How to pass the task return of twilight in skyrim. How to get through the twilight tomb in skyrim? Conversation with Silence

Find the Twilight Tomb.

Map

Talk to the ghost of Gallas inside, he will be delighted to learn that you are going to return the Skeleton Key, but he will not be able to help, except for a couple of tips. You can take the diary from the skeleton lying against the wall a little to the left of the ghost. You need to get to the Black Lake - a portal that connects the world of the living with the world of Nocturnal itself - the Eternal Shadow. After all, when Mercer took the key, the passage was sealed and therefore the goddess could not bestow her blessings on the thieves. Although this is just a version of Gallas, nothing more. Nocturnal was rather offended by the theft of the relic, and therefore punished the gentlemen of fortune with a curse of bad luck. On the Path of the Pilgrim, you will have several nightingale ghosts, who, due to the lost connection with their goddess, have lost their minds and attack everyone passing by. Warriors they are very strong, but still mortal. And the biggest test will be traps - they are everywhere. A lot of buttons on the floor, streamers and other things that want to keep you out. It will not be difficult for an experienced thief to bypass them. Once in a dark room, move only where there is a shadow. The blacker the better. As soon as you get to any illuminated place, you will immediately begin to melt, as if you are a piece of butter, taken out in the sun in a forty-degree heat. You can die without even having time to understand what is happening. In addition, the traps will be located precisely in the dark areas, so move slowly and remove the stretch marks by touch. Having got out of this terrible place, run along the corridor to the Nocturnal statue, behind the large torches on the left and right, pull the ring - a secret passage will open. Fall into the hole, read the diary from the skeleton. Take a torch in your hands - it will come in handy. Then poke into the walls until the hero inserts the Skeleton Key there - the floor under your feet will disappear and you will fly down into the darkness.

In fact, this is the sanctuary of the Lady of the Night. Return the key to its proper place - and then the shutters will unfold, and Nocturnal will emerge from the terrible black hole in person. Of course, she is grateful for the return of the key, but don’t expect especially laudatory speeches from her - after all, you are dealing with Daedra. Karliah will also appear here, finally sighing freely that it's all over. Gallas will go to the Black Lake after Nocturnal, and you can take one of the three abilities of the Nightingale (you are not Frey Mercer to own three at once, upsetting the balance), you can change them once a day, coming to the sanctuary:
Symbol of the month - once a day you become invisible while sneaking.
Glyph of the moon - once a day, you absorb 100 health from the enemy.
Crescent symbol- Once a day, you force any enemy to fight on your side for 30 seconds.

The Twilight Tomb in Skyrim is present in the Thieves Guild faction quest, in the task we need to renew the Guild's connection with Nocturnal, for which we need to return the Skeleton Key to it.

In order to find the latter, our hero will be forced to go to the already mentioned Twilight Tomb. There you will meet the Nightingale guard, who also turns out to be Gallus. True, he will not remember his name, however, this will not particularly affect the gameplay in any way - he will not even tell you anything useful.

Unless he recommends picking up Nystrom's diary - it contains the features of the passage of the Pilgrim's Way, however, it is written exclusively in riddles. Of the entire flow of information, only the one that testifies to the five stages on this very Pilgrim's Path is obvious.

The first stage is the shadows of the guards who attack, screaming at the same time, which makes them slightly nervous, but they do not conceal real danger in themselves.

The second stage is not quite a typical room where you need to follow in the shadows without protruding into the light, because here the light will rapidly reduce Dovakin's health. In addition, there are stretch marks - look under your feet.

The third stage is a corridor at the end of which stands the statue of Nocturnal. To proceed further, pull the chains hidden behind the stone lamps on the sides of the statue, which will turn off the lamps and open the door.

The fourth stage is another jump in the difficulty level, this time a corridor with traps awaits you, if you look around in it first, you can notice a workaround to the left of it, closed to a reliable door of the "Master" level.

True, its reliability will be greatly undermined by the fact that Dovakin has a Skeleton key, with the help of which this very door is opened without problems. On the table in the hall with the fountain next to the entrance to the Sanctuary, you will see the book "Basic construction of castles". Well, the passage will be guarded by a pair of Nightingale guards.

The fifth and final stage - you will reach the well, into which you need to jump. Down there you will find the lifeless body of Anders, Nystrom's friend. On the corpse, find a note that talks about the betrayal of Anders Nystrom. And then the floor will react to the presence of the key, after which the further path will open.

When you pass the path of the Pilgrim, you will need to return the key to its place, listen to Nocturnal's praise and chat with Karliah who has appeared. Then you will be given the opportunity to choose an ability as a gift, for which you need to step on one of the plates.

There are three options - either you become invisible once a day while sneaking for two minutes ("Champion of the Shadow" / Narrow Crescent), or you can absorb damage for one hundred points of health ("Champion of Discord" / Full Moon), or by cheating cause enemies to fight each other for half a minute ("Champion of Deceit"/Crescent Moon).

When you complete this quest, you will be able to return the Guild to its former glory, which promises a number of advantages.

The Return of Twilight(orig. Darkness Returns) - Thieves Guild faction quest in the game The Elder Scrolls V: Skyrim.

Walkthrough

In order to restore the Guild's connection with Nocturnal, it is necessary to return the Skeleton Key to it. To do this, Dovakin will have to go to the Twilight Tomb. There he will meet the Nightingale the Guardian, who turns out to be Gallus. It is noteworthy that Gall does not immediately remember his name. He will not report anything useful, but he will advise you to pick up the diary of a certain Nystrom. His diary describes the difficulties of passing the Pilgrim's Way, but it is described in riddles. The only thing that is indicated for sure is that five stages await the hero on the path of the Pilgrim.

  • “Shadows of themselves, hourly darkness. They still walk and bring death to the wicked."- At the first stage, the shadows of the guards are waiting for the hero, attacking with insane screams. It is not necessary to fight them, with a sufficient level of stealth it will not be difficult to slip through.
  • “Above all, they stand, forever sharp-sighted. Obliged to darkness, but hostile to light.- At the next stage - an unusual room, where all you need is to go in the shadows and not go out into the light, because in the light your health will rapidly decrease. It is also worth looking under your feet - stretch marks come across.

Note: health will decrease even if you use console command tgm.

  • “Give her what She most desires, but reject matter. For her greatest desire cannot be seen, felt, or brought.”- After the room with the "shadow path" there will be a corridor, at the end of which there is a statue of Nocturnal. To go further, you should pull the chains hidden behind the stone lamps on the sides of the statue, which will turn off the lamps and open the door.
  • “Straight, but not straight. The path to salvation, the path of cunning, where fate betrays fools.- The task is to go through the corridor with traps, but if you look around before that, you can see that there is a workaround to the left of it, closed to the “Master” level door (since the hero has a Skeleton Key with him, it will not be difficult to open it). On a table in the hall with a fountain, not far from the entrance to the Sanctuary, there is a textbook "Basic construction of castles" (the "Hacking" skill). The passage is guarded by two Nightingale guards.
  • “The path is completed, the arms of the Empress await the fallen. Delay not, if you wish to grant her eternal devotion."- Finally, having reached the well, we must jump. Below will lie the corpse of Anders - a friend of Nystrom. On his body, you can find a note that tells how Anders betrayed Nystrom. In just a few seconds, the floor will react to the proximity of the key and the further path will be open.

After completing the path of the Pilgrim, the hero will have to return the key to its place, listen to Nocturnal's praise and talk with Karliah who has appeared, and then, finally, it will be possible to choose a gift ability by stepping on one of the plates. Options:

  1. Once per day, the hero becomes invisible while sneaking for 120 seconds (Champion of the Shadow/Narrow Sickle);
  2. Consume 100 health (Strife/Full Moon)
  3. Deceive to cause enemies to fight each other for 30 seconds (Champion of Deceit/Crescent Moon).

After completing this quest, the hero will have the opportunity to return the Guild to its former glory.

Notes

  1. In fact, the talent works endlessly until the protagonist starts interacting with something.

Quest stages

To go to a certain stage of the quest, enter in the console:

Setstage TG09 stage

where the stage parameter is a number, the stage of the quest (all stages are listed below).

The Return of Twilight (ID: TG09)
StageDiary entry
10 Now that I have the Nocturnal Skeleton Key, I'm heading to the Twilight Sepulcher to return it to its proper place.
(Quest updated): Enter the Twilight Tomb
20 (Quest updated): Talk to the Warden Nightingale
30 In the Twilight Sepulcher, I met the spirit of Gallus, the Nightingale, who was killed by Mercer Frey. He said that when the key was taken from the resting place, the spirits of the Nightingales became embittered, became hostile and very bloodthirsty.
(Quest updated): Complete the Pilgrim's Way
40 (Quest updated): Return the Skeleton Key to Black Lake
50 (Quest updated): Listen to Nocturnal
60 (Quest updated): Talk to Karliah
70 (Quest updated): Choose one of the Nightingale roles
200 I managed to return the Skeleton Key to its place, in the Twilight Sepulcher, and meet Nocturnal herself. As a reward for everything I have done, she has made me a true Guardian Nightingale and endowed me with proper abilities.
unknown (Quest updated):(Optional) Retrieve Nystrom's Diary
The stage marked in green corresponds to the successful completion of the quest, and in red - to its failure.
The following stages have been omitted because they have no description and meaning: 0.45.

Notes

  • Not all quest stages may appear in the quest log. Which of them will appear and which will not depend on how the quest is completed.
  • Stages are not always displayed sequentially. This usually happens if the quest has multiple possible endings, and also if some of the quest steps can be completed in any order.
  • If the stage is marked green, i.e. as the end of the quest, then this means that the quest disappears from the list of active quests in the journal, but new entries related to the quest may still appear in the quest journal.

passage

Skyrim - 39 (Thieves Guild - Quest Return of Twilight)

Thieves Guild - Quest "The Return of Twilight"

Thieves Guild Quests
Main plot chance meeting Reliable roof Clarity Wrong honey Scoundrel's caprice
Talking with Silence Difficult Answers Persecution Triad Reborn
Blindness The Return of Twilight
Vex Quests Theft Toss Cleaning Robbery
Delvin's missions Ches Fishing Numbers
City assignments Handcrafted Amnesty Silver Mold Summerset Shadows Fastidious Sload
Other tasks Look Under Every Stone Thieves' Adventures Tonilla's Request

I need to take the key to the Twilight Sepulcher. It was from there that it was stolen by Mercer Frey. The place I needed was in the northwest of the fortress.
Heading from the fortress to the cave, I passed the bloody altar of the necromancer. On the altar lay book "2920, the Month of the Beginning of Frost (vol. 10)". Even on the road, I found a looted and burned wagon, but there was nothing interesting there. So slowly I reached the tomb.
Passing along a short corridor, I immediately met a nightingale guard who guarded the passage. He was a ghost. I spoke to him and found out that this is the ghost of Gallus. He is the last to guard the entrance to the tomb. I told Gall that Karliah was alive and Mercer was dead. The ghost's face changed a little. Gall cannot return the key to its place, I need to do this. You need to go through the Way of the Pilgrim to return the key. Gall suggested that already one poor fellow tried to go this way. Now his remains rest in this tomb. This poor fellow's diary will help me along the way.
I found Nystrom's diary near his skeleton in the great hall. The diary spoke of five trials. Each of them was described in riddles. I quickly re-read the diary and went deeper into the tomb. Behind the very first door, I was attacked by the embittered ghosts of nightingale guardians. This was the first test. Having dealt with them, I went to the room with the alchemy laboratory. There, at the table, I found a hidden button that opened secret door. Behind the door was a potion cabinet.
Behind the next door was the first test. I took out Nystrom's diary and began to read. The second quatrain said that light brings death. In front of me was a huge a dark room. In some places, lamps were lit and illuminated small plot around. I put my hand under the light and immediately felt a burn. The light was deadly in this place. In the light areas lay the corpses of the losers. I quickly realized that it was only safe in the shade. But not everything was so simple. There were many traps set in the shadows that made it difficult to move forward. Carefully bypassing the traps and without leaving the shadows, I got to the door.
Next was a dead end. At the end was a statue of Nocturnal, and next to it lay a dish of gifts and a dead bandit. The diary said to give what she wants, but reject matter. I took another look at the place. In the middle stood a statue, and bowls of fire were burning on the left and right. I examined the bowls and found rings on a chain behind them. These rings put out the light. Yes! Here it is! Nocturnal wants darkness! I pulled the rings, the bowls went out and darkness fell. Behind the statue, a secret door slowly opened.
In the next corridor there was a passage with a trap. Huge
metal axes flew like pendulums in the passage. And on the left was a small door covered by a piece of rock. It was closed for master class lock but Skeleton Key any lock was a child's toy. I opened the lock and entered the hall. There were two nightingale ghosts. Also on the tables were vials with strong poisons and lay Castle Building Basics book.

I went through the door that led to the Inner Sanctuary. Around in the air I saw a bluish-blue smoke. At the end of the corridor was a huge deep well. I opened the diary and read that "the arms of the Empress await the fallen." Without a second's hesitation, I jumped down. I got off with minor bruises. There was no way out below. There was a solid wall all around. Only a lone skeleton lay on the floor. It was Anders' skeleton. On his body, I found a note that said that he, too, followed the prompts of Nystrom and now only a skeleton remained of him. A few seconds later, the floor beneath me collapsed and I found myself above the Black Lake. I inserted the key into the well and turned it. Immediately the floor opened and turned into a well from which Nocturnal appeared in a flock of ravens. Nocturnal said that I had fulfilled my agreement and was now worthy of a reward. When Nocturnal disappeared into the water of the Black Lake again, Karliah appeared nearby.
Karliah told me about the paths I can take. There are three paths, each of which will give me a special power. If
follow the path of the new moon and stand on the slab with its image, then Nocturnal will make you invisible when you sneak up. This is the Cloak of Shadows Nakturnal. If you follow the path of the crescent, then Nocturnal will give the Nightingale Deception ability. People and creatures in the area of ​​effect of the spell randomly attack everyone in a row. And if I choose the path of the full moon, then Nocturnal will give me the Nightingale Strife ability. I can instantly take away 100 units. lives of the enemy. I can change these abilities, but not more than once a day.

In The Elder Scrolls V: Skyrim has many dungeons that can be found both during the passage of quests and during free exploration game world. Most of them are intricate branches of passages and corridors in which you need to solve puzzles and fight enemies that are superior in strength to you. Below we will look at one of these quest locations called the Twilight Sepulcher.

Location Description

You will get to this dungeon only by quest. You need to start the Thieves Guild quest line. In one of the quests, the character will be sent to the temple of the Daedric princess Nocturnal, in which he must go through the path of the pilgrim. Your hero will have to try his luck and pass all the tests in order to get the princess's approval and return to the guild with a completed mission. You must also return the artifact to the tomb. You can only get access inside with the help of the Skeleton Key, so it is impossible to get into the location without a quest, before and after it. in Skyrim is located in the Jeroll mountains near Falkreath. In order to restore the Thieves Guild's connection to Nocturnal, you will have to return the Skeleton Key to its rightful place. And on the way you will meet several stages with traps and dangerous enemies. All stages of the tomb can be divided into rooms. We will consider them further.

First, second and third stages

At the beginning of your journey in the Twilight Tomb in Skyrim, you will meet a guard who, in fact, will not tell you any useful information except for one moment. The Guardian will recommend that you pick up Nystrom's diary, which describes the features of the passage of the pilgrim's path.

At the first stage of the passage of the Twilight Tomb in Skyrim, you need to fight the shadows of the guards. They attack quickly and loudly, but pose no real danger. Therefore, you can easily deal with such opponents even in medium equipment. However, using stealth against them will not work.

The second stage is a room with rays of light. If you fall under one such beam, then your health will begin to decline rapidly. To pass the room, you must constantly stay in the shade and run from one dark place to another. Also, the passage of the stage is complicated by the traps scattered on the floor. Be careful and watch every step.

The third stage is the corridor. In it you will have to find a lever in the form of chains. They will open the passage, after which all the lamps will go out and you will see open door to the Nocturnal statue.

Fourth and fifth stages

In the last two stages of the Twilight Tomb in Skyrim, the difficulty will seriously increase. First, you will fall into a corridor with traps, in which you need to find a workaround. However, only heroes with the "Master" hacking skill can open it. If you have a Skeleton Key in your inventory, you won't need this skill.

At the last stage, you need to find a well and jump into it. Pick up the note on the corpse below. The floor of the well will react to the presence of the key, which will lead to the activation of the passage. A few more enemies are waiting for you, after which you need to put the Skeleton Key back in place and return home. Now you know how to get through the Twilight Tomb in Skyrim.