years later "Claustrophobia" opened quest rooms in Moscow.

Why do people go to quests and how to win in this game? Revealing the secrets of victory :)

What is a quest in reality

Quest - a chain of puzzles placed in a specific location. Actually, there are escape rooms - when the puzzles are located in a small area, conditionally - in an apartment of several rooms. And in the current room there is usually a key to the next one. How many rooms, you are not told in advance.

And there are quests that are carried out on a large territory - in parks, large abandoned buildings or on the scale of an entire city. Usually these are bike or auto quests, because you can’t wind tens of kilometers in a few hours on foot.

The essence is always about the same: complete tasks and solve riddles that bring you closer to victory. To make it more interesting, the creators of the quest come up with a legend, take a historical or popular plot.

The escape room usually takes 60 minutes to complete. Other quests - a few hours.

If you don’t have time, you will lose (you will die, let the forces of evil take over the world, you will fall into the hands of the police, you will not save the princess, etc.). If you have time, you will win and you will be able to take a picture with a sign with the cherished time. And if you're lucky, they'll also give you a magnet, stickers, etc. :)

Quite often, quests are made based on films or books. Indeed, some of them seem to be imprisoned for a quest. Remember "Exam" or "Saw": here you have limited space, and brain-bending tasks, and a fixed time.

A separate story - performances. These are quests with live actors. Spoiler: performances are always held, actors help in the right places. It's just that they are not so much about riddles, but about immersion in the atmosphere and the opportunity to become part of the performance.

Why go to escape rooms

To get distracted and immerse yourself in a certain atmosphere. Get a bunch of tasks and a hard deadline. Test your strength and see your friends in an unusual setting. Feel like a superhero. Tickle your nerves, finally - when a maniac has chained you to the wall and clicks a shocker near your face, the sensations are still the same!

In fact, everyone has their own reasons. Quests are quite suitable even for dates (just keep in mind that the operator will see you in all rooms). They are often used for team building.

An hour in a limited space, full of secrets and mysteries, wakes up hidden abilities and talents. This is great for pumping the brain and teaches you to think outside the box. Yes, and it provides impressions for a month ahead!

How to choose a quest

It is better to start with large franchises that are not the first day on the market. Such companies have already developed certain standards, so the quality of performance will be at the level.

And this is important - it happens that a lot of time is lost due to glitches and breakdowns of mechanisms. Of course, the operator can add minutes or restart the quest. But the impressions will not be the same.

Review sites are very helpful. It is only worth looking critically and distinguishing real opinions from those paid.

In general, if there are a lot of reviews on the quest, and they are mostly positive, you can safely go. Spoilers in reviews are extremely rare, so they will not help you complete the quest. But they will give you an idea of ​​what is inside and how complicated everything is.

Another indicator is the average time to complete the quest. It can be indicated on sites with reviews or on the page for booking quests. Easy quests usually complete in 40-45 minutes. The most difficult - in 58-60 minutes out of 60. The results of those who did not pass are not taken into account.

Pay attention to the employment of the quest. If on Friday you go to the site and see that there are no free slots in the quest on Saturday and Sunday (all sessions are busy from morning to evening), then this is a worthwhile option, even if not for this weekend. If only a couple of sessions are booked, then the quest is either old and everyone who wanted it passed. Or he is like that.

There are quests that cannot be completed together - for example, if you need to simultaneously press the buttons in three different parts of the room. This is indicated in the description. But, as a rule, you can go with a company of 2-4 people.

Do not hesitate to check with the operator by phone how difficult the quest is and how many people it is desirable to complete it. Operators, most often, actively go to quests themselves, so they will not particularly advertise a deliberately unsuitable option.

Children and quests

Quests may have age restrictions. But in fact, there are stories that are really strictly 18+ (for example, if the plot has to shoot people or the horror is too creepy). And there are quests in which children will simply not be interested - for example, based on an adult book or film, with a lot of logical riddles, etc.

Children under the age of 14 should definitely not be taken to horror films. It won't make them or you happy. No, there are, of course, exceptions, but ... There are more interesting options for them.

Children under the age of 6 have nothing to do in quests either. There is little help from them. In addition, they will distract from solving riddles, and there is a great chance of not meeting the right time. It is not customary to leave the quest to drink, go to the toilet, and so on - they will let you out, of course, but this will not add to the buzz.

Although now there are many quests designed specifically for children. If you want to give a child and his friends a birthday quest, check with the operator if they can complete it themselves or if an adult must be present.

Life hacks for completing quests

As soon as you closed Entrance door, take a close look. You can do anything that does not break the situation. Feel and tap the walls, open all available drawers, look under the furniture, behind the paintings. Pay attention to the pictures on the walls - they often give a hint.

Keep in mind boxes locked with a key, mechanisms that are missing something, pieces from puzzles. This makes it clear what you need to find.

Don't spend too long on one riddle. If you have been treading water for more than five minutes, then you are doing something wrong. Try looking for more clues or items.

Keys and other quest items are most often used only once. It's an unspoken rule. If the item is going to be reused, the operator will give you a hint before starting the quest. Leave the keys in the locks and you will be happy.

Random items in quests at least. If something looks unusual, it is almost certain that it is performing a specific task.

Check for any strange stickers, protrusions and other elements for magnetic properties. For example, mechanisms often work on magnets of a certain size built into key objects or on an exact weight.

Listen. All the words that you hear in the quest matter and help you get through it.

Designate a person responsible for the time. It's easy to get carried away in a quest and lose count of minutes. The person in charge should bring you back to reality and adjust if necessary. You cannot take a watch or a smartphone with you. But most often there is a timer inside or you can ask the operator about the time.

If you have to enter dark room or crawl through a narrow passage, close one eye for a minute. When you open your eyes, you will quickly adapt to the dark. By the way, the pirates wore an eye patch for the same reason - so that, going down into the hold, they could immediately see well.

Finally, if you understand that you are definitely stuck, ask the operator for a hint. Perhaps you are doing everything right, the mechanism just did not work. Or maybe you are trying to open the door instead of moving it to the side. Everyone is stupid, especially in a new stressful environment)))

They don’t make too complicated and impossible riddles, because it is important for the creators to give you pleasure and ensure your arrival on the next quest. If you think a little and look from a different angle, the solution will be insanely simple.

Most importantly, remember: quests are fun. The purpose of any of them is to have fun.

Do not take them to heart, do not be afraid and do not quarrel with friends because they are doing something wrong. Don't over complicate things, just enjoy the process and the atmosphere.

How to save money on quests

What games are in reality?

1. What is a quest?

Quest (from the English "Quest - search") is an interactive game with storyline, which consists in solving various puzzles and logical tasks. For a long time, online quests were a popular entertainment for young people, now the so-called live quests in reality are of increasing interest.

2. What is performance?

Performances are quests in which actors participate. They make the game more vivid, and immersion in the story - the maximum. In the performance, the actors try on different roles, and the players need to communicate and interact with them in order to successfully complete and complete all the tasks. For example, Vladimirsky Central

3. What is an action game?

Action game - a sports type of quests in which there is a minimum of logical tasks and a maximum of physical activity. What is happening is reminiscent of the TV game Fort Boyard. Players move a lot, look for objects, hide from the enemy and go through intricate labyrinths.

4. What is a quick game?

The quick game is a mini-quest that won't take long and will give you a good idea of ​​what a quest is. Not difficult puzzles and riddles good remedy to set the mood. For example, you can complete a quick game for 15 minutes Rainbow maze

Frequently asked Questions

1. What is the meaning of games in reality (what should I do)?

There is no exact definition of the concept of games in reality, but we will reveal its essence. To immerse in the plot, players are locked in a room where various riddles, clues and objects are hidden. Often games are played with the participation of professional actors. The goal is to go through a certain mission, find hidden objects and clues, complete tasks, solve riddles and puzzles and get out of the room in the allotted time.

2. How is Immersion different from other similar quests and performances?

Immersion simulates a specific life situation and conditions in detail, fully immersing you in the game reality with detailed space design and a realistic scenario. You become full-fledged characters in the story you find yourself in.

3. I have never completed any quests or performances, what do I need to know and be able to do for this?

Scenarios are designed specifically so that everyone can participate without exception - both adults and children, with any level of education, physique, talents, field of activity, etc. We do not test your physical and technical skills or knowledge of literature and art. All you need to pass is wit, logic, resourcefulness, attention to detail and spatial thinking.

4. What is the difficulty of puzzles and tasks?

You will come across riddles of different difficulty levels, but you can easily cope with them using logic, memory and attentiveness. And if you have any difficulties, we will always tell you what to look for.

5. What are the health restrictions for playing games?

There are practically no physical restrictions for participation. However, while playing games, you are in a closed, sometimes quite small room, and if you have a tendency to claustrophobia, this can be uncomfortable. In this case, our experienced operators will come to your aid, who will be in touch throughout the game time. For other restrictions and wishes, please contact our operators.

6. At what age can children participate in games?

For all our games, a different age limit is set, ask the operators or on the site.

7. What kind of fitness do I need to complete the Immersion Games?

To complete the game, you need to use only ingenuity, logic, resourcefulness, attention to detail and spatial thinking. You do not need to make physical efforts to lift or move something heavy, or open a cache or open an iron door. All rooms are thought out and debugged to the smallest detail, and if you cannot easily open a locker with a hint or lift a chair, then these items either do not need you to play at all, or will open later at the right time.

8. What clothes are best to come to the game?

For a complete immersion in the legend of the game, we recommend choosing comfortable clothes and shoes that will not hinder your movements. Before each game, regardless of the format, the operators can provide you with shoe covers if you wish. If you are afraid to get your clothes or shoes dirty, then you can take a change of clothes with you and change before the game, you will be allocated a cell where you can leave your personal belongings.

9. What is the use of games in reality?