Morrowind artifacts and unique things map. Morrowind: artifacts and unique items with permanent effects

I’ll make a reservation right away that now the lists are outdated, because they are related only to the main Morrowind. Compiling this for additions is a stupid task for me now ... Although, you can still add a lot more.

Alchemy.

To get potions with some effect, you need to combine 2 identical effects from different components. Since there is a coincidence in the components, more than one sign, then you get a potion with several effects. Some ingredients, like bread and a small kwama egg, have only one effect. When compiling, the effect can even be made quadruple, if you successfully choose a combination. Have you ever thought that potions are good because they can combine several effects at once - this is often necessary in critical situations. For example, telekinesis can be combined with invisibility, and stamina recovery with an increase in intelligence.

Develop enchantment - (repeatedly use item charges; create simple items; charge them) - to create items with a constant effect, you need the strongest souls (a risen sleeper, for example). It is quite difficult to create an item even with a skill developed to "100". In the Tribunal add-on, a spell like "increase skill" appeared. Create a ring, for example, to start increasing the "enchantment" skill by "10" or "20", use it on yourself, and try to create the same ring, even more powerful, for example, up to "30" increasing the skill. Using this method, create rings that raise the "enchantment" even up to "100" additionally. After that, you can theoretically create any item. It is interesting to enchant weapons or armor for a permanent effect - they are more powerful and weigh nothing...

Practice the "sneak" skill - with a successful sneak, if the enemy does not see, the bow hits with critical hits...

The "security" skill is trained with the help of the "Fenric's Lock" spell - go to a place where there are a lot of barrels or baskets, close them all and then open them with master keys.

If you understand well - when raising the level, if you developed skills from different areas (strength, agility, endurance, etc.), then half of their performance may be wasted - after all, at a new level, you can only increase 3! parameter, and the rest, even if they are highly developed, will simply be lost, but the skill levels have already been raised and they cannot be lowered back! , "attractiveness" and "willpower". Now we stand in a corner and using spells like "witchcraft", "illusions" and "mysticism" we raise, for example, 10 levels of each skill. This provides "5" points each for intelligence, attractiveness, and willpower when the level rises. (do not forget that if the level is "already" raised, then subsequent skill upgrades will be taken into account at the next level, so first increase the "secondary", and only then the "main" skills to raise the level).

I will first present the most useful compounds potions: (numbers with an asterisk, these are compositions without negative effects)

1. Nyx Hound Meat + Swamp Cane + Communication + Felled Scribe
2*. Trama root + rider's feathers + biscuit + scrib jelly
3*. Ash yam + fat spore + crabmeat + salted rice
4*. Scamp leather + heather + scuttle + salted rice
5. Daedric Heart + Kagouti Skin + Communication + Shalk Resin
6. Raw glass + bone meal + rubrash + load soap
7*. Green Lichen + Warbler Petals + Emerald + Willow Anther
eight*. Daedra Heart + Communication + Sload Soap + Kagouti Hide
9*. Pest + Scribe Jelly + Ash Salts + Whiskey
10*. Communication + Fire Salt + Sload Soap + Daedra Heart
eleven*. Thick Spore + Ectoplasm + Ash Sweet Potato + Pearl
12*. Crab Meat + Corkscrew Root + Salted Rice + Guar Skin
thirteen*. Sload soap + fire salt + black lichen + rat meat

By the way, it may not be superfluous to recall that "Endurance" affects the chances of all spells, and you should not neglect this important parameter.

The staves of the wizard, for the guild of magicians, are not so few - one of them is where it is advised to look for it; the second in the burial caves, Urshilak, under the very dome, will have to fly (this is where, according to the plot, you need to get a bow); the third staff is on the table behind the second door in the Ramimilk Sanctuary - it's southeast of the Motley Butterfly Legion Fort, pretty close.

Have you noticed that merchants run out of money so that they cannot sell much. There are some interesting merchants that have special features - in the Caldera in one of the Orc houses, on the second floor, there is a scamp who buys everything at a real price, in the amount of 5 thousand. In Balmora, there is a blacksmith in the Fighters Guild who gets 2000 coins every day, so he can often sell items worth that amount. There is also a Mudcrab Trader on an islet east of the Mzanch Ruins. And finally, there is a merchant with 9000 coins - Zainab camp, Ababayel Timdar Dadisun yurt

Do you want to "for nothing" learn to trade at least up to level 100? All you need is the skill "conclusion" and stones with souls more expensive than 9000 coins. (or any items) With him, go to the Zainab camp, to the yurt of Ababael Timdar Dadisun. Sell ​​him a stone and use that money to study. When you spend all 9 thousand, then sell another stone - the merchant will have money again and he will buy it. Repeat this until skill level 100...

I will also say that at the beginning of the game you can resort to tricks - this allows you to dramatically increase the "Luck" parameter. You need to shape your skills so that luck would exceed the rest of the parameters by at least one, then you need to go to Ald Redaynia for a bitter cup that will increase the highest parameter and reduce the lowest ... I don’t know how you like this prospect, but it’s very like.

For lovers of codes, I can advise (although codes are not welcome in Morrowind): Press "~". For any item write:

player->AddItem "xx" 1

Letter case and all indentation matters. The name of the item must be in quotation marks (e.g. "amulet of igniis"). There is no problem with how to find out the name of the item - open the "TES Construction Set" (editor, in the game folder), load the Morrowind module into it and look at the items there for their "ID" - these are their names.

I love archery, so my first cash contribution to learning to shoot up to level 50 is in Ebonheart.

By the way, really (didn’t get to this before) if all 27 skills reached the value of “100”, then in order to further increase your level, you will need to go to jail to reduce your skills?

Characters that teach some skills:

up to 100
up to 100
up to 100
up to 100
up to 100
up to 50
up to 100
up to 100

Arena, Vivec - heavy armor
Fortress Valenvarion, arched hall - Alchemy and Sorcery
Vivec, Temple, Endryn Llethan - sneak
Maar Gan, Andus Inn, Aerin - light armor
Moonmoth Fort, Radd Hardheart, axes
Ebonheart, Six Pisces - Accuracy
Sadrith Mora, Mages Guild, Procyon Nigilius - Illusions
Yurt of Adibael - bottom of Molag Mar - Athletics

Create from the very beginning of the game spells of each kind of schools, so that they require the least amount of magic to use - these spells are needed to train your skills by repeatedly using them. It is also useful to create spells of level 100 to open locks.

Practice using magic at the altars of temples - if you are wearing something to absorb spells, then by touching the sanctuary you can endlessly restore your magic (best of all is Almsivi Restoration). Another way is to call creatures attacking with magic, then beat them forcing them to attack (the glove "Arion's Helper" is good - calling three types of atronachs at once ...)

Protection can be trained while in the lake, with fish, or in a room with rats, stop the session in time - the shield is easily destroyed.

In Valenvarion they sell all the supplies for the "grandmaster" alchemy, as well as all the supplies are in Tel Mora, the Dailali Dren tower. The Grandmaster's Retort is sold in Tel Vos by Andil. There is a Grandmaster's Mortar in Holamayana.

Strangely, there is a second fake soul gem in the game, it is in Habibanthus, on Dagon Fel.

Glass armor, it is very convenient to pick up at the beginning of the game from the Aldrun Fighters Guild, there they are behind the door with a level 75 lock, in a chest. They are sold at the Ghost Gate. The Glass Tower Shield can be found in Urshilaku Burial Caverns.

Very good, Necromancer's Amulet, - located at the head of magicians in Vivec. By killing him, you will not become a guild master, so you will have to take the amulet after completing all the missions of the magicians. And take it right away, otherwise Trebonius will disappear.

Only an inexperienced beginner can kill by attacking first. Allow the opponent to strike the first blow, preliminary, several times, insulting him. Or using angry spells on it.

To solve the task of the Archmage Trebonius (about the disappearance of the dwarves), you need to find 3 books, and together with them apply for a translation to Baladas Demnivanni (tower in Gnisses). The books lie in such a way that when you complete the tasks of the mages of Aldrun, you will definitely stumble upon them. The first book, Divine Metaphysics, lies in the Gnissis egg mine. The second book - the Egg of Time, lies in the Ruins of Mzanch. The third book - Hanging Gardens, lies in the Ruins of Nchulefting. Do not forget to report to the Archmage on completion.

After passing the game, for example, for Telvanni, after the death of Dagoth Ur, you can go through it for Hlaalo. You need to go to Duke Vedam Dren in Ebonheart, and talk about Camonna Tong. Each time you access this link, it will increase your status in Hlaalo, regardless of the completion of tasks. (In my opinion, this should only work if Orvas Dren stays alive.) At the first press, he will accept you in Hlaalo, then you can go to complete tasks from their guild and already "raise" yourself in rank yourself, without using the duke. But unfortunately you will only reach the place when you need to build a fortress - the second time they will not give permission ...

After completing the task of Terana from Tel Branora (asked to bring Auriel's bow), she unexpectedly becomes generous with a Daedric cuirass and leggings (enchanted).

The scrolls of the execution order of the Morag Tong have a strange property - after completing the tasks, they all remain with you, and are able to convince the guard that you are acting according to the law - and the type of your crime can be anything. (In my opinion, this should work if you have at least one active task "hanging" on you, or you are in the city from the "Tribunal").

The Ring of Akatosh, the Amulet of Maran, the Stendarran belt and several other items of a similar type (actually they are nonsense in themselves) are given when completing the missions of the Imperial cult - the collector of alms and herbs in Ebonheart. Moreover, some items are given only if the tasks are performed as well as possible. (Better not spare your own money).

Quite a lot of gold lies in Vivec, Telvanni department, on the Plaza, in the Tower (it seems). There, if you look, near the prison cells, there is a door, behind this door there are two more doors with traps and a level 75 lock. So, if you open them under the guard's nose, you will enter a room with two lightning atronachs. When you kill them, you will have to go out through the same door that you entered, and it is again closed accordingly ... Behind it is a very good room with residents and armor. There's even a Daedric Claymore, a few artifacts, and full ebony armor.

What is reputation? It's just that there are some people who thank you for supposedly saving them from Dagoth Ur, and they are able to increase your reputation often by 2-3 points (with a tribunal and a bloodmoon, it seems, only by 1). For example:
Balmora - Rararin Radaris
Tel Arun - tavern - Drarain Girith
Vivek Arena - Alvura Atrenim
Huul - Andris Dilmin
Ald Velothi - Vireeveri Darethran
Assi Serimilk - Maar Gan
Daynasa Telandas - near the house of Llerula Hlaalu (North Vivec)
Dravasa of Andrethi - Aldrun, home of Dravasa
Dro "Kwanar - Vivek, Telvanni, channels
Analain Chledas - Vivec, St. Olms, channel Sever-1
Llandras Belaal - Balmora
Neldris Llervu - Suran
Nelmir Khler - Vivec, Redoran
Ralur Farion - Vivec, Hlaalu, canals
Vivein Andrano - Vivek, St. Delina
Pelageid - Drales Gilou

About Artifacts

Ring of Regeneration and Shimsil - Mavia, an islet north of Tel Branora
Vampiric Ring and Bitter Chalice - Ald Redaynia
Scourge, Skin of the Savior and Amulet of the Daedric Sanctuary - Tel Fyr (In chests)
Daedric Crescent - When using Daedric Shrine Amulet on yourself
Ring of the Denstagmer - Falas ancestral tomb, Gnissis, from his fort to the south, across the river, the exit of the tomb to the river.
Azura's servant is Tel Vos, behind a hidden door in the northeast tower.
Encirclement Ring - Quest in Moonmoth Fort (near Balmora), man on the ground floor.
Wind Ring and 2 Zenithar Gloves - Nammu Cave, far west of Tel Arun (on the coast).
Ring of the Khajiit - Altar of Mephala, Arena, canal level, into the hatch.
Ring of Marara - Mallit or adjacent cave, 3 islands northwest of the Ahemmuza tribe.
Amulet of the Necromancer, Staff of Trebonius - Vivec, Archmage Trebonius
Staff of Magnus - Assu, on Mount Cand.
Boots of the Apostle - Berandas
Ice Blade of the Monarch - Rotheran Keep
Ring of the Warlock - Ashybadon, island east of Bal Fell
Mantle of the Redas Acts - Redas ancestral tomb, south of Molag Mar.
Sackcloth of Aralor - Kogorun, the murdered man, from above around the corner.
Rage (Sword) - Kogorun, the slain hero, downstairs behind the door.
Ring of Murdrum - Masseramite, island northwest of Zaintiraris.
Dragonbone Breastplate - Mudan Grotto, a flooded cave, southwest of Ebonheart.
Bow of Shadows - Venim Ancestral Tomb, north of the Zainab tribe.
Umbra Sword - At the Orc, west of Suran, on the mountain.
Daedric longbow - Shrine of Melkasheesh, between Gnissis and Ald Velothi, to the east.
The symbol of Eleidon is the Ibar-Dad cave to the west of the Urshilaku camp (hanging on the wall above).
Overlord's Mail - Ebonheart, behind the hidden door of the Dunmer shrine (better to do this during the process of promotion in the Imperial Legion)
Skull Crusher - in the Daedric ruins, entrance through the Omaren tomb southeast of Sadrith Mora
Robe of Pride Draka - Tel Arun, by Seniz Tindo
Spear of bitter mercy - holy. Shigorata, Vivek, St. Delina, canals, Ichinipalit
Amulet of Ignis - Sadrith Mora, at Brallion (slave trader)
Arion's Helper, Arion's Dominator - Given by Arion when playing as Telvanni
Helm of Oreyn Bearclaw - Holy Malacata, Assurdirapal, at the end of the island where Ald Redaynia
Ring of Justice and Amulet of Unity - errands for a subordinate, when playing as Telvanni
Mace of Molag Bal - holy. Molag Bala, Jansirramus, an island west of Tel Arun
Razor of Mehrunes - holy. Mehrunes Dagon, Yassamidan, an islet at the end of the peninsula west of Ald Velothi
Chrysamer - Abanabi, at Draramu Chloran, southwest of Sadrith Mora
Mask of Clavicus Vile - Sorkvild Raven's Tower, near Dagon Fel
Soul Drinker - given when promoted in the Balmora Mages Guild
The golden sword is holy. Boethy, northwest of Hla Oud, almost opposite Shala, underwater
Dagger of the Black Hands - given in the process of promotion to the Morag Tong
Dark Mezalph's Ring - At the ghost in Btungtumi, southwest of Camp Urshilaku
Judgment of Veloth - given after the quest "Galom Deus" of the temple, in Molag Mar
Tesak St. Felmsa - Tureinulal
Shoes of St. Rilms - Ald Sotha, northeast of Vivec, in a chest
Staff of Ancestral Wisdom - Given after completing the Temple in Vivec (Edryn Llethan)
Ebony Mail - obtained from the final temple quest
Flesh Made Whole - Sadrith Mora, Tel Naga Tower, Berengueval
Widowmaker - Avery Llothri, east of Camp Zainab, by the fire
The death of the magicians - Urshilaku burial caves, on a cone-shaped rock, around which a staircase stretches upward, behind the mummy
Black Evil - Sadrith Mora, Morag Tong Guild, Alven Salas
Ring of Finaster - genus. coffin. Senim, southeast of Dagon Fel
Staff of Hasedoka - genus. coffin. Gimotranov, south of Falensarano and west of Jansirramus
Tanto Devil of Anareren - Aldrun, Mages Guild, in a chest at a potion vendor
Azura's Ring - Given by Azura after killing Dagoth Ur
Ring of Shashev - Aldrun, Ald Scar tavern, near Shashev
Volendrang - Tel Fir, in a chest near Yagrum
Helmet Earthworm- genus. coffin. Marenov, (near Erabenimsunov) Crazy Batu
Fists of Rangadulf - Ilunibi, near Gnaar Mok, behind a crate
Ancestral Staff - Btuand (near Zergonipal)
Ring of the Teacher - genus. coffin. Samarisov, on the coast between Seyda Nin and Hla Oud
Spell Breaker - Only for vampires, the task of Mastrius from the clan. coffin. Salvelov (beyond the ghostly limit)
Sword of Augustus and Amulet of Augustus - genus. coffin. Arenim, northwest of Holamayan
Karpal's Friend - Vivec, Telvanni, Tower, Vault
Staff of Marion - Vivec, Telvanni, Tower, Vault
Greed - Vivec, Telvanni, Tower, Vault
Ushiizhi Amulet - Ghost Gate, behind a door with a level 100 lock.
Eneymore - Jim Stacy's assignment
Cursed Ring of Nucius - Seyda Nin, quest (outside person)
Resilience and Amulet of Warning - given by Baladas to Demnivania (his Telvanni quest)
Ilkurok - Nchurdami
Boots of Blinding Speed ​​- West Aldrun, Trader of the Seme
Kiss of the storm - genus. coffin. Marwani, an island south of Zainshtiraris
Gumballpaddy - Ald Daedroth, on the top floor, where they offer drinks, on the bed, under the pillow
Bishop staff of st. Llotis -
Shigorath's signet ring, Azura's Star - Azura's quest, Azura's temple - on a rock, near the extreme part of the island, top left
Ring of Akatosh, Amulet of Maran, Belt of Stendarran, etc. - completing Imperial cult quests in Ebonheart
Gothren's Cephalopod Helmet - for Gothren's voice quest (Telvanni)
Hat - West Aldrun, Nord Quest
Auriel's Bow - Wraithgate, at...
Light walking boots -
Shadow Shield - Kogorun
Heartfire Belt - Kogorun

By the way, cor. onion mouth Flight of Sanguine is sold at Tel Arun Tower, but does not appear to be part of the "Sanguine" armor.

Beyond the ghostly limit, in different places, there are the following artifacts:

Ring of Blood
heart ring
Heart Fire Amulet
Amulet of Healing the Heart
Purring Heart Amulet
Frostheart Amulet

Places for selling the necessary spells:

Tagging
Divine Intervention
Almsivi intervention
Return
Mohr's treatment
Fenric constipation
Daedroth summons, etc.

Vivec Mages Guild
Ebonheart, Imperial cult
Vivec, the woman at the temple
Mages Guild, Caldera(?)
Molag Mar, Temple or Arion's Quest
Vivec, Telvanni, Magi
Sadrith Mora, at the thieves

Location of teleporter tags (propylons):

Roterana
Indoraniona
Chlormarene
Falensarano
Falasmarion
thalasero
marandus
Berandas
Andasret
Valenvarion

Rotheran, communal hut, kill Rolls Yenit
On the table of Divayth Fir, in Tel Fir
Caldera, sold by a merchant
Shrine of Melkashishi, upstairs, next to the skeleton
Maar Gan, Temple, on a saucer
Talacero, at the very bottom, in a long "box"
Vivec, District of St. Olms, plaza, Sanctuary, in the very depths between the boxes
Gnisis, in Baladas Demnivanni's tower, on a shelf
Chlormarene, dome, on the shelf
At the shaman's in Urshilaku's camp

Morrowind / Books

~ Artifacts of Tamriel ~

Translation: Sergey Senyuk
Corrections and additions: Santera

These are notes that I have made over the centuries, in which I have collected stories of the most powerful magic items Tamriel. All of them have been found, used, and lost again from time to time - again and again, all over Tamriel. Some of them may be a myth, others - just a hoax, but despite this, many have lost their lives trying to find these items.

Overlord's Mail
Sometimes referred to as the Armor of Morihaus or the Gift of Kynareth, this ancient cuirass has properties unimaginable. It grants the wearer the ability to restore health, reflect spells, and, with special use, heal from poisoning. It is said that if Kynareth finds the wearer of this cuirass unworthy, he will take away the Lord's Mail, and it will be hidden until the appearance of the next chosen one.

Ebony Mail
The Ebony Mail is a piece of armor created in the prehistoric era by the Dark Elf goddess Boethiah. Only she determines who can wield this armor and for how long. The power of the armor grants the wearer protection from fire, magic, and a magical shield. Not only does Boetia determine who will wear the Ebony Mail and for how long, but she can also be very capricious.

Spell Breaker
The Spell Breaker looks like a large Dwemer shield, but is actually one of the most ancient relics of Tamriel. In addition to playing a big historical role in the Battle of Rourken-Shalidor, this shield protects the wearer from almost any spell - reflecting magic or casting a spell of silence on the one who tries to cast spells. It is said that the Destroyer is looking for its first owner and does not stay with anyone for long. But for most, even a brief wielding of the Destroyer provides great power.

chrysamere
The Paladin's Blade is an ancient claymore whose offensive abilities are only surpassed by its defensive abilities. It gives the wearer health, protects them from fire, and reflects any spells cast on them back at the mage. Chrysamer does not go overboard with hosts, serving the master for an unlimited time.

Staff of Magnus
The Staff of Magnus, one of the oldest artifacts in Tamriel, was created by Magnus as a kind of metaphysical power source. When used, it absorbs the health and magical energy of the victim. The staff always leaves the wearer before it becomes too strong and destroys the magical balance it is supposed to protect.

Ring of the Warlock
Ring of the Warlock Archmage Siraban is one of the most popular artifacts described in myths and fairy tales. According to the tales, Siraban saved the entire continent using this ring, and since then it has been helping adventurers achieve lofty goals. It grants the wearer the ability to reflect spells, increases speed, and restores health. No one can wear it for too long, because it completely and willingly obeys only Siraban.

Ring of Finaster
Finaster's ring was created hundreds of years ago by a man who needed good protection to keep his adventure-filled life alive. Thanks to the Ring, Finaster lived for several hundred years, and since then it has changed owners from time to time. The ring enhances protection against poison, magic, and shock. Finaster has skillfully enchanted the ring so that it always unexpectedly leaves any of its owners - except for Finaster himself - and goes to a secret place.

Khajiit Ring
The Khajiit Ring is an ancient relic, hundreds of years older than Rajin, the thief who made this ring famous. Rajin used it to become invisible and move faster than the wind. The use of this Ring made him Elsweyr's most successful thief. The end of Rajin's journey remained a mystery, but according to legend, the Ring rebelled against continued use and disappeared, leaving the defenseless Rajin close to his enemies.

Mace of Molag Bal
Also known as the Mace of the Vampire, this mace drains magical energy from the victim and transfers it to the wearer. She also has the ability to transfer power from the victim to the wearer. Molag Bal is quite calm about whoever wields his mace. There are many legends about her. Looks like more than one wizard has been killed with it.

Mask of Clavicus Vile
Very vain, Clavicus Vile made this mask for himself. Its bearer is more likely to please any of the inhabitants of Tamriel. The higher the attractiveness of the wearer, the stronger the effect of the mask. The most famous story about the Mask is the story of the noblewoman Avalea. While still just a girl, she was badly mutilated by an evil servant. Avalea made some dark deal with Clavicus Vile and received the Mask. Despite the fact that the Mask did not seem to change her appearance, Avalea received universal respect and admiration. A year and one day after Avalea's marriage to a very well-born baron, Clavicus Vile took the Mask. The pregnant Avaleya was immediately expelled from the baron's estate. And twenty-one years and one day later, the daughter of Avalea avenged her mother by killing the baron.

Blade of Mehrunes Dagon
The Dark Brotherhood kept this ebony dagger for generations. This artifact is capable of instantly destroying any living being. History has not recorded a single name of the bearer of the Blade. But one day, as a result of a terrible internal struggle, the Dark Brotherhood was almost destroyed. Such a result indicates the participation of the Blade in the events.

Breastplate of the Savior's Hide
One of Hircine's artifacts was the Savior's Skin Cuirass. The cuirass has a special property - to increase magic resistance. Legend has it that Hircine rewarded the first and only mortal who managed to get out of his hunting grounds with the tanned hide. This unidentified mortal crafted this magical Breastplate from the hide for his future adventures. The cuirass tends to travel from hero to hero as if on its own accord.

Spear of Bitter Forgiveness
The Spear of Bitter Forgiveness is one of the most mysterious artifacts in history. Almost nothing is known about him. There are no written legends about him, but many mention his Daedric origin. The only known legend that mentions him is that of a hero who, with the help of this spear, defeated Mehrunes Dagon and recaptured Battlespire. Since that time, the Spear of Bitter Forgiveness has rarely appeared in Tamriel.

Scourge Daedra
The Daedric Scourge is a strong mace crafted from sacred ebony in the Fires of Fikledire. Legendary weapon Makkana, she served as a brutal weapon to send dark spirits back to Oblivion. This weapon also has the ability to summon spirits from Oblivion. First used against the Daedra Lords in Battlespire, it now accompanies adventurers on their journeys along the roads of Tamriel.

Bow of Shadows
Legend says that the Bow of Shadows was created by the Daedra Nocturnal. The legendary ranger Raerlas Ghail received this bow for some secret mission. He failed the task, and the bow was lost. Raerlas sold his life dearly and with the help of this bow took many enemies with him to the grave. This bow grants the wearer the ability to become invisible and increases their speed. Since then, many accounts of the appearance of the Bow of Shadows have appeared, for example, it is said that it was wielded by Drum, the sinister Dark Elf assassin of the Second Era.

Fists of Randagulf
Randagulf of Clan Begalin entered the history of Tamriel as one of the most strong warriors Skyrim. He was known for bravery and ferocity in battle, and played an important role in more than one battle. He met his fate when King Harald conquered Skyrim. The king showed respect for the hero, and kept Randagulf's gloves for himself. After the death of the king, they disappeared. Harald said that they give strength to their owner.

Ice Blade of the Monarch
The Ice Blade of the Monarch is one of the most coveted artifacts in Tamriel. Legend says that the Evil Archmage Almion Selmo enchanted the great warrior's claymore with the soul of the Ice Monarch, a more powerful form of the Ice Atronach. The warrior, Tyrgnarr Assi, took part in a conspiracy against the great king of a distant land, who set out to put a new leader on the throne. The plot failed, and Tyrgnarr was captured. This sword freezes anyone it touches with the blade. It often changes owners, never staying in one place for a long time.

Encirclement Ring
Little is known about this artifact, but the ring is said to give the wearer the ability to blend in with their surroundings.

Boots of the Apostle
The Apostle's boots are a true mystery. They are said to give the wearer the ability to fly, but no one has ever seen them in action.

Master's Ring
This ring is the dream of anyone who studies magic. It enhances the wearer's wisdom and intelligence, allowing them to use magic more effectively. It is said that the Archmage Karni Asron was the creator of the ring. He created it for students who practiced magic under his guidance. After his death, items belonging to him, including the ring, were scattered throughout Tamriel.

Wind Ring
Nothing is known for certain about this ring, but the name suggests that it increases the wearer's speed.

Vampire Ring
The vampiric ring is one of Tamriel's most ancient and deadly artifacts. The ring is said to have the power to take health from the victim and transfer it to its owner. The true nature and origin of this ring is unknown, but the old people say that it was created many years ago in Morrowind by the followers of a secret cult of vampires. The vampiric ring is a very rare artifact, its appearance is mentioned at intervals of several decades.

Symbol of Eleidon
Eleidon is a holy knight, a legend in the history of the Bretons. He constantly fought evil and tried to correct it. According to legend, he saved the daughter of a baron from certain death at the hands of an evil leader. As a reward, the baron spent almost all of his wealth to create a magical shield specifically for Eleidon. This shield allowed him to quickly heal his wounds.

Staff of Hasedoka
Hasedoki was a magician with a competitive spirit. He wandered the earth in search of a magician who would be stronger than him. But he was very strong and never met anyone who would accept his challenge. He ended up lonely and miserable - so many people feared him - and locked his own life force into this staff, where his soul remains to this day. Mages across Tamriel are passionately searching for this magical staff. It gives the wearer protection from magic - a gift for any wizard.

Bloodworm Helm
The King of Hearts left behind at least one valuable artifact - the Bloodworm Helmet. It is a construction of magically formed bones. It allows the wearer to summon skeletons and control the undead. A very valuable artifact for any necromancer.

Dragonbone Breastplate
This cuirass is one of the greatest artifacts that collectors and heroes can use. It is indeed made of dragon bones and enchanted by the first Imperial Battlemage, Zurin Arctus, during the early years of the Third Era. This is truly a unique thing, and many would like to own it. Its properties protect the owner from fire and allow you to hit opponents with a fiery explosion. It is said that it was because he owed some wandering warrior that he placed a spell on Zurin Arctus' Breastplate. Like a warrior, this Breastplate never stays in one place for long.

Skull crusher
Skull Crusher is very large and very powerful weapon. This warhammer was crafted by the great blacksmith Hilbongard Rolamus and enchanted by the mage Dorach Gusal. The steel is magically strengthened, but the weapon remains very light, so that the hammer strikes with terrible force and speed. This hammer was meant to be on display at the festival, but the thieves got to it first. The Crusher travels across Tamriel in search of his creators.

Golden Sword
This sword is shrouded in a dense veil of secrecy. Thieves tell stories that it is made of gold and forged by the ancient Dragons of the North. Stories tell that it was given to a great knight who was sworn to protect the dragons. This sword gives the wielder the ability to strike enemies with fire. V new history there is no mention of the appearance of this sword - apparently, he is still waiting for a new hero.

Fang Heinecktnamet
The swamps of the Black Marsh are known to be inhabited by creatures the Argonians call Wamasus. The northerners discovered that they were sentient dragons that naturally had the ability to generate electricity. One of the most powerful dragons, Heinektnamet, was killed by the northerners, although the battle took 7 days and nights and cost many human lives. One of the survivors took the monster's fang as a trophy. This fang was built into the blade and designed like a dagger. He mysteriously transferred to the blade part magical properties creatures and enabled the dagger's wielder to deliver an electric shock to the opponent. This dagger is mostly mentioned in connection with wandering heroes.

Sword Umbra
The Sword of Umbra was enchanted by the ancient witch Naenra Vaerr, and its purpose is to trap souls. Used in conjunction with the Soul Diamond, this sword can turn an opponent's soul into stone. Naenra was killed as punishment for her evil deeds, but she managed to hide the sword in time. This sword is very selective in the choice of the carrier, and hides for a long time until a worthy owner appears.

Ring of the Denstagmer
All that is known about this ring is that it gives protection from some elemental forces. Who the Denstagmer was is also unknown.

Oreyn Bearclaw's Helm
Oreyn Bearclaw is one of the legendary heroes of Valenwood. The son of King Faume Frogeye, he was the clan's acknowledged hunter and future leader. Wood elf legends tell how he defeated the serpent-witch Glenfaunwe of the Elvenwoods with one hand, bringing peace to his clan. Oreyn managed to accomplish many more feats before losing his life due to the Knaheten Flu. His Helmet was placed on a monument erected in honor of the hero as a reminder of him to future generations. But when the clan split, the Helm was lost, and has since been seen worn by various adventurers. This Helmet enhances the wearer's agility and endurance.

Daedric Crescent
One of the rarest, and practically outlawed artifact. Such blades were used by the army of Mehrunes Dagon during the capture of Battlespire. Almost all such blades were destroyed after the return of the Battlespire to the Empire. But one seems to be left. Although the Empire claims that they have all been destroyed, rumors say that one such blade remains intact, and is located somewhere in Tamriel, although no one has really seen it. The blade gives its owner the ability to inflict terrible wounds on enemies, paralyze the enemy, and cause severe damage to his armor. A worthy thing for any mighty warrior - but there is no complete certainty that it exists.

- Yagrum Bagarn

We decided to dedicate this guide to the most useful artifacts from Morrowind. All the things that we will talk about today can be found during the passage of the game and used by your character. Artifacts are primarily objects endowed with unique properties and effects. They can all be divided into 3 groups: weapons, armor/clothes, and rings/amulets. By the way, there are several special quests in the game that can be completed not only for the sake of obtaining artifacts, but also for the sake of simply interacting with them (for example, the “Dwemer Artifacts” task). There are many unique things and items with useful characteristics in Morrowind, the main thing is to know where to look for them.

Daedric Crescent Blade

Specifications:

  • Type: long, two-handed.
  • Slashing Damage: 15 to 40 HP
  • Cutting Damage: 20 to 50 HP
  • Piercing Damage: 5 to 15 pts.
  • Weighs: 35.
  • Cost: 180 thousand.
  • Armor Destroying Effect: 30 pts.
  • Paralysis effect for 10 seconds.
  • Charges: 250.

The weapon is located in a tower called Tel Fir. The location is located on an island not far from the continent, more precisely, in the southwest direction from the city of Sadrit Mora. Once inside, we look for a box (we advise you to look at the lower left shelf), closed with a lock of the hundredth level. Inside there will be an amulet that will take us to one of the Daedric Sanctuaries. We teleport to a small room guarded by Dremora - we defeat it and go back. This time the amulet will hit, and instead our character will be holding the Daedric Crescent.

"Skull Crusher"

Weapon characteristics:

  • Type: crushing, one-handed.
  • Cleaving Damage: 10 to 60 HP
  • Cutting Damage: 10 to 50 HP
  • Piercing Damage: 7 to 10 pts.
  • Weighs: 15.
  • Cost: 48 thousand.
  • Permanent effect "Feather": 15 points.
  • Attack Increase: 5 pts.
  • Charges: 250.

First we travel to Sadrit Mora, and then we follow east. Sooner or later we must reach the Daedric ruins without any visible entrance. A little to the east of this place, on a small island, you can find the Lobster Ancestral Tomb. Part of the Tomb will be occupied by Daedric ruins - we get to the end, go up and find ourselves at the Forgotten Vaults of Anudnabia. We go into the Forge and go down to the lower level. In one of the rooms we will be thrown up to the place where the chest with the lock of the eightieth level is located. We deal with the burglary and pick up the Skull Crusher.

Note: At the same level, you can pick up the "Daedric Dreadface" helmet from the corresponding set of armor. To do this, simply fly up a little higher than the chest to where a series of ledges is located. The helmet we need will lie on one of these ledges.

"Spear of Bitter Mercy"

Main characteristics:

  • Type: polearm, two-handed.
  • Cleaving Damage: 1 to 15 pts.
  • Cutting damage: from 1 to 15 pts.
  • Piercing Damage: 15 to 60 HP
  • Weight: 20.
  • Cost: 130 thousand.
  • Reflection Effect: 30% for 30 seconds.
  • Summon Storm Atronach: The spell lasts 30 seconds.
  • Charges: 2160.

The spear is given as a reward for completing Sheogorath's quest. To do this, we go to the city of Vivec, where, in the District of St. Delin, you can find the Dungeon with the Daedric Sanctuary of Ihinipalith. On the territory of the Sanctuary there is a statue of Sheogorath - let's turn to it to get the task.

The quest to get the "Spear" is rather unusual: we have to go to the northernmost island in the archipelago called Shegorod, where a distraught hermit lives. This hermit is the owner of the great artifact "Itchy Fork". We must obtain this item and use it in the fight against the giant netch male. If by this moment the character has not yet managed to pump the “Short Blades” skill, then we advise you to opt for a more familiar weapon, and use the “Fork” at the very end of the battle, for finishing off. The male netch can be found in the northwestern part of the archipelago.

Armor Symbol of Eleidon

Armor Feature:

  • Type: heavy.
  • Protection: 333.
  • Durability: 2000.
  • Weight: 30.
  • Cost: 200 thousand.
  • Health regeneration effect: 50-100 points.
  • Charges: 95.

The armor is hidden in the depths of the Ibar-Dad cave. You can get there using the following route: we find the city of Maar Gan on the map, to the north of it there should be a camp called Urshilak. First we go towards the camp, and then we turn west and continue to go to the next location with the Sanctuary.

Having reached the goal, we choose the path that leads to the southwest, and it will lead us to the Ibar-Dad cave. Inside we have to swim a little. We boldly jump into the water and swim to the fork, where you need to choose the left side. We select the key and go back - this time we swim to the right. Sooner or later, a Tomb will appear in front of us, which will be guarded by several serious enemies. We deal with the threat, open the doors with the previously found key, and pick up the "Symbol of Eleidon". We advise you to look around: in the Tomb you can find other good things and unique Morrowind artifacts.

Importing armor into other games

It is worth mentioning that on the Internet you can find quite interesting mods on artifacts from Morrowind in Skyrim, which allow you to transfer your favorite unique items from the third part of the game series to the fifth. The list of imported artifacts includes a wide variety of things, including the “Symbol of Eleidon” armor.

"Helm of Oreyn"

Artifact stats:

  • Type: heavy.
  • Protection: 300.
  • Durability: 900.
  • Weighs: 10.
  • Cost: 125 thousand.
  • Increased Agility Effect: 40 pts.
  • Increased stamina effect: 40 points.

Just like the Spear of Bitter Mercy we talked about earlier, Oreyn's Helm can be obtained as a reward for completing one of the Daedric quests. This time we will be dealing with a statue from the Sanctuary of Assurdirapal. The location we need is located on a small island north of the Dunmer fortress Valenvarion, which, in turn, is located east of the Urshilaku camp. If you have difficulty finding the last location, then we advise you to start your journey from Maar Gan, and from there move north towards the coast.

As for the statue itself, you will have to go down to the Inner Sanctuary for it. We speak with her and get the task: to deal with Farvin Oreyn - the last descendant of the Oreyn clan. The character can be found south of Gnaar Mok. By itself, he is not dangerous, but with his bodyguards you will have to tinker. We kill all three and return to the Sanctuary, where a well-deserved reward will already be waiting for us.

"Ring of Khajiit"

Item Feature:

  • Weight: 0.1 units
  • Cost: 10 thousand.
  • Permanent invisibility effect lasting 30 seconds.
  • Increased Speed ​​Effect: +20% for 30 seconds.
  • Charges: 265.

Like most artifacts in the game, the Ring of Khajiit is a quest reward. In order to start the quest, you need to meet with Taros Dral - the NPC that wears a mask and is always located at the Altar near the Hidden Area of ​​the Arena (Vivec City).

Taros will ask us to go to Balmora, where a character named Balin Omavel lives - he will need to be poisoned with poison. The victim's house is located near the house of Caius Cosades. Getting inside is easy - just jump from one roof to another, and then pick the lock of the fiftieth level. Once in the house, we add poison and with a clear conscience (is it calm?) We go to report on the task done. True, this time, we will not speak with Taros Dral, but with the Altar of Mephala itself.

Additional information about the quest with the "Ring of Khajiit"

We advise you to complete the quest at night, as in this case the character can go unnoticed. To use the poison, you just need to press the "space" by moving the mouse arrow over the object in advance. After that, an inscription will appear, to which you need to answer “yes”. That's all, the quest can be considered completed!

By the way, the Ring of Khajiit is also included in the list of available artifacts from Morrowind for Skyrim, which means that it can always be transferred from one game to another with a special mod.

Bipolar Blade

The Bipolar Blade can be obtained for a correctly completed quest in TES III: Tribunal "Matchmaker". It is necessary to bring a woman in the Great Bazaar with a merchant and on the second day after their last meeting, come to the merchant for a reward.

Mace of Molag Bal

The Mace of Molag Bal is given for completing the statue of Molag Bal quest in Jansirramus (a Daedric shrine), which is west of Sadrith Mora.

Mace of Corruption

The Mace of Corruption can be obtained in Godsreach at the Sadri Manor, or rather, get a quest to find it.

Dagger of Symmachus

Work in Mournhold for the king and you will receive this dagger as a gift from him.

Fang of Heinecktnamet

But with this it will be more difficult, you will have to completely climb around the most unpleasant place called Mameya Cave, which is east of the Koala Cave.

Spear of Bitter Mercy

The quest of the statue of Shigorat, which is in the District of St. Delin (Vivek), in the sewers in the sanctuary of Ihinpalit.

Skull Crusher

Just go to Ebonheart to the Imperial Chapel, sign up for the Imperial cult and complete the tasks for the clairvoyant. And if you can’t wait, then find an island in the east of Sadrith Mora (behind the Daedric ruins without an entrance), on it is the Omaren ancestral tomb, in it is the entrance to the sanctuary, there in a floating chest lies the Skull Crusher.

Ice Blade of the Monarch

For the Ice Blade of the Monarch, you will have to go to Dagon Fel, south of which is the Dunmer fortress of Rotheran, find the chela of Llaren Terano and your blade there.

Bow of Auriel

The best bow in the game will have to be confiscated from Ralin Otravel in the Ghost Gate on the quest of Mistress Therana of House Telvanni.

Bow of Shadows

The Bow of Shadows rests quietly in Venim's ancestral tomb, which is a little north of Zainab's camp.

Sword Umbra

To the east of Suran is an orc and asks you to kill him, after which you will get a nominal sword.

Hammer of Stendarr

Well, everything is simple here: in Godsreach, in the Museum of Artifacts, there is the only artifact, well, of course, if you haven’t handed something to the museum yet, use the stealth mode and your hammer, though it wouldn’t hurt to have a strength of more than two hundred

Staff of Hasedoka

In the ancestral tomb of Gimotran stands the orc Koffutto Gilgar, holding a staff in his hand, you can already order a coffin for him. Oh yes, a burial site south of the Dunmer stronghold of Falensarano, south of Camp Zainab.

Staff of Magnus

Near Mount Kand there is a cave of Assu, where the people of the Tree Hlaren are.

Judgment of Veloth

Go to Temple quests in Molag Mar and get 96 pounds of Pure Artifact there.

Golden Mark

There is a flooded sanctuary not far from Hla Oud, at the bottom lies the head of the statue of Boeta, talk to her and in about a month or two you will be holding 40 pounds of 999 gold in your hands.

Ring of Finaster

To the southeast of Dagon Fel there is an ancestral tomb of Senim, where, rummaging through the long-decayed body of Popa Ye, you will find this expensive ring.

Ring of the Warlock

In Ashirbadon, which is east of the District of St. Olms in Vivec (behind the Daedric sanctuary of Bal Fell), you can get a ring of the Warlock.

Vampire Ring

Well, with the Vampiric Ring, in general, an interesting thing, it turns out: you have to go to hell (or rather to the skeleton) in the middle of nowhere, even to Ald Redaynia itself to visit the skeletons, which is in the very west of Sheogorad Island, north of the Urshilaku camp. There, one of the skels will kindly give you a ring for a couple of tastes of metal or a trio of fireballs. Do not forget to drink from the Bitter Cup, because once in a lifetime such luck falls.

Earthworm Helmet

To the west of the Erebenimsun camp there is Maren's ancestral tomb, in which Crazy Batu with a helmet on his head lives, I think there is no need to explain further. And do not pay attention to the message about "the damned world that you created for yourself", just someone ticked the box essential (plug-in builders will understand me).

Helm of Oreyn Bearclaw

The best helmet in the game can be obtained again by the statue quest, this time in the Daedric sanctuary of Assurdirapal, which is to the west from Dagon Fel (south of Vasa) or from Huul we go along the coast to the east, we reach Velenvarion, from it we sail north.

Shield of Auriel

And the second Auriel thing didn't go beyond the Ghost Gate. Look for Drelin Llenim.

Spell Breaker

But not everyone will be able to get this shield, since you need to be a vampire, go to the ancestral tomb of Salvel, which is under the Phantom Limit (on the northeast side) to the west in the mountains from the tomb of Venim, on the spot get a quest from the vampire living there.

Symbol of Eleidon

The best shield in the game is located in the Ibar-Dad cave, which is west of the Urshilaku camp. There is a Daedric burial in the cave, there is a shield hanging from the ceiling in it.

Boots of Blinding Speed

On the road from the Caldera to Ald "rune, there is a Pemeni trader, after you bring her to Gnaar Mok, she will give you her boots.

Boots of the Apostle

Perhaps the best shoes in the game can be found in the dungeons of the Dunmer fortress Berandas, which is located south of Gnisis, east of Koala Cave.

Light walking boots

They lie in a chest in the already mentioned Bal Fell

Overlord's Mail

You get it after one of the final quests of the Imperial Legion, if you can't wait, then climb Ebonheart's dungeons, find a chela in chain mail. You can get into the dungeon, for example, through the door under water near the duke's castle.

Dragonbone Breastplate

The cuirass lies in the Mudan Grotto southwest of Ebonheart.

Ebony Mail

Before you receive the rank of patriarch in the Temple, the Archcanon of Vivec will send you to Mount Assarnibibi for chain mail.

Breastplate of the Savior's Hide

The cuirass lies in Tel Fyr in a closet with a lock not far from Divayth Fir itself.

Mantle of the Lich

The Lich's Robe can be found on Gedna Relvel, during the Blood Plague quest Neril Andaren from the Temple of Mournhold.

Randagulf's Gloves

The famous Ilunibi cave in the town of Saint Island, not far from Gnaar Moka, is where they become infected with corprus. They are well hidden, lying behind a large engraved bathtub, of which there are many in the caves of the Sixth House.

Greed

spear, which is located in the Telvanni Treasury in Vivec in the Telvanni Settlement.

Volendrang

a hammer gathering dust in a chest next to a dwarf in the Corprusarium.

Ring of the Khajiit

You get for the Mephala quest, in Vivec in Morag Tong under the Arena.

Teacher's Ring

lies in a tomb west of Seyda Nin

Below are some of the most legendary items found in Tamriel. The existence of some of them is proven, while others may turn out to be just a legend. However, these items are firmly established in the tales that we tell our children, and then they will tell their children ...

Overlord's Mail

Sometimes referred to as the Armor of Morihaus or the Gift of Kynareth, this ancient cuirass has properties unimaginable. It grants the wearer the ability to restore health, reflect spells, and, with special use, heal from poisoning. It is said that if Kynareth finds the wearer of this cuirass unworthy, he will take away the Lord's Mail, and it will be hidden until the appearance of the next chosen one.

Ebony Mail

The Ebony Mail is a piece of armor crafted in the prehistoric era by the Dark Elf goddess Boeta. Only she determines who can wield this armor and for how long. The power of the armor grants the wearer protection from fire, magic, and a magical shield. Not only does Boeta determine who wears the Ebony Mail and for how long, but she can also be very capricious.

Spell Breaker

The Spell Breaker looks like a large Dwemer shield, but is actually one of the most ancient relics of Tamriel. In addition to playing a big historical role in the Battle of Rourken-Shalidor, this shield protects the wearer from almost any spell - reflecting magic or casting a spell of silence on the one who tries to cast spells. It is said that the Destroyer is looking for its first owner and does not stay with anyone for long. But for most, even a brief wielding of the Destroyer provides great power.

chrysamere

The Paladin's Blade is an ancient claymore whose offensive abilities are only surpassed by its defensive abilities. It gives the wearer health, protects them from fire, and reflects any spells cast on them back at the mage. Chrysamer does not go overboard with hosts, serving the master for an unlimited time.

Staff of Magnus

The Staff of Magnus, one of the oldest artifacts in Tamriel, was created by Magnus as a kind of metaphysical battery. When used, it absorbs the health and magical energy of the victim. The staff always leaves the wearer before it becomes too strong and destroys the magical balance it is supposed to protect.

Ring of the Warlock

Ring of the Warlock Archmage Siraban is one of the most popular artifacts described in myths and fairy tales. According to the tales, Siraban saved the entire continent using this ring, and since then it has been helping adventurers achieve lofty goals. It grants the wearer the ability to reflect spells, increases speed, and restores health. No one can wear it for too long, because it completely and willingly obeys only Siraban.

Ring of Finaster

Finaster's ring was created hundreds of years ago by a man who needed good protection to keep his adventure-filled life alive. Thanks to the Ring, Finaster lived for several hundred years, and since then it has changed owners from time to time. The ring enhances protection against poison, magic, and shock. Finaster has skillfully enchanted the ring so that it always unexpectedly leaves any of its owners - except for Finaster himself - and goes to a secret place.

Ring of the Khajiit

The Khajiit Ring is an ancient relic, hundreds of years older than the Rajin, the thief who made this ring famous. Rajin used it to become invisible and move faster than the wind. The use of this Ring made him Elsweyr's most successful thief. The end of Rajin's journey remained a mystery, but according to legend, the Ring rebelled against continued use and disappeared, leaving the defenseless Rajin close to his enemies.

Mace of Molag Bal

Also known as the Mace of the Vampire, this mace drains magical energy from the victim and transfers it to the wearer. She also has the ability to transfer power from the victim to the wearer. Molag Bal is quite calm about whoever wields his mace. There are many legends about her. Looks like more than one wizard has been killed with it.

Mask of Clavicus Vile

Very vain, Clavicus Vile made this mask for himself. Its bearer is more likely to please any of the inhabitants of Tamriel. The higher the attractiveness of the wearer, the stronger the effect of the mask. The most famous story about the Mask is the story of the noblewoman Avalea. While still just a girl, she was badly mutilated by an evil servant. Avalea made some dark deal with Clavicus Vile and obtained the Mask. Despite the fact that the Mask did not seem to change her appearance, Avalea received universal respect and admiration. A year and one day after Avalea's marriage to a very well-born baron, Clavicus Vile took the Mask. The pregnant Avaleya was immediately expelled from the baron's estate. And twenty-one years and one day later, the daughter of Avalea avenged her mother by killing the baron.

Mehrune's Razor

The Dark Brotherhood has kept this ebony dagger for generations. This artifact is capable of instantly destroying any living being. History has not recorded a single name of the bearer of the Razor. But one day, as a result of a terrible internal struggle, the Dark Brotherhood was almost destroyed. such a result indicates Razor's involvement in the events.

Breastplate of the Savior's Hide

One of Hircine's artifacts is the Cuirass of the Savior's skin. Has the ability to reflect magic. Legend says that Hircine obtained the skin of the first and last mortal who managed to get out of his hunting grounds. From the skin of this unknown mortal, the magical Breastplate was made, which was supposed to help him in further adventures. It is said that the Breastplate travels from one wearer to another at her own discretion.

Spear of Bitter Mercy

The Spear of Bitter Mercy is one of the most mysterious artifacts in history. Almost nothing is known about him. There are no written legends about him, but many mention his Daedric origin. The only known legend that mentions him is the legend of the hero who, with the help of this spear, defeated Mehrunes Dagon and recaptured Battlespire. Since that time, the Spear of Bitter Mercy has rarely appeared in Tamriel.

Scourge Daedra

The Daedric Whip is a strong mace crafted from sacred ebony in the Fires of Fikledire. The legendary weapon of Makkan, it served as a brutal weapon to send dark spirits back to Oblivion. this weapon also has the ability to summon spirits from Oblivion. First used against the Daedric Lords in Battlespire, it now accompanies adventurers on their journeys along the roads of Tamriel.

Bow of Shadows

Legend says that the Bow of Shadows was created by the Daedra Nocturnal. The legendary ranger Raerlas Ghail received this bow for some secret mission. He failed the task, and the bow was lost. Raerlas sold his life dearly and with the help of this bow took many enemies with him to the grave. This bow grants the wearer the ability to become invisible and increases their speed. Since then, many accounts of the appearance of the Bow of Shadows have appeared, for example, it is said that it was wielded by Drum, a sinister Dark Elf assassin of the Second Age.

Fists of Randagulf

Randagulf of Clan Begalin entered the history of Tamriel as one of the strongest warriors in Skyrim. He was known for bravery and ferocity in battle, and played an important role in more than one battle. He met his fate when King Harald conquered Skyrim. The king showed respect for the hero, and kept Randagulf's gloves for himself. After the death of the king, they disappeared. Harald said that they give strength to their owner.

Ice Blade of the Monarch

The Ice Blade of the Monarch is one of the most coveted artifacts in Tamriel. Legend says that the Evil Archmage Almion Selmo enchanted the great warrior's claymore with the soul of the Ice Monarch, a more powerful form of the Ice Atronach. The warrior, Tyrgnarr Assi, took part in a conspiracy against the great king of a distant land, who set out to put a new leader on the throne. The plot failed, and Tyrgnarr was captured. This sword freezes anyone it touches with the blade. It often changes owners, never staying in one place for a long time.

Encirclement Ring

Little is known about this artifact, but the ring is said to give the wearer the ability to blend in with their surroundings.

Boots of the Apostle

The Apostle's boots are a true mystery. They are said to give the wearer the ability to fly, but no one has ever seen them in action.

Master's Ring

This ring is the dream of anyone who studies magic. It enhances the wearer's wisdom and intelligence, allowing them to use magic more effectively. It is said that the Archmage Karni Asron was the creator of the ring. He created it for students who practiced magic under his guidance. After his death, items belonging to him, including the ring, were scattered throughout Tamriel.

Wind Ring

Nothing is known for certain about this ring, but the name suggests that it increases the wearer's speed.

Vampire Ring

The vampiric ring is one of Tamriel's most ancient and deadly artifacts. The ring is said to have the power to take health from the victim and transfer it to its owner. The true nature and origin of this ring is unknown, but the old people say that it was created many years ago in Morrowind by the followers of a secret cult of vampires. The vampiric ring is a very rare artifact, its appearance is mentioned at intervals of several decades.

Symbol of Eleidon

Eleidon is a holy knight, a legend in Breton history. He constantly fought evil and tried to correct it. According to legend, he saved the daughter of a baron from certain death at the hands of an evil leader. As a reward, the baron spent almost all of his wealth to create a magical shield specifically for Eleidon. This shield allowed him to quickly heal his wounds.

Staff of Hasedoka

Hasedoki was a magician with a competitive spirit. He wandered the earth in search of a magician who would be stronger than him. But he was very strong and never met anyone who would accept his challenge. He ended up lonely and miserable - so many people feared him - and locked his own life force into this staff, where his soul remains to this day. Mages across Tamriel are passionately searching for this magical staff. It gives the wearer protection from magic - a gift for any wizard.

Bloodworm helmet

The King of Hearts left behind at least one valuable artifact - the Bloodworm Helm. It is a construction of magically formed bones. It allows the wearer to summon skeletons and control the undead. A very valuable artifact for any necromancer.

Dragonbone Breastplate

This cuirass is one of the greatest artifacts that collectors and heroes can use. It is indeed made of dragon bones and enchanted by the first Imperial Battlemage, Tsurin Arctus, during the early years of the Third Age. This is truly a unique thing, and many would like to own it. Its properties protect the owner from fire and allow you to hit opponents with a fiery explosion. It is said that it was because he owed some wandering warrior that he placed a spell on the Breastplate of Tsurin Arctus. Like a warrior, this Breastplate never stays in one place for long.

Skull crusher

The Skull Crusher is a very large and very powerful weapon. This warhammer was crafted by the great blacksmith Hilbongard Rolamus and enchanted by the mage Dorach Gusal. The steel is magically strengthened, but the weapon remains very light, so that the hammer strikes with terrible force and speed. This hammer was meant to be on display at the festival, but the thieves got to it first. The Crusher travels across Tamriel in search of his creators.

Golden Sword

This sword is shrouded in a dense veil of secrecy. Thieves tell stories that it is made of gold and forged by the ancient Dragons of the North. Stories tell that it was given to a great knight who was sworn to protect the dragons. This sword gives the wielder the ability to strike enemies with fire. In the new story, there is no mention of the appearance of this sword - apparently, he is still waiting for a new hero.

Fang Heinecktnamet

The swamps of Black Marsh are known to be inhabited by creatures the Argonians call Wamasus. The northerners discovered that they were sentient dragons that naturally had the ability to generate electricity. One of the most powerful dragons, Heinektnamet, was killed by the northerners, although the battle took 7 days and nights and cost many human lives. One of the survivors took the monster's fang as a trophy. This fang was built into the blade and designed like a dagger. He mysteriously transferred some of the magical properties of the creature to the blade and enabled the owner of the dagger to inflict an electric shock on the enemy. This dagger is mostly mentioned in connection with wandering heroes.

Sword Umbra

The Sword of Umbra was enchanted by the ancient witch Naenra Vaerr, and its purpose is to trap souls. Used in conjunction with the Soul Gem, this sword allows you to imprison an opponent's soul into stone. Naenra was killed as punishment for her evil deeds, but she managed to hide the sword in time. This sword is very selective in its choice of bearer, and hides for a long time until a worthy owner appears.

Ring of the Denstagmer

All that is known about this ring is that it gives protection from some elemental forces. Who the Denstagmer was is also unknown.

Oreyn Bearclaw's Helm

Oreyn Bearclaw is one of the legendary heroes of Valenwood. The son of King Faume Frogeye, he was the clan's acknowledged hunter and future leader. Wood elf legends tell how he defeated the serpent-witch Glenfaunwe of the Elvenwoods with one hand, bringing peace to his clan. Oreyn managed to accomplish many more feats before he lost his life in Caten Flu. His Helmet was placed on a monument erected in honor of the hero as a reminder of him to future generations. But when the clan split, the helmet was lost, and has since been seen worn by various adventurers. This Helmet enhances the wearer's agility and endurance.

Daedric Crescent

One of the rarest, and practically outlawed artifact. Such blades were used by the army of Mehrunes Dagon during the capture of Battlespire. Almost all such blades were destroyed after the return of the Battlespire to the Empire. But one seems to be left. Although the Empire claims that they have all been destroyed, rumors say that one such blade remains intact, and is located somewhere in Tamriel, although no one has really seen it. The blade gives its owner the ability to inflict terrible wounds on enemies, paralyze the enemy, and cause severe damage to his armor. A worthy thing for any mighty warrior - but there is no complete certainty that it exists.