What is the dragon priest's dagger for? About the castle Volkhinar and finds in it

Konahrik's Accoutrements is a series of plugins for TES V: Skyrim aimed at improving dragon priests. These mods add new armor and spells, and also make battles with high dragon priests more exciting and interesting without disturbing the balance of the game.

This series consists of four separate mods that work together as a whole. They are also compatible with most other plugins. Before installing, be sure to read the requirements for each of the mods.

+ Dragon Priest Armory + +Dragonborn Add-on+
Requirements:
- Skyrim version 1.9+

Main functions:
- Explore a new unique dungeon - Rewakeim.
- Become a real warlord by collecting all the parts of the Konarik armor, for which you will have to travel to the past.
- 18 unique Dragon Priest armor sets will appear in the game world, which can either be obtained or crafted.
- You will be able to resurrect priests killed before installing the mod with a special ceremony.
- Patch for Requiem.

Requirements:
Skyrim version 1.9+
Dragon Priest Armory
Dragonborn DLC

Main functions:
- New equipment for the dragon priests of Solstheim.
- Ability to craft armor sets from stalhrim and heartstone.
- A new Apocrypha dimension where you can resurrect Miraak's servants. - Patches for SkyRe and Requiem.

= DRAGON PRIEST ARMORY =


Defeating any unique priest will now give you a much more valuable reward than before.

Killing any Dragon Priest has a chance to drop Bronze Armor Set Parts, and Named Dragon Priests have unique armor sets to match their masks.

Also, some new armor is available for crafting at the forge. To craft such armor, you must find the Lost Ruins of Rewakeim.

In addition, a new alchemical ingredient will appear in the game - the ashes of the dragon priest, which will be needed to make the scrolls of renunciation.

+ UNIQUE DRAGON PRIEST EQUIPMENT +

High Dragon Priests now have named armor sets.

The type of gloves and leggings from the armor set corresponds to the type of mask from original game(light or heavy armor), they are roughly equivalent in quality to dragon gear.

These items are not enchanted, so you can equip them with any enchantment.

Dragon Priest Robes have powerful enchantments to complement their masks, but you won't be able to use them the first time you get them. To be able to use the robe, you need to remove the curse from it, which will help you with the scrolls of renunciation.

Along with the removal of the curse, master blacksmiths will be able to craft a reinforced version of the robe.

Note: Basic robes have minimum armor values ​​and do not affect the "Magic Armor" perk.

+ BONUSES FROM THE SET OF ARMOR +

Equipping a full set of Dragon Priest armor (suitable mask, robe, gloves, and greaves) grants you a new perk - Tu "mind Kogan, which means "Blessed Voice" in Draconic. This perk will reduce the time between using Shouts by 20%.

= REVAKEIM =


You will travel to the lost forge of the priests of the dragon cult. Unlock the secret of Revakaim and gain the ability to craft your own Dragon Priest Armor.

+ HOW TO FIND THE LOST DRAGON FORGE? +

Your journey will begin with the right book, which you can find in shops and some libraries. The book contains hints regarding the location of Rewakeim.

Hint: There is a copy of the book in the Farengar Library.

Note 2: If you still can't find the mountain, then see the "Spoilers" section.

= CRAFT =


+ PRODUCTION OF ARMOR +

You will be able to craft 11 different sets of armor, but this can only be done in the Dragon Forge. The stats for all gear fall between Daedric and Draconic gear, but the recipe for each set requires mastery of the respective material. Regular robes, reinforced robes, as well as reinforced gloves and boots are available for crafting.


Notes: This armor can only be crafted at the Dragon Forge, but you can upgrade it at any workbench.

+ UPDATE UNIQUE DRAGON PRIEST ROBES +

Robes obtained from Named Dragon Priests can be upgraded to Legendary Reinforced Robes, but first you need to remove the curse from the robes using the Scroll of Renunciation. In addition, their processing requires the presence of the "Sorcerer Smith" perk, as well as the perk of the material corresponding to the robe.


Note: Cursed and enchanted versions of the robe have a minimum armor rating, but cannot be upgraded at the workbench. Only unique reinforced robes can be upgraded.


Note 1: The cursed and enchanted versions of the robe do not affect the Magical Armor perk, but they also do not count towards the mechanics of the Full Set perk.

Note 2: In order for the Reinforced Robe recipe to appear, you must have its normal version in your inventory, as well as possess the appropriate perks.

+ REQUIRED PERKS +
Perks are not required:
  • Bronze (light)
  • Iron (heavy)
  • Hebronak (heavy)
  • All cloth robes
  • Dragon Priest's Dagger
  • Amulet of the Dragon Priest
Requires Elven Armor perk:
  • Moonstone (easy)
  • Morokei (light)
Requires Advanced Armor perk:
  • Corundum (light)
  • Wolsung (light)
  • Krosis (light)
Requires Glass Armor perk:
  • Glass (light)
  • Otar (heavy)
Requires Steel Armor perk:
  • Steel (heavy)
  • Wokun (heavy)
Requires Orc Armor perk:
  • Orichalcum (heavy)
  • Ragot (heavy)
Requires the Ebony Armor perk:
  • Ebony (heavy)
  • Stalhrim (light), DB Add-On*
  • Nakrin (heavy)
  • Azidal (heavy), DB Add-On
  • Dukan (heavy), DB Add-On
  • Zakrisosh (heavy), DB Add-On

*Requires completion of the quest "A New Source of Stalhrim".

Requires Daedric Armor perk:

  • Silver (heavy)
  • Heart Stone (Severe), DB Add-On
  • Konarik (heavy)
  • Miraak (heavy), DB Add-On**

**Can also be crafted with the Forge Dragon Armor perk.

+ SCROLLS OF renunciation +

Scrolls can be crafted by wizard smiths, but crafting requires rare components. You will need a steel ingot, the ashes of a dragon priest and dragon scale parchment (made on a tanning machine).


+ ALCHEMY +

Dragon Priest Ashes are required to craft Scrolls of Renunciation, but can also be used in other potions.

Effects:

  1. Health damage
  2. Magic resistance
  3. Fortify: Destruction
  4. Skill Up: Enchantment

= RESURRECTION OF THE DRAGON PRIESTS =


Killed some dragon priests before installing the mod? Not a problem! High Dragon Priests can be resurrected using the Atronach Forge located in Midden. To resurrect, use the mask corresponding to the priest and an empty great soul gem, putting them all in the donation box. You can repeat this process as many times as you like.

Hint: resurrections like this are a great way to get right amount equipment

Note 1: Keep in mind that the Midden is full of narrow corridors, so some characters may find it difficult to fight the Dragon Priest there.

Note 2: Valok and Miraak are the only priests that cannot be resurrected this way. The soul of Valok is not bound to the mask, but the soul of Miraak is in the possession of Hermaeus Mora.

=DRAGONBORN ADDON=


This add-on adds new equipment to the dragon priests of Solstheim.

He was the first... But now you can craft any part of Miraak's equipment (light or heavy options)! Wearing a full set of equipment grants you the perk Dovacrid meaning "Dragon Slayer". With this perk, you will deal 5% more damage to dragons for each soul consumed.

The Mask of Miraak is a leveled item, so this mod adds the ability to upgrade it with the help of the Atronach Forge. To improve the rest of the armor, you will need Purified Malachite.

Note 1: To upgrade the mask, you will need any item containing dragon essence - armor, bones or scales (items from Dawnguard are not supported).

Note 2: In order to change Miraak's mask armor type (from light to heavy or vice versa), you must have the highest level variant of it (increasing magic by 70).

+ SERVANTS OF MIRAK +

Ahzidal, Dukan, and Zakrysosh also received unique armor sets.

You will get access to the new plan of Apocrypha with the help of the Black Book "Filament and Filigree".

Once the curse on any of their robes is broken, the robe's enchant effect will only activate in combat.

Wearing any of the armor sets will grant you a perk that reduces the cost of casting spells of a certain element.

It is possible to resurrect any of the three elemental priests.

This mod makes every priest immune to their element.

+ STALGRIM AND THE HEART STONE +

You will be able to craft robes from these materials.

Stalhrim is crafted into the best light robe, providing the same benefits as other stalhrim armor.

Heartstone gear is similar in quality to Konarik's, and wearing the full set will grant you the Duality of Lorkhan perk, which will regenerate health 25% faster in combat.

+ VALOK JAILER +

After defeating the valok, you will receive two unique items (robe and gloves), but only one of them can be active.

= KONAHRIK"S PRIVILEGE =

Upgrades Konarik's mask, allowing you to choose any of four possible enchantments for it.

Depending on your choice, Konarik can get one of four unique effects.

For the desired effect, meditate with Paarthurnax over Fus(strength), Yol(fire) or fime(spirit).

Visit the Shrine of Akatosh for the effect Theed(time).

Note 1: The effect can be changed at any time while Paarthurnax is alive.

Note 2: Theed is the eldest of the effects.

Note 3: Effects Fus And Yol can damage allies.

= DRAGON PRIESTS, ENHANCED =


Get ready for the fight!

Named Dragon Priests are now a force to be reckoned with. Each of the eight unique priests is radically different from the others, so each will need to choose their own tactics.

In addition, now each of the named priests has its own textures, so they differ significantly from each other and in appearance.

The mod adds new loading screens describing each of the unique dragon priests.

Random events with dragon priests are calculated at level 24.

KHEVNORAK - CRUELTY

Reflects 15% melee damage.

KROSIS - SORRY

Moves 20% faster, uses cold spells to slow enemies. It is immune to similar spells.

MOROKEI - GREAT

Left unchanged to prevent issues with College of Winterhold quests.

NACRIN - REVENGE

Absorbs 85% of all spells, but has a reduced magicka regeneration rate. If you attack him with magic or summoned weapons, it will only replenish his energy. If you see him about to cast a storm spell, you'd better find cover.

OTAR - MADNESS

Has protection from all elements. Get ready for a long fight.

RAGOT - FURY

Absorbs the stamina of enemies from a distance of up to 30 feet, has a unique staff of fire. Virtually immune to fire spells.

VOKUN - SHADOW

Master of the dark arts. Uses magic to distract enemies and is resistant to fire.

VOLSUNG - HORROR

Master of Illusions. He owns spells that can cause hallucinations and confuse enemies. Immune to frost spells.

+ STAFFS +

Staff of Hevnorak- Slows down the target and deals damage.

Staff of Ragot- Deals 20 damage. fire damage per second.

= INSTALLATION AND DOWNLOAD PROCEDURE=

+ CONTENT OF THE ARCHIVES +

Dragon Priest Armory:

  • "00 - REQUIRED FILES" - required for installation;
  • "01 - Unique Hoods" - alternative textures for hoods;
  • "02 - SkyRe Patch" - patch for SkyRe;
  • "03 - Requiem Patch" - patch for Requiem;

Dragon Priest Armory - Dragonborn Add On:

  • "01 - Dragonborn Add-On" and "02 - Dragonborn Add-On NO HOOD FIX" are mandatory for installation;
  • "03 - Dragonborn Add-On Requiem Patch" - patch for Requiem;

For installation Dragon Priests Enhanced And Konahriks Privilege just unzip the archives to the "Skyrim/Data" folder.

Once installed, connect the mod's esp files in your plugin manager and launch BOSS.

+ LOAD ORDER +
  • Konahrik's Accoutrements - Dragon Priest Armory (konahrik_accoutrements.esp)
  • Konahrik's Accoutrements - Dragonborn Add-On (konahrik_accoutrements_db.esp)

With SkyRe:

  • konahrik_accoutrements.esp
  • konahrik_accoutrements_db.esp
  • SkyRe_Main.esp
  • konahrik_accoutrements_SkyRe.esp
  • ReProccer.esp

If you have Requiem:

  • konahrik_accoutrements.esp
  • konahrik_accoutrements_db.esp*
  • Requiem.esp
  • konahrik_accoutrements_requiem.esp
  • konahrik_accoutrements_db_Requiem.esp*

*Requires Dragonborn DLC.

= SPOILERS =

Location of Rewakeim:

"It is rumored that there is a lost forge where dragon priest armor was made..."

Torhal Bjorik

Rewakeim can be reached through a cave located near one of the tops of the cliff, towering north of the village of Anga. The entrance is not easy to find, because. on the way you will meet many false passages that are blocked.

If you liked the mod - vote for it on

I myself went through the game with a two-handed warrior Nord. Pumped Health, Stamina to level 50 you will have 300 health, 300 stamina. + Increases carry weight rather than health grip can be replenished with a health enchantment. Pumped Heavy armor, Two-handed weapons took the ability "Skull Crusher". Hammer attacks ignore 75% of armor. Used Shout "Death Sentence", Restoration, Blacksmithing, Enchanting. In the arsenal, it is worth focusing on large swords and hammers. The latter are more effective against armored enemies, while swords are more versatile weapons.
Warhammer:
However, it is very effective against large beasts, as it knocks them over with almost every hit, preventing them from hitting back. With the ability to break through armor, it deals fairly high damage against the most armored enemies with the strongest shields.

Death Sentence is a dragon scream that damages armor and drains enemy health. This shout is very useful against dragons, especially the Elder or Blood Dragon, as they will be more susceptible to damage if they have been hit by Shout once or twice.

Two-handed warrior - effective against almost all enemies, however, he does not become so from the very beginning. To do this, you need to spend a certain amount of points on perks. However, after that you will become a killing machine. Enemies will very rarely be able to get to you, mostly they will lose their heads and limbs...

Skyrim is the birthplace of the Nords, fierce and strong people who value honor and valor in battle. Nords have 50% cold resistance. They can issue a warcry to temporarily put enemies to flight.

Oh, you're wearing real Nord armor. Greetings! Iron or steel, that's what you need, and leave all these elven trinkets to the elves.

Races: Nord, Orc
There are practically no unique two-handed weapons in the game, so it is worth completing the task of the jarl of possession in order to get a Special weapon called the Blade of Dominion (the type of weapon and the enchantment on it are random). On the low levels helps a lot, as the jarls issue mostly two-handed weapons. And when the enchantment is pumped, create it yourself.
It’s also worth joining the company of Companions, Vilkas teaches two-handed weapons, Farkas teaches heavy armor.

Wolf Armor is a set of heavy armor, a rare variant of steel armor found in The Elder Scrolls V: Skyrim.
Wolf Armor provides a level of protection equal to that of regular steel armor. Its main advantage over that is the reduced weight.
Location
Wolf armor cannot be crafted at the forge, but it can usually be found freely from Jorlund in the Skyforge of Whiterun after completing the quest "Test of Valor".
Individual elements such armor may be worn by members of the Companions.
An incomplete set of wolf armor can be removed from Skjor's body during the Silver Hand quest.

Skills: Heavy Armor, Recovery (optional), Blacksmithing, Two-Handed Weapons, Enchanting

Perks
Heavy Armor: All perks, if you do not download the Fists branch from Steel, then you should take the Horse stone.
The Dovahkiin who activates this gem gains the Mark of the Steed: a passive ability that grants:

+100 carry weight; wearing armor weighs nothing (accordingly, it does not reduce movement speed and attack speed).
This ability is displayed in the "Magic - Active Effects" menu.

Recovery: Novice Restoration, Regeneration, Respite, Recovery, Avoid Death
Blacksmithing: Arcane Blacksmith - upper or lower path depending on the armor you prefer
Two-handed weapons: All perks of the right branch of development + perks for the weapon that you use.

Notes: Given the fact that you're trading defense for attack, you'll need mobility, so heavy armor perks are extremely useful. If you take all the heavy armor perks, you can move much faster, while still having a fairly high level of protection. IN certain moment you won't care at all about the fact that you don't have a shield. And if you spend experience points on Recovery, then you will not have problems with healing during the battle.

One-Handed Warrior

Battle Mage-Pure Mage

Fire element number one


Torch(orig. Torch) - an item in The game Elder Scrolls V: Skyrim.
Designed to illuminate the area. Useful for viewing dark areas in caves, rooms, and other dark areas. It is enough to take the torch in hand and it will already be lit. But you need to keep in mind that the burning time of the torch is limited (240 s.), After which it will go out forever and disappear from the inventory.

Notes
(orig. Flames) is a Novice-level Destruction spell in The Elder Scrolls V: Skyrim
Base effect: A jet of flame that deals 8 damage per second. Ignited ones deal additional damage.
Maximum effect: A jet of flame that deals 27 damage per second. Ignited ones deal additional damage. This is if the “Augmented Flame” abilities are taken. First level 10 damage per second. Ignited ones deal additional damage. The second level is 12 damage per second. Ignited ones deal additional damage. And if after that you take the ability of the school of Illysia "Science of fear", then only there will be a Maximum effect: A jet of flame, causing 27 damage per second. Ignited ones deal additional damage. With the "Science of Fear" ability of the Illusion school, Fire spells in the school of Destruction become number one in terms of damage and destruction. But you need to take it sequentially, first "Augmented Flame" of the School of Destruction 1.2 and then the "Science of Fear" of the School of Illusion, then there will be a maximum effect. School Recovery "Necromage" All spells are more effective against the undead. The ability "Necromage" of the school for the restoration of Vampires and Draugr by fire knocks down with a bang.
However, this is not what will make your character unique, but what abilities you will pump. Also, your uniqueness will be affected by the choice of armor and crafting skills that will affect the appearance of the hero.

Orc names

Originally posted by author:

“Dad said “go to the Collegium”… said “use your brains”… As if I knew what Collegium he was talking about…”

Orc family names are always preceded by a gender-specific prefix: "gro-" for males and "gra-" for females. In males, the prefix precedes the father's name, while in females it precedes the mother's name. Also, a child can receive the name of the parent of the opposite sex if the name of the parent of his gender is unknown. In addition, some orcs take their middle name from the name of the fortress in which they were born.

Urag gro-Shub is a character in The Elder Scrolls V: Skyrim.
Biography
Urag gro-Shub is an orc mage, a rarity among orcs and throughout Tamriel. In addition, Urag is the librarian of the Arcaneum at the College of Winterhold. He takes his duties seriously, collects rare books and trades in less rare ones, and is grumpy by nature. As he progresses through the storyline of the College, he will supply the hero with research materials on the Eye of Magnus during the "Library Books" quest. Clean, despite his nature, and very careful with everything that is in his possession.

After completing the quest Alduin's Curse, you can sell him an Elder Scroll for the library of the College of Winterhold. He will reward the hero with 2000 coins. If, during the storyline of The Elder Scrolls V: Dawnguard addon, you have to redeem the Elder Scroll, he will ask for 4000 septims for it.

He has 500 gold in his cash register. With the Master Trader perk, this amount will increase to 1500. Money cannot be invested in his shop.

If a book is stolen from his library, Urag can send thugs after Dovakin's head.
Quests
Issues quests

  • "Library books";
  • "Works of Shalidor";
  • "Bring me that book!"
Participates in quests
  • "Ancient knowledge";
  • "Beyond the Ordinary".
  • Scroll Hunt DG
Bugs
  • During the passage of the quest "Bring me this book!" Urag may not react in any way to the presence of the necessary book.
  • Solution: use the console command to move the quest to the next stage - setstage MGR20 20.
  • If the desired location was cleared earlier, and the book was taken from the chest, the quest freezes.
  • Solution: application console commands. setstage MGR20B 20 - if you have a book in your inventory, setstage MGR20B 200 - to complete the quest.

Bloodthirst tharch

Class Heavy armor
Defense 20, Weight 8, Cost 300. Upgrade Material: Steel Ingot
Targe of the Blooded is a heavy armor shield in The Elder Scrolls V: Skyrim.
Description
This is a shield with a unique design and enchantment. Equipped with studs outside, capable of dealing additional damage to the enemy. A worthy choice for any master shield bearer.

Enchantment: When hit by a shield, it deals 3 damage to the enemy. bleeding damage over 5 seconds.

Shield bleed effects stack. That is, with two consecutive flat blows, the enemy will no longer receive 3, but 6 damage per second, etc.
The enchantment cannot be removed with the pentagram of souls.
With the learned ability of "Slayer" with this shield, it is worth using an ax, the effects of blood loss of which are also summed up. Skillfully using this combination, you can make the enemy bleed continuously.

Upgrade: The shield can be upgraded at a workbench with the Steel Armor ability of the blacksmithing skill. Notably, the Wizard Blacksmith ability is not required.

Location

  • Alftand Cathedral in Alftand - the shield is located at the aggressive Umana near the entrance to the Black Reach.
Description
One of the dragon priest masks. Like all such masks, it is necessary to obtain the Konarik mask. The mask grants complete immunity to diseases and poisons, which is very useful against enemies such as Falmer and Corus.
Notes
  • "Khevnorak" in translation from the dragon language means "cruel".
  • The mask can be upgraded at the workbench with one iron ingot.
  • When equipped with Daedric and Ancient Nordic Armor, activates the ability
    "Good equipment."
Note: With AzidalDB armor, which is essentially the same ancient Nordic armor, this ability does not work.
Location
  • Location Valtum east of Markarth. Removed from the body of the Dragon Priest Hevnorak. The hero can get here on the quest "Evil Slumbers".
Advantages
  • Wearing a full Daedric set increases the chance of a successful Intimidation check (+10%).
  • Daedric armor has the highest base stats of any heavy armor set in the game.
  • Even though Daedric armor is heavier than dragon armor, the abilities smooth this out.
  • When using a potion that increases blacksmithing skill by 130% (this is possible without the use of console commands) and above, you can get an incredible level of character protection.
Location
Unenchanted pieces of Daedric armor will begin to appear in the game starting at character level 48, while enchanted pieces will be found as early as level 49. Also, such armor can be created independently or purchased from a Dremora merchant if you have the Black Market talent, which can be obtained by completing the Black Book: Untold Legends quest.DB

Shield of Solitude

For those who will use the Shield of Solitude, and not stupidly disassemble souls on the pentagram. The Shield of Solitude is a shield and heavy armor in The Elder Scrolls V: Skyrim.
Description
This is a unique shield given by Jarl Elisif the Fair if Dovahkiin completes the Solitude Governor's quest "Awakening the Wolf Queen"
Characteristics
They depend on the level of the player at the time of receiving the shield: Maximum effect after level 40. Class Heavy armor, Defense 32, Weight 12. Magic resistance 30%. Block +35% damage. Improvement is not possible.
Bugs
The shield can be broken on the pentagram of souls. The level of the shield does not matter if you break it in the pentagram of souls in order to be able to enchant an item for protection from magic (2 effects at the same time). The level of the effect obtained is determined only by the level of the Enchantment skill and the leveling of its branch.

  • Reforge the amulet in Lake Bluff.
  • The quest will begin when the hero reads the book "The Lost Legends of Skyrim" (the easiest way to find it is in Farengar's office in Dragonsreach), or finds one of the pieces of Goldur's amulet.

    It is worth noting that the quest locations in this case will be the ancient Nordic ruins, so it is worth preparing the hero for the battle with a large number of draugrs.
    Stage 1

    Folguntur

    The hero needs to go to the ruins of Folguntur, located near the foot of Solitude. In the camp near the entrance, you can find the first part of the diary of a certain Dainas Valen. The magician spent a century searching for the objects of this legend. According to the records, he is the head of the expedition exploring Folguntur. You have to follow his trail.
    Stage 2

    Geirmund Hall

    An ancient Nordic tomb located on an island in the middle of the river near the village of Ivarstead. To start exploring the ruins, the hero will have to jump into a deep hole. However, there is nothing dangerous in this, there will be enough water below. If you dive a little deeper, you can see a flooded passage with a chest in it.
    Stage 3

    The search stage takes place simultaneously with the completion of the College of Winterhold quest "In the Depths of Saarthal". Saartal is the oldest Nordic city, the first human settlement on the mainland, once destroyed by snow elves during the famous "Night of Tears". It is located in the mountains in the north of Skyrim, not far from Winterhold.

    It is impossible to find a part of the amulet without joining the College of Winterhold, since the entrance to the location is locked. The hero will find a part of the Goldur's amulet towards the end of this quest on the body of Jurik Goldurson. In addition, on the stone altar opposite the throne on which Yurik sat, there is another good trophy - the staff of the third son of Goldur.
    Stage 4

    lake cliff

    When all three parts of the amulet are assembled, it remains to reforge it. To do this, you need to go to the cave of the Lake Cliff, which is located on the territory of the Reach. This location is different in that there are no opponents in it, except for quest ones. Not far from the entrance you can find an emerald dragon claw. With the right combination - bear, whale, snake - this claw opens the first doors. The following doors are opened by a bone dragon claw found back in Folguntur. Combination for opening the second door: eagle, eagle, dragon.

    5

    After creating the "Konarik" mask and encasing it in a mask of great power, the high dragon priests ordered Fyalar the Smith to forge a special weapon destined for the dragon priest Konarik, who would be chosen among the high-ranking dragon priests by Alduin himself at the initiation ceremony, and handed over to the initiate, ancient scroll"Warlord".
    Taking advantage of the blacksmith's knowledge, as well as sacrificing the power of his mask, Fyalar began work on the creation of the eponymous weapon and staff in the Dragon Forge of Revakaim. Using his remaining strength, Fyalar managed to make a unique ring and amulet, as well as create a new blade and staff based on the arsenal of dragon priests. The newly created items were to be presented to Konarik along with the mask during the ceremony. However, this did not happen because the ceremony was disrupted by the rebellious Nords, who were against the religion of dragon worship in view of the extreme cruelty and atrocities on the part of the dragon priests.
    Soon the Dragon War began, during which the legendary ring and amulet were lost. The mask, blade, and staff were preserved and placed in the Sanctuary of Bromunar.
    A few years after the end of the war, the ring with the amulet of Konarik, for some reason, ended up on High Hrothgar. Who found and placed them there is still not known, but one thing is clear that no one else will be able to take possession of these artifacts until the Last Dragonborn appears, who is destined to acquire the title of True Warlord by visiting the ancient temple of Revakeim.

    Location:

    Konarik's ring and amulet are located at the Throat of the World, where Paarthurnax teaches you one of the "Fire Breath" Shout Words during the main quest. The blade and staff of Konarik can be found in the chest in the Shrine of Bromunar, where you retrieve the ninth "Konarik" mask.

    Note:

    I tried to match the lore of the game, but I liked some models from other mods, so I did not make unique models myself, but simply took ready-made models from the authors of other mods (with their permission, of course), because I think they fit perfectly . I do not plan to make a one-handed version of the sword, because the equipment for each dragon priest, in my opinion, should be unique.

    For more atmosphere and consistency with the original story, I strongly recommend that you install the Konahrik's Accountrements mod if you still don't have it. If you put on a complete set of Konarik's equipment, Konarik's amulet, Konarik's ring and pick up Konarik's Blade or Konarik's Staff, then you will look like a True Warlord!

    Compatibility: Compatible with any mods

    Requirements: Skyrim (SLE) 1.9.32.0.8., Update, DLC Dragonborn, DLC Dawnguard

    Installation: put the Data folder from the archive into the game folder, activate the mod
    Thanks: Bethesda and Kuroukira, darkmano and uni_SL for providing models and textures

    What's new in version 1.0c ()

    • removed previously added optional gold textures (looked poor quality and too bright)
    • improved the quality of the texture of the blade blade and the staff, also selected the optimal color for the staff
    • Blade stats changed: base damage reduced from 30 to 27, critical damage from 10 to 9, blade weight changed from 15 to 23, balance changed from 1.0000 to 1.5000, speed changed from 1.1000 to 0.9000, swing rate changed from 0.7500 to 1.1000
    • Version 1.0b
    • optionally added golden textures to match the material and color of the mask
    • Version 1.0a
    • Changed amulet enchantment: health, magicka, and stamina regeneration effects have been reduced from 50% to 25% to maintain balance
    • ring enchantment changed: the effects of resistance to magic, fire, cold, electricity were reduced from 50% to 25%, and the effect of 50% resistance to poisons was replaced with a reflection of damage to the enemy when he attacks you and is 35%, which is probably more useful in battle

    If the model of the mask on the ring does not suit you, then it is possible to make a ring with a dragon's head, but then there will be no symbolism of Konarik, or take a banner model from Konahrik's Accountrements mod (where Konarik's robe / robe is obtained). As for fixing the guard, I will honestly say that at the moment I do not have the necessary knowledge and skills in editing and modifying models.Still, it will take time and it is far from the fact that the result will satisfy everyone.I will try to make the guard better as possible.

    Make the ring unique only for the konnarik and give him a story in a piece of paper such as a ceremonial ring of a dragon close, a signet of dragons, All the same, the konarik is the mask of the high priest. And the ring is a symbol of honor in the dragon cult and power plus is not so ceremonial. And doing everything with a mask is not really Meh It’s all worth fixing the guard to remove these unpleasant symbols from the staff, or somehow change it, smooth it out, reduce it, or make the seam normal, otherwise it’s like a piece of the staff is stuck., the blade will go.

    There is a bronze dragon ring mod (you can gild the texture), it would look very much like Konarik's signet, and not his reduced mask (IMHO).

    The pendant should be made with some other kind of dragon totem, after all, the mask on the finger and chest is such a thing. Ehhh

    The blade should smooth out the dragon end of the staff there it spoils the feeling of holding the weapon.

    And for the staff itself, just add fangs to the dragon’s mouth, like a reduced mask))))

    Are you talking about this ring?) http://tes-game.ru/load/skyrim/bronja_i_odezhda/12842/39-1-0-15741

    I just don't understand what is going on. Regarding the models of the ring and the amulet, the shape of the mask is quite suitable, especially since if you make rings for each priest, then for each it will be unique, if you take a dragon ring and change the color of the texture, it turns out that it will have nothing to do with dragon priest, will not obvious signs, simply because in the game itself, the sign of the NPC's participation in the dragon priests faction is expressed in his mask and with a mod in robes, we will conditionally put a golden dragon ring on his finger and it will look on him as if the Guardian of Dawn put a black ring on his finger Hircine or a ring with a troll's head, although it seems that the latter is logical, because they use trolls in combat. As for the staff, maybe the top should be changed later and make a dragon's head, and change the slope a little, so that it somehow resembles Miraak's staff, but I don't have a vision of the finished model yet and all this over time, not immediately. For now, my goal is to come up with an enchantment or take some existing template and change it for myself.

    hello author, how do you like the idea to put the ring and the amulet in different places on the throat of the world and say in a cave where a red eagle, as well as a sword with a staff. for example: leave the staff, and put the sword in the cave with bears where you get the dagger of the Wald or in the cave of goldur where you collect the amulet. It will be more interesting to run and collect.

    Or the idea to make a quest and where the staff and sword are now put a note where to look for four items, it is not necessary to put a marker and you can find it that way. Although I understand that this is not so easy to do, but in the future, as I understand it, there will be many more updates.

    It is more logical to simply place all the "good" in the Temple of Revakeim, but in this case, the installation of the mod "Konahriks Accoutrements - Dragon Priest Armory version 5.5.0" will be a mandatory requirement. Therefore, there are two options: this is the Sanctuary of Bromunar or the Temple of Rewakeim (to which I am more inclined) , but you correctly noted that there will be updates and ... most likely I will do so, I will put the staff and sword, as well as the amulet and ring in another place and not before I redo the enchantment. by overcoming trials, from obtaining masks of priests to killing the dragon Zinkelah, so for a blade, staff and ring with an amulet, this method of obtaining things will be more than justified.

    Well, the last one is familiar. Somehow I found on the nexus one screen retexture of Ethereum armor. I didn't find the plugin myself, so I ended up making it myself. I thought to post it here, but there is a problem with permissions. The author of the texture itself has already given the go-ahead for three days, but the author of the armor mod is silent.

    I looked at the description of the mod *Great Paladin*, but did not find any information about this weapon and its effects, maybe I will download it and see how it works, but in this case, the enchantment taken from there will not be unique. It’s not a problem to find scripts, but even if you bind them, you may have to change the blade model itself, but I’m quite happy with the current model. Although you can simply transfer the Glow effect to the blade and that's it, and when a shout is activated, for example, "fiery breath", the blade will glow with an orange glow, but how all this will look on the model is unknown. To be honest, due to the fact that the idea of ​​enchantment from screaming is already visible from the authors of other mods, I'm less and less willing to implement it. It will take more time to come up with something of your own. Maybe I will make a copy of the enchantment from another mod, but with something of my own, but this will be as a test version for users to try out and give their opinion about this kind of enchantment mechanic for the sword. There is another caveat, if you use resources from other mods, you need permission from the mod authors, and of all those I contacted (among English-speaking users), only a few people answered so far.

    By the way, about the enchantment of the sword, depending on the cry. This was done long before you. There is such a mod on the site called *Great Paladin*. This is a quest mod and its final reward is the sword *Blade of Akatosh*. Depending on the equipped shout, it deals different damage or applies effects. Maybe you should dig into this mod and find the sword scripts. And there is another mod for many new enchantments in the ranks of which there is one that, at a certain percentage, can cause the first word of the prepared upon impact (wintermyst enchantments, which can also be found on the site). If you plan to refine this enchantment, then I think information about these mods can help.

    To make changes, simply replace the esp file. There were no changes in the Data folder, except for a few screenshots and Readme.txt. It seems to me not very logical to make an unenchanted version of the blade, the weapon will simply lose its uniqueness (it's like passing off a candy wrapper as a souvenir), especially if it can still be removed from the enchantment. By the way, if you need an unenchanted version due to the fact that you don’t like the health absorption enchantment, as an analogue of Miraak’s sword, then I’ll show you the cards, I plan to make it so that using a certain shout, you can choose an enchantment, that is, bind the shout to the corresponding enchantment. It is clear that it will operate for a certain time. To give an example, I use Fire Breath and Konarik's Blade gains a fire damage enchantment. The fact is, it’s not easy to do this right away, it’s a long and hard work with scripts, and in order not to break the game scenarios, you need a subtle approach in this matter. I took the enchantment to absorb health for a while, just until I think over more suitable option. There it will be possible to make a pilar under the Blade of Konarik, so that you can hang it in the Museum of the Dragonborn. In addition to the choice of enchantment, there is another thought about a unique enchantment, but it looks much worse ... In the Dragonborn DLC, Miraak's sword does not have an analogue of the unenchanted version, it can only be obtained by downloading the corresponding mod, of which there are plenty. But let's be honest, it doesn't make sense. The sword and staff is a gift from the Daedric Prince, not some steel sword, and according to my idea, the Blade and Staff are the creations of a dragon priest-smith, like the mask of Konarik with the conclusion of a powerful force in it (you can find out about this from the message in the loading screen). I'll consider adding an unenchanted version of the blade, but since I'm initially against it, I won't promise anything. I hope you understand me. Again, this is my opinion and my conscious choice.

    Thank you for your answer, I understand everything, and I will look forward to new changes in fashion, I wish you succeed in doing everything as you intended.

    For example, a copy can be put up in a museum, or rather, hung where there is a place for a weapon if someone is playing with the dragonborn museum mod.

    While I prefer the unenchanted versions of artifacts, it's a lot more fun to play leveled up on legend when the enemy doesn't die quickly.

    Thanks again for the mod. By the way, I installed version 1.0, do I need to remove it to install 1.0a or just replace the files?

    To make changes, simply replace the esp file. There were no changes in the Data folder, except for a few screenshots and Readme.txt. It seems to me not very logical to make an unenchanted version of the blade, the weapon will simply lose its uniqueness (it’s like passing off a candy wrapper as a souvenir), especially if you can still remove the enchantment from it. By the way, if you need an unenchanted version due to the fact that you don’t like the health absorption enchantment, as an analogue of Miraak’s sword, then I’ll show you the cards, I plan to make it so that using a certain shout, you can choose an enchantment, that is, bind the shout to the corresponding enchantment. It is clear that it will operate for a certain time. To give an example, I use Fire Breath and Konarik's Blade gains a fire damage enchantment. The fact is, it’s not easy to do this right away, it’s a long and hard work with scripts, and in order not to break the game scenarios, you need a subtle approach in this matter. I took the enchantment to absorb health for a while, just until I think of a more suitable option . There it will be possible to make a pilar under the Blade of Konarik, so that you can hang it in the Museum of the Dragonborn. In addition to the choice of enchantment, there is another thought about a unique enchantment, but it looks much worse ... In the Dragonborn DLC, Miraak's sword does not have an analogue of the unenchanted version, it can only be obtained by downloading the corresponding mod, of which there are plenty. But let's be honest, it doesn't make sense. The Sword and Staff are a gift from the Daedric Prince, not some kind of steel sword, but according to my idea, the Blade and Staff are the creations of a dragon priest-smith, like the Konarik mask with the conclusion of a powerful force in it (this can be found in the message in the loading screen ). I'll consider adding an unenchanted version of the blade, but since I'm initially against it, I won't promise anything. I hope you understand me. Again, this is my opinion and my conscious choice.

    cool mod, thanks to the author for the efforts. Here is a small wish, if you like the idea of ​​the author, then make a ring or amulet for the mirak so that the screams recharge faster or rings and amulets of other dragonborn with a quick recharge of screams. after all, some dragonborn are remembered, but nothing is even left of them, otherwise there will be at least some artifacts. although it will be a completely different mod. If you have the time then try to do it if you want. And the last ones, if the konarik is so powerful then why doesn’t it appear, then maybe the author of this mod will make a new enemy with which it will be interesting to fight. But as I said it's my wishes to decide the author, THANK YOU AGAIN FOR THE MOD, I LOVE EVERYTHING RELATED WITH DRAGON PRIESTS.

    Regarding Miraak, I really want to make the same ring and amulet, but to get them it would be possible after his death from Hermaeus Mora. However, I planned to first balance the enchantment of the ring and perhaps change something in the weapon that was already proposed and think of an interesting enchantment and effect for it. Regarding the creation of a new enemy, there is one thought, but it is a bit banal, because. fantasy is not so played out now, we need to think it over. I will not reveal my cards yet, there must be intrigue. Let me just say that I have clear restrictions, in terms of not violating the lore of the game and supplementing it, it is possible to wishful thinking, since information about the history of the Cult of the Dragon is scarce. Part of the lore is revealed in the Konarik Equipment mod, and the enemy is in the form of the dragon Zinkelah (from the dragon Zin-Ziin it is Honor, Kel-Kel is Scrolls, La-Lah is Magic, Magic Scroll of Honor something like that). Regarding the fact that Konarik is powerful and does not appear ... There is an assumption that Miraak was most likely to become Konarik in the Merethic Era. Firstly, this is logical, and secondly, there are subtle hints, judge for yourself, Miraak is known in history as a Traitor. He betrayed the dragons, began to kill them, and it is clear that Alduin considered him as such, namely Alduin is the leader of the Cult of the Dragon (or rather was). After renouncing the dragon priests, Mirak began to serve the Hermaeus Sea, because it was precisely because of the influence of Mora that Mirak wanted more power and power, and he got it after he began to subdue the will of the dragons and kill them, absorbing souls. Formally, Konarik appears in the Apocrypha, only as a Faithful Guide (Mirak), and not as a Warlord (Konarik). And the place of the Champion of Hermaeus Mora cannot be taken again by Mirak, because. he is already dead and, even if the brother takes into account the fact that Miraak is, as it were, reborn in Dovakin, absorbing his soul and conditionally acquiring his title, this is still another Dragonborn, and Konarik was never chosen in the Merethic Era and this is a fact! It does not matter for the reason that I came up with in the description or the one that the Bethesda developers prepared and did not announce to us. Since the Konarik mask does not have a dragon priest wearer, but only Dovakin, everything becomes extremely clear. Regarding the theories of who can be Konarik, you can watch this video if you understand well English language. I'm more inclined to the version that Mirak should have become Konarik, both masks have a unique design.

    Please

    Fine! If only someone else would take care of creating kits for the rest of the masks.

    Do you mean to make an amulet, a ring for each priest and add a named staff and a sword/dagger/two-hander? Well, it can be done, of course, but it will take a lot of time. All the same, Mirak and Konarik are the main ones among the dragon priests, only they two have unique accessories for robes / robes in the form of an image of Mora's eye on Miraak's robe and the Akatosh dragon on Konarik's robe / robe. It is not logical to honor such an honor as a full set of other priests, and the leaders of the dragon priests of Skyrim and Solstheim are quite possible. But again, this is my opinion. In any case, there are models for rings and amulets, but there is no desire to implement the modification for the rest of the priests, but again, I repeat, it will take a lot of time (

    In general, it’s better to bring the enchantments on the ring to 25%, then it’s better to have it in half, there is a small difference between 20 and 25) As for the sword, there is an idea to make it so that dragons are dealt damage like with the Dragon Scourge effect, but not with electricity, but with fire and how an option to add the effect of a fiery cloak when blocking with a weapon, but this is all in theory. Still, the model of the sword is based on the dagger of the dragon priest, and perhaps the flame effect will not be very appropriate for such a model. In general, I will try to come up with something interesting. And as for the design of the mask, in addition to the tusks, there are also fangs that look down, they are more like vampire ones, as for me. It's hard to say what the developers wanted to show with this design, the design of Mirak's mask is more reminiscent of creatures from Apocrypha, the same tentacles...and tusks....maybe some reference to the creatures of Kin, namely animals, mammoths, wolves and the like. If Miraak is associated with Hermaeus Mora, then, by analogy with him, Dovakin is associated with either Kin or Akatosh or Shor. Air is closer to Kin, fire is closer to Akatosh, and electricity / lightning is closer to Shore. If connected with Akatosh, then the whole idea of ​​Dovakin as the Dragon of the North or Shezarr Shor somehow collapses ... But on the other hand, remembering the Words of Paarthurnax, about the fact that fire is power (power is at least somehow connected with the commander), and dragons and the Dragonborn are originally children of Akatosh, it turns out yes, we need a full theme of fire. In general, you need to decide on a unique enchantment and its effect before the next update....

    With animated flames, do you mean something like this? : I can apply either a ready-made Glow effect in the header of the sword texture or create my own new one, but I will say frankly that I don’t know what program to create a new effect, alas.

    You are right about the ring. I mean resetting his enchantments from 50% defense to 20. I understand that it’s a warlord, but if this is used in a full set of konariks, then it turns out to be quite a weak resistance to magic, and if someone plays a Breton or just has a passive for magic resistance, then we get complete immunity to it. Accordingly, magicians will become quite helpless (which, in my opinion, is no longer interesting). And for the sword, just the same enchantment effect was meant) I think it’s ideal for a curved blade. Well, for the mask, to be honest, for the first time I hear the vampire theory. It always reminded me more of mammoth tusks, in vampires the fangs do not bend up (usually)

    : I can apply either a ready-made Glow effect in the header of the sword texture or create my own new one, but I will say frankly that I don’t know what program to create a new effect, alas.

    For a moment it seemed that Konarik's Assortment was updated, nevertheless it is also quite pleasant) Although the enchant of the ring is too strong for me (it would be 20% just right), but it’s better to do something more interesting on the blade. Personally, I would suggest animated flames on the blade and corresponding damage. Nevertheless, the konarik has a kind of fiery motive anyway. But again, just a suggestion. Overall a nice addition.

    Perhaps a really strong enchantment, but still this is a Warlord, after all, things should not be weak. What exactly should be corrected? All effects make 20%? As for the animated flame on the blade, I'm already thinking about it, it remains only to implement it correctly. What's wrong with damage? Is there normal and critical damage like the same Miraak sword, or do you mean enchantment damage? I will explain why I took the health absorption enchantment. Firstly, it is not so unbalanced (Mirak's sword has a similar enchantment only for a one-handed sword and absorption of stamina), and secondly, judging by the design of the Konarik mask, the game developers assumed that its bearer should most likely be a vampire (speculation due to fangs resembling vampires). What skill do vampires use in combat? As far as I know, this is the absorption of health. Miraak has the same skill as his sword, only he shoots a spray of tentacles from his hands (a skill I found in the Creation Kit when I created the new Konarik blade effect). As for the fire theme, I think the effect of the fire cloak of the mask enchantment and the effect of the staff should be quite enough. In general, write what you think, if others also want to change the effects and so that they do not fall out of the game's lore, then I will change it in my free time - no question. Thanks for the feedback.

    This story will be dedicated to those who, like me, did not want to become a vampire, but loves to collect everything that they see and where it happens ...

    [You can use the camera move code or the wall pass code to walk around the castle. This should be done before you approach and speak to Lord Harkon. Since after the conversation, you will be thrown out of the castle and no one will remember that you saved Serana. And who knows how they will react to you when you make your way through the walls again into the inside of the castle. They will probably attack. All vampires, even before talking to the lord, say they don't talk to meat. It's hard to imagine how they'll react later. So my advice, if you want to steal something, do it BEFORE talking to the lord, and not later. Various characters will tell you that you immediately approached the lord, because you are showing your disrespect to him, but this is simply not worth paying attention to. Try, if you already started it and used the CHIT, go through the entire castle, you won't regret it. The doors are locked, you need a key. You won't be able to steal it. Well, either the castle will become available if you want to join the vampires. If not, they will be waiting for you in the Dawnguard, with a story and the issuance of vampires. You decide.]

    I, having walked around the castle, found a bunch of interesting things ...

    Firstly, here, in the main hall, there are a lot of goblets and bowls of silver. I met them for the first time. Before that, there were only glass urns, but there were no silver utensils. Many books can be found. Among the usual, yet unread by me, there are also rare copies ... For example, such as: "Gnomes, Volume I", "First Seed Month 2920, Book Three - Last Year of the First Era" (to the collection) and "Draconic no longer a myth ". And many others…

    I found a bottle of rare, and maybe the only one in the instance of spicy wine. From the weapon was found an elven dagger of binding, glass two-handed sword, Dragon Priest's Dagger and the most common weapon...

    Soul Gems can also be found here, including a Black Soul Gem, a Rabies Poison Recipe, some good potions, a Daedra Heart, and a few human hearts. From jewelry / amulets: a first aid ring, a bone hawk amulet and a necklace of lesser magic. Of the very pleasant and expensive - a diamond is stored in one of the windows. And you can also find "Scroll: Hysteria", which will come in handy. And that's without taking into account a couple of poison bell flowers and all sorts of nonsense, such as baskets, tubs and kitchen utensils.

    On the whole, I was satisfied. =)

    Bookcase with books in Castle Volkihar.

    Spiced wine.

    Elven Dagger of Binding.

    Black Soul Stone.

    Rabies poison recipe.

    Daedra heart.

    First Aid Ring.

    Bone Hawk Amulet.

    Glass two-handed sword.

    Potions.

    The decoration of the Volkihar castle.

    Diamond.

    Necklace of lesser magic.

    Scroll: Hysteria.

    Human heart.

    Dagger of the Dragon Priest.

    The book "Gnomes, volume I".

    Book "First Seed Month 2920 Book Three - The Last Year of the First Era".

    Draconic is no longer a myth book.

    Konarik is a heavy armor helmet in The Elder Scrolls V: Skyrim.
    Synthesis article: Artifacts

    Description

    Konarik (orig. - "Konahrik") - helmet, heavy armor. One of the Dragon Priest masks. Konarik means "leader" in the language of dragons.

    When you're low on health, she can push enemies back, heal you and your allies, and cast a Flaming Cloak on the player for approximately 10 seconds.
    Occasionally, the mask will summon a ghostly dragon priest to aid you. The priest is good at attacking magic and can summon a lightning atronach.

    Location

    Konarik is the ninth mask that can be obtained by collecting all eight dragon priest masks. After that, you need to go to the Labyrinthian and enter the Bromjunaar Sanctuary in the center of it - this is the room next to the entrance to Shalidor's Maze. There lies a skeleton, next to it you need to find a Wooden Mask and put it on. Then you will go to the past and see this sanctuary in its original form. There will be eight statues on the altar, on which you need to put on masks. As a result, you will receive the ninth mask - Konahrik - as a reward.

    This is the only dragon priest mask without a priest and a dragon. It is assumed that Konarikom is a spectral priest who is summoned by the mask when the wearer is in trouble.
    The wooden mask transports you to another "time" to obtain the Konarik mask, because it does not exist in the player's "real time", and because the temple is currently being destroyed.
    Some players believe that the above mask effects can only trigger once per day, although in practice there is no limit to the number of triggers.

    Mehrunes' Razor is a dagger and one-handed weapon in The Elder Scrolls V: Skyrim.

    Description

    This dagger is a one-handed weapon and is one of the Daedric artifacts. He appears in the quest "Shards of Past Glory" as a reward from one of the Daedra princes Mehrunes Dagon. The razor is much weaker when looking at its controversy in The Elder Scrolls IV: Oblivion, as this version only grants an instant kill chance. An instant kill can occur on both normal and empowered attacks. The effect of the Razor extends to absolutely everyone, including the undead, dragons and Dwarven mechanisms. Immortal characters do not die from the effect, but fall to their knees.

    The dagger, unfortunately, cannot be enchanted twice with the "Additional Effect" perk (as well as any other enchanted weapon). With the Wizard Smith perk, the dagger can be upgraded with an ebony ingot.
    The dagger cannot be destroyed on Pentagram of Souls. Also, it does not need to be charged with soul gems, since its charge is not consumed when used.

    While wearing it, guards may say, "(Whistle). Who did you have to kill to get this weapon?"

    Mehrunes' Razor is the only weapon that can kill Shadowmere.

    Ebony Blade (orig. "Ebony Blade") is a two-handed sword and two-handed weapon in The Elder Scrolls V: Skyrim.

    Description

    It is technically an Akaviri daikatana.
    Note: Perhaps the artifact is an Easter egg developers as a hint at the ring of omnipotence from the works of Tolkien.

    Location

    Whiterun. Reward for the quest "The Whispering Door" (minimum level 20).

    Improvement

    You can enhance the magical abilities of the blade (health absorption on impact) from 10 to 30 units.

    Important: To do this, you need to kill CERTAIN characters, that is, those who are in favor of you. This is achieved by providing them with a service, trade or handouts. Huscarls and many companions are NOT good. Every second victim increases the absorption power by 4. Ten correct kills will give you maximum absorption.

    The Divider is a dagger, a one-handed weapon in The Elder Scrolls V: Skyrim.

    Description

    The Divider is a legendary artifact known to us since The Elder Scrolls III: Morrowind. One of three tools used by Chief Dwarven Tonal Architect Kagrenac to gather and focus the energy of the Heart of Lorkhan. The enchantments placed on the Divider and Cleaver are so powerful that they will kill anyone who takes them without the Wraithguard.

    Note: Due to a mistake by our localizers, the dagger in The Elder Scrolls: Skyrim became known as the Sunder, although in The Elder Scrolls III: Morrowind it was called the Cleaver, and the Sunder was a hammer (another of the three tools). The fact that this is precisely the mistake of Russian localizers can be judged by the unchanged name of the tool in the original English version of the game.

    Prior to the events of The Elder Scrolls V: Skyrim, the Tools were used some 200+ years ago by the Nerevarine to sever Dagoth Ur's connection to the Heart of Lorkhan.

    Quest: Arnel's Project

    (no screenshot)

    The skin of the Savior (orig. "Savior" s Hide ") is a cuirass, light armor in The Elder Scrolls V: Skyrim.

    Description

    The skin of the Savior is a reward for the Call of the Moon quest. The cuirass is made from the skin of the werewolf Sinding and is a gift from Hircine (if his will is done). If you disobey, the reward will be Hircine's ring. The skin of the Savior can be upgraded at the workbench. To upgrade, you will need the Leather material. The presence of the "Ebony Armor" ability of the Blacksmithing skill doubles the effectiveness of the improvement.

    Location

    The receipt of the artifact takes place in the cave Grotto of the Drowned. The beginning of the quest in Falkreath, the city guard barracks.

    The Bolar Blade (orig. "Bolar's Oathblade") is a sword and one-handed weapon in The Elder Scrolls V: Skyrim.

    Description

    The Blade of Acilius Bolar is a unique sword of Blades owned by Acilio Bolar, the only one who survived the siege of the Temple of the Ruler of the Clouds.
    Acilius Bolar fled to Skyrim from the Thalmor and hid in the cave Grotto of the Drowned, where the sanctuary of Talos is located. When the Thalmor came for his soul, he left his blade, and on a note he wrote:

    "-..I'm going to meet death with my head held high. If you have dignity, take my blade and do the same."

    Important: The blade must be taken before completing the Call of the Moon quest, otherwise it will disappear and will not appear again, although it would be logical to find it on the corpse of some hunter, but it disappears without a trace. Fixed in patch 1.5.

    Note: If you kill Sinding in the Call of the Moon quest, then there is a chance that in a month the previous situation with the Sanctuary of Talos and the blade will be restored.

    Ebony Mail is a heavy armor cuirass in The Elder Scrolls V: Skyrim.

    Description

    This is one of the artifacts that can be obtained by completing quests for the Daedric Princes, in this case, Boethiah. It emits an aura of poison that kills enemies and frightens guards.

    Location

    This artifact is a quest reward from The Call of Boethiah. The hero level for this quest must be at least 30.

    Peculiarities

    Poison Aura: Any enemy that comes within melee range of a character wearing Ebony Mail takes 5 poison damage per second.
    The aura automatically activates when an enemy approaches, which visually looks like black smoke. A similar effect occurs when switching to stealth mode.
    The aura is very sensitive - sometimes it turns on even before the enemy appears on the radar, which is very convenient when playing in 3rd person mode or with the HUD turned off.
    At the beginning of a hand-to-hand fight for stakes, the aura will turn on and cause damage to the opponent, which will be regarded as a crime.
    An active aura makes aiming with a bow in stealth mode and/or a sniper scope inconvenient.
    In 1st person mode, an active aura significantly impairs vision in the dark (at night or in caves).
    With the help of the Pentagram of Souls, it is impossible to disassemble the Mail.
    Mail, despite the name, is NOT part of the ebony set. Therefore, even if all other elements of your armor are ebony, the "Full Set" perk of the "Heavy Armor" skill does NOT count.

    Improvement

    To upgrade Mail at the workbench, the hero must have two skills in Blacksmithing, namely: Wizard Blacksmith (skill level 60) and Ebony Armor (skill level 80). The material is 1 ebonite ingot.

    Cheryl

    List of those who are suitable for saturating the Blade:

    Quest characters:

    According to the Dark Brotherhood quests:
    Narfi after searching for his sister, Bethilde, Herne OR Astrid and all members of the Brotherhood on the quest Goodbye Dark Brotherhood.

    For Daedra quests:
    companion victim in the quest Boethiah's Call.

    On side quests: Jari-Ra and Didja on the quest Carcasses of Light!.

    Those NPCs that you can do without:
    Carlotta Valentia after her quest, Lucan Valery and his sister after the Golden Claw quest, many farmers and sawmill workers. Innkeepers often give tasks, so it's better not to touch them before completing these tasks. However, they are then useless. A few examples:
    Eydis after the quest Ghost of Old Hroldan. Pavon Attius and his assistant in the Kolskeggr mine after the quest to clear it. Severio Pelagio, after selling him the crop - he will still die on the quest Battle for Whiterun. Drunkards and beggars, because their favor is achieved with a couple of coins or a bottle of alcohol, and they do not represent further benefit.

    Dawnblaze (Skyrim) (orig. "Dawnbreaker") is a sword and one-handed weapon in The Elder Scrolls V: Skyrim.

    Description

    This is a unique sword forged by the Dwemer in ancient times, and, like the Volendrang hammer, it is not clear how it ended up in the possession of one of the Daedric Princes, in this case Meridia.

    Effects:

    Deals fire damage to the target.
    Characteristics by level
    12-18 level 10 units. fire damage
    19-26 level 12 units fire damage
    27-35 level 15 pts fire damage

    If the target dies from fire damage, then it turns into a handful of ash, i.e. burns out.
    When killing undead (including a vampire), it can sometimes cause a fiery blow to the area (activates the spell "Curse of the Undead", the strongest spell of the School of Recovery).

    Location

    A gift from Meridia, a reward for completing the Dawn Dawn side quest.
    The minimum level to start the quest is 12.

    The Nightingale Bow is a bow and ranged weapon in The Elder Scrolls V: Skyrim.

    Description

    The Nightingale Bow is a unique leveled bow in The Elder Scrolls: Skyrim. You can get it by completing the Thieves Guild quest line.

    Bow damage is determined by your level. The bonus damage is also based on your level, on hit the target is slowed by 50% for 3 seconds.
    Note: It is recommended to get this bow only after level 46, because only then it will have damage like a Daedric one.

    Improvement

    Upgrading a bow requires the Blacksmith Sorcerer ability of the Blacksmithing skill (skill level 60) and one ebony ingot.

    Description

    The Skull of Corruption is a unique staff in The Elder Scrolls V: Skyrim. Migrated from The Elder Scrolls IV: Oblivion, however, with changed properties.

    Location

    Reward for completing the Walking Nightmare quest if you believe Vermina and interrupt the ritual to destroy this artifact, thereby killing Erandur.

    ATTENTION! I mean that you will NOT read the book.
    Oghma Infinium (orig. "Oghma Infinium") is a tutorial in The Elder Scrolls V: Skyrim.

    Description

    This unique book is an artifact of Hermaeus Mora, the Prince of Knowledge. Judging by its appearance, the binding is made of the skin of representatives of the sentient races of Tamriel.

    Volendrung (orig. "Volendrung") is a hammer, two-handed weapon in The Elder Scrolls V: Skyrim.

    Description

    Also known as the Hammer of Might or the Hammerfell. It was forged in ancient times by the Dwemer (although it is imperceptible in appearance) of the Rourken clan. Legend has it that Chief Rōken threw the Volendrang into the sky and announced that his clan would settle where it fell. The hammer fell in what is now known as Hammerfell, the land of the Redguards. Fulfilling their promise, the Rouken founded the city of Volenfell there, the capital of the Western Dwemer.

    Location

    Orc fortress Largashbur. This weapon is a reward for completing Daedric Prince Malacath's "Cursed Tribe" quest, which begins in the same fortress.

    Notes

    It is not a Daedric artifact as such (created by the Dwemer), only issued for completing the Prince's task.

    How Volendrang ended up in Malacath's possession is unknown.

    Volendrang's attack speed is 1 hit per second (like a two-handed sword). Any other hammer has a speed of 0.75 beats per second.

    A red light burns in the center of the hammer, constantly pulsing.

    Possible replicas of the guards:

    "That's what I understand, hammer!"
    "What are you going to do with this hammer? Do you want to demolish houses?"

    Dragonbane (orig. "Dragonbane") is a sword and one-handed weapon in The Elder Scrolls V: Skyrim.

    Description

    Technically, it's an Akaviri katana. Outwardly, it does not differ from the sword of Blades, but it has a unique enchantment.
    Upgrade Material: Mercury Ore Ingot.
    cannot be dismantled on the Pentagram of Souls.

    R03;Location

    On a table in one of the rooms of the Sky Haven Temple (the stronghold of the Blades during the passage of the quest "Alduin's Wall" of the main plot).

    Characteristics by level

    Important: The level of the hero is fixed by the game at the time of the first entry into the Temple.

    Note: The table shows the base damage values ​​and prices. Their actual values ​​depend on the level
    relevant skills and perks.

    Level ID Damage Weight Cost Effect on Hit
    1-18 000F1AC1 10 10 789 20 units additional damage to dragons, 10 pts. electrical damage to others
    19-26 000F71CD 11 11 1046 25 pcs. additional damage to dragons, 10 pts. electrical damage to others
    27-35 000F71CE 12 12 1189 30 pcs. additional damage to dragons, 10 pts. electrical damage to others
    36-45 000F71CF 13 13 1860 35 units additional damage to dragons, 10 pts. electrical damage to others
    46+ 000F71D0 14 14 2596 40 units additional damage to dragons, 10 pts. electrical damage to others

    The Ring of Hircine is a Daedric artifact in The Elder Scrolls V: Skyrim.

    Description

    Effect: Additional transformation into a werewolf.

    Cursed Ring of Hircine

    You get the Cursed Ring of Hircine in the quest "Call of the Moon" from the prisoner Sinding, who was locked in a prison cell in Falkreath. Sinding was imprisoned because he killed a little girl at a sawmill when he suddenly became a werewolf. He chose to wear the ring because he heard that it would help him control his transformations. Hircine, angered by the theft of the ring, cursed him and gave him the opposite effect. Transformations began to occur at the most inopportune moment. Dovakin will have the opportunity to take this ring from Sinding.

    Location

    One of the possible rewards for the Call of the Moon quest.

    Created by Clavicus Vile. This artifact was first given to a certain Sebastian Lart, a sorcerer. He had a daughter who worshiped Hircine and became a werewolf. The inconsolable father could not come to terms with the fact that his girl could take the form of a terrible beast. He, by all means, wanted to end her curse. And he came with this desire to Clavicus Vile. It was then that he gave him this weapon ...
    The Ax of Sorrow is one of two possible rewards for completing the quest "A Dog is a Daedra's Friend".

    LocationEdit
    Frosty Cave - must be taken from the previous owner.
    Interesting FactsEdit
    If you approach the guard with an ax, he will say "Your ax is dangerous. The blade is so sharp that it will cut a god in no time"
    This ax is much slower than any other weapon of this type (two-handed).

    The Skeleton Key (Skeleton Key) is a Daedric artifact created by the Daedric Princess Nocturnal. This artifact is an eternal master key. With it, any non-magical lock easily becomes accessible even to an inexperienced burglar. Especially skilled burglars, when using the Key, will be able to open even some magically locked doors. The two prohibitions imposed on the Key by the creator are that:
    The key can only be used once per day (however, this restriction has been removed in the latest games in the series, Oblivion and Skyrim).
    It never stays long in the possession of one thief. Nocturnal has a habit of periodically returning it to itself, in order to bestow it on a new chosen one.
    Some possessors made themselves rich before the disappearance of the Key, while others were able to enter places where they could never enter.