Skyrim is a game with almost unlimited possibilities. You will not find such a variety of items anywhere else. However, there are not only a bunch of different items here, you can also use the appropriate skill to enchant any item, thereby adding more additional features. However, beginners very often have problems with enchanted items. Questions “How to enchant?”, “What is needed for this?” and "Where can I get the spell?" often go unanswered.
How to enchant items?
First of all, you will need a pentagram of souls. It can be found all over Skyrim, sorcerers always put it in their chambers. It looks like a table covered in intricate blue runes. Approaching him and pressing the action key (by default, this is the "E" key in the English layout or "U" in the Russian.
You will open the enchantment menu
In this menu, you can do two things: remove already cast spells or cast your own. You can remove the enchantment from almost any enchanted item. The exceptions are artifacts. They are unique in nature and, according to legend, created by the Gods.
So it's impossible to repeat them. However, artifacts have incredible properties, much more cool than ordinary spells. Let's get back to removing the spell. If you find any enchanted item, on the pentagram of souls you can unenchant it. In this case, the object itself will be destroyed, but you will learn this spell and be able to cast it as many times as you like on other objects. Another nice plus is that when you remove the enchantment, your enchantment skill will increase slightly. However, if you already know the enchantment that is cast on the item, you cannot destroy it.
The second possibility that the pentagram of souls gives us is enchantment. This will require any non-enchanted item, knowledge of the required enchantment, and a filled soul gem. When choosing an item, remember that enchantments are divided into different types: offensive and defensive. Attackers can't enchant armor, defensive ones can't enchant weapons. But that's all the game itself will tell you. By selecting an item, you can immediately see a list of enchantments that you know and are available for that item.
The only way to learn new enchantments is to remove enchantments from items. The removal procedure has already been described above. Well, the last, and most mysterious for a beginner - filled soul stones. Soul Stones are a material specifically for enchantments, they are needed when enchanting and energizing. For those who didn't know, offensive enchantments slowly lose their properties when using the weapon they were cast on. Over time, the spell must be fueled with filled soul stones.
In order to fill the soul stone, you must cast a soul trapping spell on the enemy, or enchant a weapon with soul trapping. The killed enemy will fill the existing soul stone. However, the weaker the enemy, the smaller his soul, and the lower the level of filling the stone will have.
The filling level of the stone affects the strength of the enchantment set on the item
Also, the higher the filling level, the less often you have to reload the weapon. That is why, for recharging, use the smallest stones, and for enchanting, leave the largest.
A frequently occurring problem is the lack of a necessary (or rather desired) spell. But there are enchanted items in the skyrim id game. Using them, you can not only learn any enchantment, but also get any item with any enchantment. To do this, you need to open the console, and enter the following phrase there: PlayerEnchantObject Item_id ID_zachar_1 ID_zachar_2.
Accordingly, instead of the words ID_item and ID_zachar_1, ID_zachar_2, it is necessary to insert incomprehensible characters that designate this item and these enchantments in the game. Fortunately for players who do not want to complicate their gameplay, skyrim id enchanted items can be easily found in the public domain and nothing needs to be downloaded.
This page lists the magical effects that can be used to enchant various items in the game, such as clothing, armor, jewelry, weapons, and some types of hand tools (a pickaxe, for example).
Enchantment Effects
These magical effects can be applied to various items directly in the game using the enchantment altar. Altars can be found in many locations in the game, such as the College of Mages of Winterhold. When buying some houses in the game, you can additionally equip your home by installing your own enchantment altar (as well as an alchemy table for creating potions) in it and paying a certain amount of money for this.
Effects on clothes (accessories)
These effects can be applied to clothing, armor, shields and jewelry, which, in turn, are equipped on various parts of the body:
- Body- cloak, armor, simple clothes.
- Neck- an amulet.
- Head- hoop, hood, helmet.
- Arms- gloves, mittens, bracers, shield.
- Finger- ring.
- Legs- boots, boots, leggings.
If, when enchanting items in the game, hover over an effect without selecting it, then it will be displayed in the window on the right base enchantment values corresponding zero level enchanter skill, total absence he has enchantment perks (special abilities) and a Great Soul Gem with a "great" soul.
In the table below, the base value is listed in the right column.
Accessory effect | Head | Neck | Body | Arms | Finger | Legs | Shield | base value | |
---|---|---|---|---|---|---|---|---|---|
Skill Up (Fortify Skill) |
Alchemy | +8% | |||||||
Shooting (Archery) | +13% damage | ||||||||
Trade (Barter) | +8% | ||||||||
Blocking (Block) | +13% damage blocked | ||||||||
Heavy Armor | +8 | ||||||||
Light Armor | +8 | ||||||||
Hacking | +13% | ||||||||
One-handed weapon (One-handed) | +13% damage | ||||||||
Pickpocketing (Pickpocket) | +13% | ||||||||
Blacksmithing (Smithing) | +8% | ||||||||
Sneak | +13% | ||||||||
Two-handed weapon (Two-handed) | +13% damage | ||||||||
Attribute boost (Fortify Attribute) |
Fortify Magicka (Magicka) | +20 | |||||||
Magic Regeneration (Regen Magicka) | +20% | ||||||||
Health Boost | +20 | ||||||||
Regen Health | +10% | ||||||||
Fortify Stamina (Stamina) | +20 | ||||||||
Stamina Regeneration (Regen Stamina) | +10% | ||||||||
Resistance (resist) |
Fire resistance (Fire) | +15% | |||||||
Frost Resistance (Frost) | +15% | ||||||||
Disease Resistance | +25% | ||||||||
Magic Resistance (Magic) | +8% | ||||||||
Poison Resistance | +15% | ||||||||
Electrical Resistance (Shock) | +15% | ||||||||
Other effects (Other) |
Carry Weight | +15 | |||||||
Promotion (magic school) | -8% casting cost | ||||||||
Promotion (magic school) and magic regeneration |
-5% casting cost 10% Magicka Regen |
||||||||
Fortify Unarmed | +5 damage | ||||||||
Muffle footsteps (Muffle) | n/a | ||||||||
Water breathing (Waterbreathing) | n/a | ||||||||
Accessory effect | Head | Neck | Body | Arms | Finger | Legs | Shield | base value |
Weapon Effects
The base enchantment value for weapons, as well as for clothes, is displayed when you hover over the desired effect without selecting it. This value corresponds to a player character's enchant skill of zero, no enchant skill perks, and a Great Soul placed in a Great Soul Gem.
Effect on weapons (Weapon Effect) |
magic school (School) |
base value (Base Magnitude) |
Basic usage (base uses) |
|||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Absorption (Absorb) |
Absorption of health (Health) | Destruction | 8 | 22.6 | ||||||||||
Magic Absorption (Magicka) | Destruction | 15 | 35.1 | |||||||||||
Stamina Absorption (Stamina) | Destruction | 10 | 33.4 | |||||||||||
Damage (Damage) |
Briarheart Geis | Destruction | +5 damage for Nords | permanent effect | ||||||||||
Fire Damage | Destruction | 10 | 69.2 | |||||||||||
Frost Damage | Destruction | 10 Slow 50% for 2 seconds |
55.5 | |||||||||||
Hunter Mastery | Destruction | +3 damage to animals | 265 | |||||||||||
Magic Damage (Magicka) | Destruction | 15 | 48.3 | |||||||||||
Electric Damage (Shock) | Destruction | 10 | 54.9 | |||||||||||
Silent Moons Enchant Magic | Destruction | +10 moonlight damage | 170 | |||||||||||
Stamina Damage (Stamina) | Destruction | 15 | 24.2 | |||||||||||
Repulsion (Repel) |
Exile | Witchcraft | Level 10 | 5.50 | ||||||||||
Fear | Illusion | Level 10 | 44.7 | |||||||||||
Scare away the undead | Recovery | Level 10 | 24.2 | |||||||||||
Apply effect | Paralysis | Change | 2 sec | 20.6 | ||||||||||
Soul Capture | Witchcraft | 4 sec | 87.9 | |||||||||||
Special (Special) | Fire Soul Trap | Witchcraft | 4 sec 10 - fire damage |
61.8 | ||||||||||
Blacksmith skill | Destruction | 5 - electrical damage +5 to Smithing Skill effects against appropriate NPCs.Fire Enchantment and Augmented Flame . Notes
Effect Charges and StrengthApparelThe net magnitude of the effect follows this formula: Net magnitude = base magnitude * soul multiplier * skill multiplier * (1 + Enchanter perk) * (1 + specific perk modifier) Soul multiplier is as follows:
Skill multiplier is approximately 1 + (skill/100) * (skill/100 - 0.14) / 3.4. Overall, 100 skill points will grant 25% increase over the base magnitude. The potions will increase your skill in the formula by their given percentage. Maximum possible natural (without potions) multiplier with 100 Enchanting, 5 levels in Enchanter, appropriate +25% perk and Grand soul is 3.13x. With potions (without exploiting fortify restoration effect) the maximum is 3.65x. weaponsFor weapons, you can select the magnitude of the effect up to a maximum. The maximum magnitude is similar to apparel, but not affected by the soul used: Maximum magnitude = effect"s base magnitude * skill multiplier * (1 + Enchanter perk) * (1 + specific Enchanting perk modifier) * (1 + elemental Destruction perk modifier) + effect"s base magnitude * skill multiplier * (1 + Enchanter perk) * (Potion effect) The number of uses does depend on the soul used, but not on perks (assuming maximum magnitude is used): Number of charges = soul multiplier * skill capacity multiplier skill capacity multiplier = (1 + sqrt(skill/200)) charges per use = (magnitude / maximum magnitude) 1.1 * skill cost multiplier / effect base uses skill cost multiplier = (1 - skill/200) net number of uses = number of charges / charges per use If the weapon has two effects, the charges per use are added together, resulting in fewer uses. The soul multiplier is the same as for apparel. A graph of the net use multiplier by Enchanting skill level: Notes
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Enchanting is one of the skills in Skyrim that allows you to put magical enchantments into weapons, clothing, armor and jewelry. The more developed the Enchantment skill, the more the hero will be able to enhance his chosen item. Enchantments are special effects that must first be mastered. To enchant the desired item, you need to use a special soul pentagram, which can be found in the Magic Guild, in taverns, in other places, or installed in your own home. In addition, you also need a soul stone, the effect that you want to enchant in the enchantment menu and, of course, the unenchanted item itself on which you are going to cast this enchantment. You can learn the enchantment effect by dismantling an item that is already enchanted. If the enchantment was cast on the weapon, then with each blow to the enemy, this enchantment diverges. Enchantment cost depends on the size of the soul stone chosen during enchantment. The larger the stone, the more damage can be dealt with enchanted weapons.
But since some enchantments are difficult to make, you can use the following cheats
PlayerEnchantObject Item_ID Item_ID_enchant_1 Enchant_ID_2 - get an item with the specified enchantments (item_id can be found in the article cheats for weapons or armor).
For example
PlayerEnchantObject 000877B1 0008850D 000F82FF
PlayerEnchantObject - Obtain a Ruby Silver Ring (its ID is 000877B1) with enchantments Time between shouts is reduced by 20% (0008850D) + Werewolf extra transformations. (000F82FF).
To improve skills
00109632 - The Enchantment skill is increased by your chosen number of units.
0007A106 - Increases attack with two-handed weapons
0007A104 - The number of coins per item decreases
0007A103 - Increases stealth skill Selected percentage
0007A102 - The skill of improving weapons and armor is increased
0007A100 - pickpocket success increases
000D6933 - increases the skill of eloquence
0007A0FF - Increases damage from one-handed weapons
0007A0FC - Hacking is facilitated by the number of percentages you have chosen
0007A0FB - The skill of wearing light armor increases
0007A0F9 - Heavy armor wear skill increases
0007A0F3 - Shield block increases your chosen percentage
000F6906 - The success of eloquence increases the number of percent you have chosen
0007A0FE - Bow damage increases by the percentage you choose
0008B65C - Created potions become stronger than your chosen percentage
0003EB29 - Enchantment of the selected item is more powerful by the number of units
0049507 - Increased stamina
00049504 - Increases magic
000493AA - Increase health
00109630 - Magic restores the amount of interest you have chosen
0007A105 - Restoration of stamina your chosen percentage
0007A0FD - Magic restores the amount of interest you have chosen
0007A0F8 - Health is restored by the percentage you choose
To increase resistance
00109638 - Increased resistance to electricity
00109637 - Increased resistance to magic
00109636 - Increased resistance to cold
00109635 - Increases resistance to fire
00049295 - Increased resistance to electricity
000FF15E - Increases resistance to poisons
000B7A35 - Increases resistance to magic
00048F45 - Increases resistance to cold
00048C8B - Increases resistance to fire
00100E60 - Increased disease resistance
On spells
00109634 - Recovery spells are consumed more slowly
00109633 - Illusion spells cost more slowly
00109631 - Destruction spells consume more slowly
0010962F - Witchcraft spells are consumed more slowly
0010962E - Change spells consume more slowly
0007A101 - Recovery spells are consumed more slowly
0007A0FA - Illusion spells are consumed more slowly
0007A0F6 - Destruction spells are consumed more slowly
0007A0F5 - Witchcraft spells are consumed more slowly
0007A0F2 - Spell changes are consumed more slowly
0010E809 - All spells cost 3% less magicka
Miscellaneous
0008850D - Time between shouts is reduced by 20%
000EE5c4 - Enchant Namira's Ring
000F82FF - Additional transformations for the werewolf for the number of units you have chosen.
000F8475 - You receive the Ancient Mask
0010FC14 = Mask - heal or summon a priest
00092A57 - A mask that reduces the noise of your movement
00092A48 - You can swim underwater without choking
0007A0F4 - The amount of weight increases
00017120 - Increases armor class by one.
000FF15C - Sneak attacks with one-handed weapons deal twice as much damage
000424E2 - Damage without weapons
Weapon Enchant ID
PlayerEnchantObject Item ID Enchant ID 1 Enchant ID 2 - Get an item with the specified enchantments.
PlayerEnchantObject 00013989 0002C593 000FEFBC
PlayerEnchantObject - Get a Steel Sword (00013989) enchanted with Elemental Fury (0002C593)
By the Light of Meridia (000FEFBC).
To increase the charge, equip the required weapon whose charge you want to increase, and apply the following cheat codes:
player.setav LeftitemCharge N - charge the weapon in your left hand for N charges
player.setav RightitemCharge N - charge the weapon in your right hand per N charges
0004605A - Deals fire damage. Ignited take additional damage.
0004605B - Increases Cold Damage and increases stamina
0004605C - Increases Electric Damage, takes away magic from the enemy
0010A273 - Inflicts the number of units you have chosen on the enemy.
000AA157 - Absorbs the enemy's stamina
000AA156 - Absorbs magic from an enemy
000AA155 - Absorbs health from an enemy
0005B44F - Takes away magic from the enemy
0005B450 - Takes away a certain number of units of strength
000FB409 - Drain health from the enemy
Additionally
0002C593 - Elemental rage (effect after shouting - increases combat speed)
000FEFBC - Light of Meridia - increases Damage to undead, explosion chance, causing fear in the enemy
0010B116 - Silver Damage (Silver Sword)
000F23F9 - Elf Slayer
0010582E - Additional damage to the Nords
00105831 - Additional damage to animals
0003B0B1 - Deals additional damage under the moons
000ACBB5 - Summoned Daedra are banished back to Oblivion
000ACBB6 - Chance to paralyze the enemy
000F5D15 - Additional damage to trolls
0005B46B - The undead take flight
000F5D24 - Fills a soul gem
000FB404 - Holdar's Soul Capture
0010FAF1 - unknown
0005B452 - unknown
00069CE6 - Bound sword FX
000C5BE1 - Bound Bow FX
000C5BE0 - Bound Ax FX
000BEE93 - Creatures and people take flight
0005B451 - Creatures and people take flight
000BEE94 - Creatures and people take flight
001019D6 - Increases Blacksmithing and deals increased damage with electricity
Pentagrams of Souls designed to enchant items: weapons, armor, armor, rings and amulets. To create an enchanted item in TES5, you need to know the corresponding enchantment, have in your inventory, preferably a great one, and a non-magical weapon or piece of armor. Weapon Enchantment applied only to weapons. The strength of the enchantment is adjusted using the slider. Stronger enchantments absorb more energy on each hit, meaning the weapon will need to be reloaded more often with soul gems. Some armor enchantment can only be applied to specific types or pieces of armor. To do this, you must first select the armor that will be enchanted, and then the available enchantments - or vice versa. The soul gem used determines the strength of the spell. Enchantments for armor, amulets and rings work constantly, they do not need to be recharged. Learning new enchantments in TES5 occurs by destroying items on the pentagram of souls, after which the extracted property can be used to enchant any number of items. Items with various enchantments are often sold from merchants in cities (the assortment of goods is randomly updated every 48 hours) or obtained independently while wandering Skyrim. Pentagrams of Souls, like alchemy labs, can be installed in for convenience, which become available for purchase after completing tasks for the jarls.
With the Enchantment skill developed to the maximum, two different properties can be applied to one item. When things are destroyed, only the enchantment property is extracted, but its characteristics when applied depend on the character's skills. For example, if you destroy an item with the property of paralysis for 4 seconds, then you will no longer be able to cast an enchantment of the same power on another item with an undeveloped Enchantment skill, they will be weaker, so you will have to develop the skill and drink special potions to strengthen it. Artifacts and unique items cannot be destroyed on soul pentagrams to study their magical properties.
Weapon enchantment properties and effects in The Elder Scrolls V: Skyrim (Legendary Edition):
- Hunter's Prowess(Huntsman's Prowess) - Animals receive additional damage.
- Exile(Banish) - Daedra summoned below a certain level are banished back to Oblivion.
- Elven Sword of Expulsion - 000be1f9.
- Soul trap(Soul Trap) - if the enemy dies within a certain time, his soul falls into the soul stone.
- Steel ax to catch souls - 000a6982.
- Silent Moon Magic(Magic of Silent Moon) - under the moons, the enemy receives additional burn damage.
- Lunar Iron Mace - 0003b0bf.
- Fire Soul Trap(Fiery Soul Trap) - the enemy takes fire damage, and if he dies within a certain time, his soul falls into the soul stone.
- Steel Ax of Ardent Souls - 00040002.
- Scare away the undead(Turn Undead) - Undead below a certain level scatter in a panic for a short time.
- Blessed Hunting Bow - 000a735a.
- Paralysis(Paralyze) - the enemy is paralyzed for a short time.
- Ebony Bow of Binding - 000bf410.
- Stamina Absorption(Absorb Stamina) - a fixed amount of strength is drawn from the enemy.
- Elven sword of threshing - 000be1f7.
- Health Absorption(Absorb Health) - A fixed amount of health is drawn from the enemy.
- Elven Sword of Devouring - 000be1f0.
- Magic Absorption(Absorb Magicka) - A fixed amount of magicka is drawn from the enemy.
- Elven Weaning Sword - 000be1f3.
- Fear(Fear) - Creatures and people below a certain level scatter in panic for a short time.
- Elven sword of fear - 000be1fa.
- Stamina Damage(Stamina Damage) - the enemy loses a fixed amount of stamina.
- Steel Ax of Fatigue - 000a6984.
- Magic Damage(Magicka Damage) - the enemy loses a fixed amount of magicka.
- Iron Sword of Loss - 0005b475.
- fire damage(Fire Damage) - The enemy takes fixed fire damage and ongoing burn damage.
- Elven Sword of Incineration - 000be1fd.
- Cold Damage(Frost Damage) - The enemy takes cold damage and loses a certain amount of strength.
- Ancient Nordic War Ax of Cold - 000ddd6d.
- Electric Damage(Shock Damage) - the enemy takes damage from electricity and loses a certain amount of magic.
- Steel Ax of Electricity - 000a697d.
- Chaotic Damage(Chaotic Damage) - the enemy can simultaneously receive damage from each of the three elements: fire, cold and electricity.
- Baton of the Protector - 0301a578.
Item enchantment properties and effects in The Elder Scrolls V: Skyrim (Legendary Edition):
"+" - enchantment can be used with a marked item, "-" - cannot. The "ID" field contains the identifiers of items with the desired enchantment properties. They can be added via the console with the player.additem 1 command, and then disassembled into a pentagram of souls, saving time searching. For example, you need to quickly get a water breathing necklace in order to break and extract the “Water breathing” property: to do this, open the console with the [~] key, enter the player.additem 000fc067 1 command, press . When you hover over the identifier, the name of the item that will be added to the inventory appears.
Property | Description | Armor | Helmet | Gloves | Boots | Shield | Amulet | Ring | ID |
---|---|---|---|---|---|---|---|---|---|
water breathing(Waterbreathing) | Enchantment allows you to breathe underwater | - | + | - | - | - | + | + | 000fc067 |
Stamina Boost(Fortify Stamina) | Enchantment increases maximum stamina by n% | + | - | - | + | - | + | + | 000fcef8 |
Health Boost(Fortify Health) | Enchantment increases maximum health by n% | + | - | - | - | + | + | + | 000fcefd |
Fortify Magic(Fortify Magicka) | Enchanting increases maximum Magicka by n% | - | + | + | - | - | + | + | 0010dd3a |
Increasing the Art of the Trade(Fortify Barter) | Enchanting improves merchant prices by n% | - | - | - | - | - | + | - | 0010df4b |
Fortify Skill: Alchemy(Fortify Alchemy) | Enchanting increases the power of potions and poisons you create by n% | - | + | + | - | - | + | + | 000fc004 |
Skill Up: Blocking(Fortify Block) | Enchantment increases the amount of damage absorbed when you block by n% | - | - | + | - | + | + | + | 0010df1d |
Skill Up: Hacking(Fortify Lockpicking) | Enchanting makes it easier to pick locks on doors and chests | - | + | + | - | - | + | + | 000b504e |
Fortify Skill: Recovery(Fortify Restoration) | Enchantment reduces the cost of magicka for spells of the restoration school | + | + | - | - | - | + | + | 000fc031 |
Magic Recovery and Regeneration Boost(Fortify Restoration & Magicka Regeneration) | Enchantment reduces magicka cost for spells of the school of restoration and increases the speed of magicka regeneration | + | - | - | - | - | - | - | 0010d682 |
Skill Upgrade: Two-Handed Weapons(Fortify Two Handed) | Enchantment increases two-handed weapon damage by n% | - | - | + | + | - | + | + | 00100e50 |
Skill Up: Change(Fortify Alteration) | Enchantment reduces the magicka cost of alteration spells | + | + | - | - | - | + | + | 000ff7de |
Increase change and magic regeneration(Fortify Alteration & Magicka Regeneration) | The enchantment reduces the magicka cost of alteration spells and increases the speed of magicka regeneration | + | - | - | - | - | - | - | 00101778 |
Fortify Skill: Illusion(Fortify Illusion) | Enchantment reduces magicka cost for illusion spells | + | + | - | - | - | + | + | 0010cfd2 |
Fortify Illusion and Regenerate Magicka(Fortify Illusion & Magicka Regeneration) | Enchantment reduces magicka cost for illusion spells and increases magicka regeneration speed | + | - | - | - | - | - | - | 0010d679 |
Skill Up: Pickpocketing(Fortify Pickpocket) | Enchantment increases the chance of successful pickpocketing by n% | - | - | + | + | - | + | + | 00100e32 |
Fortify Skill: Sorcery(Fortify Conjuration) | Enchantment reduces the cost of magic for spells of the school of witchcraft | + | + | - | - | - | + | + | 000fc00d |
Increasing sorcery and magicka regeneration(Fortify Conjuration & Magicka Regeneration) | Enchantment reduces magicka cost for spells of the school of witchcraft and increases the speed of magicka regeneration | + | - | - | - | - | - | - | 02015cbf |
Fortify Skill: Blacksmithing(Fortify Smithing) | Enchanting increases the quality of crafted armor and weapons by n% | + | - | + | - | - | + | + | 0010df21 |
Skill Up: Light Armor(Fortify Light Armor) | The enchantment increases your Light Armor skill by n points. | + | - | + | - | - | + | + | 000acc94 |
Skill Upgrade: One-Handed Weapon(Fortify One Handed) | Enchantment increases the damage of attacks with one-handed weapons by n% | - | - | + | + | - | + | + | 00100e2d |
Fortify: Destruction(Fortify Destruction) | Enchantment reduces magicka cost for destruction spells | + | + | - | - | - | + | + | 0007a125 |
Increased destruction and magicka regeneration(Fortify Destruction & Magicka Regeneration) | Enchantment reduces magicka cost for destruction spells and increases magicka regeneration speed | + | - | - | - | - | - | - | 02015cba |
Fortify Skill: Stealth(Fortify Sneak) | Enchantment increases the chance of being undetected by n% | - | - | + | + | - | + | + | 000d53f2 |
Skill Upgrade: Shooting(Fortify Archery) | Enchantment increases bow and crossbow damage by n% | - | + | + | - | - | + | + | 000fc02b |
Skill Up: Heavy Armor(Fortify Heavy Armor) | The enchantment increases your heavy armor skill by n points. | + | - | + | - | - | + | + | 00100e10 |
Increased carry weight(Fortify Carry Weight) | The enchantment increases the maximum carry weight by n. | - | - | + | + | - | + | + | 000d53e7 |
Skill Up: Unarmed Combat(Fortify Unarmed) | Enchantment increases melee damage by n% | - | - | + | + | - | + | + | 0010a06a |
Increased stamina regeneration(Fortify Stamina Regeneration) | Enchantment increases stamina regeneration rate by n% | + | - | - | + | - | + | - | 00100e55 |
Increased health regeneration rate(Fortify Health Regeneration) | Enchantment increases health regeneration rate by n% | + | - | - | - | - | + | + | 00100e51 |
Magic Regeneration Boost(Fortify Magicka Regeneration) | Enchantment increases magicka recovery speed by n% | + | + | - | - | - | - | + | 000c5d11 |
Mute footsteps(muffle) | Enchantment allows you to move silently and sneak | - | - | - | + | - | - | - | 000d5371 |
disease resistance(Resistant disease) | Enchantment increases disease resistance by n% | + | - | - | - | + | + | + | 00100e65 |
Magic resistance(Resistant Magic) | Enchantment increases resistance to any magic by n% | - | - | - | - | + | + | + | 0010dfb8 |
fire resistance(Resistant Fire) | Enchantment increases resistance to fire by n% | - | - | - | + | + | + | + | 000ad55e |
Cold resistance(Resistant Frost) | Enchantment increases cold resistance by n% | - | - | - | + | + | + | + | 0001b3d0 |
Electricity resistance(Resistant Shock) | Enchantment increases resistance to electricity by n% | - | - | - | + | + | + | + | 000ad4d1 |
Poison Resistance(Resistant Poison) | Enchantment increases resistance to poison by n% | + | - | - | - | + | + | + | 00100e5f |
Skyrim is a game with almost unlimited possibilities. You will not find such a variety of items anywhere else. However, there are not only a bunch of different items here, you can also enchant any item with the help of the appropriate skill, thereby adding more additional features. However, beginners very often have problems with enchanted items. Questions “How to enchant?”, “What is needed for this?” and "Where can I get the spell?" often go unanswered.
How to enchant items?
First of all, you will need a pentagram of souls. It can be found all over Skyrim, sorcerers always put it in their chambers. It looks like a table covered in intricate blue runes. Approaching him and pressing the action key (by default, this is the "E" key in the English layout or "U" in the Russian.
You will open the enchantment menu
In this menu, you can do two things: remove already cast spells or cast your own. You can remove the enchantment from almost any enchanted item. The exceptions are artifacts. They are unique in nature and, according to legend, created by the Gods.
So it's impossible to repeat them. However, artifacts have incredible properties, much more cool than ordinary spells. Let's get back to removing the spell. If you find any enchanted item, on the pentagram of souls you can unenchant it. In this case, the object itself will be destroyed, but you will learn this spell and be able to cast it as many times as you like on other objects. Another nice plus is that when you remove the enchantment, your enchantment skill will increase slightly. However, if you already know the enchantment that is cast on the item, you cannot destroy it.
The second possibility that the pentagram of souls gives us is enchantment. This will require any non-enchanted item, knowledge of the required enchantment, and a filled soul gem. When choosing an item, remember that enchantments are divided into different types: offensive and defensive. Attackers can't enchant armor, defensive ones can't enchant weapons. But that's all the game itself will tell you. By selecting an item, you can immediately see a list of enchantments that you know and are available for that item.
The only way to learn new enchantments is to remove enchantments from items. The removal procedure has already been described above. Well, the last, and most mysterious for a beginner - filled soul stones. Soul Stones are a material specifically for enchantments, they are needed when enchanting and energizing. For those who didn't know, offensive enchantments slowly lose their properties when using the weapon they were cast on. Over time, the spell must be fueled with filled soul stones.
In order to fill the soul stone, you must cast a soul trapping spell on the enemy, or enchant a weapon with soul trapping. The killed enemy will fill the existing soul stone. However, the weaker the enemy, the smaller his soul, and the lower the level of filling the stone will have.
The filling level of the stone affects the strength of the enchantment set on the item
Also, the higher the filling level, the less often you have to reload the weapon. That is why, for recharging, use the smallest stones, and for enchanting, leave the largest.
A frequently occurring problem is the lack of a necessary (or rather desired) spell. But there are enchanted items in the skyrim id game. Using them, you can not only learn any enchantment, but also get any item with any enchantment. To do this, you need to open the console, and enter the following phrase there: PlayerEnchantObject Item_id ID_zachar_1 ID_zachar_2.
Accordingly, instead of the words ID_item and ID_zachar_1, ID_zachar_2, it is necessary to insert incomprehensible characters that designate this item and these enchantments in the game. Fortunately for players who do not want to complicate their gameplay, skyrim id enchanted items can be easily found in the public domain and nothing needs to be downloaded.